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Tao Jin

Publications and source records attributed to Tao Jin.

At least 73 records · Page 4Linked to original sources

Low-rank Prompt Interaction for Continual Vision-Language Retrieval

Research on continual learning in multi-modal tasks has been receiving increasing attention. However, most existing work overlooks the explicit cross-modal and cross-task interactions. In this paper, we innovatively propose the Low-rank Prompt Interaction (LPI) to address this general problem of multi-modal understanding, which considers both cross-modal and cross-task interactions. Specifically, as for the former, we employ multi-modal correlation modules for corresponding Transformer layers. Considering that the training parameters scale to the number of layers and tasks, we propose low-rank interaction-augmented decomposition to avoid memory explosion while enhancing the cross-modal association through sharing and separating common-specific low-rank factors. In addition, due to the multi-modal semantic differences carried by the low-rank initialization, we adopt hierarchical low-rank contrastive learning to ensure training robustness. As for the latter, we initially employ a visual analysis and identify that different tasks have clear distinctions in proximity. Therefore, we introduce explicit task contrastive constraints in the prompt learning process based on task semantic distances. Experiments on two retrieval tasks show performance improvements with the introduction of a minimal number of parameters, demonstrating the effectiveness of our method. Code is available at https://github.com/Kelvin-ywc/LPI.

cs.CV↗

Prompt-Singer: Controllable Singing-Voice-Synthesis with Natural Language Prompt

Recent singing-voice-synthesis (SVS) methods have achieved remarkable audio quality and naturalness, yet they lack the capability to control the style attributes of the synthesized singing explicitly. We propose Prompt-Singer, the first SVS method that enables attribute controlling on singer gender, vocal range and volume with natural language. We adopt a model architecture based on a decoder-only transformer with a multi-scale hierarchy, and design a range-melody decoupled pitch representation that enables text-conditioned vocal range control while keeping melodic accuracy. Furthermore, we explore various experiment settings, including different types of text representations, text encoder fine-tuning, and introducing speech data to alleviate data scarcity, aiming to facilitate further research. Experiments show that our model achieves favorable controlling ability and audio quality. Audio samples are available at http://prompt-singer.github.io .

cs.SD↗

OmniChat: Enhancing Spoken Dialogue Systems with Scalable Synthetic Data for Diverse Scenarios

With the rapid development of large language models, researchers have created increasingly advanced spoken dialogue systems that can naturally converse with humans. However, these systems still struggle to handle the full complexity of real-world conversations, including audio events, musical contexts, and emotional expressions, mainly because current dialogue datasets are constrained in both scale and scenario diversity. In this paper, we propose leveraging synthetic data to enhance the dialogue models across diverse scenarios. We introduce ShareChatX, the first comprehensive, large-scale dataset for spoken dialogue that spans diverse scenarios. Based on this dataset, we introduce OmniChat, a multi-turn dialogue system with a heterogeneous feature fusion module, designed to optimize feature selection in different dialogue contexts. In addition, we explored critical aspects of training dialogue systems using synthetic data. Through comprehensive experimentation, we determined the ideal balance between synthetic and real data, achieving state-of-the-art results on the real-world dialogue dataset DailyTalk. We also highlight the crucial importance of synthetic data in tackling diverse, complex dialogue scenarios, especially those involving audio and music. For more details, please visit our demo page at \url{https://sharechatx.github.io/}.

cs.CL↗

Speech Watermarking with Discrete Intermediate Representations

Speech watermarking techniques can proactively mitigate the potential harmful consequences of instant voice cloning techniques. These techniques involve the insertion of signals into speech that are imperceptible to humans but can be detected by algorithms. Previous approaches typically embed watermark messages into continuous space. However, intuitively, embedding watermark information into robust discrete latent space can significantly improve the robustness of watermarking systems. In this paper, we propose DiscreteWM, a novel speech watermarking framework that injects watermarks into the discrete intermediate representations of speech. Specifically, we map speech into discrete latent space with a vector-quantized autoencoder and inject watermarks by changing the modular arithmetic relation of discrete IDs. To ensure the imperceptibility of watermarks, we also propose a manipulator model to select the candidate tokens for watermark embedding. Experimental results demonstrate that our framework achieves state-of-the-art performance in robustness and imperceptibility, simultaneously. Moreover, our flexible frame-wise approach can serve as an efficient solution for both voice cloning detection and information hiding. Additionally, DiscreteWM can encode 1 to 150 bits of watermark information within a 1-second speech clip, indicating its encoding capacity. Audio samples are available at https://DiscreteWM.github.io/discrete_wm.

