Searcharxiv⌕ Search

arXiv subjects

Tao He

Publications and source records attributed to Tao He.

At least 37 records · Page 2Linked to original sources

One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.

cs.CV↗

Distributed Non-Uniform Scaling Control of Multi-Agent Formation via Matrix-Valued Constraints

Distributed formation maneuver control refers to the problem of maneuvering a group of agents to change their formation shape by adjusting the motions of partial agents, where the controller of each agent only requires local information measured from its neighbors. Although this problem has been extensively investigated, existing approaches are mostly limited to uniform scaling transformations. This article proposes a new type of local matrix-valued constraints, via which non-uniform scaling control of position formation can be achieved by tuning the positions of only two agents (i.e., leaders). Here, the non-uniform scaling transformation refers to global scaling the position formation with different ratios along different orthogonal coordinate directions. Moreover, by defining scaling and translation of attitudes, we propose a distributed control scheme for scaling and translation maneuver control of joint position-attitude formations. It is proven that the proposed controller achieves global convergence, provided that the sensing graph among agents is a 2-rooted bidirectional graph. Compared with the affine formation maneuver control approach, the proposed approach leverages a sparser sensing graph, requires fewer leaders, and additionally enables scaling transformations of the attitude formation. A simulation example demonstrates our theoretical results.

eess.SY↗

The DAWN of World-Action Interactive Models

A plausible scene evolution depends on the maneuver being considered, while a good maneuver depends on how the scene may evolve. Existing World Action Models (WAMs) largely miss this reciprocity, treating world prediction and action generation as either isolated parallel branches or rigid predict-then-plan pipelines. We formalize this perspective as World-Action Interactive Models (WAIMs), and instantiate it in autonomous driving with \textbf{DAWN} (\textbf{D}enoising \textbf{A}ctions and \textbf{W}orld i\textbf{N}teractive model), a simple yet strong latent generative baseline. DAWN operates in a compact semantic latent space and couples a \emph{World Predictor} with a \emph{World-Conditioned Action Denoiser}: the predicted world hypothesis conditions action denoising, while the denoised action hypothesis is fed back to update the world prediction, so that both are recursively refined during inference. Rather than eliminating test-time world evolution altogether or rolling out the full future in pixel space, DAWN performs a short explicit latent rollout that is sufficient to support long-horizon trajectory generation in complex interactive scenes. Experiments show that DAWN achieves strong planning performance and favorable safety-related results across multiple autonomous driving benchmarks. More broadly, our results suggest that interactive world-action generation is a principled path toward truly actionable world models.

cs.CV↗

Why Do DiT Editors Drift? Plug-and-Play Low Frequency Alignment in VAE Latent Space

Recent advances in diffusion transformers (DiTs) have enabled promising single-turn image editing capabilities. However, multi-turn editing often leads to progressive semantic drift and quality degradation.In this work, we study this problem from a latent-space frequency perspective by decomposing the editing process into two functional components: VAE and DiT. Through systematic analysis in the VAE latent space, we uncover that the DiT introduces dominant low-frequency drift that accumulates as semantic misalignment across editing rounds, while the VAE contributes comparatively stable reconstruction bias.Based on this insight, we propose VAE-LFA (Low Frequency Alignment), a training-free, plug-and-play method that performs alignment in VAE latent space. VAE-LFA decomposes latent discrepancies across editing rounds via low-pass filtering, and aligns low-frequency statistics to an exponential moving average of previous rounds, effectively suppressing accumulated semantic drift while preserving high-frequency details.Our method requires no retraining, ground-truth priors, or access to diffusion parameters, making it applicable to both white-box and black-box DiT editors. For white-box models, VAE-LFA is seamlessly integrated into the editing pipeline by eliminating redundant VAE round trips; for black-box models, it operates via an off-the-shelf VAE to perform inter-round latent alignment.Extensive experiments demonstrate that VAE-LFA improves semantic consistency and visual fidelity across diverse multi-turn editing scenarios, including both controlled and in-the-wild images.

