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Tapio Pahikkala

Publications and source records attributed to Tapio Pahikkala.

At least 19 recordsLinked to original sources

Scalable Pairwise Kernel Learning with Stochastic Vec Trick

Pairwise learning is a specialized form of supervised learning that focuses on predicting outcomes for pairs of objects. In this work, we introduce SPaiK, a new scalable kernel learning method tailored for pairwise settings. Our approach preserves the expressive power of kernel methods while substantially reducing computational and memory requirements. The key innovation is the stochastic generalized vec trick (sGVT), a stochastic extension of the sparse Kronecker product multiplication algorithm, which enables efficient large-scale training with pairwise kernels. By incorporating sGVT, SPaiK makes it possible to apply kernel-based pairwise learning to datasets of a size previously out of reach. We evaluate the performance of SPaiK on seven real-world drug-target affinity datasets and compare the results with state-of-the-art methods in pairwise learning.

cs.LG

Interaction Concordance Index: Performance Evaluation for Interaction Prediction Methods

Consider two sets of entities and their members' mutual affinity values, say drug-target affinities (DTA). Drugs and targets are said to interact in their effects on DTAs if drug's effect on it depends on the target. Presence of interaction implies that assigning a drug to a target and another drug to another target does not provide the same aggregate DTA as the reversed assignment would provide. Accordingly, correctly capturing interactions enables better decision-making, for example, in allocation of limited numbers of drug doses to their best matching targets. Learning to predict DTAs is popularly done from either solely from known DTAs or together with side information on the entities, such as chemical structures of drugs and targets. In this paper, we introduce interaction directions' prediction performance estimator we call interaction concordance index (IC-index), for both fixed predictors and machine learning algorithms aimed for inferring them. IC-index complements the popularly used DTA prediction performance estimators by evaluating the ratio of correctly predicted directions of interaction effects in data. First, we show the invariance of IC-index on predictors unable to capture interactions. Secondly, we show that learning algorithm's permutation equivariance regarding drug and target identities implies its inability to capture interactions when either drug, target or both are unseen during training. In practical applications, this equivariance is remedied via incorporation of appropriate side information on drugs and targets. We make a comprehensive empirical evaluation over several biomedical interaction data sets with various state-of-the-art machine learning algorithms. The experiments demonstrate how different types of affinity strength prediction methods perform in terms of IC-index complementing existing prediction performance estimators.

cs.LG

A Comprehensive Guide to Differential Privacy: From Theory to User Expectations

The increasing availability of personal data has enabled significant advances in fields such as machine learning, healthcare, and cybersecurity. However, this data abundance also raises serious privacy concerns, especially in light of powerful re-identification attacks and growing legal and ethical demands for responsible data use. Differential privacy (DP) has emerged as a principled, mathematically grounded framework for mitigating these risks. This review provides a comprehensive survey of DP, covering its theoretical foundations, practical mechanisms, and real-world applications. It explores key algorithmic tools and domain-specific challenges - particularly in privacy-preserving machine learning and synthetic data generation. The report also highlights usability issues and the need for improved communication and transparency in DP systems. Overall, the goal is to support informed adoption of DP by researchers and practitioners navigating the evolving landscape of data privacy.

cs.CR

Does Differentially Private Synthetic Data Lead to Synthetic Discoveries?

Background: Synthetic data has been proposed as a solution for sharing anonymized versions of sensitive biomedical datasets. Ideally, synthetic data should preserve the structure and statistical properties of the original data, while protecting the privacy of the individual subjects. Differential privacy (DP) is currently considered the gold standard approach for balancing this trade-off. Objectives: To investigate the reliability of group differences identified by independent sample tests on DP-synthetic data. The evaluation is conducted in terms of the tests' Type I and Type II errors. The former quantifies the tests' validity i.e. whether the probability of false discoveries is indeed below the significance level, and the latter indicates the tests' power in making real discoveries. Methods: We evaluate the Mann-Whitney U test, Student's t-test, chi-squared test and median test on DP-synthetic data. The private synthetic datasets are generated from real-world data, including a prostate cancer dataset (n=500) and a cardiovascular dataset (n=70 000), as well as on bivariate and multivariate simulated data. Five different DP-synthetic data generation methods are evaluated, including two basic DP histogram release methods and MWEM, Private-PGM, and DP GAN algorithms. Conclusion: A large portion of the evaluation results expressed dramatically inflated Type I errors, especially at privacy budget levels of $\epsilon\leq 1$. This result calls for caution when releasing and analyzing DP-synthetic data: low p-values may be obtained in statistical tests simply as a byproduct of the noise added to protect privacy. A DP smoothed histogram-based synthetic data generation method was shown to produce valid Type I error for all privacy levels tested but required a large original dataset size and a modest privacy budget ($\epsilon\geq 5$) in order to have reasonable Type II error.

