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Tao Teng

Publications and source records attributed to Tao Teng.

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GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency

Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.

cs.RO

PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation

Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.

cs.RO

Adapt as You Say: Online Interactive Bimanual Skill Adaptation via Human Language Feedback

Developing general-purpose robots capable of autonomously operating in human living environments requires the ability to adapt to continuously evolving task conditions. However, adapting high-dimensional coordinated bimanual skills to novel task variations at deployment remains a fundamental challenge. In this work, we present BiSAIL (Bimanual Skill Adaptation via Interactive Language), a novel framework that enables zero-shot online adaptation of offline-learned bimanual skills through interactive language feedback. The key idea of BiSAIL is to adopt a hierarchical reason-then-modulate paradigm, which first infers generalized adaptation objectives from multimodal task variations, and then adapts bimanual motions via diffusion modulation to achieve the inferred objectives. Extensive real-robot experiments across six bimanual tasks and two dual-arm platforms demonstrate that BiSAIL significantly outperforms existing methods in human-in-the-loop adaptability, task generalization and cross-embodiment scalability. This work enables the development of adaptive bimanual assistants that can be flexibly customized by non-expert users via intuitive verbal corrections. Experimental videos and code are available at https://rip4kobe.github.io/BiSAIL/.

cs.RO

Interactive Motion Planning for Human-Robot Collaboration Based on Human-Centric Configuration Space Ergonomic Field

Industrial human-robot collaboration requires motion planning that is collision-free, responsive, and ergonomically safe to reduce fatigue and musculoskeletal risk. We propose the Configuration Space Ergonomic Field (CSEF), a continuous and differentiable field over the human joint space that quantifies ergonomic quality and provides gradients for real-time ergonomics-aware planning. An efficient algorithm constructs CSEF from established metrics with joint-wise weighting and task conditioning, and we integrate it into a gradient-based planner compatible with impedance-controlled robots. In a 2-DoF benchmark, CSEF-based planning achieves higher success rates, lower ergonomic cost, and faster computation than a task-space ergonomic planner. Hardware experiments with a dual-arm robot in unimanual guidance, collaborative drilling, and bimanual cocarrying show faster ergonomic cost reduction, closer tracking to optimized joint targets, and lower muscle activation than a point-to-point baseline. CSEF-based planning method reduces average ergonomic scores by up to 10.31% for collaborative drilling tasks and 5.60% for bimanual co-carrying tasks while decreasing activation in key muscle groups, indicating practical benefits for real-world deployment.

cs.RO

Towards Deploying VLA without Fine-Tuning: Plug-and-Play Inference-Time VLA Policy Steering via Embodied Evolutionary Diffusion

Vision-Language-Action (VLA) models have demonstrated significant potential in real-world robotic manipulation. However, pre-trained VLA policies still suffer from substantial performance degradation during downstream deployment. Although fine-tuning can mitigate this issue, its reliance on costly demonstration collection and intensive computation makes it impractical in real-world settings. In this work, we introduce VLA-Pilot, a plug-and-play inference-time policy steering method for zero-shot deployment of pre-trained VLA without any additional fine-tuning or data collection. We evaluate VLA-Pilot on six real-world downstream manipulation tasks across two distinct robotic embodiments, encompassing both in-distribution and out-of-distribution scenarios. Experimental results demonstrate that VLA-Pilot substantially boosts the success rates of off-the-shelf pre-trained VLA policies, enabling robust zero-shot generalization to diverse tasks and embodiments. Experimental videos and code are available at: https://rip4kobe.github.io/vla-pilot/.

cs.RO

ManiDP: Manipulability-Aware Diffusion Policy for Posture-Dependent Bimanual Manipulation

