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Teng Hu

Publications and source records attributed to Teng Hu.

At least 19 recordsLinked to original sources

Deep Academic Survey: Stateful Agentic Closed-Loop Paradigm for Academic Survey Automation

Academic surveys play a central role in organizing rapidly expanding scholarly literature, yet their construction requires extensive paper analysis, coherent knowledge organization, fine-grained citation support, and reliable manuscript assembly. Existing Deep Research and automated survey generation systems address parts of this process, but typically do not coordinate paper understanding, literature organization, evidence-grounded drafting, and manuscript validation through a shared, revisable state. We introduce DAS, a stateful agentic framework for generating publication-oriented academic surveys. Its key idea is to separate reusable paper analysis from topic-specific manuscript construction. DAS builds on DAS-2M, a dynamically updated metadata lake containing survey-oriented representations of approximately two million papers. Its agents maintain explicit literature, organization, writing, and finalization states through candidate-grounded taxonomy planning, reverse paper-to-section routing, and hierarchical claim and citation planning. Semantic review reactivates only the affected writing states for repair and reevaluation, forming a scoped closed loop with deterministic validation. We further introduce DAS-Bench, a 30-topic benchmark, together with DAS-Eval, which assesses scholarly citation quality, taxonomic synthesis, hierarchical discourse, and manuscript assembly reliability through 16 criteria. Among systems evaluated on all 30 topics, DAS achieves the highest average in all four dimensions, with an overall score of 4.34 compared with 4.03 for the strongest competitor, and the same ordering is preserved on the matched 21-topic CS subset. Blinded expert evaluation further prefers DAS to Naive RAG on 27 of 30 topics and to AutoSurvey on 19 of 21 shared CS topics. The project page is available at https://zhikaixu24.github.io/projects/DAS/.

cs.CV

PersonaShot: Benchmarking Person-Centric Narrative Continuity in Multi-Shot Video Generation

Video generation is rapidly evolving from single-shot clips to multi-shot narratives, where the human character serves as the core narrative anchor. However, existing benchmarks mainly assess character appearance or individual-shot quality, without measuring whether physical and emotional states remain coherent across cuts. They also rarely provide criterion-specific evaluation methods, although physical continuity, facial dynamics, and cinematic relations require different visual, temporal, and relational evidence. To address these limitations, we introduce PersonaShot, the first person-centric benchmark for narrative continuity in multi-shot video generation. PersonaShot contains approximately 1,000 multi-shot segments and 16 metrics spanning physical continuity, affective dynamics, and cinematic grammar. \textbf{\textit{1)} Narrative Continuity Benchmark:} We evaluate character coherence across three temporal levels: within-shot states, cross-shot transitions, and sequence-level trajectories. \textbf{\textit{2)} Human-Aligned Specialist Evaluators:} We distill reasoning from a large multimodal teacher into lightweight criterion-specific evaluators, each grounded in the visual, temporal, or relational evidence required by its metric, and align them with expert human judgments. \textbf{\textit{3)} Systematic Evaluation and Insights:} Our evaluation reveals distinct capability profiles across state-of-the-art models and a clear gap between perceptual quality and cross-shot narrative continuity. Even visually compelling videos frequently exhibit physical-state resets, abrupt affective shifts, and broken cinematic relations across shots. Human studies further demonstrate strong agreement between our evaluators and expert judgments.

cs.CV

VicEdit: Learning to Edit Videos from Visual In-Context Examples

Despite progress in instruction-based video editing, unimodal textual instructions inherently struggle to convey fine-grained textures and complex dynamics. To bridge this perceptual gap, we propose Visual In-context Editing, a new paradigm elevating video editing from textual instructions to multi-modal visual guidance encompassing single image, image pair, and video pair. To facilitate this paradigm, we curate VicEdit-400K, the first large-scale dataset for visual in-context video editing. We develop an automated pipeline to generate 400K high-quality samples across ten task types, ensuring superior visual fidelity and semantic consistency through multi-dimensional filtering. Leveraging this foundation, we introduce VicEdit, a unified framework to bridge visual and textual contexts. To adaptively extract editing semantics from heterogeneous references, we design Modality-Adaptive Semantic Distillation, which produces modality-specific semantic tokens from visual references. These tokens are then synergistically integrated with textual instructions through Dual-Context Injection, enabling the generation process to benefit from both visual and textual signals. Extensive evaluations on VicEditBench demonstrate that VicEdit achieves state-of-the-art performance across both basic instruction editing and visual in-context editing tasks, establishing visual in-context learning as a powerful and controllable paradigm for video editing.