cs.LG

A Link between Coding Theory and Cross-Validation with Applications

How many different binary classification problems a single learning algorithm can solve on a fixed data with exactly zero or at most a given number of cross-validation errors? While the number in the former case is known to be limited by the no-free-lunch theorem, we show that the exact answers are given by the theory of error detecting codes. As a case study, we focus on the AUC performance measure and leave-pair-out cross-validation (LPOCV), in which every possible pair of data with different class labels is held out at a time. We show that the maximal number of classification problems with fixed class proportion, for which a learning algorithm can achieve zero LPOCV error, equals the maximal number of code words in a constant weight code (CWC), with certain technical properties. We then generalize CWCs by introducing light CWCs, and prove an analogous result for nonzero LPOCV errors and light CWCs. Moreover, we prove both upper and lower bounds on the maximal numbers of code words in light CWCs. Finally, as an immediate practical application, we develop new LPOCV based randomization tests for learning algorithms that generalize the classical Wilcoxon-Mann-Whitney U test.

cs.LG

Tournament Leave-pair-out Cross-validation for Receiver Operating Characteristic (ROC) Analysis

Receiver operating characteristic (ROC) analysis is widely used for evaluating diagnostic systems. Recent studies have shown that estimating an area under ROC curve (AUC) with standard cross-validation methods suffers from a large bias. The leave-pair-out (LPO) cross-validation has been shown to correct this bias. However, while LPO produces an almost unbiased estimate of AUC, it does not provide a ranking of the data needed for plotting and analyzing the ROC curve. In this study, we propose a new method called tournament leave-pair-out (TLPO) cross-validation. This method extends LPO by creating a tournament from pair comparisons to produce a ranking for the data. TLPO preserves the advantage of LPO for estimating AUC, while it also allows performing ROC analyses. We have shown using both synthetic and real world data that TLPO is as reliable as LPO for AUC estimation, and confirmed the bias in leave-one-out cross-validation on low-dimensional data. As a case study on ROC analysis, we also evaluate how reliably sensitivity and specificity can be estimated from TLPO ROC curves.

stat.ML

New Recommendation Algorithm for Implicit Data Motivated by the Multivariate Normal Distribution

The goal of recommender systems is to help users find useful items from a large catalog of items by producing a list of item recommendations for every user. Data sets based on implicit data collection have a number of special characteristics. The user and item interaction matrix is often complete, i.e. every user and item pair has an interaction value or zero for no interaction, and the goal is to rank the items for every user. This study presents a simple new algorithm for implicit data that matches or outperforms baselines in accuracy. The algorithm can be motivated intuitively by the Multivariate Normal Distribution (MVN), where have a closed form expression for the ranking of non-interactions given user's interactions. The main difference to kNN and SVD baselines is that predictions are carried out using only the known interactions. Modified baselines with this trick have a better accuracy, however it also results in simpler models with fewer hyperparameters for implicit data. Our results suggest that this idea should used in Top-N recommendation with small seed sizes and the MVN is a simple way to do so.

cs.IR

Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players. Collaborative filtering has been found to be the most accurate predictor of past interactions. However, it can only be applied to predict new interactions for those games and players where a significant number of past interactions are present. In other words, predictions for completely new games and players is not possible. In this paper, we use a survey data set of game likes to present content based interaction models that generalize into new games, new players, and both new games and players simultaneously. We find that the models outperform collaborative filtering in these tasks, which makes them useful for real world game recommendation. The content models also provide interpretations of why certain games are liked by certain players for game analytics purposes.

