Searcharxiv⌕ Search

arXiv subjects

Tatiana Tommasi

Publications and source records attributed to Tatiana Tommasi.

At least 19 recordsLinked to original sources

A temporal graph dissimilarity measure capturing epidemic spreading behavior

Comparing temporal networks is a challenging problem in network analysis. Commonly adopted methods compare structural properties of temporal graphs and can be highly sensitive to the pre-selected features. However, temporal networks are the support of dynamical processes, and a process may take place in statistically indistinguishable ways on structurally different temporal graphs. In particular, a dissimilarity measure that compares temporal graphs based on how spreading processes unfold on them is highly desirable. In this work, we first define the Time-Shift DTW, a dissimilarity between epidemic curves that accounts for both differences in their shape and temporal shifts. We then introduce Epidemic-Aware Temporal Graph Dissimilarity (EATGD), a deterministic and differentiable dissimilarity between temporal graphs that combines an embedding-based temporal graph distance with a set of topological and temporal features. Its parameters are calibrated using stochastic SIR simulations to maximize the correlation with the Time-Shift DTW, after which graph comparisons require no further epidemic simulations. Using empirical human proximity networks from the SocioPatterns collaboration and synthetic temporal graphs, we show that EATGD captures epidemic-based graph dissimilarity and generalizes across heterogeneous network settings. Its differentiability and computational efficiency make EATGD suitable for integration into machine-learning pipelines and provide a potential loss function for training generative models to reproduce epidemic dynamics without requiring an exact reconstruction of fine-grained network structure.

cs.SI↗

MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping

Vision-based models for robotic grasping automate critical, repetitive, and draining industrial tasks. Existing approaches are typically limited in two ways: they either target a single gripper and are potentially applied on costly dual-arm setups, or rely on custom hybrid grippers that require ad-hoc learning procedures with logic that cannot be transferred across tasks, restricting their general applicability. In this work, we present MultiGraspNet, a novel multitask 3D deep learning method that predicts feasible poses simultaneously for parallel and vacuum grippers within a unified framework, enabling a single robot to handle multiple end effectors. The model is trained on the richly annotated GraspNet-1Billion and SuctionNet-1Billion datasets, which have been aligned for the purpose, and generates graspability masks quantifying the suitability of each scene point for successful grasps. By sharing early-stage features while maintaining gripper-specific refiners, MultiGraspNet effectively leverages complementary information across grasping modalities. This design preserves a compact architectural footprint of only 15.75M parameters and enables fast inference on a single GPU, enhancing adaptability and efficiency in cluttered scenes. We characterize MultiGraspnet's performance with an extensive experimental analysis, demonstrating its competitiveness with single-task models on relevant benchmarks while reducing computational cost. Moreover, real-world experiments on a single-arm multi-gripper robotic setup show that our approach outperforms normalization-based multi-gripper approaches. Project page: https://vandal-lab.github.io/multigraspnet-project

cs.RO↗

A Law of Data Reconstruction for Random Features (and Beyond)

Large-scale deep learning models are known to memorize parts of the training set. In machine learning theory, memorization is often framed as interpolation or label fitting, and classical results show that this can be achieved when the number of parameters $p$ in the model is larger than the number of training samples $n$. In this work, we consider memorization from the perspective of data reconstruction, demonstrating that this can be achieved when $p$ is larger than $dn$, where $d$ is the dimensionality of the data. More specifically, we show that, in the random features model, when $p \gg dn$, the subspace spanned by the training samples in feature space gives sufficient information to identify the individual samples in input space. Our analysis suggests an optimization method to reconstruct the dataset from the model parameters, and we demonstrate that this method performs well on various architectures (random features, two-layer fully-connected and deep residual networks). Our results reveal a law of data reconstruction, according to which the entire training dataset can be recovered as $p$ exceeds the threshold $dn$.

cs.LG↗

FoldPath: End-to-End Object-Centric Motion Generation via Modulated Implicit Paths

Object-Centric Motion Generation (OCMG) is instrumental in advancing automated manufacturing processes, particularly in domains requiring high-precision expert robotic motions, such as spray painting and welding. To realize effective automation, robust algorithms are essential for generating extended, object-aware trajectories across intricate 3D geometries. However, contemporary OCMG techniques are either based on ad-hoc heuristics or employ learning-based pipelines that are still reliant on sensitive post-processing steps to generate executable paths. We introduce FoldPath, a novel, end-to-end, neural field based method for OCMG. Unlike prior deep learning approaches that predict discrete sequences of end-effector waypoints, FoldPath learns the robot motion as a continuous function, thus implicitly encoding smooth output paths. This paradigm shift eliminates the need for brittle post-processing steps that concatenate and order the predicted discrete waypoints. Particularly, our approach demonstrates superior predictive performance compared to recently proposed learning-based methods, and attains generalization capabilities even in real industrial settings, where only a limited amount of 70 expert samples are provided. We validate FoldPath through comprehensive experiments in a realistic simulation environment and introduce new, rigorous metrics designed to comprehensively evaluate long-horizon robotic paths, thus advancing the OCMG task towards practical maturity.

