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Teng Xu

Publications and source records attributed to Teng Xu.

At least 19 recordsLinked to original sources

Laboratory characterization of Hierarchical Fringe Tracking

One of the main limitations in long-baseline interferometry lies in its fringe tracking sensitivity. The challenge is therefore to maximize this sensitivity while minimizing the spreading of the signal on the detector. This is the goal at the core of the hierarchical fringe tracking (HFT) concept. We present the laboratory characterization of the $2^{nd}$ generation HFT chips operating in the near infrared (H band) for up to 4 telescopes with more linear phase and group delay estimators, allowing a strong simplification of the tracking algorithm. We show a comparison between theoretical intensity outputs for an optimized phase delay chip, and the laboratory measurements of two chips with different designs. The results do not reach the expectations but get close to them with the 10-outputs chip. Ultimately, this new chip is intended for implementation on the VLTI, CHARA or on the future Xuyi 100m-baseline Stellar Interferometer using three telescopes.

astro-ph.IM

LiViBench: An Omnimodal Benchmark for Interactive Livestream Video Understanding

The development of multimodal large language models (MLLMs) has advanced general video understanding. However, existing video evaluation benchmarks primarily focus on non-interactive videos, such as movies and recordings. To fill this gap, this paper proposes the first omnimodal benchmark for interactive livestream videos, LiViBench. It features a diverse set of 24 tasks, highlighting the perceptual, reasoning, and livestream-specific challenges. To efficiently construct the dataset, we design a standardized semi-automatic annotation workflow that incorporates the human-in-the-loop at multiple stages. The workflow leverages multiple MLLMs to form a multi-agent system for comprehensive video description and uses a seed-question-driven method to construct high-quality annotations. All interactive videos in the benchmark include audio, speech, and real-time comments modalities. To enhance models' understanding of interactive videos, we design tailored two-stage instruction-tuning and propose a Video-to-Comment Retrieval (VCR) module to improve the model's ability to utilize real-time comments. Based on these advancements, we develop LiVi-LLM-7B, an MLLM with enhanced knowledge of interactive livestreams. Experiments show that our model outperforms larger open-source models with up to 72B parameters, narrows the gap with leading proprietary models on LiViBench, and achieves enhanced performance on general video benchmarks, including VideoMME, LongVideoBench, MLVU, and VideoEval-Pro.

cs.CV

GAP: Graph-Assisted Prompts for Dialogue-based Medication Recommendation

Medication recommendations have become an important task in the healthcare domain, especially in measuring the accuracy and safety of medical dialogue systems (MDS). Different from the recommendation task based on electronic health records (EHRs), dialogue-based medication recommendations require research on the interaction details between patients and doctors, which is crucial but may not exist in EHRs. Recent advancements in large language models (LLM) have extended the medical dialogue domain. These LLMs can interpret patients' intent and provide medical suggestions including medication recommendations, but some challenges are still worth attention. During a multi-turn dialogue, LLMs may ignore the fine-grained medical information or connections across the dialogue turns, which is vital for providing accurate suggestions. Besides, LLMs may generate non-factual responses when there is a lack of domain-specific knowledge, which is more risky in the medical domain. To address these challenges, we propose a \textbf{G}raph-\textbf{A}ssisted \textbf{P}rompts (\textbf{GAP}) framework for dialogue-based medication recommendation. It extracts medical concepts and corresponding states from dialogue to construct an explicitly patient-centric graph, which can describe the neglected but important information. Further, combined with external medical knowledge graphs, GAP can generate abundant queries and prompts, thus retrieving information from multiple sources to reduce the non-factual responses. We evaluate GAP on a dialogue-based medication recommendation dataset and further explore its potential in a more difficult scenario, dynamically diagnostic interviewing. Extensive experiments demonstrate its competitive performance when compared with strong baselines.