cs.CV↗

Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matching

Scene Graph Generation (SGG) unifies object localization and visual relationship reasoning by predicting boxes and subject-predicate-object triples. Yet most pipelines treat SGG as a one-shot, deterministic classification problem rather than a genuinely progressive, generative task. We propose FlowSG, which recasts SGG as continuous-time transport on a hybrid discrete-continuous state: starting from a noised graph, the model progressively grows an image-conditioned scene graph through constraint-aware refinements that jointly synthesize nodes (objects) and edges (predicates). Specifically, we first leverage a VQ-VAE to quantize a scene graph (e.g., continuous visual features) into compact, predictable tokens; a graph Transformer then (i) predicts a conditional velocity field to transport continuous geometry (boxes) and (ii) updates discrete posteriors for categorical tokens (object features and predicate labels), coupling semantics and geometry via flow-conditioned message aggregation. Training combines flow-matching losses for geometry with a discrete-flow objective for tokens, yielding few-step inference and plug-and-play compatibility with standard detectors and segmenters. Extensive experiments on VG and PSG under closed- and open-vocabulary protocols show consistent gains in predicate R/mR and graph-level metrics, validating the mixed discrete-continuous generative formulation over one-shot classification baselines, with an average improvement of about 3 points over the state-of-the-art USG-Par.

cs.CV↗

Seeing Beyond RGB Capabilities: Data-Driven and Physics-Guided Broadband Spectral Extrapolation of Plasmonic Nanostructures by Deep Learning

Localized surface plasmons can confine light within a deep-subwavelength volume comparable to the scale of atoms and molecules, enabling ultrasensitive responses to near-field variations. On the other hand, this extreme localization also inevitably amplifies the unwanted noise from the response of local morphological imperfections, leading to complex spectral variations and reduced consistency across the plasmonic nanostructures. Seeking uniform optical responses has therefore long been a sought-after goal in nanoplasmonics. However, conventional probing techniques by dark-field (DF) confocal microscopy, such as image analysis or spectral measurements, can be inaccurate and time-consuming, respectively. Here, we introduce SPARX, a deep-learning-powered paradigm that surpasses conventional imaging and spectroscopic capabilities. In particular, SPARX can batch-predict broadband DF spectra (e.g., 500-1000 nm) of numerous nanoparticles simultaneously from an information-limited RGB image (i.e., below 700 nm). It achieves this extrapolative inference beyond the camera's capture capabilities by learning the underlying physical relationships among multiple orders of optical resonances. The spectral predictions only take milliseconds, achieving a speedup of three to four orders of magnitude compared to traditional spectral acquisition, which may take from hours to days. As a proof-of-principle demonstration for screening identical resonances, the selection accuracy achieved by SPARX is comparable to that of conventional spectroscopy techniques. This breakthrough paves the way for consistent plasmonic applications and next-generation microscopies.

physics.optics↗

Risk Awareness Injection: Calibrating Vision-Language Models for Safety without Compromising Utility

Vision language models (VLMs) extend the reasoning capabilities of large language models (LLMs) to cross-modal settings, yet remain highly vulnerable to multimodal jailbreak attacks. Existing defenses predominantly rely on safety fine-tuning or aggressive token manipulations, incurring substantial training costs or significantly degrading utility. Recent research shows that LLMs inherently recognize unsafe content in text, and the incorporation of visual inputs in VLMs frequently dilutes risk-related signals. Motivated by this, we propose Risk Awareness Injection (RAI), a lightweight and training-free framework for safety calibration that restores LLM-like risk recognition by amplifying unsafe signals in VLMs. Specifically, RAI constructs an Unsafe Prototype Subspace from language embeddings and performs targeted modulation on selected high-risk visual tokens, explicitly activating safety-critical signals within the cross-modal feature space. This modulation restores the model's LLM-like ability to detect unsafe content from visual inputs, while preserving the semantic integrity of original tokens for cross-modal reasoning. Extensive experiments across multiple jailbreak and utility benchmarks demonstrate that RAI substantially reduces attack success rate without compromising task performance.

cs.AI↗

The Evolution of Tool Use in LLM Agents: From Single-Tool Call to Multi-Tool Orchestration

