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Tao Yuan

Publications and source records attributed to Tao Yuan.

At least 19 recordsLinked to original sources

LEGO-RL: Harness-Native Reinforcement Learning for Coding Agents

Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.

cs.AI

PreMoE: Proactive Inference for Efficient Mixture-of-Experts

Mixture-of-Experts (MoE) models offer dynamic computation, but are typically deployed as static full-capacity models, missing opportunities for deployment-specific specialization. We introduce PreMoE, a training-free framework that proactively compiles sparse MoE variants for targeted deployment scenarios. At its core is Predicted Expert Utility (PEU), a robust metric for estimating expert importance from router logits through high-confidence threshold filtering and logit transformation, which together stabilize utility estimation under aggressive sparsity. Using PEU scores computed on a small calibration set, PreMoE produces domain-aware expert rankings that can be used to compile either domain-specific specialists or high-efficiency multi-domain generalists, without any retraining. Across MoE models ranging from 30B to 718B parameters, PreMoE achieves up to 50\% sparsity with nearly no performance loss. It further exposes a practical deployment trade-off: specialists maximize in-domain efficiency, while synthesized generalists retain broader cross-domain capability at the same sparsity budget. Code: https://github.com/JarvisPei/PreMoE

cs.LG

Rethinking Depth Pruning for Vision Transformers: A Heterogeneity-Aware Perspective

While prior studies have successfully compressed vision Transformers (ViTs) through various pruning techniques, most have concentrated on width pruning to achieve significant reductions in model size. Depth pruning, which removes entire layers from a ViT, is notoriously difficult for accuracy recovery despite its potential to deliver higher speedups, limiting the acceleration achieved by existing joint width-and-depth pruning methods. In this work, we reveal that the failure of existing depth pruning methods lies in their neglect of heterogeneity between different layers, and we introduce HetDPT, a heterogeneity-aware depth pruning method that avoids dimension mismatch. Comprehensive experiments on ImageNet-1K, CIFAR-100, COCO, and ADE20K validate our method: HetDPT achieves a 1.58$\times$ speedup for DeiT-B while maintaining accuracy and a 1.39$\times$ speedup for DeiT-S with nearly no accuracy degradation. Furthermore, when combined with width pruning, HetDPT+ sets a new state-of-the-art record in extreme ViT pruning, enhancing the acceleration ratio from 4.24$\times$ to 5.19$\times$ for the Isomorphic-Pruning-2.6G configuration while maintaining near-lossless accuracy; our code is available at https://github.com/Efficient-AI-for-All/HetDPT.

cs.CV

Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning

Multimodal agents, which integrate a controller e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.

cs.CV

Bridging the Gap between Sparse Matrix Reordering and Factorization: A Deep Learning Framework for Fill-in Reduction

Sparse matrix reordering can significantly reduce the fill-in during matrix factorization, thereby decreasing the computational and storage requirements in sparse matrix computations. Finding a minimal fill-in ordering is known to be an NP-hard problem. Moreover, there is a paradox: matrix reordering is applied before matrix factorization, but fill-ins that matrix reordering methods aim at are generated from matrix factorization. To bridge the gap between reordering and factorization, we propose a deep learning framework to minimize a fill-in surrogate function based on spectral embedding. First, we employ a multi-grid-like GNN architecture to learn to approximate the smallest eigenvectors of its graph Laplacian matrix, i.e. spectral embedding, and capture the global structural information of the matrix. Then, another multi-grid-like GNN architecture is used to minimize the potential space where fill-in can occur based on the rank distribution. Experimental results indicate that our approach achieves competitive performance compared with traditional graph-theoretic algorithms and deep learning methods.

cs.LG

Learning Fill-in Reduction Ordering via Graph Policy Optimization for Sparse Matrices