cs.RO↗

A Second-Order Perspective on Pruning at Initialization and Knowledge Transfer

The widespread availability of pre-trained vision models has enabled numerous deep learning applications through their transferable representations. However, their computational and storage costs often limit practical deployment. Pruning-at-Initialization has emerged as a promising approach to compress models before training, enabling efficient task-specific adaptation. While conventional wisdom suggests that effective pruning requires task-specific data, this creates a challenge when downstream tasks are unknown in advance. In this paper, we investigate how data influences the pruning of pre-trained vision models. Surprisingly, pruning on one task retains the model's zero-shot performance also on unseen tasks. Furthermore, fine-tuning these pruned models not only improves performance on original seen tasks but can recover held-out tasks' performance. We attribute this phenomenon to the favorable loss landscapes induced by extensive pre-training on large-scale datasets.

cs.CV↗

Efficient Odd-One-Out Anomaly Detection

The recently introduced odd-one-out anomaly detection task involves identifying the odd-looking instances within a multi-object scene. This problem presents several challenges for modern deep learning models, demanding spatial reasoning across multiple views and relational reasoning to understand context and generalize across varying object categories and layouts. We argue that these challenges must be addressed with efficiency in mind. To this end, we propose a DINO-based model that reduces the number of parameters by one third and shortens training time by a factor of three compared to the current state-of-the-art, while maintaining competitive performance. Our experimental evaluation also introduces a Multimodal Large Language Model baseline, providing insights into its current limitations in structured visual reasoning tasks. The project page can be found at https://silviochito.github.io/EfficientOddOneOut/

cs.CV↗

Learning reusable concepts across different egocentric video understanding tasks

Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen soon, everything all at once. To endow autonomous systems with such holistic perception, learning how to correlate concepts, abstract knowledge across diverse tasks, and leverage tasks synergies when learning novel skills is essential. In this paper, we introduce Hier-EgoPack, a unified framework able to create a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights, as a backpack of skills that a robot can carry around and use when needed.

cs.CV↗

Efficient Model Editing with Task-Localized Sparse Fine-tuning

Task arithmetic has emerged as a promising approach for editing models by representing task-specific knowledge as composable task vectors. However, existing methods rely on network linearization to derive task vectors, leading to computational bottlenecks during training and inference. Moreover, linearization alone does not ensure weight disentanglement, the key property that enables conflict-free composition of task vectors. To address this, we propose TaLoS which allows to build sparse task vectors with minimal interference without requiring explicit linearization and sharing information across tasks. We find that pre-trained models contain a subset of parameters with consistently low gradient sensitivity across tasks, and that sparsely updating only these parameters allows for promoting weight disentanglement during fine-tuning. Our experiments prove that TaLoS improves training and inference efficiency while outperforming current methods in task addition and negation. By enabling modular parameter editing, our approach fosters practical deployment of adaptable foundation models in real-world applications.

cs.LG↗

FORESCENE: FOREcasting human activity via latent SCENE graphs diffusion

Forecasting human-environment interactions in daily activities is challenging due to the high variability of human behavior. While predicting directly from videos is possible, it is limited by confounding factors like irrelevant objects or background noise that do not contribute to the interaction. A promising alternative is using Scene Graphs (SGs) to track only the relevant elements. However, current methods for forecasting future SGs face significant challenges and often rely on unrealistic assumptions, such as fixed objects over time, limiting their applicability to long-term activities where interacted objects may appear or disappear. In this paper, we introduce FORESCENE, a novel framework for Scene Graph Anticipation (SGA) that predicts both object and relationship evolution over time. FORESCENE encodes observed video segments into a latent representation using a tailored Graph Auto-Encoder and forecasts future SGs using a Latent Diffusion Model (LDM). Our approach enables continuous prediction of interaction dynamics without making assumptions on the graph's content or structure. We evaluate FORESCENE on the Action Genome dataset, where it outperforms existing SGA methods while solving a significantly more complex task.

cs.CV↗

MaskPlanner: Learning-Based Object-Centric Motion Generation from 3D Point Clouds