cs.CL

MouseGPT: A Large-scale Vision-Language Model for Mouse Behavior Analysis

Analyzing animal behavior is crucial in advancing neuroscience, yet quantifying and deciphering its intricate dynamics remains a significant challenge. Traditional machine vision approaches, despite their ability to detect spontaneous behaviors, fall short due to limited interpretability and reliance on manual labeling, which restricts the exploration of the full behavioral spectrum. Here, we introduce MouseGPT, a Vision-Language Model (VLM) that integrates visual cues with natural language to revolutionize mouse behavior analysis. Built upon our first-of-its-kind dataset - incorporating pose dynamics and open-vocabulary behavioral annotations across over 42 million frames of diverse psychiatric conditions - MouseGPT provides a novel, context-rich method for comprehensive behavior interpretation. Our holistic analysis framework enables detailed behavior profiling, clustering, and novel behavior discovery, offering deep insights without the need for labor - intensive manual annotation. Evaluations reveal that MouseGPT surpasses existing models in precision, adaptability, and descriptive richness, positioning it as a transformative tool for ethology and for unraveling complex behavioral dynamics in animal models.

cs.CV

DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing

Translating the rich visual fidelity of volumetric rendering techniques into physically realizable 3D prints remains an open challenge. We introduce DreamPrinting, a novel pipeline that transforms radiance-based volumetric representations into explicit, material-centric Volumetric Printing Primitives (VPPs). While volumetric rendering primitives (e.g., NeRF) excel at capturing intricate geometry and appearance, they lack the physical constraints necessary for real-world fabrication, such as pigment compatibility and material density. DreamPrinting addresses these challenges by integrating the Kubelka-Munk model with a spectrophotometric calibration process to characterize and mix pigments for accurate reproduction of color and translucency. The result is a continuous-to-discrete mapping that determines optimal pigment concentrations for each voxel, ensuring fidelity to both geometry and optical properties. A 3D stochastic halftoning procedure then converts these concentrations into printable labels, enabling fine-grained control over opacity, texture, and color gradients. Our evaluations show that DreamPrinting achieves exceptional detail in reproducing semi-transparent structures-such as fur, leaves, and clouds-while outperforming traditional surface-based methods in managing translucency and internal consistency. Furthermore, by seamlessly integrating VPPs with cutting-edge 3D generation techniques, DreamPrinting expands the potential for complex, high-quality volumetric prints, providing a robust framework for printing objects that closely mirror their digital origins.

cs.GR

Orbital torque switching of perpendicular magnetization in light metal/ferrimagnet bilayers

Orbital torque, associated with orbital current, enables light metals to efficiently manipulate magnetization with rich tunability. A clear demonstration of perpendicular magnetization switching using light metals alone is essential for understanding orbital physics and developing high-density orbitronic devices. Here, we report orbital torque switching of perpendicular magnetization in light metal (Ti, V, Cr)/ferrimagnet (Fe1-xGdx) bilayers. Taking the Ti/ Fe1-xGdx sample as a model system, the torque efficiency increases four-fold by enhancing the spin-orbit coupling in Fe1-xGdx through modulating Gd composition, which is a characteristic feature of orbital torque. Our findings demonstrate that light metals in combination with rare earth-transition metal ferrimagnets can be employed for efficient orbitronic devices and serve as a model system for studying orbitronics.

cond-mat.mtrl-sci

TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing

Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.

cs.CV

Are LLM-based Evaluators Confusing NLG Quality Criteria?

Some prior work has shown that LLMs perform well in NLG evaluation for different tasks. However, we discover that LLMs seem to confuse different evaluation criteria, which reduces their reliability. For further verification, we first consider avoiding issues of inconsistent conceptualization and vague expression in existing NLG quality criteria themselves. So we summarize a clear hierarchical classification system for 11 common aspects with corresponding different criteria from previous studies involved. Inspired by behavioral testing, we elaborately design 18 types of aspect-targeted perturbation attacks for fine-grained analysis of the evaluation behaviors of different LLMs. We also conduct human annotations beyond the guidance of the classification system to validate the impact of the perturbations. Our experimental results reveal confusion issues inherent in LLMs, as well as other noteworthy phenomena, and necessitate further research and improvements for LLM-based evaluation.

