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Teli Ma

Publications and source records attributed to Teli Ma.

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MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.

cs.RO

Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain

Humanoid behavior foundation models aim to acquire reusable whole-body control policies from broad human motion priors, enabling a single controller to produce diverse and expressive behaviors. However, existing motion-centric foundation policies largely assume that the reference motion is already physically compatible with the robot's surroundings. This assumption breaks when the demonstrator, operator, and robot inhabit different environments: a human motion may specify the intended behavior, but not the footholds, clearance, body height, or contact timing required by the robot's local terrain. We introduce \emph{Perceptive Behavior Foundation Model} (Perceptive BFM), a terrain-aware humanoid control framework that grounds human motion priors in robot-centric perception. The model preserves raw kinematic motion references as the behavioral interface, while using local terrain observations to adapt contacts, posture, and timing. To provide scalable terrain supervision, we develop \emph{terrain-conformal reference synthesis} (TCRS), which converts locomotion-oriented human motion clips into terrain-consistent references through contact-aware foothold construction, foot-geometry-aware swing optimization, support-aware root reconstruction, collision repair, and multi-point inverse kinematics. We then train a blind adapted-reference teacher and transfer its terrain-conformal behavior to a deployed raw-reference student through target-frame action alignment. The student is an identity-gated Transformer tracker whose terrain features enter through residual pathways initialized to preserve the motion-tracking prior and trained to produce local corrections only when needed.

cs.RO

DiT4DiT: Jointly Modeling Video Dynamics and Actions for Generalizable Robot Control

Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at https://dit4dit.github.io/.

cs.RO

End-to-End Humanoid Robot Safe and Comfortable Locomotion Policy

The deployment of humanoid robots in unstructured, human-centric environments requires navigation capabilities that extend beyond simple locomotion to include robust perception, provable safety, and socially aware behavior. Current reinforcement learning approaches are often limited by blind controllers that lack environmental awareness or by vision-based systems that fail to perceive complex 3D obstacles. In this work, we present an end-to-end locomotion policy that directly maps raw, spatio-temporal LiDAR point clouds to motor commands, enabling robust navigation in cluttered dynamic scenes. We formulate the control problem as a Constrained Markov Decision Process (CMDP) to formally separate safety from task objectives. Our key contribution is a novel methodology that translates the principles of Control Barrier Functions (CBFs) into costs within the CMDP, allowing a model-free Penalized Proximal Policy Optimization (P3O) to enforce safety constraints during training. Furthermore, we introduce a set of comfort-oriented rewards, grounded in human-robot interaction research, to promote motions that are smooth, predictable, and less intrusive. We demonstrate the efficacy of our framework through a successful sim-to-real transfer to a physical humanoid robot, which exhibits agile and safe navigation around both static and dynamic 3D obstacles.

cs.RO

Omni-Perception: Omnidirectional Collision Avoidance for Legged Locomotion in Dynamic Environments

Agile locomotion in complex 3D environments requires robust spatial awareness to safely avoid diverse obstacles such as aerial clutter, uneven terrain, and dynamic agents. Depth-based perception approaches often struggle with sensor noise, lighting variability, computational overhead from intermediate representations (e.g., elevation maps), and difficulties with non-planar obstacles, limiting performance in unstructured environments. In contrast, direct integration of LiDAR sensing into end-to-end learning for legged locomotion remains underexplored. We propose Omni-Perception, an end-to-end locomotion policy that achieves 3D spatial awareness and omnidirectional collision avoidance by directly processing raw LiDAR point clouds. At its core is PD-RiskNet (Proximal-Distal Risk-Aware Hierarchical Network), a novel perception module that interprets spatio-temporal LiDAR data for environmental risk assessment. To facilitate efficient policy learning, we develop a high-fidelity LiDAR simulation toolkit with realistic noise modeling and fast raycasting, compatible with platforms such as Isaac Gym, Genesis, and MuJoCo, enabling scalable training and effective sim-to-real transfer. Learning reactive control policies directly from raw LiDAR data enables the robot to navigate complex environments with static and dynamic obstacles more robustly than approaches relying on intermediate maps or limited sensing. We validate Omni-Perception through real-world experiments and extensive simulation, demonstrating strong omnidirectional avoidance capabilities and superior locomotion performance in highly dynamic environments.

cs.RO

Exploring the Limits of Vision-Language-Action Manipulations in Cross-task Generalization