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A Wander Through the Multimodal Landscape: Efficient Transfer Learning via Low-rank Sequence Multimodal Adapter

Efficient transfer learning methods such as adapter-based methods have shown great success in unimodal models and vision-language models. However, existing methods have two main challenges in fine-tuning multimodal models. Firstly, they are designed for vision-language tasks and fail to extend to situations where there are more than two modalities. Secondly, they exhibit limited exploitation of interactions between modalities and lack efficiency. To address these issues, in this paper, we propose the loW-rank sequence multimodal adapter (Wander). We first use the outer product to fuse the information from different modalities in an element-wise way effectively. For efficiency, we use CP decomposition to factorize tensors into rank-one components and achieve substantial parameter reduction. Furthermore, we implement a token-level low-rank decomposition to extract more fine-grained features and sequence relationships between modalities. With these designs, Wander enables token-level interactions between sequences of different modalities in a parameter-efficient way. We conduct extensive experiments on datasets with different numbers of modalities, where Wander outperforms state-of-the-art efficient transfer learning methods consistently. The results fully demonstrate the effectiveness, efficiency and universality of Wander.

cs.LG↗

Classifier-guided Gradient Modulation for Enhanced Multimodal Learning

Multimodal learning has developed very fast in recent years. However, during the multimodal training process, the model tends to rely on only one modality based on which it could learn faster, thus leading to inadequate use of other modalities. Existing methods to balance the training process always have some limitations on the loss functions, optimizers and the number of modalities and only consider modulating the magnitude of the gradients while ignoring the directions of the gradients. To solve these problems, in this paper, we present a novel method to balance multimodal learning with Classifier-Guided Gradient Modulation (CGGM), considering both the magnitude and directions of the gradients. We conduct extensive experiments on four multimodal datasets: UPMC-Food 101, CMU-MOSI, IEMOCAP and BraTS 2021, covering classification, regression and segmentation tasks. The results show that CGGM outperforms all the baselines and other state-of-the-art methods consistently, demonstrating its effectiveness and versatility. Our code is available at https://github.com/zrguo/CGGM.

cs.LG↗

OmniSep: Unified Omni-Modality Sound Separation with Query-Mixup

The scaling up has brought tremendous success in the fields of vision and language in recent years. When it comes to audio, however, researchers encounter a major challenge in scaling up the training data, as most natural audio contains diverse interfering signals. To address this limitation, we introduce Omni-modal Sound Separation (OmniSep), a novel framework capable of isolating clean soundtracks based on omni-modal queries, encompassing both single-modal and multi-modal composed queries. Specifically, we introduce the Query-Mixup strategy, which blends query features from different modalities during training. This enables OmniSep to optimize multiple modalities concurrently, effectively bringing all modalities under a unified framework for sound separation. We further enhance this flexibility by allowing queries to influence sound separation positively or negatively, facilitating the retention or removal of specific sounds as desired. Finally, OmniSep employs a retrieval-augmented approach known as Query-Aug, which enables open-vocabulary sound separation. Experimental evaluations on MUSIC, VGGSOUND-CLEAN+, and MUSIC-CLEAN+ datasets demonstrate effectiveness of OmniSep, achieving state-of-the-art performance in text-, image-, and audio-queried sound separation tasks. For samples and further information, please visit the demo page at \url{https://omnisep.github.io/}.

cs.SD↗

Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits

Dueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^Tσ_t^2} + d\big)$, where $σ_t$ is the variance of the pairwise comparison in round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms.

cs.LG↗

Exploring incentive strategies and predicting development trends for new energy vehicles

To facilitate new energy vehicles (NEVs), we construct a game model between vehicle manufacturers and consumers to explore their interactions. In the model, we propose the Expectation Supply-Demand Game (ESDG), construct the consumer purchasing decision-making process with feedback and analyse the stability of the system under different feedback factors. We processes the data of the model in numerical simulation through Min-Max normalisation and predicts the development of NEVs. The results show that: (1) An evolutionary stabilisation strategy (ESS) emerges in the evolutionary game model with the introduction of feedback. (2) The Min-Max normalisation method is conducive to the accuracy of the model. (3) Excessive advertising and marketing may cause consumer boredom. (4) The establishment of an appropriate battery compensation and replacement insurance is conducive to the development of NEVs. (5) The production and sales ratio of China's NEVs is predicted to reach 37.2\% and 36.9\% respectively in 2024.

