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Tao Chen

Publications and source records attributed to Tao Chen.

At least 325 records · Page 18Linked to original sources

Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes

In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming one or many of the following: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, simulation-only results, the need for specialized and costly sensor suites, and other constraints which make the system infeasible for real-world deployment. We present a general object reorientation controller that does not make these assumptions. It uses readings from a single commodity depth camera to dynamically reorient complex and new object shapes by any rotation in real-time, with the median reorientation time being close to seven seconds. The controller is trained using reinforcement learning in simulation and evaluated in the real world on new object shapes not used for training, including the most challenging scenario of reorienting objects held in the air by a downward-facing hand that must counteract gravity during reorientation. Our hardware platform only uses open-source components that cost less than five thousand dollars. Although we demonstrate the ability to overcome assumptions in prior work, there is ample scope for improving absolute performance. For instance, the challenging duck-shaped object not used for training was dropped in 56 percent of the trials. When it was not dropped, our controller reoriented the object within 0.4 radians (23 degrees) 75 percent of the time. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity.

cs.RO↗

Deep Learning-Based Frequency Offset Estimation

In wireless communication systems, the asynchronization of the oscillators in the transmitter and the receiver along with the Doppler shift due to relative movement may lead to the presence of carrier frequency offset (CFO) in the received signals. Estimation of CFO is crucial for subsequent processing such as coherent demodulation. In this brief, we demonstrate the utilization of deep learning for CFO estimation by employing a residual network (ResNet) to learn and extract signal features from the raw in-phase (I) and quadrature (Q) components of the signals. We use multiple modulation schemes in the training set to make the trained model adaptable to multiple modulations or even new signals. In comparison to the commonly used traditional CFO estimation methods, our proposed IQ-ResNet method exhibits superior performance across various scenarios including different oversampling ratios, various signal lengths, and different channels

eess.SP↗

Augmenting Radio Signals with Wavelet Transform for Deep Learning-Based Modulation Recognition

The use of deep learning for radio modulation recognition has become prevalent in recent years. This approach automatically extracts high-dimensional features from large datasets, facilitating the accurate classification of modulation schemes. However, in real-world scenarios, it may not be feasible to gather sufficient training data in advance. Data augmentation is a method used to increase the diversity and quantity of training dataset and to reduce data sparsity and imbalance. In this paper, we propose data augmentation methods that involve replacing detail coefficients decomposed by discrete wavelet transform for reconstructing to generate new samples and expand the training set. Different generation methods are used to generate replacement sequences. Simulation results indicate that our proposed methods significantly outperform the other augmentation methods.

cs.LG↗

PDF: Point Diffusion Implicit Function for Large-scale Scene Neural Representation

Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.

cs.CV↗

On Parametric Optimal Execution and Machine Learning Surrogates

We investigate optimal order execution problems in discrete time with instantaneous price impact and stochastic resilience. First, in the setting of linear transient price impact we derive a closed-form recursion for the optimal strategy, extending the deterministic results from Obizhaeva and Wang (J Financial Markets, 2013). Second, we develop a numerical algorithm based on dynamic programming and deep learning for the case of nonlinear transient price impact as proposed by Bouchaud et al. (Quant. Finance, 2004). Specifically, we utilize an actor-critic framework that constructs two neural-network (NN) surrogates for the value function and the feedback control. The flexible scalability of NN functional approximators enables parametric learning, i.e., incorporating several model or market parameters as part of the input space. Precise calibration of price impact, resilience, etc., is known to be extremely challenging and hence it is critical to understand sensitivity of the execution policy to these parameters. Our NN learner organically scales across multiple input dimensions and is shown to accurately approximate optimal strategies across a wide range of parameter configurations. We provide a fully reproducible Jupyter Notebook with our NN implementation, which is of independent pedagogical interest, demonstrating the ease of use of NN surrogates in (parametric) stochastic control problems.