cs.CV

Efficient Audio-Visual Generation via Synchrony-Aware Cross-Modal Sparse Attention

Recent audio-visual generation models can synthesize synchronized video and sound in a unified diffusion process, but their inference cost remains high because long video token sequences require repeated attention computation across denoising steps. A variety of acceleration techniques have been developed for video generation models, including low-bit quantization, attention sparsification, and feature caching. However, since these methods are originally designed for video generation, directly applying them to audio-visual models overlooks the interactions between the audio and video branches and may therefore disrupt audio-video synchronization. We present a synchronization-aware acceleration framework for efficient audio-visual generation. Our key observation is that bidirectional audio-video cross-attention reveals structured interactions between the two branches, with high responses often concentrated on a few sound-related visual and temporal regions. Guided by this interaction pattern, we introduce a protected sparse attention strategy that preserves high-fidelity computation for synchronization-critical tokens while sparsifying redundant attention interactions. By explicitly accounting for cross-modal dependence during acceleration, our method improves inference efficiency while keeping video quality, audio quality, and audio-video synchronization.

cs.CV

DocTrace: Towards Traceable Long Document VQA via Hierarchical Evidence Graph Reasoning

Long Document Visual Question Answering (LongDocVQA) requires Multimodal Large Language Models (MLLMs) to locate, integrate, and reason over heterogeneous document elements distributed across multiple pages. Existing approaches, including end-to-end MLLMs, retrieval-augmented generation (RAG) pipelines, and document agents, often lack explicit mechanisms to represent and verify how grounded evidence is progressively composed during reasoning, limiting both answer accuracy and traceability. In this paper, we cast LongDocVQA as an explicit evidence graph reasoning problem rather than implicit answer prediction. To this end, we propose DocTrace, a hierarchical framework that progressively performs evidence localization, structured document parsing, and evidence graph reasoning to enable explicit evidence provenance. To effectively learn these capabilities, we develop a two-stage training framework: joint Supervised Fine-Tuning (SFT) first initializes evidence localization and graph reasoning abilities, followed by task-specific Group Relative Policy Optimization (GRPO) with dedicated rewards to further optimize these capabilities. Extensive experiments on MMLongBench-Doc, LongDocURL, and SlideVQA demonstrate that DocTrace consistently outperforms both existing open-source baselines and proprietary MLLMs. Compared with the Qwen3-VL-8B-Instruct backbone, DocTrace achieves absolute improvements of 14.4, 11.3, and 11.7 points on the three benchmarks, respectively. Beyond competitive performance, DocTrace constructs traceable evidence graphs with explicit node-level provenance, enabling transparent and verifiable reasoning for long document understanding.

cs.AI

FL-OA: A Byzantine-Robust Federated Learning Framework with Outsourced Auditing for Intelligent Devices

Federated learning (FL) enables multiple intelligent devices to collaboratively train a high-accuracy model without sharing raw data. However, due to its distributed nature, FL is vulnerable to Byzantine attacks. Existing defense methods rely on strong assumptions, such as the proportion of malicious devices not exceeding 50\%, or the server having an additional root dataset that matches the training task. Moreover, they show limited efficacy as they overlook $(i)$ the divergence among benign updates and $(ii)$ the curse of dimensionality involved in comparing two high-dimensional updates. To solve these concerns, we propose FL-OA, a Byzantine-robust federated learning framework utilizing outsourced auditing. In FL-OA, the server collaborates with third-party organization that holds an additional root dataset to perform outsourced auditing, thereby enabling the server to achieve robust aggregation without strong assumptions. Additionally, FL-OA introduces a gradient ascent step and a correction term during local training to mitigate the divergence among benign updates, and designs a parameter importance indicator to extract critical parameters for auditing, alleviating the curse of dimensionality. We further provide a detailed theoretical analysis of FL-OA. Extensive experiments demonstrate that FL-OA outperforms existing defense methods against Byzantine attacks.

cs.LG

Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency

Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.

cs.CV

Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.

