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Tatsuya Harada

Publications and source records attributed to Tatsuya Harada.

At least 55 records · Page 3Linked to original sources

WgPy: GPU-accelerated NumPy-like array library for web browsers

To execute scientific computing programs such as deep learning at high speed, GPU acceleration is a powerful option. With the recent advancements in web technologies, interfaces like WebGL and WebGPU, which utilize GPUs on the client side of web applications, have become available. On the other hand, Pyodide, a Python runtime that operates on web browsers, allows web applications to be written in Python, but it can only utilize the CPU, leaving room for acceleration. Our proposed new library, WgPy, provides array computation capabilities on the GPU with a NumPy-compatible interface in the web browser. This library not only implements array operations such as matrix multiplication on WebGL and WebGPU, but also allows the users to write custom kernels that can run on GPUs with minimal syntax knowledge, allowing you to run a variety of algorithms with minimal overhead. WgPy also implements a special thread synchronization mechanism, which bridges asynchronous semantics of JavaScript with Python's synchronous semantics, allows code written for CuPy, the NumPy-compatible array library for CUDA, to run directly in a web browser. In experiments involving training a CNN model, it achieved processing at 95 times the speed compared to CPU execution.

cs.DC↗

Discovering an Image-Adaptive Coordinate System for Photography Processing

Curve & Lookup Table (LUT) based methods directly map a pixel to the target output, making them highly efficient tools for real-time photography processing. However, due to extreme memory complexity to learn full RGB space mapping, existing methods either sample a discretized 3D lattice to build a 3D LUT or decompose into three separate curves (1D LUTs) on the RGB channels. Here, we propose a novel algorithm, IAC, to learn an image-adaptive Cartesian coordinate system in the RGB color space before performing curve operations. This end-to-end trainable approach enables us to efficiently adjust images with a jointly learned image-adaptive coordinate system and curves. Experimental results demonstrate that this simple strategy achieves state-of-the-art (SOTA) performance in various photography processing tasks, including photo retouching, exposure correction, and white-balance editing, while also maintaining a lightweight design and fast inference speed.

cs.CV↗

Emergence of Painting Ability via Recognition-Driven Evolution

From Paleolithic cave paintings to Impressionism, human painting has evolved to depict increasingly complex and detailed scenes, conveying more nuanced messages. This paper attempts to emerge this artistic capability by simulating the evolutionary pressures that enhance visual communication efficiency. Specifically, we present a model with a stroke branch and a palette branch that together simulate human-like painting. The palette branch learns a limited colour palette, while the stroke branch parameterises each stroke using Bézier curves to render an image, subsequently evaluated by a high-level recognition module. We quantify the efficiency of visual communication by measuring the recognition accuracy achieved with machine vision. The model then optimises the control points and colour choices for each stroke to maximise recognition accuracy with minimal strokes and colours. Experimental results show that our model achieves superior performance in high-level recognition tasks, delivering artistic expression and aesthetic appeal, especially in abstract sketches. Additionally, our approach shows promise as an efficient bit-level image compression technique, outperforming traditional methods.

cs.CV↗

Paleoinspired Vision: From Exploring Colour Vision Evolution to Inspiring Camera Design

The evolution of colour vision is captivating, as it reveals the adaptive strategies of extinct species while simultaneously inspiring innovations in modern imaging technology. In this study, we present a simplified model of visual transduction in the retina, introducing a novel opsin layer. We quantify evolutionary pressures by measuring machine vision recognition accuracy on colour images shaped by specific opsins. Building on this, we develop an evolutionary conservation optimisation algorithm to reconstruct the spectral sensitivity of opsins, enabling mutation-driven adaptations to to more effectively spot fruits or predators. This model condenses millions of years of evolution within seconds on GPU, providing an experimental framework to test long-standing hypotheses in evolutionary biology , such as vision of early mammals, primate trichromacy from gene duplication, retention of colour blindness, blue-shift of fish rod and multiple rod opsins with bioluminescence. Moreover, the model enables speculative explorations of hypothetical species, such as organisms with eyes adapted to the conditions on Mars. Our findings suggest a minimalist yet effective approach to task-specific camera filter design, optimising the spectral response function to meet application-driven demands. The code will be made publicly available upon acceptance.

cs.CV↗

Combining inherent knowledge of vision-language models with unsupervised domain adaptation through strong-weak guidance