The generalization capabilities of vision-language-action (VLA) models to unseen tasks are crucial to achieving general-purpose robotic manipulation in open-world settings. However, the cross-task generalization capabilities of existing VLA models remain significantly underexplored. To address this gap, we introduce AGNOSTOS, a novel simulation benchmark designed to rigorously evaluate cross-task zero-shot generalization in manipulation. AGNOSTOS comprises 23 unseen manipulation tasks for testing, distinct from common training task distributions, and incorporates two levels of generalization difficulty to assess robustness. Our systematic evaluation reveals that current VLA models, despite being trained on diverse datasets, struggle to generalize effectively to these unseen tasks. To overcome this limitation, we propose Cross-Task In-Context Manipulation (X-ICM), a method that conditions large language models (LLMs) on in-context demonstrations from seen tasks to predict action sequences for unseen tasks. Additionally, we introduce a dynamics-guided sample selection strategy that identifies relevant demonstrations by capturing cross-task dynamics. On AGNOSTOS, X-ICM significantly improves cross-task zero-shot generalization performance over leading VLAs. We believe AGNOSTOS and X-ICM will serve as valuable tools for advancing general-purpose robotic manipulation.

cs.RO

GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulation

Learning manipulation skills from human demonstration videos offers a promising path toward generalizable and interpretable robotic intelligence-particularly through the lens of actionable affordances. However, transferring such knowledge remains challenging due to: 1) a lack of large-scale datasets with precise affordance annotations, and 2) insufficient exploration of affordances in diverse manipulation contexts. To address these gaps, we introduce HOVA-500K, a large-scale, affordance-annotated dataset comprising 500,000 images across 1,726 object categories and 675 actions. We also release a standardized benchmarking suite for multi-modal affordance reasoning. Built upon HOVA-500K, we present GLOVER++, a global-to-local affordance training framework that effectively transfers actionable affordance knowledge from human demonstrations to downstream open-vocabulary reasoning tasks. GLOVER++ achieves state-of-the-art results on the HOVA-500K benchmark and demonstrates strong generalization across diverse downstream robotic manipulation tasks. By explicitly modeling actionable affordances, GLOVER++ facilitates robust transfer across scenes, modalities, and tasks. We hope that HOVA-500K and the GLOVER++ framework will serve as valuable resources for bridging the gap between human demonstrations and robotic manipulation capabilities.

cs.RO

AffordanceSAM: Segment Anything Once More in Affordance Grounding

Building a generalized affordance grounding model to identify actionable regions on objects is vital for real-world applications. Existing methods to train the model can be divided into weakly and fully supervised ways. However, the former method requires a complex training framework design and can not infer new actions without an auxiliary prior. While the latter often struggle with limited annotated data and components trained from scratch despite being simpler. This study focuses on fully supervised affordance grounding and overcomes its limitations by proposing AffordanceSAM, which extends SAM's generalization capacity in segmentation to affordance grounding. Specifically, we design an affordance-adaption module and curate a coarse-to-fine annotated dataset called C2F-Aff to thoroughly transfer SAM's robust performance to affordance in a three-stage training manner. Experimental results confirm that AffordanceSAM achieves state-of-the-art (SOTA) performance on the AGD20K benchmark and exhibits strong generalized capacity.

cs.CV

Visual Object Tracking across Diverse Data Modalities: A Review

Visual Object Tracking (VOT) is an attractive and significant research area in computer vision, which aims to recognize and track specific targets in video sequences where the target objects are arbitrary and class-agnostic. The VOT technology could be applied in various scenarios, processing data of diverse modalities such as RGB, thermal infrared and point cloud. Besides, since no one sensor could handle all the dynamic and varying environments, multi-modal VOT is also investigated. This paper presents a comprehensive survey of the recent progress of both single-modal and multi-modal VOT, especially the deep learning methods. Specifically, we first review three types of mainstream single-modal VOT, including RGB, thermal infrared and point cloud tracking. In particular, we conclude four widely-used single-modal frameworks, abstracting their schemas and categorizing the existing inheritors. Then we summarize four kinds of multi-modal VOT, including RGB-Depth, RGB-Thermal, RGB-LiDAR and RGB-Language. Moreover, the comparison results in plenty of VOT benchmarks of the discussed modalities are presented. Finally, we provide recommendations and insightful observations, inspiring the future development of this fast-growing literature.

cs.CV

GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Grasping

Inferring affordable (i.e., graspable) parts of arbitrary objects based on human specifications is essential for robots advancing toward open-vocabulary manipulation. Current grasp planners, however, are hindered by limited vision-language comprehension and time-consuming 3D radiance modeling, restricting real-time, open-vocabulary interactions with objects. To address these limitations, we propose GLOVER, a unified Generalizable Open-Vocabulary Affordance Reasoning framework, which fine-tunes the Large Language Models (LLMs) to predict the visual affordance of graspable object parts within RGB feature space. We compile a dataset of over 10,000 images from human-object interactions, annotated with unified visual and linguistic affordance labels, to enable multi-modal fine-tuning. GLOVER inherits world knowledge and common-sense reasoning from LLMs, facilitating more fine-grained object understanding and sophisticated tool-use reasoning. To enable effective real-world deployment, we present Affordance-Aware Grasping Estimation (AGE), a non-parametric grasp planner that aligns the gripper pose with a superquadric surface derived from affordance data. In evaluations across 30 table-top real-world scenes, GLOVER achieves success rates of 86.0% in part identification and 76.3% in grasping, with speeds approximately 29 times faster in affordance reasoning and 40 times faster in grasping pose estimation than the previous state-of-the-art. We also validate the generalization across embodiments, showing effectiveness in humanoid robots with dexterous hands.