cs.CV

CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation

The fidelity and structural diversity of training datasets fundamentally determine the capabilities of video generation models. While commercial systems showremarkableabilitytogeneratecinematicnarratives, the progress of open-source models remains limited by the scarcity of high-quality training data. To bridge this gap, we introduce CineDance-1M, a large-scale, open research Text-to-Audio-Video (T2AV) dataset designed specifically for multi-shot, long-form joint audio-video generation. Averaging 92.8 seconds and 24.2 continuous shots per video, it provides configurable, structured annotations for both audio and video modalities. This exceptional quality is achieved through a rigorous three-stage curation pipeline: i) diverse sourcing and comprehensive cleansing, ii) film-theory-inspired narrative parsing, and iii) hierarchical dual-modal captioning. For a comprehensive assessment, we propose CineBench, featuring a diverse prompt suite and a six-dimensional, human-aligned metric system tailored for complex narrative audio-video evaluation. Furthermore, we adapt LTX-2.3 into CineDance, which demonstrates exceptional single-modality quality alongside precise audio-video alignment and robust subject and environment consistency, effectively validating our curation strategy and the high quality of CineDance-1M. We anticipate that this work will serve as a solid foundation for accelerating future research in multi-shot, long-form joint audio-video generation. Our project page is available at https://aliothchen.github.io/projects/CineDance/.

cs.CV

A Measurement of the Thermal and Ionization State of the IGM at $z < 0.5$

We apply a machine-learning-based inference method that exploits the joint Doppler parameter-column density (b-NHI) distribution from Lya forest decomposition to measure the thermal and ionization state of the intergalactic medium (IGM) in four redshift bins spanning z = 0.06 to 0.48, using 82 archival quasar spectra from the Cosmic Origin Spectrograph (COS) on board Hubble Space Telescope (HST). Our results show that the low-z IGM (z < 0.5) is extremely hot and nearly isothermal, with log(T0/K) = 4.45 (+0.08 / -0.12) [T0 = 28183 (+5700 / -6804) K] and gamma = 1.06 (+0.13 / -0.09) at z = 0.1. This temperature lies approx 7sigma (and 7 times) above the canonical prediction (log T0 approx 3.60, i.e. T0 ~ 4000 K, with gamma ~ 1.6 at z = 0), where the IGM is expected to have cooled long after He II reionization. We also measure the hydrogen photoionization rate to be log (GammaHI/s^-1) = -13.70 (+0.10 / -0.08) at z = 0.1, which is about approx 4sigma below the range predicted by current UV-background synthesis models (approx -13.3). To investigate the discrepancy between these high temperatures and theoretical models, we assess the impact of small-scale turbulence. By exploring a parameter grid in turbulent velocity (vtur) and GammaHI, we find that a standard IGM thermal and ionization state combined with unresolved turbulence of vtur simeq 15 km s^-1 can successfully reproduce the observed line widths at z = 0.1. Comparisons with high-resolution Space Telescope Imaging Spectrograph (STIS) expanded data indicate that the observed line widths are unlikely to be caused by instrumental resolution effects. Our findings suggest that either new heating mechanisms or unresolved turbulence are required to explain the unexpectedly broad Lya lines observed in the low-z IGM.

astro-ph.CO

Spatial-Temporal Decoupled Reference Conditioning for Identity-Preserving Text-to-Video Generation

Identity-preserving video generation (IPVG) aims to synthesize high-fidelity videos that follow text prompts while faithfully preserving a reference identity. Despite recent progress, existing IPVG methods still struggle to balance high-level semantic control and low-level identity fidelity. To bridge this gap, we propose ST-DRC, an effective Spatial-Temporal Decoupled Reference Conditioning framework for identity-preserving text-to-video generation. At the framework level, ST-DRC performs latent in-context feature injection by encoding the reference image with the video VAE and concatenating it with noisy video latents, enabling rich low-level identity details to be accessed without additional adapters. To separate identity-aware reference retrieval from appearance copying, we introduce TASS-RoPE, a Temporal-Adjacent Spatial-Shifted RoPE scheme that places reference tokens near the video sequence in time but shifts them in space, allowing reference information to flow through spatio-temporal attention while suppressing pixel-level copy-paste shortcuts. To further prevent shortcut learning and strengthen the otherwise diluted identity supervision in the diffusion objective, we combine appearance-invariant reference augmentation with face-guided identity objectives, encouraging the model to preserve identity under variations in color, pose, and layout. At inference time, we introduce a three-stream reference classifier-free guidance strategy that independently controls text adherence and reference fidelity. Experiments demonstrate that ST-DRC achieves strong identity preservation, prompt alignment, temporal consistency, and video quality with a lightweight design built on LTX-2.3. Our method ranks among the top submissions in the facial identity-preserving video generation track, validating the effectiveness of spatial-temporal decoupled reference conditioning.

cs.CV

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.

cs.CV

Omni-Customizer: End-to-End MultiModal Customization for Joint Audio-Video Generation