Unsupervised domain adaptation (UDA) tries to overcome the tedious work of labeling data by leveraging a labeled source dataset and transferring its knowledge to a similar but different target dataset. Meanwhile, current vision-language models exhibit remarkable zero-shot prediction capabilities. In this work, we combine knowledge gained through UDA with the inherent knowledge of vision-language models. We introduce a strong-weak guidance learning scheme that employs zero-shot predictions to help align the source and target dataset. For the strong guidance, we expand the source dataset with the most confident samples of the target dataset. Additionally, we employ a knowledge distillation loss as weak guidance. The strong guidance uses hard labels but is only applied to the most confident predictions from the target dataset. Conversely, the weak guidance is employed to the whole dataset but uses soft labels. The weak guidance is implemented as a knowledge distillation loss with (shifted) zero-shot predictions. We show that our method complements and benefits from prompt adaptation techniques for vision-language models. We conduct experiments and ablation studies on three benchmarks (OfficeHome, VisDA, and DomainNet), outperforming state-of-the-art methods. Our ablation studies further demonstrate the contributions of different components of our algorithm.

cs.CV↗

MaGRITTe: Manipulative and Generative 3D Realization from Image, Topview and Text

The generation of 3D scenes from user-specified conditions offers a promising avenue for alleviating the production burden in 3D applications. Previous studies required significant effort to realize the desired scene, owing to limited control conditions. We propose a method for controlling and generating 3D scenes under multimodal conditions using partial images, layout information represented in the top view, and text prompts. Combining these conditions to generate a 3D scene involves the following significant difficulties: (1) the creation of large datasets, (2) reflection on the interaction of multimodal conditions, and (3) domain dependence of the layout conditions. We decompose the process of 3D scene generation into 2D image generation from the given conditions and 3D scene generation from 2D images. 2D image generation is achieved by fine-tuning a pretrained text-to-image model with a small artificial dataset of partial images and layouts, and 3D scene generation is achieved by layout-conditioned depth estimation and neural radiance fields (NeRF), thereby avoiding the creation of large datasets. The use of a common representation of spatial information using 360-degree images allows for the consideration of multimodal condition interactions and reduces the domain dependence of the layout control. The experimental results qualitatively and quantitatively demonstrated that the proposed method can generate 3D scenes in diverse domains, from indoor to outdoor, according to multimodal conditions.

cs.CV↗

Generalizable and Animatable Gaussian Head Avatar

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low reenactment speeds. To address these limitations, we generate the parameters of 3D Gaussians from a single image in a single forward pass. The key innovation of our work is the proposed dual-lifting method, which produces high-fidelity 3D Gaussians that capture identity and facial details. Additionally, we leverage global image features and the 3D morphable model to construct 3D Gaussians for controlling expressions. After training, our model can reconstruct unseen identities without specific optimizations and perform reenactment rendering at real-time speeds. Experiments show that our method exhibits superior performance compared to previous methods in terms of reconstruction quality and expression accuracy. We believe our method can establish new benchmarks for future research and advance applications of digital avatars. Code and demos are available https://github.com/xg-chu/GAGAvatar.

cs.CV↗

Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images

We propose a simple yet effective pipeline for stylizing a 3D scene, harnessing the power of 2D image diffusion models. Given a NeRF model reconstructed from a set of multi-view images, we perform 3D style transfer by refining the source NeRF model using stylized images generated by a style-aligned image-to-image diffusion model. Given a target style prompt, we first generate perceptually similar multi-view images by leveraging a depth-conditioned diffusion model with an attention-sharing mechanism. Next, based on the stylized multi-view images, we propose to guide the style transfer process with the sliced Wasserstein loss based on the feature maps extracted from a pre-trained CNN model. Our pipeline consists of decoupled steps, allowing users to test various prompt ideas and preview the stylized 3D result before proceeding to the NeRF fine-tuning stage. We demonstrate that our method can transfer diverse artistic styles to real-world 3D scenes with competitive quality. Result videos are also available on our project page: https://haruolabs.github.io/style-n2n/

cs.CV↗

Stabilizing Extreme Q-learning by Maclaurin Expansion

In offline reinforcement learning, in-sample learning methods have been widely used to prevent performance degradation caused by evaluating out-of-distribution actions from the dataset. Extreme Q-learning (XQL) employs a loss function based on the assumption that Bellman error follows a Gumbel distribution, enabling it to model the soft optimal value function in an in-sample manner. It has demonstrated strong performance in both offline and online reinforcement learning settings. However, issues remain, such as the instability caused by the exponential term in the loss function and the risk of the error distribution deviating from the Gumbel distribution. Therefore, we propose Maclaurin Expanded Extreme Q-learning to enhance stability. In this method, applying Maclaurin expansion to the loss function in XQL enhances stability against large errors. This approach involves adjusting the modeled value function between the value function under the behavior policy and the soft optimal value function, thus achieving a trade-off between stability and optimality depending on the order of expansion. It also enables adjustment of the error distribution assumption from a normal distribution to a Gumbel distribution. Our method significantly stabilizes learning in online RL tasks from DM Control, where XQL was previously unstable. Additionally, it improves performance in several offline RL tasks from D4RL.