math.NA↗

Multimodal Prompt Learning with Missing Modalities for Sentiment Analysis and Emotion Recognition

The development of multimodal models has significantly advanced multimodal sentiment analysis and emotion recognition. However, in real-world applications, the presence of various missing modality cases often leads to a degradation in the model's performance. In this work, we propose a novel multimodal Transformer framework using prompt learning to address the issue of missing modalities. Our method introduces three types of prompts: generative prompts, missing-signal prompts, and missing-type prompts. These prompts enable the generation of missing modality features and facilitate the learning of intra- and inter-modality information. Through prompt learning, we achieve a substantial reduction in the number of trainable parameters. Our proposed method outperforms other methods significantly across all evaluation metrics. Extensive experiments and ablation studies are conducted to demonstrate the effectiveness and robustness of our method, showcasing its ability to effectively handle missing modalities.

cs.CL↗

EAGER: Two-Stream Generative Recommender with Behavior-Semantic Collaboration

Generative retrieval has recently emerged as a promising approach to sequential recommendation, framing candidate item retrieval as an autoregressive sequence generation problem. However, existing generative methods typically focus solely on either behavioral or semantic aspects of item information, neglecting their complementary nature and thus resulting in limited effectiveness. To address this limitation, we introduce EAGER, a novel generative recommendation framework that seamlessly integrates both behavioral and semantic information. Specifically, we identify three key challenges in combining these two types of information: a unified generative architecture capable of handling two feature types, ensuring sufficient and independent learning for each type, and fostering subtle interactions that enhance collaborative information utilization. To achieve these goals, we propose (1) a two-stream generation architecture leveraging a shared encoder and two separate decoders to decode behavior tokens and semantic tokens with a confidence-based ranking strategy; (2) a global contrastive task with summary tokens to achieve discriminative decoding for each type of information; and (3) a semantic-guided transfer task designed to implicitly promote cross-interactions through reconstruction and estimation objectives. We validate the effectiveness of EAGER on four public benchmarks, demonstrating its superior performance compared to existing methods.

cs.IR↗

Non-confusing Generation of Customized Concepts in Diffusion Models

We tackle the common challenge of inter-concept visual confusion in compositional concept generation using text-guided diffusion models (TGDMs). It becomes even more pronounced in the generation of customized concepts, due to the scarcity of user-provided concept visual examples. By revisiting the two major stages leading to the success of TGDMs -- 1) contrastive image-language pre-training (CLIP) for text encoder that encodes visual semantics, and 2) training TGDM that decodes the textual embeddings into pixels -- we point that existing customized generation methods only focus on fine-tuning the second stage while overlooking the first one. To this end, we propose a simple yet effective solution called CLIF: contrastive image-language fine-tuning. Specifically, given a few samples of customized concepts, we obtain non-confusing textual embeddings of a concept by fine-tuning CLIP via contrasting a concept and the over-segmented visual regions of other concepts. Experimental results demonstrate the effectiveness of CLIF in preventing the confusion of multi-customized concept generation.

cs.CV↗

FreeBind: Free Lunch in Unified Multimodal Space via Knowledge Fusion

Unified multi-model representation spaces are the foundation of multimodal understanding and generation. However, the billions of model parameters and catastrophic forgetting problems make it challenging to further enhance pre-trained unified spaces. In this work, we propose FreeBind, an idea that treats multimodal representation spaces as basic units, and freely augments pre-trained unified space by integrating knowledge from extra expert spaces via "space bonds". Specifically, we introduce two kinds of basic space bonds: 1) Space Displacement Bond and 2) Space Combination Bond. Based on these basic bonds, we design Complex Sequential & Parallel Bonds to effectively integrate multiple spaces simultaneously. Benefiting from the modularization concept, we further propose a coarse-to-fine customized inference strategy to flexibly adjust the enhanced unified space for different purposes. Experimentally, we bind ImageBind with extra image-text and audio-text expert spaces, resulting in three main variants: ImageBind++, InternVL_IB, and InternVL_IB++. These resulting spaces outperform ImageBind on 5 audio-image-text downstream tasks across 9 datasets. Moreover, via customized inference, it even surpasses the advanced audio-text and image-text expert spaces.