q-fin.TR↗

AD-PT: Autonomous Driving Pre-Training with Large-scale Point Cloud Dataset

It is a long-term vision for Autonomous Driving (AD) community that the perception models can learn from a large-scale point cloud dataset, to obtain unified representations that can achieve promising results on different tasks or benchmarks. Previous works mainly focus on the self-supervised pre-training pipeline, meaning that they perform the pre-training and fine-tuning on the same benchmark, which is difficult to attain the performance scalability and cross-dataset application for the pre-training checkpoint. In this paper, for the first time, we are committed to building a large-scale pre-training point-cloud dataset with diverse data distribution, and meanwhile learning generalizable representations from such a diverse pre-training dataset. We formulate the point-cloud pre-training task as a semi-supervised problem, which leverages the few-shot labeled and massive unlabeled point-cloud data to generate the unified backbone representations that can be directly applied to many baseline models and benchmarks, decoupling the AD-related pre-training process and downstream fine-tuning task. During the period of backbone pre-training, by enhancing the scene- and instance-level distribution diversity and exploiting the backbone's ability to learn from unknown instances, we achieve significant performance gains on a series of downstream perception benchmarks including Waymo, nuScenes, and KITTI, under different baseline models like PV-RCNN++, SECOND, CenterPoint.

cs.CV↗

Lifelong Robot Learning with Human Assisted Language Planners

Large Language Models (LLMs) have been shown to act like planners that can decompose high-level instructions into a sequence of executable instructions. However, current LLM-based planners are only able to operate with a fixed set of skills. We overcome this critical limitation and present a method for using LLM-based planners to query new skills and teach robots these skills in a data and time-efficient manner for rigid object manipulation. Our system can re-use newly acquired skills for future tasks, demonstrating the potential of open world and lifelong learning. We evaluate the proposed framework on multiple tasks in simulation and the real world. Videos are available at: https://sites.google.com/mit.edu/halp-robot-learning.

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ConceptFusion: Open-set Multimodal 3D Mapping

Building 3D maps of the environment is central to robot navigation, planning, and interaction with objects in a scene. Most existing approaches that integrate semantic concepts with 3D maps largely remain confined to the closed-set setting: they can only reason about a finite set of concepts, pre-defined at training time. Further, these maps can only be queried using class labels, or in recent work, using text prompts. We address both these issues with ConceptFusion, a scene representation that is (1) fundamentally open-set, enabling reasoning beyond a closed set of concepts and (ii) inherently multimodal, enabling a diverse range of possible queries to the 3D map, from language, to images, to audio, to 3D geometry, all working in concert. ConceptFusion leverages the open-set capabilities of today's foundation models pre-trained on internet-scale data to reason about concepts across modalities such as natural language, images, and audio. We demonstrate that pixel-aligned open-set features can be fused into 3D maps via traditional SLAM and multi-view fusion approaches. This enables effective zero-shot spatial reasoning, not needing any additional training or finetuning, and retains long-tailed concepts better than supervised approaches, outperforming them by more than 40% margin on 3D IoU. We extensively evaluate ConceptFusion on a number of real-world datasets, simulated home environments, a real-world tabletop manipulation task, and an autonomous driving platform. We showcase new avenues for blending foundation models with 3D open-set multimodal mapping. For more information, visit our project page https://concept-fusion.github.io or watch our 5-minute explainer video https://www.youtube.com/watch?v=rkXgws8fiDs

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VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations

Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, the computational complexity inherent in these methodologies presents a substantial impediment, constraining the attainable frame rates and resolutions in practical applications. In response to this predicament, we propose VQ-NeRF, an effective and efficient pipeline for enhancing implicit neural representations via vector quantization. The essence of our method involves reducing the sampling space of NeRF to a lower resolution and subsequently reinstating it to the original size utilizing a pre-trained VAE decoder, thereby effectively mitigating the sampling time bottleneck encountered during rendering. Although the codebook furnishes representative features, reconstructing fine texture details of the scene remains challenging due to high compression rates. To overcome this constraint, we design an innovative multi-scale NeRF sampling scheme that concurrently optimizes the NeRF model at both compressed and original scales to enhance the network's ability to preserve fine details. Furthermore, we incorporate a semantic loss function to improve the geometric fidelity and semantic coherence of our 3D reconstructions. Extensive experiments demonstrate the effectiveness of our model in achieving the optimal trade-off between rendering quality and efficiency. Evaluation on the DTU, BlendMVS, and H3DS datasets confirms the superior performance of our approach.