cs.RO

Mitigating the Human-Robot Domain Discrepancy in Visual Pre-training for Robotic Manipulation

Learning generalizable visual representations across different embodied environments is essential for effective robotic manipulation in real-world scenarios. However, the limited scale and diversity of robot demonstration data pose a significant challenge. Recent research has explored leveraging large-scale human activity data for pre-training, but the substantial morphological differences between humans and robots introduce a significant human-robot domain discrepancy, hindering the generalization of these models to downstream manipulation tasks. To overcome this, we propose a novel adaptation paradigm that leverages readily available paired human-robot video data to bridge the domain gap. Our method employs a human-robot contrastive alignment loss to align the semantics of human and robot videos, adapting pre-trained models to the robot domain in a parameter-efficient manner. Experiments on 20 simulated tasks across two different benchmarks and five real-world tasks demonstrate significant improvements. These results span both single-task and language-conditioned multi-task settings, evaluated using two different pre-trained models. Compared to existing pre-trained models, our adaptation method improves the average success rate by over 7% across multiple tasks on both simulated benchmarks and real-world evaluations.

cs.CV

Contrastive Imitation Learning for Language-guided Multi-Task Robotic Manipulation

Developing robots capable of executing various manipulation tasks, guided by natural language instructions and visual observations of intricate real-world environments, remains a significant challenge in robotics. Such robot agents need to understand linguistic commands and distinguish between the requirements of different tasks. In this work, we present Sigma-Agent, an end-to-end imitation learning agent for multi-task robotic manipulation. Sigma-Agent incorporates contrastive Imitation Learning (contrastive IL) modules to strengthen vision-language and current-future representations. An effective and efficient multi-view querying Transformer (MVQ-Former) for aggregating representative semantic information is introduced. Sigma-Agent shows substantial improvement over state-of-the-art methods under diverse settings in 18 RLBench tasks, surpassing RVT by an average of 5.2% and 5.9% in 10 and 100 demonstration training, respectively. Sigma-Agent also achieves 62% success rate with a single policy in 5 real-world manipulation tasks. The code will be released upon acceptance.

cs.RO

TFNet: Exploiting Temporal Cues for Fast and Accurate LiDAR Semantic Segmentation

LiDAR semantic segmentation plays a crucial role in enabling autonomous driving and robots to understand their surroundings accurately and robustly. A multitude of methods exist within this domain, including point-based, range-image-based, polar-coordinate-based, and hybrid strategies. Among these, range-image-based techniques have gained widespread adoption in practical applications due to their efficiency. However, they face a significant challenge known as the ``many-to-one'' problem caused by the range image's limited horizontal and vertical angular resolution. As a result, around 20% of the 3D points can be occluded. In this paper, we present TFNet, a range-image-based LiDAR semantic segmentation method that utilizes temporal information to address this issue. Specifically, we incorporate a temporal fusion layer to extract useful information from previous scans and integrate it with the current scan. We then design a max-voting-based post-processing technique to correct false predictions, particularly those caused by the ``many-to-one'' issue. We evaluated the approach on two benchmarks and demonstrated that the plug-in post-processing technique is generic and can be applied to various networks.

cs.CV

Synchronize Feature Extracting and Matching: A Single Branch Framework for 3D Object Tracking

Siamese network has been a de facto benchmark framework for 3D LiDAR object tracking with a shared-parametric encoder extracting features from template and search region, respectively. This paradigm relies heavily on an additional matching network to model the cross-correlation/similarity of the template and search region. In this paper, we forsake the conventional Siamese paradigm and propose a novel single-branch framework, SyncTrack, synchronizing the feature extracting and matching to avoid forwarding encoder twice for template and search region as well as introducing extra parameters of matching network. The synchronization mechanism is based on the dynamic affinity of the Transformer, and an in-depth analysis of the relevance is provided theoretically. Moreover, based on the synchronization, we introduce a novel Attentive Points-Sampling strategy into the Transformer layers (APST), replacing the random/Farthest Points Sampling (FPS) method with sampling under the supervision of attentive relations between the template and search region. It implies connecting point-wise sampling with the feature learning, beneficial to aggregating more distinctive and geometric features for tracking with sparse points. Extensive experiments on two benchmark datasets (KITTI and NuScenes) show that SyncTrack achieves state-of-the-art performance in real-time tracking.