Matrix reordering in large sparse solvers seeks a permutation that minimizes factorization fill-in to reduce memory and computation. Because the minimum fill-in ordering problem is NP-complete and fill-in is implicit in the sparsity pattern, graph-theoretic heuristics are used. Existing reinforcement learning methods either ignore sparsity patterns--missing the global fill-in--or lack local exact fill-in feedback. We propose a graph policy optimization method, modeling fill-ins from global and local views: both the policy and value networks use a multi-hop graph neural backbone to embed global fill-in; the policy further interacts with symbolic factorization over graphs to extract local, step-level fill-ins, and the resulting feedback is aligned with the value network via an adaptive saturation function to improve convergence. On the SuiteSparse Matrix Collection, our method achieves mean reductions of 29.3 in fill-ins and 31.3 in peak memory usage over state-of-the-art baselines.

cs.LG

Self-Supervised Learning for Sparse Matrix Reordering

Rearranging the rows or columns of a sparse matrix using an appropriate ordering can significantly reduce fill-ins, i.e., new nonzeros introduced during matrix factorization, decreasing memory usage and runtime. However, finding an ordering that minimizes fill-ins is NP-complete. Existing approaches, including graph-theoretic and deep learning methods, rely on surrogate objectives without theoretical guarantees. The Fill-Path Theorem reveals a direct and intrinsic relationship between fill-in generation and the sparse structure of the matrix as path triplet inequalities. Here we first employ a multigrid graph network to capture structural information for each vertex. We then derive a triplet sampling strategy based on inequalities. Finally, we introduce an end-max chain loss function to reduce the number of triplets whose predicted scores satisfy these inequalities. Experimental evaluations on the publicly available SuiteSparse matrix collection demonstrate the superiority of the proposed method in terms of both fill-in reduction and speedup in LU factorization time.

cs.LG

MemoPhishAgent: Memory-Augmented Multi-Modal LLM Agent for Phishing URL Detection

Traditional phishing website detection relies on static heuristics or reference lists, which lag behind rapidly evolving attacks. While recent systems incorporate large language models (LLMs), they are still prompt-based, deterministic pipelines that underutilize reasoning capability. We present MemoPhishAgent (MPA), a memory-augmented multi-modal LLM agent that dynamically orchestrates phishing-specific tools and leverages episodic memories of past reasoning trajectories to guide decisions on recurring and novel threats. On two public datasets, MPA outperforms three state-of-the-art (SOTA) baselines, improving recall by 13.6%. To better reflect realistic, user-facing phishing detection performance, we further evaluate MPA on a benchmark of real-world suspicious URLs actively crawled from five social media platforms, where it improves recall by 20%. Detailed analysis shows episodic memory contributes up to 27% recall gain without introducing additional computational overhead. The ablation study confirms the necessity of the agent-based approach compared to prompt-based baselines and validates the effectiveness of our tool design. Finally, MPA is deployed in production, processing 60K targeted high-risk URLs weekly, and achieving 91.44% recall, providing proactive protection for millions of customers. Together, our results show that combining multi-modal reasoning with episodic memory yields robust phishing detection in realistic user-exposure settings. Our implementation is available at https://github.com/XuanChen-xc/MemoPhishAgent.git.

cs.CR

TongSIM: A General Platform for Simulating Intelligent Machines

As artificial intelligence (AI) rapidly advances, especially in multimodal large language models (MLLMs), research focus is shifting from single-modality text processing to the more complex domains of multimodal and embodied AI. Embodied intelligence focuses on training agents within realistic simulated environments, leveraging physical interaction and action feedback rather than conventionally labeled datasets. Yet, most existing simulation platforms remain narrowly designed, each tailored to specific tasks. A versatile, general-purpose training environment that can support everything from low-level embodied navigation to high-level composite activities, such as multi-agent social simulation and human-AI collaboration, remains largely unavailable. To bridge this gap, we introduce TongSIM, a high-fidelity, general-purpose platform for training and evaluating embodied agents. TongSIM offers practical advantages by providing over 100 diverse, multi-room indoor scenarios as well as an open-ended, interaction-rich outdoor town simulation, ensuring broad applicability across research needs. Its comprehensive evaluation framework and benchmarks enable precise assessment of agent capabilities, such as perception, cognition, decision-making, human-robot cooperation, and spatial and social reasoning. With features like customized scenes, task-adaptive fidelity, diverse agent types, and dynamic environmental simulation, TongSIM delivers flexibility and scalability for researchers, serving as a unified platform that accelerates training, evaluation, and advancement toward general embodied intelligence.