cs.CV↗

SpVOS: Efficient Video Object Segmentation with Triple Sparse Convolution

Semi-supervised video object segmentation (Semi-VOS), which requires only annotating the first frame of a video to segment future frames, has received increased attention recently. Among existing pipelines, the memory-matching-based one is becoming the main research stream, as it can fully utilize the temporal sequence information to obtain high-quality segmentation results. Even though this type of method has achieved promising performance, the overall framework still suffers from heavy computation overhead, mainly caused by the per-frame dense convolution operations between high-resolution feature maps and each kernel filter. Therefore, we propose a sparse baseline of VOS named SpVOS in this work, which develops a novel triple sparse convolution to reduce the computation costs of the overall VOS framework. The designed triple gate, taking full consideration of both spatial and temporal redundancy between adjacent video frames, adaptively makes a triple decision to decide how to apply the sparse convolution on each pixel to control the computation overhead of each layer, while maintaining sufficient discrimination capability to distinguish similar objects and avoid error accumulation. A mixed sparse training strategy, coupled with a designed objective considering the sparsity constraint, is also developed to balance the VOS segmentation performance and computation costs. Experiments are conducted on two mainstream VOS datasets, including DAVIS and Youtube-VOS. Results show that, the proposed SpVOS achieves superior performance over other state-of-the-art sparse methods, and even maintains comparable performance, e.g., an 83.04% (79.29%) overall score on the DAVIS-2017 (Youtube-VOS) validation set, with the typical non-sparse VOS baseline (82.88% for DAVIS-2017 and 80.36% for Youtube-VOS) while saving up to 42% FLOPs, showing its application potential for resource-constrained scenarios.

cs.CV↗

Accelerated super-robust nonadiabatic holonomic quantum gates

The nonadiabatic holonomic quantum computation based on three-level systems has wide applicability experimentally due to its simpler energy level structure requirement and inherent robustness from the geometric phase. However, in previous conventional schemes, the states of the calculation subspace have always leaked to the noncomputation subspace, resulting in less robustness than anticipated. Recent efforts to address this problem are at the cost of excessively long gate time, which will lead to more decoherence-induced errors. Here, we propose a solution to the problem without the severe limitation of the much longer gate time. Specifically, we implement arbitrary holonomic gates via a three-segment Hamiltonian, where the gate time depends on the rotation angle, and the smaller the rotation angle, the shorter the gate time will be. Compared with the previous solutions, our numerical simulations indicate that the decoherence-induced gate errors of our scheme are greatly decreased and the robustness of our scheme is also better, particularly for small-angle rotation gates. Moreover, we provide a detailed physical realization of our proposal on a two-dimensional superconducting quantum circuit. Therefore, our protocol provides a promising alternative for future fault-tolerant quantum computation.

quant-ph↗

UnICLAM:Contrastive Representation Learning with Adversarial Masking for Unified and Interpretable Medical Vision Question Answering

Medical Visual Question Answering (Medical-VQA) aims to to answer clinical questions regarding radiology images, assisting doctors with decision-making options. Nevertheless, current Medical-VQA models learn cross-modal representations through residing vision and texture encoders in dual separate spaces, which lead to indirect semantic alignment. In this paper, we propose UnICLAM, a Unified and Interpretable Medical-VQA model through Contrastive Representation Learning with Adversarial Masking. Specifically, to learn an aligned image-text representation, we first establish a unified dual-stream pre-training structure with the gradually soft-parameter sharing strategy. Technically, the proposed strategy learns a constraint for the vision and texture encoders to be close in a same space, which is gradually loosened as the higher number of layers. Moreover, for grasping the unified semantic representation, we extend the adversarial masking data augmentation to the contrastive representation learning of vision and text in a unified manner. Concretely, while the encoder training minimizes the distance between original and masking samples, the adversarial masking module keeps adversarial learning to conversely maximize the distance. Furthermore, we also intuitively take a further exploration to the unified adversarial masking augmentation model, which improves the potential ante-hoc interpretability with remarkable performance and efficiency. Experimental results on VQA-RAD and SLAKE public benchmarks demonstrate that UnICLAM outperforms existing 11 state-of-the-art Medical-VQA models. More importantly, we make an additional discussion about the performance of UnICLAM in diagnosing heart failure, verifying that UnICLAM exhibits superior few-shot adaption performance in practical disease diagnosis.