Tool use enables large language models (LLMs) to access external information, invoke software systems, and act in digital environments beyond what can be solved from model parameters alone. Early research mainly studied whether a model could select and execute a correct single tool call. As agent systems evolve, however, the central problem has shifted from isolated invocation to multi-tool orchestration over long trajectories with intermediate state, execution feedback, changing environments, and practical constraints such as safety, cost, and verifiability. We comprehensively review recent progress in multi-tool LLM agents and analyzes the state of the art in this rapidly developing area. First, we unify task formulations and distinguish single-call tool use from long-horizon orchestration. Then, we organize the literature around six core dimensions: inference-time planning and execution, training and trajectory construction, safety and control, efficiency under resource constraints, capability completeness in open environments, and benchmark design and evaluation. We further summarize representative applications in software engineering, enterprise workflows, graphical user interfaces, and mobile systems. Finally, we discuss major challenges and outline future directions for building reliable, scalable, and verifiable multi-tool agents.

cs.SE↗

Unbiased Dynamic Multimodal Fusion

Traditional multimodal methods often assume static modality quality, which limits their adaptability in dynamic real-world scenarios. Thus, dynamical multimodal methods are proposed to assess modality quality and adjust their contribution accordingly. However, they typically rely on empirical metrics, failing to measure the modality quality when noise levels are extremely low or high. Moreover, existing methods usually assume that the initial contribution of each modality is the same, neglecting the intrinsic modality dependency bias. As a result, the modality hard to learn would be doubly penalized, and the performance of dynamical fusion could be inferior to that of static fusion. To address these challenges, we propose the Unbiased Dynamic Multimodal Learning (UDML) framework. Specifically, we introduce a noise-aware uncertainty estimator that adds controlled noise to the modality data and predicts its intensity from the modality feature. This forces the model to learn a clear correspondence between feature corruption and noise level, allowing accurate uncertainty measure across both low- and high-noise conditions. Furthermore, we quantify the inherent modality reliance bias within multimodal networks via modality dropout and incorporate it into the weighting mechanism. This eliminates the dual suppression effect on the hard-to-learn modality. Extensive experiments across diverse multimodal benchmark tasks validate the effectiveness, versatility, and generalizability of the proposed UDML. The code is available at https://github.com/shicaiwei123/UDML.

cs.CV↗

One Model, Two Minds: Task-Conditioned Reasoning for Unified Image Quality and Aesthetic Assessment

Unifying Image Quality Assessment (IQA) and Image Aesthetic Assessment (IAA) in a single multimodal large language model is appealing, yet existing methods adopt a task-agnostic recipe that applies the same reasoning strategy and reward to both tasks. We show this is fundamentally misaligned: IQA relies on low-level, objective perceptual cues and benefits from concise distortion-focused reasoning, whereas IAA requires deliberative semantic judgment and is poorly served by point-wise score regression. We identify these as a reasoning mismatch and an optimization mismatch, and provide empirical evidence for both through controlled probes. Motivated by these findings, we propose TATAR (Task-Aware Thinking with Asymmetric Rewards), a unified framework that shares the visual-language backbone while conditioning post-training on each task's nature. TATAR combines three components: fast--slow task-specific reasoning construction that pairs IQA with concise perceptual rationales and IAA with deliberative aesthetic narratives; two-stage SFT+GRPO learning that establishes task-aware behavioral priors before reward-driven refinement; and asymmetric rewards that apply Gaussian score shaping for IQA and Thurstone-style completion ranking for IAA. Extensive experiments across eight benchmarks demonstrate that TATAR consistently outperforms prior unified baselines on both tasks under in-domain and cross-domain settings, remains competitive with task-specific specialized models, and yields more stable training dynamics for aesthetic assessment. Our results establish task-conditioned post-training as a principled paradigm for unified perceptual scoring. Our code is publicly available at https://github.com/yinwen2019/TATAR.

cs.CV↗

VisionNVS: Self-Supervised Inpainting for Novel View Synthesis under the Virtual-Shift Paradigm