cs.LG↗

RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Images

sRGB images are now the predominant choice for pre-training visual models in computer vision research, owing to their ease of acquisition and efficient storage. Meanwhile, the advantage of RAW images lies in their rich physical information under variable real-world challenging lighting conditions. For computer vision tasks directly based on camera RAW data, most existing studies adopt methods of integrating image signal processor (ISP) with backend networks, yet often overlook the interaction capabilities between the ISP stages and subsequent networks. Drawing inspiration from ongoing adapter research in NLP and CV areas, we introduce RAW-Adapter, a novel approach aimed at adapting sRGB pre-trained models to camera RAW data. RAW-Adapter comprises input-level adapters that employ learnable ISP stages to adjust RAW inputs, as well as model-level adapters to build connections between ISP stages and subsequent high-level networks. Additionally, RAW-Adapter is a general framework that could be used in various computer vision frameworks. Abundant experiments under different lighting conditions have shown our algorithm's state-of-the-art (SOTA) performance, demonstrating its effectiveness and efficiency across a range of real-world and synthetic datasets.

cs.CV↗

Expert Knowledge-Aware Image Difference Graph Representation Learning for Difference-Aware Medical Visual Question Answering

To contribute to automating the medical vision-language model, we propose a novel Chest-Xray Difference Visual Question Answering (VQA) task. Given a pair of main and reference images, this task attempts to answer several questions on both diseases and, more importantly, the differences between them. This is consistent with the radiologist's diagnosis practice that compares the current image with the reference before concluding the report. We collect a new dataset, namely MIMIC-Diff-VQA, including 700,703 QA pairs from 164,324 pairs of main and reference images. Compared to existing medical VQA datasets, our questions are tailored to the Assessment-Diagnosis-Intervention-Evaluation treatment procedure used by clinical professionals. Meanwhile, we also propose a novel expert knowledge-aware graph representation learning model to address this task. The proposed baseline model leverages expert knowledge such as anatomical structure prior, semantic, and spatial knowledge to construct a multi-relationship graph, representing the image differences between two images for the image difference VQA task. The dataset and code can be found at https://github.com/Holipori/MIMIC-Diff-VQA. We believe this work would further push forward the medical vision language model.

cs.CV↗

Frequency-aware Feature Fusion for Dense Image Prediction

Dense image prediction tasks demand features with strong category information and precise spatial boundary details at high resolution. To achieve this, modern hierarchical models often utilize feature fusion, directly adding upsampled coarse features from deep layers and high-resolution features from lower levels. In this paper, we observe rapid variations in fused feature values within objects, resulting in intra-category inconsistency due to disturbed high-frequency features. Additionally, blurred boundaries in fused features lack accurate high frequency, leading to boundary displacement. Building upon these observations, we propose Frequency-Aware Feature Fusion (FreqFusion), integrating an Adaptive Low-Pass Filter (ALPF) generator, an offset generator, and an Adaptive High-Pass Filter (AHPF) generator. The ALPF generator predicts spatially-variant low-pass filters to attenuate high-frequency components within objects, reducing intra-class inconsistency during upsampling. The offset generator refines large inconsistent features and thin boundaries by replacing inconsistent features with more consistent ones through resampling, while the AHPF generator enhances high-frequency detailed boundary information lost during downsampling. Comprehensive visualization and quantitative analysis demonstrate that FreqFusion effectively improves feature consistency and sharpens object boundaries. Extensive experiments across various dense prediction tasks confirm its effectiveness. The code is made publicly available at https://github.com/Linwei-Chen/FreqFusion.

cs.CV↗

Advancing Large Multi-modal Models with Explicit Chain-of-Reasoning and Visual Question Generation

The increasing demand for intelligent systems capable of interpreting and reasoning about visual content requires the development of large Vision-and-Language Models (VLMs) that are not only accurate but also have explicit reasoning capabilities. This paper presents a novel approach to develop a VLM with the ability to conduct explicit reasoning based on visual content and textual instructions. We introduce a system that can ask a question to acquire necessary knowledge, thereby enhancing the robustness and explicability of the reasoning process. To this end, we developed a novel dataset generated by a Large Language Model (LLM), designed to promote chain-of-thought reasoning combined with a question-asking mechanism. The dataset covers a range of tasks, from common ones like caption generation to specialized VQA tasks that require expert knowledge. Furthermore, using the dataset we created, we fine-tuned an existing VLM. This training enabled the models to generate questions and perform iterative reasoning during inference. The results demonstrated a stride toward a more robust, accurate, and interpretable VLM, capable of reasoning explicitly and seeking information proactively when confronted with ambiguous visual input.