Object-Centric Motion Generation (OCMG) plays a key role in a variety of industrial applications$\unicode{x2014}$such as robotic spray painting and welding$\unicode{x2014}$requiring efficient, scalable, and generalizable algorithms to plan multiple long-horizon trajectories over free-form 3D objects. However, existing solutions rely on specialized heuristics, expensive optimization routines, or restrictive geometry assumptions that limit their adaptability to real-world scenarios. In this work, we introduce a novel, fully data-driven framework that tackles OCMG directly from 3D point clouds, learning to generalize expert path patterns across free-form surfaces. We propose MaskPlanner, a deep learning method that predicts local path segments for a given object while simultaneously inferring "path masks" to group these segments into distinct paths. This design induces the network to capture both local geometric patterns and global task requirements in a single forward pass. Extensive experimentation on a realistic robotic spray painting scenario shows that our approach attains near-complete coverage (above 99%) for unseen objects, while it remains task-agnostic and does not explicitly optimize for paint deposition. Moreover, our real-world validation on a 6-DoF specialized painting robot demonstrates that the generated trajectories are directly executable and yield expert-level painting quality. Our findings crucially highlight the potential of the proposed learning method for OCMG to reduce engineering overhead and seamlessly adapt to several industrial use cases.

cs.RO↗

Hier-EgoPack: Hierarchical Egocentric Video Understanding with Diverse Task Perspectives

Our comprehension of video streams depicting human activities is naturally multifaceted: in just a few moments, we can grasp what is happening, identify the relevance and interactions of objects in the scene, and forecast what will happen soon, everything all at once. To endow autonomous systems with such a holistic perception, learning how to correlate concepts, abstract knowledge across diverse tasks, and leverage tasks synergies when learning novel skills is essential. A significant step in this direction is EgoPack, a unified framework for understanding human activities across diverse tasks with minimal overhead. EgoPack promotes information sharing and collaboration among downstream tasks, essential for efficiently learning new skills. In this paper, we introduce Hier-EgoPack, which advances EgoPack by enabling reasoning also across diverse temporal granularities, which expands its applicability to a broader range of downstream tasks. To achieve this, we propose a novel hierarchical architecture for temporal reasoning equipped with a GNN layer specifically designed to tackle the challenges of multi-granularity reasoning effectively. We evaluate our approach on multiple Ego4d benchmarks involving both clip-level and frame-level reasoning, demonstrating how our hierarchical unified architecture effectively solves these diverse tasks simultaneously.

cs.CV↗

A Modern Take on Visual Relationship Reasoning for Grasp Planning

Interacting with real-world cluttered scenes pose several challenges to robotic agents that need to understand complex spatial dependencies among the observed objects to determine optimal pick sequences or efficient object retrieval strategies. Existing solutions typically manage simplified scenarios and focus on predicting pairwise object relationships following an initial object detection phase, but often overlook the global context or struggle with handling redundant and missing object relations. In this work, we present a modern take on visual relational reasoning for grasp planning. We introduce D3GD, a novel testbed that includes bin picking scenes with up to 35 objects from 97 distinct categories. Additionally, we propose D3G, a new end-to-end transformer-based dependency graph generation model that simultaneously detects objects and produces an adjacency matrix representing their spatial relationships. Recognizing the limitations of standard metrics, we employ the Average Precision of Relationships for the first time to evaluate model performance, conducting an extensive experimental benchmark. The obtained results establish our approach as the new state-of-the-art for this task, laying the foundation for future research in robotic manipulation. We publicly release the code and dataset at https://paolotron.github.io/d3g.github.io.

cs.RO↗

Transient Fault Tolerant Semantic Segmentation for Autonomous Driving

Deep learning models are crucial for autonomous vehicle perception, but their reliability is challenged by algorithmic limitations and hardware faults. We address the latter by examining fault-tolerance in semantic segmentation models. Using established hardware fault models, we evaluate existing hardening techniques both in terms of accuracy and uncertainty and introduce ReLUMax, a novel simple activation function designed to enhance resilience against transient faults. ReLUMax integrates seamlessly into existing architectures without time overhead. Our experiments demonstrate that ReLUMax effectively improves robustness, preserving performance and boosting prediction confidence, thus contributing to the development of reliable autonomous driving systems.

cs.CV↗

Finding Lottery Tickets in Vision Models via Data-driven Spectral Foresight Pruning