A fundamental bottleneck in Novel View Synthesis (NVS) for autonomous driving is the inherent supervision gap on novel trajectories: models are tasked with synthesizing unseen views during inference, yet lack ground truth images for these shifted poses during training. In this paper, we propose VisionNVS, a camera-only framework that fundamentally reformulates view synthesis from an ill-posed extrapolation problem into a self-supervised inpainting task. By introducing a ``Virtual-Shift'' strategy, we use monocular depth proxies to simulate occlusion patterns and map them onto the original view. This paradigm shift allows the use of raw, recorded images as pixel-perfect supervision, effectively eliminating the domain gap inherent in previous approaches. Furthermore, we address spatial consistency through a Pseudo-3D Seam Synthesis strategy, which integrates visual data from adjacent cameras during training to explicitly model real-world photometric discrepancies and calibration errors. Experiments demonstrate that VisionNVS achieves superior geometric fidelity and visual quality compared to LiDAR-dependent baselines, offering a robust solution for scalable driving simulation.

cs.CV↗

Fixed Anchors Are Not Enough: Dynamic Retrieval and Persistent Homology for Dataset Distillation

Decoupled dataset distillation (DD) compresses large corpora into a few synthetic images by matching a frozen teacher's statistics. However, current residual-matching pipelines rely on static real patches, creating a fit-complexity gap and a pull-to-anchor effect that reduce intra-class diversity and hurt generalization. To address these issues, we introduce RETA -- a Retrieval and Topology Alignment framework for decoupled DD. First, Dynamic Retrieval Connection (DRC) selects a real patch from a prebuilt pool by minimizing a fit-complexity score in teacher feature space; the chosen patch is injected via a residual connection to tighten feature fit while controlling injected complexity. Second, Persistent Topology Alignment (PTA) regularizes synthesis with persistent homology: we build a mutual k-NN feature graph, compute persistence images of components and loops, and penalize topology discrepancies between real and synthetic sets, mitigating pull-to-anchor effect. Across CIFAR-100, Tiny-ImageNet, ImageNet-1K, and multiple ImageNet subsets, RETA consistently outperforms various baselines under comparable time and memory, especially reaching 64.3% top-1 accuracy on ImageNet-1K with ResNet-18 at 50 images per class, +3.1% over the best prior.

cs.CV↗

Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

cs.AI↗

Enhancing Feature Fusion of U-like Networks with Dynamic Skip Connections

U-like networks have become fundamental frameworks in medical image segmentation through skip connections that bridge high-level semantics and low-level spatial details. Despite their success, conventional skip connections exhibit two key limitations: inter-feature constraints and intra-feature constraints. The inter-feature constraint refers to the static nature of feature fusion in traditional skip connections, where information is transmitted along fixed pathways regardless of feature content. The intra-feature constraint arises from the insufficient modeling of multi-scale feature interactions, thereby hindering the effective aggregation of global contextual information. To overcome these limitations, we propose a novel Dynamic Skip Connection (DSC) block that fundamentally enhances cross-layer connectivity through adaptive mechanisms. The DSC block integrates two complementary components. (1) Test-Time Training (TTT) module. This module addresses the inter-feature constraint by enabling dynamic adaptation of hidden representations during inference, facilitating content-aware feature refinement. (2) Dynamic Multi-Scale Kernel (DMSK) module. To mitigate the intra-feature constraint, this module adaptively selects kernel sizes based on global contextual cues, enhancing the network capacity for multi-scale feature integration. The DSC block is architecture-agnostic and can be seamlessly incorporated into existing U-like network structures. Extensive experiments demonstrate the plug-and-play effectiveness of the proposed DSC block across CNN-based, Transformer-based, hybrid CNN-Transformer, and Mamba-based U-like networks.

cs.CV↗

Graph Reasoning Paradigm: Structured and Symbolic Reasoning with Topology-Aware Reinforcement Learning for Large Language Models

Long Chain-of-Thought (LCoT), achieved by Reinforcement Learning with Verifiable Rewards (RLVR), has proven effective in enhancing the reasoning capabilities of Large Language Models (LLMs). However, reasoning in current LLMs is primarily generated as plain text, where performing semantic evaluation on such unstructured data creates a computational bottleneck during training. Despite RLVR-based optimization, existing methods still suffer from coarse-grained supervision, reward hacking, high training costs, and poor generalization. To address these issues, we propose the Graph Reasoning Paradigm (GRP), which realizes structured and symbolic reasoning, implemented via graph-structured representations with step-level cognitive labels. Building upon GRP, we further design Process-Aware Stratified Clipping Group Relative Policy Optimization (PASC-GRPO), which leverages structured evaluation to replace semantic evaluation, achieves process-aware verification through graph-structured outcome rewards, and mitigates reward hacking via stratified clipping advantage estimation. Experiments demonstrate significant improvements across mathematical reasoning and code generation tasks. Data, models, and code will be released later.