cs.CL

Sophia-in-Audition: Virtual Production with a Robot Performer

We present Sophia-in-Audition (SiA), a new frontier in virtual production, by employing the humanoid robot Sophia within an UltraStage environment composed of a controllable lighting dome coupled with multiple cameras. We demonstrate Sophia's capability to replicate iconic film segments, follow real performers, and perform a variety of motions and expressions, showcasing her versatility as a virtual actor. Key to this process is the integration of facial motion transfer algorithms and the UltraStage's controllable lighting and multi-camera setup, enabling dynamic performances that align with the director's vision. Our comprehensive user studies indicate positive audience reception towards Sophia's performances, highlighting her potential to reduce the uncanny valley effect in virtual acting. Additionally, the immersive lighting in dynamic clips was highly rated for its naturalness and its ability to mirror professional film standards. The paper presents a first-of-its-kind multi-view robot performance video dataset with dynamic lighting, offering valuable insights for future enhancements in humanoid robotic performers and virtual production techniques. This research contributes significantly to the field by presenting a unique virtual production setup, developing tools for sophisticated performance control, and providing a comprehensive dataset and user study analysis for diverse applications.

cs.GR

S2M: Converting Single-Turn to Multi-Turn Datasets for Conversational Question Answering

Supplying data augmentation to conversational question answering (CQA) can effectively improve model performance. However, there is less improvement from single-turn datasets in CQA due to the distribution gap between single-turn and multi-turn datasets. On the other hand, while numerous single-turn datasets are available, we have not utilized them effectively. To solve this problem, we propose a novel method to convert single-turn datasets to multi-turn datasets. The proposed method consists of three parts, namely, a QA pair Generator, a QA pair Reassembler, and a question Rewriter. Given a sample consisting of context and single-turn QA pairs, the Generator obtains candidate QA pairs and a knowledge graph based on the context. The Reassembler utilizes the knowledge graph to get sequential QA pairs, and the Rewriter rewrites questions from a conversational perspective to obtain a multi-turn dataset S2M. Our experiments show that our method can synthesize effective training resources for CQA. Notably, S2M ranks 1st place on the QuAC leaderboard at the time of submission (Aug 24th, 2022).

cs.CL

AdapterDistillation: Non-Destructive Task Composition with Knowledge Distillation

Leveraging knowledge from multiple tasks through introducing a small number of task specific parameters into each transformer layer, also known as adapters, receives much attention recently. However, adding an extra fusion layer to implement knowledge composition not only increases the inference time but also is non-scalable for some applications. To avoid these issues, we propose a two-stage knowledge distillation algorithm called AdapterDistillation. In the first stage, we extract task specific knowledge by using local data to train a student adapter. In the second stage, we distill the knowledge from the existing teacher adapters into the student adapter to help its inference. Extensive experiments on frequently asked question retrieval in task-oriented dialog systems validate the efficiency of AdapterDistillation. We show that AdapterDistillation outperforms existing algorithms in terms of accuracy, resource consumption and inference time.

cs.LG

From Beginner to Expert: Modeling Medical Knowledge into General LLMs

Recently, large language model (LLM) based artificial intelligence (AI) systems have demonstrated remarkable capabilities in natural language understanding and generation. However, these models face a significant challenge when it comes to sensitive applications, such as reasoning over medical knowledge and answering medical questions in a physician-like manner. Prior studies attempted to overcome this challenge by increasing the model size (>100B) to learn more general medical knowledge, while there is still room for improvement in LLMs with smaller-scale model sizes (<100B). In this work, we start from a pre-trained general LLM model (AntGLM-10B) and fine-tune it from a medical beginner towards a medical expert (called AntGLM-Med-10B), which leverages a 3-stage optimization procedure, i.e., general medical knowledge injection, medical domain instruction tuning, and specific medical task adaptation. Our contributions are threefold: (1) We specifically investigate how to adapt a pre-trained general LLM in medical domain, especially for a specific medical task. (2) We collect and construct large-scale medical datasets for each stage of the optimization process. These datasets encompass various data types and tasks, such as question-answering, medical reasoning, multi-choice questions, and medical conversations. (3) Specifically for multi-choice questions in the medical domain, we propose a novel Verification-of-Choice approach for prompting engineering, which significantly enhances the reasoning ability of LLMs. Remarkably, by combining the above approaches, our AntGLM-Med-10B model can outperform the most of LLMs on PubMedQA, including both general and medical LLMs, even when these LLMs have larger model size.

