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Tao Huang

Publications and source records attributed to Tao Huang.

At least 163 records · Page 9Linked to original sources

Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets

The pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the "manipulation centricity" is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose Manipulation Centric Representation (MCR), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with a behavior cloning (BC)-like actor loss to predict actions during pre-training, along with a time contrastive loss. Empirical results across 4 simulation domains with 20 tasks verify that MCR outperforms the strongest baseline method by 14.8%. Moreover, MCR boosts the performance of data-efficient learning with a UR5e arm on 3 real-world tasks by 76.9%. Project website: https://robots-pretrain-robots.github.io/.

cs.RO↗

Real-time Level-of-Detail Strand-based Hair Rendering

Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for distant hair models introduces a significant discontinuity in dynamics and appearance during the transition from strands to cards. We introduce an innovative real-time framework for strand-based hair rendering that ensures seamless transitions between different levels of detail (LOD) while maintaining a consistent hair appearance. Our method uses elliptical thick hairs that contain multiple hair strands at each LOD to maintain the shapes of hair clusters. In addition to geometric fitting, we formulate an elliptical Bidirectional Curve Scattering Distribution Functions (BCSDF) model for a thick hair, accurately capturing single scattering and multiple scattering within the hair cluster, accommodating a spectrum from sparse to dense hair distributions. Our framework, tested on various hairstyles with dynamics as well as knits, shows that it can produce highly similar appearances to full hair geometries at different viewing distances with seamless LOD transitions, while achieving up to a 3x speedup.

cs.GR↗

Performance of a GPU- and Time-Efficient Pseudo 3D Network for Magnetic Resonance Image Super-Resolution and Motion Artifact Reduction

Shortening acquisition time and reducing motion artifacts are the most critical challenges in magnetic resonance imaging (MRI). Deep learning-based image restoration has emerged as a promising solution capable of generating high-resolution and motion-artifact-free MRI images from low-resolution images acquired with shortened acquisition times or from motion-artifact-corrupted images. To facilitate clinical integration, a time- and GPU-efficient network with reliable accuracy is essential. In this study, we adopted a unified 2D deep learning framework for pseudo-3D MRI image super-resolution reconstruction (SRR) and motion artifact reduction (MAR). The optimal down-sampling factors to optimize the acquisition time in SRR were identified. Training for MAR was performed using publicly available in vivo data, employing a novel standardized method to induce motion artifacts of varying severity in a controlled way. The accuracy of the network was evaluated through a pixel-wise uncertainty map, and performance was benchmarked against state-of-the-art methods. The results demonstrated that the down-sampling factor of 1x1x2 for x2 acceleration and 2x2x2 for x4 acceleration was optimal. For SRR, the proposed TS-RCAN outperformed the 3D networks of mDCSRN and ReCNN, with an improvement of more than 0.01 in SSIM and 1.5 dB in PSNR while reducing GPU load by up to and inference time by up to 90%. For MAR, TS-RCAN exceeded UNet's performance by up to 0.014 in SSIM and 1.48 dB in PSNR. Additionally, TS-RCAN provided uncertainty information, which can be used to estimate the quality of the reconstructed images. TS-RCAN has potential use for SRR and MAR in the clinical setting.

eess.IV↗

Unveiling the Tapestry of Consistency in Large Vision-Language Models

Large vision-language models (LVLMs) have recently achieved rapid progress, exhibiting great perception and reasoning abilities concerning visual information. However, when faced with prompts in different sizes of solution spaces, LVLMs fail to always give consistent answers regarding the same knowledge point. This inconsistency of answers between different solution spaces is prevalent in LVLMs and erodes trust. To this end, we provide a multi-modal benchmark ConBench, to intuitively analyze how LVLMs perform when the solution space of a prompt revolves around a knowledge point. Based on the ConBench tool, we are the first to reveal the tapestry and get the following findings: (1) In the discriminate realm, the larger the solution space of the prompt, the lower the accuracy of the answers. (2) Establish the relationship between the discriminative and generative realms: the accuracy of the discriminative question type exhibits a strong positive correlation with its Consistency with the caption. (3) Compared to open-source models, closed-source models exhibit a pronounced bias advantage in terms of Consistency. Eventually, we ameliorate the consistency of LVLMs by trigger-based diagnostic refinement, indirectly improving the performance of their caption. We hope this paper will accelerate the research community in better evaluating their models and encourage future advancements in the consistency domain. The project is available at https://github.com/foundation-multimodal-models/ConBench.

cs.CV↗

CSQF-based Time-Sensitive Flow Scheduling in Long-distance Industrial IoT Networks