The landscape of joint audio and video generation has been fundamentally transformed by the advent of powerful foundation models. Despite these strides, achieving cohesive multimodal customization for the simultaneous preservation of visual identities and vocal timbres across multiple interacting subjects remains largely underexplored. To bridge this gap, we present Omni-Customizer, an end-to-end framework targeted at the precise binding and seamless fusion of multimodal identity information. Specifically, we introduce an Omni-Context Fusion (OCF) module that effectively enriches the base textual prompt with dense, multimodal identity cues, along with a Masked TTS Cross-Attention (MTP-CA) mechanism explicitly designed to prevent the severe "speech leakage" problem. Within this architecture, we propose Semantic-Anchored Multimodal RoPE (SA-MRoPE) to anchor visual and audio reference tokens, along with TTS embeddings, to their corresponding semantic descriptions, enabling structured multimodal fusion and robust identity binding. Furthermore, we devise a comprehensive training strategy that incorporates interleaved audio-video scheduling to rapidly adapt the audio branch to multilingual scenarios without degrading foundational priors, and a progressive in-pair to cross-pair curriculum to facilitate the learning of high-level and robust identity features. Extensive experiments demonstrate that Omni-Customizer achieves state-of-the-art performance in dual-modal customized generation, excelling across visual identity similarity, timbre consistency, precise audio-video synchronization, and overall video-audio fidelity.

cs.CV

Evolution of Optimization Methods: Algorithms, Scenarios, and Evaluations

Balancing convergence speed, generalization capability, and computational efficiency remains a core challenge in deep learning optimization. First-order gradient descent methods, epitomized by stochastic gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines. However, large-scale model training, stringent differential privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency. To mitigate these bottlenecks, researchers explore second-order optimization techniques to surpass first-order performance ceilings, while zeroth-order methods reemerge to alleviate memory constraints inherent to large-scale training. Despite this proliferation of methodologies, the field lacks a cohesive framework that unifies underlying principles and delineates application scenarios for these disparate approaches. In this work, we retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstream optimizers across diverse model architectures and training scenarios. We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research. By synthesizing theoretical insights with extensive empirical evidence, we provide actionable guidance for designing next-generation highly efficient, robust, and trustworthy optimization methods. The code is available at https://github.com/APRIL-AIGC/Awesome-Optimizer.

cs.LG

Evolution of Video Generative Foundations

The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.

cs.CV

UniICL: Systematizing Unified Multimodal In-context Learning through a Capability-Oriented Taxonomy

In-context learning (ICL) enables fast task adaptation from demonstrations without per-task parameter updates but remains highly sensitive to example selection and formatting. In unified multimodal models spanning understanding and generation, this sensitivity is exacerbated by cross-modal interference and varying cognitive demands. Consequently, in-context learning efficacy is often non-monotonic and highly task-dependent. To diagnose these behaviors, we introduce a six-level Capability-Oriented Taxonomy that categorizes the functional role of demonstrations from basic perception to high-order discernment. Guided by this cognitive framework, we construct UniICL-760K, a large-scale corpus featuring curated 8-shot in-context learning episodes across 15 subtasks, alongside UniICL-Bench for rigorous, controlled evaluation. We show that this data-driven assembly is the primary source of our gains. As a complementary, lightweight stabilizer, we additionally propose the Context-Adaptive Prototype Modulator, a plug-and-play module that further improves few-shot stability. Evaluations on UniICL-Bench show that our approach yields highly competitive unified results, outperforming larger-parameter multimodal large language model baselines on most understanding in-context learning tasks. Data and code are available at https://github.com/xuyicheng-zju/UniICL.

cs.CV

Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io

cs.CV

Multi-Dimensional Knowledge Profiling with Large-Scale Literature Database and Hierarchical Retrieval

The rapid expansion of research across machine learning, vision, and language has produced a volume of publications that is increasingly difficult to synthesize. Traditional bibliometric tools rely mainly on metadata and offer limited visibility into the semantic content of papers, making it hard to track how research themes evolve over time or how different areas influence one another.To obtain a clearer picture of recent developments, we compile a unified corpus of more than 100,000 papers from 22 major conferences between 2020 and 2025 and construct a multidimensional profiling pipeline to organize and analyze their textual content. By combining topic clustering, LLM-assisted parsing, and structured retrieval, we derive a comprehensive representation of research activity that supports the study of topic lifecycles, methodological transitions, dataset and model usage patterns, and institutional research directions.Our analysis highlights several notable shifts, including the growth of safety, multimodal reasoning, and agent-oriented studies, as well as the gradual stabilization of areas such as neural machine translation and graph-based methods. These findings provide an evidence-based view of how AI research is evolving and offer a resource for understanding broader trends and identifying emerging directions.

cs.CV