cs.AI

Adaptive Chain-of-Focus Reasoning via Dynamic Visual Search and Zooming for Efficient VLMs

Vision language models (VLMs) have achieved impressive performance across a variety of computer vision tasks. However, the multimodal reasoning capability has not been fully explored in existing models. In this paper, we propose a Chain-of-Focus (CoF) method that allows VLMs to perform adaptive focusing and zooming in on key image regions based on obtained visual cues and the given questions, achieving efficient multimodal reasoning. To enable this CoF capability, we present a two-stage training pipeline, including supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct the MM-CoF dataset, comprising 3K samples derived from a visual agent designed to adaptively identify key regions to solve visual tasks with different image resolutions and questions. We use MM-CoF to fine-tune the Qwen2.5-VL model for cold start. In the RL stage, we leverage the outcome accuracies and formats as rewards to update the Qwen2.5-VL model, enabling further refining the search and reasoning strategy of models without human priors. Our model achieves significant improvements on multiple benchmarks. On the V* benchmark that requires strong visual reasoning capability, our model outperforms existing VLMs by 5% among 8 image resolutions ranging from 224 to 4K, demonstrating the effectiveness of the proposed CoF method and facilitating the more efficient deployment of VLMs in practical applications.

cs.CV

TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents

Building Graphical User Interface (GUI) agents is a promising research direction, which simulates human interaction with computers or mobile phones to perform diverse GUI tasks. However, a major challenge in developing generalized GUI agents is the lack of sufficient trajectory data across various operating systems and applications, mainly due to the high cost of manual annotations. In this paper, we propose the TongUI framework that builds generalized GUI agents by learning from rich multimodal web tutorials. Concretely, we crawl and process online GUI tutorials (such as videos and articles) into GUI agent trajectory data, through which we produce the GUI-Net dataset containing 143K trajectory data across five operating systems and more than 200 applications. We develop the TongUI agent by fine-tuning Qwen2.5-VL-3B/7B models on GUI-Net, which show remarkable performance improvements on commonly used grounding and navigation benchmarks, outperforming baseline agents about 10\% on multiple benchmarks, showing the effectiveness of the GUI-Net dataset and underscoring the significance of our TongUI framework. We will fully open-source the code, the GUI-Net dataset, and the trained models soon.

cs.CV

E$^3$-Pruner: Towards Efficient, Economical, and Effective Layer Pruning for Large Language Models

With the increasing size of large language models, layer pruning has gained increased attention as a hardware-friendly approach for model compression. However, existing layer pruning methods struggle to simultaneously address key practical deployment challenges, including performance degradation, high training costs, and limited acceleration. To overcome these limitations, we propose \name, a task-\underline{E}ffective, training-\underline{E}conomical and inference-\underline{E}fficient layer pruning framework. \namespace introduces two key innovations: (1) a differentiable mask optimization method using a Gumbel-TopK sampler, enabling efficient and precise pruning mask search; and (2) an entropy-aware adaptive knowledge distillation strategy that enhances task performance. Extensive experiments over diverse model architectures and benchmarks demonstrate the superiority of our method over state-of-the-art approaches. Notably, \namespace achieves 96\% accuracy, a mere 0.8\% drop from the original model (96.8\%) on MATH-500 when pruning 25\% layers of Qwen3-32B, outperforming existing SOTA (95\%), with a 1.33$\times$ inference speedup by consuming merely 0.5B tokens (0.5\% of the post-training data volume).