Booming time-critical services, such as automated manufacturing and remote operations, stipulate increasing demands for facilitating large-scale Industrial Internet of Things (IoT). Recently, a cycle specified queuing and forwarding (CSQF) scheme has been advocated to enhance the Ethernet. However, CSQF only outlines a foundational equipment-level primitive, while how to attain network-wide flow scheduling is not yet determined. Prior endeavors primarily focus on the range of a local area, rendering them unsuitable for long-distance factory interconnection. This paper devises the cycle tags planning (CTP) mechanism, the first integer programming model for the CSQF, which makes the CSQF practical for efficient global flow scheduling. In the CTP model, the per-hop cycle alignment problem is solved by decoupling the long-distance link delay from cyclic queuing time. To avoid queue overflows, we discretize the underlying network resources into cycle-related queue resource blocks and detail the core constraints within multiple periods. Then, two heuristic algorithms named flow offset and cycle shift (FO-CS) and Tabu FO-CS are designed to calculate the flows' cycle tags and maximize the number of schedulable flows, respectively. Evaluation results show that FO-CS increases the number of scheduled flows by 31.2%. The Tabu FO-CS algorithm can schedule 94.45% of flows at the level of 2000 flows.

cs.NI↗

Programmable Cycle-Specified Queue for Long-Distance Industrial Deterministic Packet Scheduling

The time-critical industrial applications pose intense demands for enabling long-distance deterministic networks. However, previous priority-based and weight-based scheduling methods focus on probabilistically reducing average delay, which ignores strictly guaranteeing task-oriented on-time packet delivery with bounded worst-case delay and jitter. This paper proposes a new Programmable Cycle-Specified Queue (PCSQ) for long-distance industrial deterministic packet scheduling. By implementing the first high-precision rotation dequeuing, PCSQ enables microsecond-level time slot resource reservation (noted as T) and especially jitter control of up to 2T. Then, we propose the cycle tags computation to approximate cyclic scheduling algorithms, which allows packets to actively pick and lock their favorite queue in a sequence of nodes. Accordingly, PCSQ can precisely defer packets to any desired time. Further, the queue coordination and cycle mapping mechanisms are delicately designed to solve the cycle-queue mismatch problem. Evaluation results show that PCSQ can schedule tens of thousands of time-sensitive flows and strictly guarantee $ms$-level delay and us-level jitter.

cs.NI↗

Multi-robot Task Allocation and Path Planning with Maximum Range Constraints

This letter presents a novel multi-robot task allocation and path planning method that considers robots' maximum range constraints in large-sized workspaces, enabling robots to complete the assigned tasks within their range limits. Firstly, we developed a fast path planner to solve global paths efficiently. Subsequently, we propose an innovative auction-based approach that integrates our path planner into the auction phase for reward computation while considering the robots' range limits. This method accounts for extra obstacle-avoiding travel distances rather than ideal straight-line distances, resolving the coupling between task allocation and path planning. Additionally, to avoid redundant computations during iterations, we implemented a lazy auction strategy to speed up the convergence of the task allocation. Finally, we validated the proposed method's effectiveness and application potential through extensive simulation and real-world experiments. The implementation code for our method will be available at https://github.com/wuuya1/RangeTAP.

cs.RO↗

On the Federated Learning Framework for Cooperative Perception

Cooperative perception is essential to enhance the efficiency and safety of future transportation systems, requiring extensive data sharing among vehicles on the road, which raises significant privacy concerns. Federated learning offers a promising solution by enabling data privacy-preserving collaborative enhancements in perception, decision-making, and planning among connected and autonomous vehicles (CAVs). However, federated learning is impeded by significant challenges arising from data heterogeneity across diverse clients, potentially diminishing model accuracy and prolonging convergence periods. This study introduces a specialized federated learning framework for CP, termed the federated dynamic weighted aggregation (FedDWA) algorithm, facilitated by dynamic adjusting loss (DALoss) function. This framework employs dynamic client weighting to direct model convergence and integrates a novel loss function that utilizes Kullback-Leibler divergence (KLD) to counteract the detrimental effects of non-independently and identically distributed (Non-IID) and unbalanced data. Utilizing the BEV transformer as the primary model, our rigorous testing on the OpenV2V dataset, augmented with FedBEVT data, demonstrates significant improvements in the average intersection over union (IoU). These results highlight the substantial potential of our federated learning framework to address data heterogeneity challenges in CP, thereby enhancing the accuracy of environmental perception models and facilitating more robust and efficient collaborative learning solutions in the transportation sector.