cs.CV↗

Robust Geometry-Preserving Depth Estimation Using Differentiable Rendering

In this study, we address the challenge of 3D scene structure recovery from monocular depth estimation. While traditional depth estimation methods leverage labeled datasets to directly predict absolute depth, recent advancements advocate for mix-dataset training, enhancing generalization across diverse scenes. However, such mixed dataset training yields depth predictions only up to an unknown scale and shift, hindering accurate 3D reconstructions. Existing solutions necessitate extra 3D datasets or geometry-complete depth annotations, constraints that limit their versatility. In this paper, we propose a learning framework that trains models to predict geometry-preserving depth without requiring extra data or annotations. To produce realistic 3D structures, we render novel views of the reconstructed scenes and design loss functions to promote depth estimation consistency across different views. Comprehensive experiments underscore our framework's superior generalization capabilities, surpassing existing state-of-the-art methods on several benchmark datasets without leveraging extra training information. Moreover, our innovative loss functions empower the model to autonomously recover domain-specific scale-and-shift coefficients using solely unlabeled images.

cs.CV↗

Rethinking Cross-Domain Pedestrian Detection: A Background-Focused Distribution Alignment Framework for Instance-Free One-Stage Detectors

Cross-domain pedestrian detection aims to generalize pedestrian detectors from one label-rich domain to another label-scarce domain, which is crucial for various real-world applications. Most recent works focus on domain alignment to train domain-adaptive detectors either at the instance level or image level. From a practical point of view, one-stage detectors are faster. Therefore, we concentrate on designing a cross-domain algorithm for rapid one-stage detectors that lacks instance-level proposals and can only perform image-level feature alignment. However, pure image-level feature alignment causes the foreground-background misalignment issue to arise, i.e., the foreground features in the source domain image are falsely aligned with background features in the target domain image. To address this issue, we systematically analyze the importance of foreground and background in image-level cross-domain alignment, and learn that background plays a more critical role in image-level cross-domain alignment. Therefore, we focus on cross-domain background feature alignment while minimizing the influence of foreground features on the cross-domain alignment stage. This paper proposes a novel framework, namely, background-focused distribution alignment (BFDA), to train domain adaptive onestage pedestrian detectors. Specifically, BFDA first decouples the background features from the whole image feature maps and then aligns them via a novel long-short-range discriminator.

cs.CV↗

Vote2Cap-DETR++: Decoupling Localization and Describing for End-to-End 3D Dense Captioning

3D dense captioning requires a model to translate its understanding of an input 3D scene into several captions associated with different object regions. Existing methods adopt a sophisticated "detect-then-describe" pipeline, which builds explicit relation modules upon a 3D detector with numerous hand-crafted components. While these methods have achieved initial success, the cascade pipeline tends to accumulate errors because of duplicated and inaccurate box estimations and messy 3D scenes. In this paper, we first propose Vote2Cap-DETR, a simple-yet-effective transformer framework that decouples the decoding process of caption generation and object localization through parallel decoding. Moreover, we argue that object localization and description generation require different levels of scene understanding, which could be challenging for a shared set of queries to capture. To this end, we propose an advanced version, Vote2Cap-DETR++, which decouples the queries into localization and caption queries to capture task-specific features. Additionally, we introduce the iterative spatial refinement strategy to vote queries for faster convergence and better localization performance. We also insert additional spatial information to the caption head for more accurate descriptions. Without bells and whistles, extensive experiments on two commonly used datasets, ScanRefer and Nr3D, demonstrate Vote2Cap-DETR and Vote2Cap-DETR++ surpass conventional "detect-then-describe" methods by a large margin. Codes will be made available at https://github.com/ch3cook-fdu/Vote2Cap-DETR.