cs.CV

An Examination of the Compositionality of Large Generative Vision-Language Models

With the success of Large Language Models (LLMs), many Generative Vision-Language Models (GVLMs) have been constructed via multimodal instruction tuning. However, the performance of GVLMs in multimodal compositional reasoning remains under-explored. In this paper, we examine both the evaluation metrics (VisualGPTScore, etc.) and current benchmarks for evaluating the compositionality of GVLMs. We identify the syntactical bias in current benchmarks, which is exploited by the linguistic capability of GVLMs. The bias renders VisualGPTScore an insufficient metric for assessing GVLMs. To combat this, we first introduce a SyntaxBias Score, leveraging LLMs to quantify such bias for mitigation. A challenging new task is subsequently added to evaluate the robustness of GVLMs against inherent inclination toward syntactical correctness. Using the bias-mitigated datasets and the new task, we propose a novel benchmark, namely SyntActically DE-biased benchmark (SADE). Our study provides an unbiased benchmark for the compositionality of GVLMs, facilitating future research in this direction (Code and dataset are available at https://github.com/TeleeMa/SADE).

cs.CL

Correlation Pyramid Network for 3D Single Object Tracking

3D LiDAR-based single object tracking (SOT) has gained increasing attention as it plays a crucial role in 3D applications such as autonomous driving. The central problem is how to learn a target-aware representation from the sparse and incomplete point clouds. In this paper, we propose a novel Correlation Pyramid Network (CorpNet) with a unified encoder and a motion-factorized decoder. Specifically, the encoder introduces multi-level self attentions and cross attentions in its main branch to enrich the template and search region features and realize their fusion and interaction, respectively. Additionally, considering the sparsity characteristics of the point clouds, we design a lateral correlation pyramid structure for the encoder to keep as many points as possible by integrating hierarchical correlated features. The output features of the search region from the encoder can be directly fed into the decoder for predicting target locations without any extra matcher. Moreover, in the decoder of CorpNet, we design a motion-factorized head to explicitly learn the different movement patterns of the up axis and the x-y plane together. Extensive experiments on two commonly-used datasets show our CorpNet achieves state-of-the-art results while running in real-time.

cs.CV

Resilient Binary Neural Network

Binary neural networks (BNNs) have received ever-increasing popularity for their great capability of reducing storage burden as well as quickening inference time. However, there is a severe performance drop compared with real-valued networks, due to its intrinsic frequent weight oscillation during training. In this paper, we introduce a Resilient Binary Neural Network (ReBNN) to mitigate the frequent oscillation for better BNNs' training. We identify that the weight oscillation mainly stems from the non-parametric scaling factor. To address this issue, we propose to parameterize the scaling factor and introduce a weighted reconstruction loss to build an adaptive training objective. For the first time, we show that the weight oscillation is controlled by the balanced parameter attached to the reconstruction loss, which provides a theoretical foundation to parameterize it in back propagation. Based on this, we learn our ReBNN by calculating the balanced parameter based on its maximum magnitude, which can effectively mitigate the weight oscillation with a resilient training process. Extensive experiments are conducted upon various network models, such as ResNet and Faster-RCNN for computer vision, as well as BERT for natural language processing. The results demonstrate the overwhelming performance of our ReBNN over prior arts. For example, our ReBNN achieves 66.9% Top-1 accuracy with ResNet-18 backbone on the ImageNet dataset, surpassing existing state-of-the-arts by a significant margin. Our code is open-sourced at https://github.com/SteveTsui/ReBNN.

cs.LG

Recurrent Bilinear Optimization for Binary Neural Networks

Binary Neural Networks (BNNs) show great promise for real-world embedded devices. As one of the critical steps to achieve a powerful BNN, the scale factor calculation plays an essential role in reducing the performance gap to their real-valued counterparts. However, existing BNNs neglect the intrinsic bilinear relationship of real-valued weights and scale factors, resulting in a sub-optimal model caused by an insufficient training process. To address this issue, Recurrent Bilinear Optimization is proposed to improve the learning process of BNNs (RBONNs) by associating the intrinsic bilinear variables in the back propagation process. Our work is the first attempt to optimize BNNs from the bilinear perspective. Specifically, we employ a recurrent optimization and Density-ReLU to sequentially backtrack the sparse real-valued weight filters, which will be sufficiently trained and reach their performance limits based on a controllable learning process. We obtain robust RBONNs, which show impressive performance over state-of-the-art BNNs on various models and datasets. Particularly, on the task of object detection, RBONNs have great generalization performance. Our code is open-sourced on https://github.com/SteveTsui/RBONN .

cs.CV