cs.CV↗

Doping-free Janus homojunction solar cell with efficiency exceeding 23%

Photovoltaic solar cell is one of the main renewable energy sources, and its power conversion efficiency (PCE) is improved by employing doping or heterojunction to reduce the photogenerated carrier recombination. Here, we propose a doping-free homojunction solar cell utilizing two-dimensional Janus semiconductors to achieve high PCE. Thanks to the intrinsic dipole of Janus structure, doping-free Janus homojunction has naturally not only a type-II band alignment to promote the photoexciton dissociation, but also a smaller effective bandgap to enhance light absorption. More importantly, the intrinsic electric field across the Janus structure will drive photoinduced electron and hole transfer from the interface to the opposite transport layers respectively, significantly enhancing the efficiency of carrier separation and transport. We illustrate the concept in titanium-based Janus monolayer homojunction, where the theoretically observed PCE reaches 23.22% of TiSSe homojunction. Our work opens a novel avenue to design low-cost, high-efficiency solar cells.

physics.app-ph↗

Efficient Scene Appearance Aggregation for Level-of-Detail Rendering

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes and an efficient pipeline for LoD generation and rendering. The core of our representation is the Aggregated Bidirectional Scattering Distribution Function (ABSDF) that summarizes the far-field appearance of all surfaces inside a voxel. We propose a closed-form factorization of the ABSDF that accounts for spatially varying and orientation-varying material parameters. We tackle the challenge of capturing the correlation existing locally within a voxel and globally across different parts of the scene. Our method faithfully reproduces appearance and achieves higher quality than existing scene filtering methods while being inherently efficient to render. The memory footprint and rendering cost of our representation are independent of the original scene complexity.

cs.GR↗

Active Generation for Image Classification

Recently, the growing capabilities of deep generative models have underscored their potential in enhancing image classification accuracy. However, existing methods often demand the generation of a disproportionately large number of images compared to the original dataset, while having only marginal improvements in accuracy. This computationally expensive and time-consuming process hampers the practicality of such approaches. In this paper, we propose to address the efficiency of image generation by focusing on the specific needs and characteristics of the model. With a central tenet of active learning, our method, named ActGen, takes a training-aware approach to image generation. It aims to create images akin to the challenging or misclassified samples encountered by the current model and incorporates these generated images into the training set to augment model performance. ActGen introduces an attentive image guidance technique, using real images as guides during the denoising process of a diffusion model. The model's attention on class prompt is leveraged to ensure the preservation of similar foreground object while diversifying the background. Furthermore, we introduce a gradient-based generation guidance method, which employs two losses to generate more challenging samples and prevent the generated images from being too similar to previously generated ones. Experimental results on the CIFAR and ImageNet datasets demonstrate that our method achieves better performance with a significantly reduced number of generated images. Code is available at https://github.com/hunto/ActGen.

cs.CV↗

Explicit Abnormality Extraction for Unsupervised Motion Artifact Reduction in Magnetic Resonance Imaging

Motion artifacts compromise the quality of magnetic resonance imaging (MRI) and pose challenges to achieving diagnostic outcomes and image-guided therapies. In recent years, supervised deep learning approaches have emerged as successful solutions for motion artifact reduction (MAR). One disadvantage of these methods is their dependency on acquiring paired sets of motion artifact-corrupted (MA-corrupted) and motion artifact-free (MA-free) MR images for training purposes. Obtaining such image pairs is difficult and therefore limits the application of supervised training. In this paper, we propose a novel UNsupervised Abnormality Extraction Network (UNAEN) to alleviate this problem. Our network is capable of working with unpaired MA-corrupted and MA-free images. It converts the MA-corrupted images to MA-reduced images by extracting abnormalities from the MA-corrupted images using a proposed artifact extractor, which intercepts the residual artifact maps from the MA-corrupted MR images explicitly, and a reconstructor to restore the original input from the MA-reduced images. The performance of UNAEN was assessed by experimenting with various publicly available MRI datasets and comparing them with state-of-the-art methods. The quantitative evaluation demonstrates the superiority of UNAEN over alternative MAR methods and visually exhibits fewer residual artifacts. Our results substantiate the potential of UNAEN as a promising solution applicable in real-world clinical environments, with the capability to enhance diagnostic accuracy and facilitate image-guided therapies. Our codes are publicly available at https://github.com/YuSheng-Zhou/UNAEN.

eess.IV↗

Diffusion Reward: Learning Rewards via Conditional Video Diffusion

Learning rewards from expert videos offers an affordable and effective solution to specify the intended behaviors for reinforcement learning (RL) tasks. In this work, we propose Diffusion Reward, a novel framework that learns rewards from expert videos via conditional video diffusion models for solving complex visual RL problems. Our key insight is that lower generative diversity is exhibited when conditioning diffusion on expert trajectories. Diffusion Reward is accordingly formalized by the negative of conditional entropy that encourages productive exploration of expert behaviors. We show the efficacy of our method over robotic manipulation tasks in both simulation platforms and the real world with visual input. Moreover, Diffusion Reward can even solve unseen tasks successfully and effectively, largely surpassing baseline methods. Project page and code: https://diffusion-reward.github.io.