cs.IR

Generalized vec trick for fast learning of pairwise kernel models

Pairwise learning corresponds to the supervised learning setting where the goal is to make predictions for pairs of objects. Prominent applications include predicting drug-target or protein-protein interactions, or customer-product preferences. In this work, we present a comprehensive review of pairwise kernels, that have been proposed for incorporating prior knowledge about the relationship between the objects. Specifically, we consider the standard, symmetric and anti-symmetric Kronecker product kernels, metric-learning, Cartesian, ranking, as well as linear, polynomial and Gaussian kernels. Recently, a O(nm + nq) time generalized vec trick algorithm, where n, m, and q denote the number of pairs, drugs and targets, was introduced for training kernel methods with the Kronecker product kernel. This was a significant improvement over previous O(n^2) training methods, since in most real-world applications m,q << n. In this work we show how all the reviewed kernels can be expressed as sums of Kronecker products, allowing the use of generalized vec trick for speeding up their computation. In the experiments, we demonstrate how the introduced approach allows scaling pairwise kernels to much larger data sets than previously feasible, and provide an extensive comparison of the kernels on a number of biological interaction prediction tasks.

cs.LG

Estimating the Prediction Performance of Spatial Models via Spatial k-Fold Cross Validation

In machine learning one often assumes the data are independent when evaluating model performance. However, this rarely holds in practise. Geographic information data sets are an example where the data points have stronger dependencies among each other the closer they are geographically. This phenomenon known as spatial autocorrelation (SAC) causes the standard cross validation (CV) methods to produce optimistically biased prediction performance estimates for spatial models, which can result in increased costs and accidents in practical applications. To overcome this problem we propose a modified version of the CV method called spatial k-fold cross validation (SKCV), which provides a useful estimate for model prediction performance without optimistic bias due to SAC. We test SKCV with three real world cases involving open natural data showing that the estimates produced by the ordinary CV are up to 40% more optimistic than those of SKCV. Both regression and classification cases are considered in our experiments. In addition, we will show how the SKCV method can be applied as a criterion for selecting data sampling density for new research area.

stat.AP

A Solution for Large Scale Nonlinear Regression with High Rank and Degree at Constant Memory Complexity via Latent Tensor Reconstruction

This paper proposes a novel method for learning highly nonlinear, multivariate functions from examples. Our method takes advantage of the property that continuous functions can be approximated by polynomials, which in turn are representable by tensors. Hence the function learning problem is transformed into a tensor reconstruction problem, an inverse problem of the tensor decomposition. Our method incrementally builds up the unknown tensor from rank-one terms, which lets us control the complexity of the learned model and reduce the chance of overfitting. For learning the models, we present an efficient gradient-based algorithm that can be implemented in linear time in the sample size, order, rank of the tensor and the dimension of the input. In addition to regression, we present extensions to classification, multi-view learning and vector-valued output as well as a multi-layered formulation. The method can work in an online fashion via processing mini-batches of the data with constant memory complexity. Consequently, it can fit into systems equipped only with limited resources such as embedded systems or mobile phones. Our experiments demonstrate a favorable accuracy and running time compared to competing methods.

cs.LG

A Comparative Study of Pairwise Learning Methods based on Kernel Ridge Regression

Many machine learning problems can be formulated as predicting labels for a pair of objects. Problems of that kind are often referred to as pairwise learning, dyadic prediction or network inference problems. During the last decade kernel methods have played a dominant role in pairwise learning. They still obtain a state-of-the-art predictive performance, but a theoretical analysis of their behavior has been underexplored in the machine learning literature. In this work we review and unify existing kernel-based algorithms that are commonly used in different pairwise learning settings, ranging from matrix filtering to zero-shot learning. To this end, we focus on closed-form efficient instantiations of Kronecker kernel ridge regression. We show that independent task kernel ridge regression, two-step kernel ridge regression and a linear matrix filter arise naturally as a special case of Kronecker kernel ridge regression, implying that all these methods implicitly minimize a squared loss. In addition, we analyze universality, consistency and spectral filtering properties. Our theoretical results provide valuable insights in assessing the advantages and limitations of existing pairwise learning methods.

stat.ML

Measuring Player Retention and Monetization using the Mean Cumulative Function

Game analytics supports game development by providing direct quantitative feedback about player experience. Player retention and monetization in particular have become central business statistics in free-to-play game development. Many metrics have been used for this purpose. However, game developers often want to perform analytics in a timely manner before all users have churned from the game. This causes data censoring which makes many metrics biased. In this work, we introduce how the Mean Cumulative Function (MCF) can be used to generalize many academic metrics to censored data. The MCF allows us to estimate the expected value of a metric over time, which for example may be the number of game sessions, number of purchases, total playtime and lifetime value. Furthermore, the popular retention rate metric is the derivative of this estimate applied to the expected number of distinct days played. Statistical tools based on the MCF allow game developers to determine whether a given change improves a game, or whether a game is yet good enough for public release. The advantages of this approach are demonstrated on a real in-development free-to-play mobile game, the Hipster Sheep.