cs.CL↗

When Agents See Humans as the Outgroup: Belief-Dependent Bias in LLM-Powered Agents

This paper reveals that LLM-powered agents exhibit not only demographic bias (e.g., gender, religion) but also intergroup bias under minimal "us" versus "them" cues. When such group boundaries align with the agent-human divide, a new bias risk emerges: agents may treat other AI agents as the ingroup and humans as the outgroup. To examine this risk, we conduct a controlled multi-agent social simulation and find that agents display consistent intergroup bias in an all-agent setting. More critically, this bias persists even in human-facing interactions when agents are uncertain about whether the counterpart is truly human, revealing a belief-dependent fragility in bias suppression toward humans. Motivated by this observation, we identify a new attack surface rooted in identity beliefs and formalize a Belief Poisoning Attack (BPA) that can manipulate agent identity beliefs and induce outgroup bias toward humans. Extensive experiments demonstrate both the prevalence of agent intergroup bias and the severity of BPA across settings, while also showing that our proposed defenses can mitigate the risk. These findings are expected to inform safer agent design and motivate more robust safeguards for human-facing agents.

cs.AI↗

FastVID: Dynamic Density Pruning for Fast Video Large Language Models

Video Large Language Models have demonstrated strong video understanding capabilities, yet their practical deployment is hindered by substantial inference costs caused by redundant video tokens. Existing pruning techniques fail to effectively exploit the spatiotemporal redundancy present in video data. To bridge this gap, we perform a systematic analysis of video redundancy from two perspectives: temporal context and visual context. Leveraging these insights, we propose Dynamic Density Pruning for Fast Video LLMs termed FastVID. Specifically, FastVID dynamically partitions videos into temporally ordered segments to preserve temporal structure and applies a density-based token pruning strategy to maintain essential spatial and temporal information. Our method significantly reduces computational overhead while maintaining temporal and visual integrity. Extensive evaluations show that FastVID achieves state-of-the-art performance across various short- and long-video benchmarks on leading Video LLMs, including LLaVA-OneVision, LLaVA-Video, Qwen2-VL, and Qwen2.5-VL. Notably, on LLaVA-OneVision-7B, FastVID effectively prunes $\textbf{90.3%}$ of video tokens, reduces FLOPs to $\textbf{8.3%}$, and accelerates the LLM prefill stage by $\textbf{7.1}\times$, while maintaining $\textbf{98.0%}$ of the original accuracy. The code is available at https://github.com/LunarShen/FastVID.

cs.CV↗

SciEducator: Scientific Video Understanding and Educating via Deming-Cycle Multi-Agent System

Recent advancements in multimodal large language models (MLLMs) and video agent systems have significantly improved general video understanding. However, when applied to scientific video understanding and educating, a domain that demands external professional knowledge integration and rigorous step-wise reasoning, existing approaches often struggle. To bridge this gap, we propose SciEducator, the first iterative self-evolving multi-agent system for scientific video comprehension and education. Rooted in the classical Deming Cycle from management science, our design reformulates its Plan-Do-Study-Act philosophy into a self-evolving reasoning and feedback mechanism, which facilitates the interpretation of intricate scientific activities in videos. Moreover, SciEducator can produce multimodal educational content tailored to specific scientific processes, including textual instructions, visual guides, audio narrations, and interactive references. To support evaluation, we construct SciVBench, a benchmark consisting of 500 expert-verified and literature-grounded science QA pairs across five categories, covering physical, chemical, and everyday phenomena. Extensive experiments demonstrate that SciEducator substantially outperforms leading closed-source MLLMs (e.g., Gemini, GPT-4o) and state-of-the-art video agents on the benchmark, establishing a new paradigm for the community.

cs.CV↗