Recent work has demonstrated the potential of diffusion models in robot bimanual skill learning. However, existing methods ignore the learning of posture-dependent task features, which are crucial for adapting dual-arm configurations to meet specific force and velocity requirements in dexterous bimanual manipulation. To address this limitation, we propose Manipulability-Aware Diffusion Policy (ManiDP), a novel imitation learning method that not only generates plausible bimanual trajectories, but also optimizes dual-arm configurations to better satisfy posture-dependent task requirements. ManiDP achieves this by extracting bimanual manipulability from expert demonstrations and encoding the encapsulated posture features using Riemannian-based probabilistic models. These encoded posture features are then incorporated into a conditional diffusion process to guide the generation of task-compatible bimanual motion sequences. We evaluate ManiDP on six real-world bimanual tasks, where the experimental results demonstrate a 39.33$\%$ increase in average manipulation success rate and a 0.45 improvement in task compatibility compared to baseline methods. This work highlights the importance of integrating posture-relevant robotic priors into bimanual skill diffusion to enable human-like adaptability and dexterity.

cs.RO

Whole-Body Coordination for Dynamic Object Grasping with Legged Manipulators

Quadrupedal robots with manipulators offer strong mobility and adaptability for grasping in unstructured, dynamic environments through coordinated whole-body control. However, existing research has predominantly focused on static-object grasping, neglecting the challenges posed by dynamic targets and thus limiting applicability in dynamic scenarios such as logistics sorting and human-robot collaboration. To address this, we introduce DQ-Bench, a new benchmark that systematically evaluates dynamic grasping across varying object motions, velocities, heights, object types, and terrain complexities, along with comprehensive evaluation metrics. Building upon this benchmark, we propose DQ-Net, a compact teacher-student framework designed to infer grasp configurations from limited perceptual cues. During training, the teacher network leverages privileged information to holistically model both the static geometric properties and dynamic motion characteristics of the target, and integrates a grasp fusion module to deliver robust guidance for motion planning. Concurrently, we design a lightweight student network that performs dual-viewpoint temporal modeling using only the target mask, depth map, and proprioceptive state, enabling closed-loop action outputs without reliance on privileged data. Extensive experiments on DQ-Bench demonstrate that DQ-Net achieves robust dynamic objects grasping across multiple task settings, substantially outperforming baseline methods in both success rate and responsiveness.

cs.RO

Human-Like Robot Impedance Regulation Skill Learning from Human-Human Demonstrations

Humans are experts in physical collaboration by leveraging cognitive abilities such as perception, reasoning, and decision-making to regulate compliance behaviors based on their partners' states and task requirements. Equipping robots with similar cognitive-inspired collaboration skills can significantly enhance the efficiency and adaptability of human-robot collaboration (HRC). This paper introduces an innovative HumanInspired Impedance Regulation Skill Learning framework (HIImpRSL) for robotic systems to achieve leader-follower and mutual adaptation in multiple physical collaborative tasks. The proposed framework enables the robot to adapt its compliance based on human states and reference trajectories derived from human-human demonstrations. By integrating electromyography (EMG) signals and motion data, we extract endpoint impedance profiles and reference trajectories to construct a joint representation via imitation learning. An LSTM-based module then learns task-oriented impedance regulation policies, which are implemented through a whole-body impedance controller for online impedance adaptation. Experimental validation was conducted through collaborative transportation, two interactive Tai Chi pushing hands, and collaborative sawing tasks with multiple human subjects, demonstrating the ability of our framework to achieve human-like collaboration skills and the superior performance from the perspective of interactive forces compared to four other related methods.

cs.RO

Formulating Intuitive Stack-of-Tasks using Visuo-Tactile Perception for Collaborative Human-Robot Fine Manipulation