cs.LG↗

EUFormer: Learning Driven 3D Spine Deformity Assessment with Orthogonal Optical Images

In clinical settings, the screening, diagnosis, and monitoring of adolescent idiopathic scoliosis (AIS) typically involve physical or radiographic examinations. However, physical examinations are subjective, while radiographic examinations expose patients to harmful radiation. Consequently, we propose a pipeline that can accurately determine scoliosis severity. This pipeline utilizes posteroanterior (PA) and lateral (LAT) RGB images as input to generate spine curve maps, which are then used to reconstruct the three-dimensional (3D) spine curve for AIS severity grading. To generate the 2D spine curves accurately and efficiently, we further propose an Efficient U-shape transFormer (EUFormer) as the generator. It can efficiently utilize the learned feature across channels, therefore producing consecutive spine curves from both PA and LAT views. Experimental results demonstrate superior performance of EUFormer on spine curve generation against other classical U-shape models. This finding demonstrates that the proposed method for grading the severity of AIS, based on a 3D spine curve, is more accurate when compared to using a 2D spine curve.

cs.GR↗

Scientific Large Language Models: A Survey on Biological & Chemical Domains

Large Language Models (LLMs) have emerged as a transformative power in enhancing natural language comprehension, representing a significant stride toward artificial general intelligence. The application of LLMs extends beyond conventional linguistic boundaries, encompassing specialized linguistic systems developed within various scientific disciplines. This growing interest has led to the advent of scientific LLMs, a novel subclass specifically engineered for facilitating scientific discovery. As a burgeoning area in the community of AI for Science, scientific LLMs warrant comprehensive exploration. However, a systematic and up-to-date survey introducing them is currently lacking. In this paper, we endeavor to methodically delineate the concept of "scientific language", whilst providing a thorough review of the latest advancements in scientific LLMs. Given the expansive realm of scientific disciplines, our analysis adopts a focused lens, concentrating on the biological and chemical domains. This includes an in-depth examination of LLMs for textual knowledge, small molecules, macromolecular proteins, genomic sequences, and their combinations, analyzing them in terms of model architectures, capabilities, datasets, and evaluation. Finally, we critically examine the prevailing challenges and point out promising research directions along with the advances of LLMs. By offering a comprehensive overview of technical developments in this field, this survey aspires to be an invaluable resource for researchers navigating the intricate landscape of scientific LLMs.

cs.CL↗

Training-free Composite Scene Generation for Layout-to-Image Synthesis

Recent breakthroughs in text-to-image diffusion models have significantly advanced the generation of high-fidelity, photo-realistic images from textual descriptions. Yet, these models often struggle with interpreting spatial arrangements from text, hindering their ability to produce images with precise spatial configurations. To bridge this gap, layout-to-image generation has emerged as a promising direction. However, training-based approaches are limited by the need for extensively annotated datasets, leading to high data acquisition costs and a constrained conceptual scope. Conversely, training-free methods face challenges in accurately locating and generating semantically similar objects within complex compositions. This paper introduces a novel training-free approach designed to overcome adversarial semantic intersections during the diffusion conditioning phase. By refining intra-token loss with selective sampling and enhancing the diffusion process with attention redistribution, we propose two innovative constraints: 1) an inter-token constraint that resolves token conflicts to ensure accurate concept synthesis; and 2) a self-attention constraint that improves pixel-to-pixel relationships. Our evaluations confirm the effectiveness of leveraging layout information for guiding the diffusion process, generating content-rich images with enhanced fidelity and complexity. Code is available at https://github.com/Papple-F/csg.git.

cs.CV↗

GRUtopia: Dream General Robots in a City at Scale

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

cs.RO↗

SeqBalance: Congestion-Aware Load Balancing with no Reordering for RoCE

Remote Direct Memory Access (RDMA) is widely used in data center networks because of its high performance. However, due to the characteristics of RDMA's retransmission strategy and the traffic mode of AI training, current load balancing schemes for data center networks are unsuitable for RDMA. In this paper, we propose SeqBalance, a load balancing framework designed for RDMA. SeqBalance implements fine-grained load balancing for RDMA through a reasonable design and does not cause reordering problems. SeqBalance's designs are all based on existing commercial RNICs and commercial programmable switches, so they are compatible with existing data center networks. We have implemented SeqBalance in Mellanox CX-6 RNICs and Tofino switches. The results of hardware testbed experiments and large-scale simulations show that compared with existing load balancing schemes, SeqBalance improves 18.7% and 33.2% on average FCT and 99th percentile FCT.

cs.NI↗