cs.CV↗

DART: Implicit Doppler Tomography for Radar Novel View Synthesis

Simulation is an invaluable tool for radio-frequency system designers that enables rapid prototyping of various algorithms for imaging, target detection, classification, and tracking. However, simulating realistic radar scans is a challenging task that requires an accurate model of the scene, radio frequency material properties, and a corresponding radar synthesis function. Rather than specifying these models explicitly, we propose DART - Doppler Aided Radar Tomography, a Neural Radiance Field-inspired method which uses radar-specific physics to create a reflectance and transmittance-based rendering pipeline for range-Doppler images. We then evaluate DART by constructing a custom data collection platform and collecting a novel radar dataset together with accurate position and instantaneous velocity measurements from lidar-based localization. In comparison to state-of-the-art baselines, DART synthesizes superior radar range-Doppler images from novel views across all datasets and additionally can be used to generate high quality tomographic images.

cs.CV↗

TransFace: Unit-Based Audio-Visual Speech Synthesizer for Talking Head Translation

Direct speech-to-speech translation achieves high-quality results through the introduction of discrete units obtained from self-supervised learning. This approach circumvents delays and cascading errors associated with model cascading. However, talking head translation, converting audio-visual speech (i.e., talking head video) from one language into another, still confronts several challenges compared to audio speech: (1) Existing methods invariably rely on cascading, synthesizing via both audio and text, resulting in delays and cascading errors. (2) Talking head translation has a limited set of reference frames. If the generated translation exceeds the length of the original speech, the video sequence needs to be supplemented by repeating frames, leading to jarring video transitions. In this work, we propose a model for talking head translation, \textbf{TransFace}, which can directly translate audio-visual speech into audio-visual speech in other languages. It consists of a speech-to-unit translation model to convert audio speech into discrete units and a unit-based audio-visual speech synthesizer, Unit2Lip, to re-synthesize synchronized audio-visual speech from discrete units in parallel. Furthermore, we introduce a Bounded Duration Predictor, ensuring isometric talking head translation and preventing duplicate reference frames. Experiments demonstrate that our proposed Unit2Lip model significantly improves synchronization (1.601 and 0.982 on LSE-C for the original and generated audio speech, respectively) and boosts inference speed by a factor of 4.35 on LRS2. Additionally, TransFace achieves impressive BLEU scores of 61.93 and 47.55 for Es-En and Fr-En on LRS3-T and 100% isochronous translations.

cs.SD↗

Extending Multi-modal Contrastive Representations

Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes Extending Multimodal Contrastive Representation (Ex-MCR), a training-efficient and paired-data-free method to flexibly learn unified contrastive representation space for more than three modalities by integrating the knowledge of existing MCR spaces. Specifically, Ex-MCR aligns multiple existing MCRs into the same based MCR, which can effectively preserve the original semantic alignment of the based MCR. Besides, we comprehensively enhance the entire learning pipeline for aligning MCR spaces from the perspectives of training data, architecture, and learning objectives. With the preserved original modality alignment and the enhanced space alignment, Ex-MCR shows superior representation learning performance and excellent modality extensibility. To demonstrate the effectiveness of Ex-MCR, we align the MCR spaces of CLAP (audio-text) and ULIP (3D-vision) into the CLIP (vision-text), leveraging the overlapping text and image modality, respectively. Remarkably, without using any paired data, Ex-MCR learns a 3D-image-text-audio unified contrastive representation, and it achieves state-of-the-art performance on audio-visual, 3D-image, audio-text, visual-text retrieval, and 3D object classification tasks. More importantly, extensive qualitative results further demonstrate the emergent semantic alignment between the extended modalities (e.g., audio and 3D), which highlights the great potential of modality extensibility.

cs.CV↗

Borda Regret Minimization for Generalized Linear Dueling Bandits

Dueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $Ω(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change at each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis.

cs.LG↗

A Remote Sim2real Aerial Competition: Fostering Reproducibility and Solutions' Diversity in Robotics Challenges

Shared benchmark problems have historically been a fundamental driver of progress for scientific communities. In the context of academic conferences, competitions offer the opportunity to researchers with different origins, backgrounds, and levels of seniority to quantitatively compare their ideas. In robotics, a hot and challenging topic is sim2real-porting approaches that work well in simulation to real robot hardware. In our case, creating a hybrid competition with both simulation and real robot components was also dictated by the uncertainties around travel and logistics in the post-COVID-19 world. Hence, this article motivates and describes an aerial sim2real robot competition that ran during the 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems, from the specification of the competition task, to the details of the software infrastructure supporting simulation and real-life experiments, to the approaches of the top-placed teams and the lessons learned by participants and organizers.

cs.RO↗