stat.AP

Fast Kronecker product kernel methods via generalized vec trick

Kronecker product kernel provides the standard approach in the kernel methods literature for learning from graph data, where edges are labeled and both start and end vertices have their own feature representations. The methods allow generalization to such new edges, whose start and end vertices do not appear in the training data, a setting known as zero-shot or zero-data learning. Such a setting occurs in numerous applications, including drug-target interaction prediction, collaborative filtering and information retrieval. Efficient training algorithms based on the so-called vec trick, that makes use of the special structure of the Kronecker product, are known for the case where the training data is a complete bipartite graph. In this work we generalize these results to non-complete training graphs. This allows us to derive a general framework for training Kronecker product kernel methods, as specific examples we implement Kronecker ridge regression and support vector machine algorithms. Experimental results demonstrate that the proposed approach leads to accurate models, while allowing order of magnitude improvements in training and prediction time.

stat.ML

Playtime Measurement with Survival Analysis

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or session playtime are popular research targets, and active playtime is well-suited for subscription games. Such research often has the goal of increasing player retention or conversely decreasing player churn. Survival analysis is a framework of powerful tools well suited for retention type data. This paper contributes new methods to game analytics on how playtime can be analyzed using survival analysis without covariates. Survival and hazard estimates provide both a visual and an analytic interpretation of the playtime phenomena as a funnel type nonparametric estimate. Metrics based on the survival curve can be used to aggregate this playtime information into a single statistic. Comparison of survival curves between cohorts provides a scientific AB-test. All these methods work on censored data and enable computation of confidence intervals. This is especially important in time and sample limited data which occurs during game development. Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.

stat.AP

Efficient Pairwise Learning Using Kernel Ridge Regression: an Exact Two-Step Method

Pairwise learning or dyadic prediction concerns the prediction of properties for pairs of objects. It can be seen as an umbrella covering various machine learning problems such as matrix completion, collaborative filtering, multi-task learning, transfer learning, network prediction and zero-shot learning. In this work we analyze kernel-based methods for pairwise learning, with a particular focus on a recently-suggested two-step method. We show that this method offers an appealing alternative for commonly-applied Kronecker-based methods that model dyads by means of pairwise feature representations and pairwise kernels. In a series of theoretical results, we establish correspondences between the two types of methods in terms of linear algebra and spectral filtering, and we analyze their statistical consistency. In addition, the two-step method allows us to establish novel algorithmic shortcuts for efficient training and validation on very large datasets. Putting those properties together, we believe that this simple, yet powerful method can become a standard tool for many problems. Extensive experimental results for a range of practical settings are reported.

cs.LG

Spectral Analysis of Symmetric and Anti-Symmetric Pairwise Kernels

We consider the problem of learning regression functions from pairwise data when there exists prior knowledge that the relation to be learned is symmetric or anti-symmetric. Such prior knowledge is commonly enforced by symmetrizing or anti-symmetrizing pairwise kernel functions. Through spectral analysis, we show that these transformations reduce the kernel's effective dimension. Further, we provide an analysis of the approximation properties of the resulting kernels, and bound the regularization bias of the kernels in terms of the corresponding bias of the original kernel.

cs.LG

Identification of functionally related enzymes by learning-to-rank methods

Enzyme sequences and structures are routinely used in the biological sciences as queries to search for functionally related enzymes in online databases. To this end, one usually departs from some notion of similarity, comparing two enzymes by looking for correspondences in their sequences, structures or surfaces. For a given query, the search operation results in a ranking of the enzymes in the database, from very similar to dissimilar enzymes, while information about the biological function of annotated database enzymes is ignored. In this work we show that rankings of that kind can be substantially improved by applying kernel-based learning algorithms. This approach enables the detection of statistical dependencies between similarities of the active cleft and the biological function of annotated enzymes. This is in contrast to search-based approaches, which do not take annotated training data into account. Similarity measures based on the active cleft are known to outperform sequence-based or structure-based measures under certain conditions. We consider the Enzyme Commission (EC) classification hierarchy for obtaining annotated enzymes during the training phase. The results of a set of sizeable experiments indicate a consistent and significant improvement for a set of similarity measures that exploit information about small cavities in the surface of enzymes.

cs.LG