cs.CV↗

Find n' Propagate: Open-Vocabulary 3D Object Detection in Urban Environments

In this work, we tackle the limitations of current LiDAR-based 3D object detection systems, which are hindered by a restricted class vocabulary and the high costs associated with annotating new object classes. Our exploration of open-vocabulary (OV) learning in urban environments aims to capture novel instances using pre-trained vision-language models (VLMs) with multi-sensor data. We design and benchmark a set of four potential solutions as baselines, categorizing them into either top-down or bottom-up approaches based on their input data strategies. While effective, these methods exhibit certain limitations, such as missing novel objects in 3D box estimation or applying rigorous priors, leading to biases towards objects near the camera or of rectangular geometries. To overcome these limitations, we introduce a universal \textsc{Find n' Propagate} approach for 3D OV tasks, aimed at maximizing the recall of novel objects and propagating this detection capability to more distant areas thereby progressively capturing more. In particular, we utilize a greedy box seeker to search against 3D novel boxes of varying orientations and depth in each generated frustum and ensure the reliability of newly identified boxes by cross alignment and density ranker. Additionally, the inherent bias towards camera-proximal objects is alleviated by the proposed remote simulator, which randomly diversifies pseudo-labeled novel instances in the self-training process, combined with the fusion of base samples in the memory bank. Extensive experiments demonstrate a 53% improvement in novel recall across diverse OV settings, VLMs, and 3D detectors. Notably, we achieve up to a 3.97-fold increase in Average Precision (AP) for novel object classes. The source code is made available at https://github.com/djamahl99/findnpropagate.

cs.CV↗

DistML.js: Installation-free Distributed Deep Learning Framework for Web Browsers

We present "DistML.js", a library designed for training and inference of machine learning models within web browsers. Not only does DistML.js facilitate model training on local devices, but it also supports distributed learning through communication with servers. Its design and define-by-run API for deep learning model construction resemble PyTorch, thereby reducing the learning curve for prototyping. Matrix computations involved in model training and inference are executed on the backend utilizing WebGL, enabling high-speed calculations. We provide a comprehensive explanation of DistML.js's design, API, and implementation, alongside practical applications including data parallelism in learning. The source code is publicly available at https://github.com/mil-tokyo/distmljs.

cs.LG↗

Discovering Multiple Solutions from a Single Task in Offline Reinforcement Learning

Recent studies on online reinforcement learning (RL) have demonstrated the advantages of learning multiple behaviors from a single task, as in the case of few-shot adaptation to a new environment. Although this approach is expected to yield similar benefits in offline RL, appropriate methods for learning multiple solutions have not been fully investigated in previous studies. In this study, we therefore addressed the problem of finding multiple solutions from a single task in offline RL. We propose algorithms that can learn multiple solutions in offline RL, and empirically investigate their performance. Our experimental results show that the proposed algorithm learns multiple qualitatively and quantitatively distinctive solutions in offline RL.

cs.LG↗

The Sound Demixing Challenge 2023 $\unicode{x2013}$ Music Demixing Track

This paper summarizes the music demixing (MDX) track of the Sound Demixing Challenge (SDX'23). We provide a summary of the challenge setup and introduce the task of robust music source separation (MSS), i.e., training MSS models in the presence of errors in the training data. We propose a formalization of the errors that can occur in the design of a training dataset for MSS systems and introduce two new datasets that simulate such errors: SDXDB23_LabelNoise and SDXDB23_Bleeding. We describe the methods that achieved the highest scores in the competition. Moreover, we present a direct comparison with the previous edition of the challenge (the Music Demixing Challenge 2021): the best performing system achieved an improvement of over 1.6dB in signal-to-distortion ratio over the winner of the previous competition, when evaluated on MDXDB21. Besides relying on the signal-to-distortion ratio as objective metric, we also performed a listening test with renowned producers and musicians to study the perceptual quality of the systems and report here the results. Finally, we provide our insights into the organization of the competition and our prospects for future editions.

eess.AS↗

Robustifying a Policy in Multi-Agent RL with Diverse Cooperative Behaviors and Adversarial Style Sampling for Assistive Tasks

Autonomous assistance of people with motor impairments is one of the most promising applications of autonomous robotic systems. Recent studies have reported encouraging results using deep reinforcement learning (RL) in the healthcare domain. Previous studies showed that assistive tasks can be formulated as multi-agent RL, wherein there are two agents: a caregiver and a care-receiver. However, policies trained in multi-agent RL are often sensitive to the policies of other agents. In such a case, a trained caregiver's policy may not work for different care-receivers. To alleviate this issue, we propose a framework that learns a robust caregiver's policy by training it for diverse care-receiver responses. In our framework, diverse care-receiver responses are autonomously learned through trials and errors. In addition, to robustify the care-giver's policy, we propose a strategy for sampling a care-receiver's response in an adversarial manner during the training. We evaluated the proposed method using tasks in an Assistive Gym. We demonstrate that policies trained with a popular deep RL method are vulnerable to changes in policies of other agents and that the proposed framework improves the robustness against such changes.

cs.RO↗