cs.CL

Factorization-in-Loop: Proximal Fill-in Minimization for Sparse Matrix Reordering

Fill-ins are new nonzero elements in the summation of the upper and lower triangular factors generated during LU factorization. For large sparse matrices, they will increase the memory usage and computational time, and be reduced through proper row or column arrangement, namely matrix reordering. Finding a row or column permutation with the minimal fill-ins is NP-hard, and surrogate objectives are designed to derive fill-in reduction permutations or learn a reordering function. However, there is no theoretical guarantee between the golden criterion and these surrogate objectives. Here we propose to learn a reordering network by minimizing \(l_1\) norm of triangular factors of the reordered matrix to approximate the exact number of fill-ins. The reordering network utilizes a graph encoder to predict row or column node scores. For inference, it is easy and fast to derive the permutation from sorting algorithms for matrices. For gradient based optimization, there is a large gap between the predicted node scores and resultant triangular factors in the optimization objective. To bridge the gap, we first design two reparameterization techniques to obtain the permutation matrix from node scores. The matrix is reordered by multiplying the permutation matrix. Then we introduce the factorization process into the objective function to arrive at target triangular factors. The overall objective function is optimized with the alternating direction method of multipliers and proximal gradient descent. Experimental results on benchmark sparse matrix collection SuiteSparse show the fill-in number and LU factorization time reduction of our proposed method is 20% and 17.8% compared with state-of-the-art baselines.

cs.LG

A Simple Linear Patch Revives Layer-Pruned Large Language Models

Layer pruning has emerged as a widely used technique for compressing large language models (LLMs). However, existing layer pruning approaches often incur substantial performance degradation. We identify the majority of this degradation to a single yet previously overlooked issue: \textit{the mismatch of activation magnitudes at the pruning interface}. The pre-interface activations exhibit significantly different scales from the post-interface ones, causing the distributional shift as it propagates through the remaining layers. To address this issue, we introduce \textsc{LinearPatch}, a lightweight and plug-and-play technique that fuses two operations into one matrix multiply at the pruning interface: (i) a Hadamard transformation that suppresses massive outliers at particular tokens and (ii) a channel-wise scaling that aligns activation statistics. On LLaMA-3-8B, \textsc{LinearPatch} preserves up to \textbf{94.15\%} of the original model's performance when pruning 5 out of 32 layers, outperforming the previous state of the art by \textbf{4\%}. The patch can be further refined with 5K unlabeled samples via memory-efficient offline distillation, pushing the retention to 95.16\% within only 30 minutes on a single GPU. Code is available at https://github.com/chenxinrui-tsinghua/LinearPatch.

cs.CL

LV-Eval: A Balanced Long-Context Benchmark with 5 Length Levels Up to 256K

State-of-the-art large language models (LLMs) are now claiming remarkable supported context lengths of 256k or even more. In contrast, the average context lengths of mainstream benchmarks are insufficient (5k-21k), and they suffer from potential knowledge leakage and inaccurate metrics, resulting in biased evaluation. This paper introduces LV-Eval, a challenging long-context benchmark with five length levels (16k, 32k, 64k, 128k, and 256k) reaching up to 256k words. LV-Eval features two main tasks, single-hop QA and multi-hop QA, comprising 11 bilingual datasets. The design of LV-Eval has incorporated three key techniques, namely confusing facts insertion, keyword and phrase replacement, and keyword-recall-based metric design. The advantages of LV-Eval include controllable evaluation across different context lengths, challenging test instances with confusing facts, mitigated knowledge leakage, and more objective evaluations. We evaluate 15 LLMs on LV-Eval and conduct ablation studies on the benchmarking techniques. The results reveal that: (i) Moonshot-v1 and recent large-scale open-source models, such as Qwen-2.5-72B and Llama-3.1-70B, achieve the highest performance on LV-Eval, particularly at lengths below 64k. (ii) Models exhibit distinct score trends. For example, GLM-4-9B-128k, Yi-6B-200k, and Llama3-8B-1M exhibit a relatively gentle degradation of performance, but their absolute performances may not necessarily be higher than those of LLMs with shorter context lengths. (iii) LLMs' performances can significantly degrade in the presence of confusing information, especially in the pressure test of "needle in a haystack". (iv) Issues related to knowledge leakage and inaccurate metrics introduce bias in evaluation, and these concerns are alleviated in LV-Eval. All datasets and evaluation codes are released at: https://github.com/infinigence/LVEval.

