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Taojun Ding

Publications and source records attributed to Taojun Ding.

3 recordsLinked to original sources

InstructMove: A Text-Indispensable Benchmark for Instruction-Following Manipulation

Vision-language-action (VLA) models have made general-purpose robot manipulation increasingly plausible by conditioning robot actions on natural-language instructions. A key test of such generality is whether policies actually follow language instructions. Yet many manipulation benchmarks leave this ability underdetermined: the intended object or destination is often visually salient or uniquely feasible, allowing policies to succeed without grounding the instruction. We argue that instruction-following evaluation should be text-indispensable: multiple actions should be visually and physically plausible, while only one should be consistent with the language instruction. We introduce InstructMove, a text-indispensable benchmark for instruction-following manipulation. InstructMove instantiates this principle in pick-and-place scenes with semantic distractors, decomposing instruction following into category identification, attribute discrimination, spatial reasoning, and compositional pick-and-place. InstructMove supports a train-eval protocol with InstructMove training data and held-out evaluation tasks, with additional diagnostics for language dependence. Experiments with representative VLA policies show that InstructMove provides a controlled testbed for diagnosing visual shortcuts and that InstructMove simulation data can improve real-world instruction-following manipulation performance. Code: https://github.com/HorizonRobotics/RoboOrchardSim

cs.RO

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.

cs.RO

ReCamDriving: LiDAR-Free Camera-Controlled Video Synthesis for Novel Trajectories

Synthesizing multi-pass videos is important for autonomous driving. While current repair-based methods often struggle with out-of-distribution artifacts, camera-controlled methods often produce 3D-inconsistent results due to sparse LiDAR cues. We propose ReCamDriving, a purely vision-based framework that achieves camera-controlled generation by leveraging dense, structurally complete 3DGS renderings as geometric guidance. Specifically, to prevent the model from overfitting to a trivial repair solution when conditioning on 3DGS renderings, we adopt a two-stage progressive training paradigm: the first stage uses camera poses for coarse control, while the second stage incorporates 3DGS renderings for fine-grained viewpoint and geometric guidance. Furthermore, to align training and inference camera transformation patterns, we propose a 3DGS-based cross-trajectory data curation strategy, enabling consistent lateral-trajectory supervision from single-pass videos. Based on this strategy, we construct the ParaDrive dataset, containing approximately 110K parallel-trajectory video pairs. Extensive experiments demonstrate that ReCamDriving achieves state-of-the-art camera controllability and structural consistency.

cs.CV