Recent advances in neural network pruning have shown how it is possible to reduce the computational costs and memory demands of deep learning models before training. We focus on this framework and propose a new pruning at initialization algorithm that leverages the Neural Tangent Kernel (NTK) theory to align the training dynamics of the sparse network with that of the dense one. Specifically, we show how the usually neglected data-dependent component in the NTK's spectrum can be taken into account by providing an analytical upper bound to the NTK's trace obtained by decomposing neural networks into individual paths. This leads to our Path eXclusion (PX), a foresight pruning method designed to preserve the parameters that mostly influence the NTK's trace. PX is able to find lottery tickets (i.e. good paths) even at high sparsity levels and largely reduces the need for additional training. When applied to pre-trained models it extracts subnetworks directly usable for several downstream tasks, resulting in performance comparable to those of the dense counterpart but with substantial cost and computational savings. Code available at: https://github.com/iurada/px-ntk-pruning

cs.CV↗

Segmentation Re-thinking Uncertainty Estimation Metrics for Semantic Segmentation

In the domain of computer vision, semantic segmentation emerges as a fundamental application within machine learning, wherein individual pixels of an image are classified into distinct semantic categories. This task transcends traditional accuracy metrics by incorporating uncertainty quantification, a critical measure for assessing the reliability of each segmentation prediction. Such quantification is instrumental in facilitating informed decision-making, particularly in applications where precision is paramount. Within this nuanced framework, the metric known as PAvPU (Patch Accuracy versus Patch Uncertainty) has been developed as a specialized tool for evaluating entropy-based uncertainty in image segmentation tasks. However, our investigation identifies three core deficiencies within the PAvPU framework and proposes robust solutions aimed at refining the metric. By addressing these issues, we aim to enhance the reliability and applicability of uncertainty quantification, especially in scenarios that demand high levels of safety and accuracy, thus contributing to the advancement of semantic segmentation methodologies in critical applications.

cs.AI↗

Domain Randomization via Entropy Maximization

Varying dynamics parameters in simulation is a popular Domain Randomization (DR) approach for overcoming the reality gap in Reinforcement Learning (RL). Nevertheless, DR heavily hinges on the choice of the sampling distribution of the dynamics parameters, since high variability is crucial to regularize the agent's behavior but notoriously leads to overly conservative policies when randomizing excessively. In this paper, we propose a novel approach to address sim-to-real transfer, which automatically shapes dynamics distributions during training in simulation without requiring real-world data. We introduce DOmain RAndomization via Entropy MaximizatiON (DORAEMON), a constrained optimization problem that directly maximizes the entropy of the training distribution while retaining generalization capabilities. In achieving this, DORAEMON gradually increases the diversity of sampled dynamics parameters as long as the probability of success of the current policy is sufficiently high. We empirically validate the consistent benefits of DORAEMON in obtaining highly adaptive and generalizable policies, i.e. solving the task at hand across the widest range of dynamics parameters, as opposed to representative baselines from the DR literature. Notably, we also demonstrate the Sim2Real applicability of DORAEMON through its successful zero-shot transfer in a robotic manipulation setup under unknown real-world parameters.

cs.LG↗

An Outlook into the Future of Egocentric Vision

What will the future be? We wonder! In this survey, we explore the gap between current research in egocentric vision and the ever-anticipated future, where wearable computing, with outward facing cameras and digital overlays, is expected to be integrated in our every day lives. To understand this gap, the article starts by envisaging the future through character-based stories, showcasing through examples the limitations of current technology. We then provide a mapping between this future and previously defined research tasks. For each task, we survey its seminal works, current state-of-the-art methodologies and available datasets, then reflect on shortcomings that limit its applicability to future research. Note that this survey focuses on software models for egocentric vision, independent of any specific hardware. The paper concludes with recommendations for areas of immediate explorations so as to unlock our path to the future always-on, personalised and life-enhancing egocentric vision.

cs.CV↗

Domain Randomization for Robust, Affordable and Effective Closed-loop Control of Soft Robots

Soft robots are gaining popularity thanks to their intrinsic safety to contacts and adaptability. However, the potentially infinite number of Degrees of Freedom makes their modeling a daunting task, and in many cases only an approximated description is available. This challenge makes reinforcement learning (RL) based approaches inefficient when deployed on a realistic scenario, due to the large domain gap between models and the real platform. In this work, we demonstrate, for the first time, how Domain Randomization (DR) can solve this problem by enhancing RL policies for soft robots with: i) robustness w.r.t. unknown dynamics parameters; ii) reduced training times by exploiting drastically simpler dynamic models for learning; iii) better environment exploration, which can lead to exploitation of environmental constraints for optimal performance. Moreover, we introduce a novel algorithmic extension to previous adaptive domain randomization methods for the automatic inference of dynamics parameters for deformable objects. We provide an extensive evaluation in simulation on four different tasks and two soft robot designs, opening interesting perspectives for future research on Reinforcement Learning for closed-loop soft robot control.

cs.RO↗