Enabling robots to work in close proximity to humans necessitates a control framework that does not only incorporate multi-sensory information for autonomous and coordinated interactions but also has perceptive task planning to ensure an adaptable and flexible collaborative behaviour. In this research, an intuitive stack-of-tasks (iSoT) formulation is proposed, that defines the robot's actions by considering the human-arm postures and the task progression. The framework is augmented with visuo-tactile information to effectively perceive the collaborative environment and intuitively switch between the planned sub-tasks. The visual feedback from depth cameras monitors and estimates the objects' poses and human-arm postures, while the tactile data provides the exploration skills to detect and maintain the desired contacts to avoid object slippage. To evaluate the performance, effectiveness and usability of the proposed framework, assembly and disassembly tasks, performed by the human-human and human-robot partners, are considered and analyzed using distinct evaluation metrics i.e, approach adaptation, grasp correction, task coordination latency, cumulative posture deviation, and task repeatability.

cs.RO

Towards Precise Pruning Points Detection using Semantic-Instance-Aware Plant Models for Grapevine Winter Pruning Automation

Grapevine winter pruning is a complex task, that requires skilled workers to execute it correctly. The complexity makes it time consuming. It is an operation that requires about 80-120 hours per hectare annually, making an automated robotic system that helps in speeding up the process a crucial tool in large-size vineyards. We will describe (a) a novel expert annotated dataset for grapevine segmentation, (b) a state of the art neural network implementation and (c) generation of pruning points following agronomic rules, leveraging the simplified structure of the plant. With this approach, we are able to generate a set of pruning points on the canes, paving the way towards a correct automation of grapevine winter pruning.

cs.RO

Grapevine Winter Pruning Automation: On Potential Pruning Points Detection through 2D Plant Modeling using Grapevine Segmentation

Grapevine winter pruning is a complex task, that requires skilled workers to execute it correctly. The complexity of this task is also the reason why it is time consuming. Considering that this operation takes about 80-120 hours/ha to be completed, and therefore is even more crucial in large-size vineyards, an automated system can help to speed up the process. To this end, this paper presents a novel multidisciplinary approach that tackles this challenging task by performing object segmentation on grapevine images, used to create a representative model of the grapevine plants. Second, a set of potential pruning points is generated from this plant representation. We will describe (a) a methodology for data acquisition and annotation, (b) a neural network fine-tuning for grapevine segmentation, (c) an image processing based method for creating the representative model of grapevines, starting from the inferred segmentation and (d) potential pruning points detection and localization, based on the plant model which is a simplification of the grapevine structure. With this approach, we are able to identify a significant set of potential pruning points on the canes, that can be used, with further selection, to derive the final set of the real pruning points.

cs.CV

Whole-Body Control on Non-holonomic Mobile Manipulation for Grapevine Winter Pruning Automation

Mobile manipulators that combine mobility and manipulability, are increasingly being used for various unstructured application scenarios in the field, e.g. vineyards. Therefore, the coordinated motion of the mobile base and manipulator is an essential feature of the overall performance. In this paper, we explore a whole-body motion controller of a robot which is composed of a 2-DoFs non-holonomic wheeled mobile base with a 7-DoFs manipulator (non-holonomic wheeled mobile manipulator, NWMM) This robotic platform is designed to efficiently undertake complex grapevine pruning tasks. In the control framework, a task priority coordinated motion of the NWMM is guaranteed. Lower-priority tasks are projected into the null space of the top-priority tasks so that higher-priority tasks are completed without interruption from lower-priority tasks. The proposed controller was evaluated in a grapevine spur pruning experiment scenario.

cs.RO

Intuitive Tasks Planning Using Visuo-Tactile Perception for Human Robot Cooperation

Designing robotic tasks for co-manipulation necessitates to exploit not only proprioceptive but also exteroceptive information for improved safety and autonomy. Following such instinct, this research proposes to formulate intuitive robotic tasks following human viewpoint by incorporating visuo-tactile perception. The visual data using depth cameras surveils and determines the object dimensions and human intentions while the tactile sensing ensures to maintain the desired contact to avoid slippage. Experiment performed on robot platform with human assistance under industrial settings validates the performance and applicability of proposed intuitive task formulation.

eess.SY