cs.CV↗

Experts Weights Averaging: A New General Training Scheme for Vision Transformers

Structural re-parameterization is a general training scheme for Convolutional Neural Networks (CNNs), which achieves performance improvement without increasing inference cost. As Vision Transformers (ViTs) are gradually surpassing CNNs in various visual tasks, one may question: if a training scheme specifically for ViTs exists that can also achieve performance improvement without increasing inference cost? Recently, Mixture-of-Experts (MoE) has attracted increasing attention, as it can efficiently scale up the capacity of Transformers at a fixed cost through sparsely activated experts. Considering that MoE can also be viewed as a multi-branch structure, can we utilize MoE to implement a ViT training scheme similar to structural re-parameterization? In this paper, we affirmatively answer these questions, with a new general training strategy for ViTs. Specifically, we decouple the training and inference phases of ViTs. During training, we replace some Feed-Forward Networks (FFNs) of the ViT with specially designed, more efficient MoEs that assign tokens to experts by random uniform partition, and perform Experts Weights Averaging (EWA) on these MoEs at the end of each iteration. After training, we convert each MoE into an FFN by averaging the experts, transforming the model back into original ViT for inference. We further provide a theoretical analysis to show why and how it works. Comprehensive experiments across various 2D and 3D visual tasks, ViT architectures, and datasets validate the effectiveness and generalizability of the proposed training scheme. Besides, our training scheme can also be applied to improve performance when fine-tuning ViTs. Lastly, but equally important, the proposed EWA technique can significantly improve the effectiveness of naive MoE in various 2D visual small datasets and 3D visual tasks.

cs.CV↗

Multi-view Vision-Prompt Fusion Network: Can 2D Pre-trained Model Boost 3D Point Cloud Data-scarce Learning?

Point cloud based 3D deep model has wide applications in many applications such as autonomous driving, house robot, and so on. Inspired by the recent prompt learning in natural language processing, this work proposes a novel Multi-view Vision-Prompt Fusion Network (MvNet) for few-shot 3D point cloud classification. MvNet investigates the possibility of leveraging the off-the-shelf 2D pre-trained models to achieve the few-shot classification, which can alleviate the over-dependence issue of the existing baseline models towards the large-scale annotated 3D point cloud data. Specifically, MvNet first encodes a 3D point cloud into multi-view image features for a number of different views. Then, a novel multi-view prompt fusion module is developed to effectively fuse information from different views to bridge the gap between 3D point cloud data and 2D pre-trained models. A set of 2D image prompts can then be derived to better describe the suitable prior knowledge for a large-scale pre-trained image model for few-shot 3D point cloud classification. Extensive experiments on ModelNet, ScanObjectNN, and ShapeNet datasets demonstrate that MvNet achieves new state-of-the-art performance for 3D few-shot point cloud image classification. The source code of this work will be available soon.

cs.CV↗

Parallel $Q$-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation

Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU. Most prior works used on-policy methods like PPO due to their simplicity and ease of scaling. Off-policy methods are more data efficient but challenging to scale, resulting in a longer wall-clock training time. This paper presents a Parallel $Q$-Learning (PQL) scheme that outperforms PPO in wall-clock time while maintaining superior sample efficiency of off-policy learning. PQL achieves this by parallelizing data collection, policy learning, and value learning. Different from prior works on distributed off-policy learning, such as Apex, our scheme is designed specifically for massively parallel GPU-based simulation and optimized to work on a single workstation. In experiments, we demonstrate that $Q$-learning can be scaled to \textit{tens of thousands of parallel environments} and investigate important factors affecting learning speed. The code is available at https://github.com/Improbable-AI/pql.

cs.LG↗