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Tatsuya Iwase

Publications and source records attributed to Tatsuya Iwase.

7 recordsLinked to original sources

Is Limited Information Enough? An Approximate Multi-agent Coverage Control in Non-Convex Discrete Environments

Conventional distributed approaches to coverage control may suffer from lack of convergence and poor performance, due to the fact that agents have limited information, especially in non-convex discrete environments. To address this issue, we extend the approach of [Marden 2016] which demonstrates how a limited degree of inter-agent communication can be exploited to overcome such pitfalls in one-dimensional discrete environments. The focus of this paper is on extending such results to general dimensional settings. We show that the extension is convergent and keeps the approximation ratio of 2, meaning that any stable solution is guaranteed to have a performance within 50% of the optimal one. The experimental results exhibit that our algorithm outperforms several state-of-the-art algorithms, and also that the runtime is scalable.

cs.GT

A Polynomial-time, Truthful, Individually Rational and Budget Balanced Ridesharing Mechanism

Ridesharing has great potential to improve transportation efficiency while reducing congestion and pollution. To realize this potential, mechanisms are needed that allocate vehicles optimally and provide the right incentives to riders. However, many existing approaches consider restricted settings (e.g., only one rider per vehicle or a common origin for all riders). Moreover, naive applications of standard approaches, such as the Vickrey-Clarke-Groves or greedy mechanisms, cannot achieve a polynomial-time, truthful, individually rational and budget balanced mechanism. To address this, we formulate a general ridesharing problem and apply mechanism design to develop a novel mechanism which satisfies all four properties and whose social cost is within 8.6% of the optimal on average.

cs.GT

A Polynomial-time Decentralised Algorithm for Coordinated Management of Multiple Intersections

Autonomous intersection management has the potential to reduce road traffic congestion and energy consumption. To realize this potential, efficient algorithms are needed. However, most existing studies locally optimize one intersection at a time, and this can cause negative externalities on the traffic network as a whole. Here, we focus on coordinating multiple intersections, and formulate the problem as a distributed constraint optimisation problem (DCOP). We consider three utility design approaches that trade off efficiency and fairness. Our polynomial-time algorithm for coordinating multiple intersections reduces the traffic delay by about 41% compared to independent single intersection management approaches.

cs.GT

Self-Fulfilling Signal of an Endogenous State in Network Congestion Games

We consider the problem of coordination via signaling in network congestion games to improve social welfare deteriorated by incomplete information about traffic flow. Traditional studies on signaling, which focus on exogenous factors of congestion and ignore congestion externalities, fail to discuss the oscillations of traffic flow. To address this gap, we formulate a problem of designing a coordination signal on endogenous information about traffic flow and introduce a it self-fulfilling characteristic of a signal that guarantees an outcome flow consistent with the signal itself without causing the unwanted oscillation. An instance of the self-fulfilling signal is shown in the case of a Gaussian signal distribution. In addition, we show simple numerical examples. The results reveal how a self-fulfilling signal suppresses the oscillation and simultaneously improves social welfare through improved network efficiency.

cs.GT

Linear Game Theory : Reduction of complexity by decomposing large games into partial games

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity problem is critical. Previous studies in algorithmic game theory propose succinct games that enable small descriptions of payoff matrices and reduction of complexities. However, some of the suggested compromises lose generality with strict assumptions such as symmetries in utility functions and cannot be applied to the full range of real world problems that may be presented. Graphical games are relatively promising, with a good balance between complexity and generality. However, they assume a given graph structure of players' interactions and cannot be applied to games without such known graphs. This study proposes a method to identify an interaction graph between players and subsequently decompose games into smaller components by cutting out weak interactions for the purpose of reducing complexity. At the beginning, players' mutual dependencies on their utilities are quantified as variance-covariance matrices among players. Then, the interaction graphs among players are identified by solving eigenvalue problems. Players' interactions are further decomposed into linear combinations of games. This helps to find a consistent equilibrium, which is a Nash equilibrium specified by the decomposition, with reduced computational complexity. Finally, experiments on simple example games are shown to verify the proposed method.

cs.GT

Coordination of Players in Ride-Sharing Games by Signaling

Sharing unused vehicles is one practical solution for traffic congestion. We propose an advanced vehicle-sharing service that maximizes the sharing of vehicles and improves traffic efficiency by coordinating user trips via an information system. We formulate ride-sharing games that model externalities in vehicle sharing caused by insufficient vehicle supply. We show how Bayes correlated equilibrium can coordinate players in ride-sharing games and verify the resultant improvement in the price of anarchy.

cs.GT

Pure Nash Equilibrium and Coordination of Players in Ride Sharing Games

In this study, we formulate positive and negative externalities caused by changes in the supply of shared vehicles as ride sharing games. The study aims to understand the price of anarchy (PoA) and its improvement via a coordination technique in ride sharing games. A critical question is whether ride sharing games exhibit a pure Nash equilibrium (pNE) since the PoA bound assumes it. Our result shows a sufficient condition for a ride sharing game to have a finite improvement property and a pNE similar to potential games. This is the first step to analyze PoA bound and its improvement by coordination in ride sharing games. We also show an example of coordinating players in ride sharing games using signaling and evaluate the improvement in the PoA.

cs.GT