cs.CL

ReXMoE: Reusing Experts with Minimal Overhead in Mixture-of-Experts

Mixture-of-Experts (MoE) architectures have emerged as a promising approach to scale Large Language Models (LLMs). MoE boosts the efficiency by activating a subset of experts per token. Recent works show that fine-grained experts substantially enriches the combinatorial flexibility of active experts and enhances model expressiveness. However, such a design is fundamentally limited by the layer-local routing mechanism: each layer is restricted to its own expert pool. This requires a careful trade-off between expert dimensionality and routing diversity given fixed parameter budgets. We describe ReXMoE, a novel MoE architecture that improves routing beyond the existing layer-local approaches by allowing routers to reuse experts across adjacent layers. ReXMoE decouples expert dimensionality from per-layer budgets, enabling richer expert combinations without sacrificing individual expert capacity or inflating overall parameters. To this end, we propose a new progressive scaling routing (PSR) strategy to gradually increase the candidate expert pool during training. As a result, ReXMoE improves both language modeling and downstream task performance. Extensive experiments on models ranging from 0.5B to 7B parameters across different architectures demonstrate that ReXMoE consistently improves performance under fixed architectural dimensions, confirming ReXMoE as new design paradigm for parameter-efficient and scalable MoE-based LLMs.

cs.CL

Query-Kontext: An Unified Multimodal Model for Image Generation and Editing

Unified Multimodal Models (UMMs) have demonstrated remarkable performance in text-to-image generation (T2I) and editing (TI2I), whether instantiated as assembled unified frameworks which couple powerful vision-language model (VLM) with diffusion-based generator, or as naive Unified Multimodal Models with an early fusion of understanding and generation modalities. We contend that in current unified frameworks, the crucial capability of multimodal generative reasoning which encompasses instruction understanding, grounding, and image referring for identity preservation and faithful reconstruction, is intrinsically entangled with high-fidelity synthesis. In this work, we introduce Query-Kontext, a novel approach that bridges the VLM and diffusion model via a multimodal ``kontext'' composed of semantic cues and coarse-grained image conditions encoded from multimodal inputs. This design delegates the complex ability of multimodal generative reasoning to powerful VLM while reserving diffusion model's role for high-quality visual synthesis. To achieve this, we propose a three-stage progressive training strategy. First, we connect the VLM to a lightweight diffusion head via multimodal kontext tokens to unleash the VLM's generative reasoning ability. Second, we scale this head to a large, pre-trained diffusion model to enhance visual detail and realism. Finally, we introduce a low-level image encoder to improve image fidelity and perform instruction tuning on downstream tasks. Furthermore, we build a comprehensive data pipeline integrating real, synthetic, and open-source datasets, covering diverse multimodal reference-to-image scenarios, including image generation, instruction-driven editing, customized generation, and multi-subject composition. Experiments show that our approach matches strong unified baselines and even outperforms task-specific state-of-the-art methods in several cases.

cs.CV

Prototype: A Keyword Spotting-Based Intelligent Audio SoC for IoT

In this demo, we present a compact intelligent audio system-on-chip (SoC) integrated with a keyword spotting accelerator, enabling ultra-low latency, low-power, and low-cost voice interaction in Internet of Things (IoT) devices. Through algorithm-hardware co-design, the system's energy efficiency is maximized. We demonstrate the system's capabilities through a live FPGA-based prototype, showcasing stable performance and real-time voice interaction for edge intelligence applications.

cs.SD