cs.CL

NeMF: Inverse Volume Rendering with Neural Microflake Field

Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.

cs.CV

Relightable Neural Human Assets from Multi-view Gradient Illuminations

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2,000 high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks. The dataset is available at https://miaoing.github.io/RNHA.

cs.CV

Acoustic-Driven Magnetic Skyrmion Motion

Magnetic skyrmions have great potential for developing novel spintronic devices. The electrical manipulation of skyrmions has mainly relied on current-induced spin-orbit torques. A recent theoretical model suggested that the skyrmions could be more efficiently manipulated by surface acoustic waves (SAW), an elastic wave that can couple with magnetic moment through magnetoelastic effect. However, the directional motion of skyrmions that is driven by SAW is still missing. Here, we experimentally demonstrate the motion of N\'eel-type skyrmions in Ta/CoFeB/MgO/Ta multilayers driven by propagating SAW pulses from on-chip piezoelectric transducers. Our results reveal that the elastic wave with longitudinal and shear vertical displacements (Rayleigh wave) traps skyrmions, while the shear horizontal wave effectively drives the motion of skyrmions. In particular, a longitudinal motion along the SAW propagation direction and a transverse motion due to topological charge, are observed and further confirmed by our micromagnetic simulations. This work demonstrates a promising approach based on acoustic waves for manipulating skyrmions, which could offer new opportunities for ultra-low power spintronics.

cond-mat.mtrl-sci

Anomalous Nernst effect in compensated ferrimagnetic CoxGd1-x films

The anomalous Nernst effect (ANE) is one of the most intriguing thermoelectric phenomena which has attracted growing interest both for its underlying physics and potential applications. Typically, a large ANE response is observed in magnets with pronounced magnetizations or nontrivial Berry curvature. Here, we report a significant ANE signal in compensated ferrimagnetic CoxGd1-x alloy films, which exhibit vanishingly small magnetization. In particular, we found that the polarity of ANE signal is dominated by the magnetization orientation of the transition metal Co sublattices, rather than the net magnetization of CoxGd1-x films. This observation is not expected from the conventional understanding of ANE but is analogous to the anomalous Hall effect in compensated ferrimagnets. We attribute the origin of ANE and its Co-dominant property to the Co-dominant Berry curvature. Our work could trigger a more comprehensive understanding of ANE and may be useful for building energy-harvesting devices by employing ANE in compensated ferrimagnets.

cond-mat.mtrl-sci

NARRATE: A Normal Assisted Free-View Portrait Stylizer

In this work, we propose NARRATE, a novel pipeline that enables simultaneously editing portrait lighting and perspective in a photorealistic manner. As a hybrid neural-physical face model, NARRATE leverages complementary benefits of geometry-aware generative approaches and normal-assisted physical face models. In a nutshell, NARRATE first inverts the input portrait to a coarse geometry and employs neural rendering to generate images resembling the input, as well as producing convincing pose changes. However, inversion step introduces mismatch, bringing low-quality images with less facial details. As such, we further estimate portrait normal to enhance the coarse geometry, creating a high-fidelity physical face model. In particular, we fuse the neural and physical renderings to compensate for the imperfect inversion, resulting in both realistic and view-consistent novel perspective images. In relighting stage, previous works focus on single view portrait relighting but ignoring consistency between different perspectives as well, leading unstable and inconsistent lighting effects for view changes. We extend Total Relighting to fix this problem by unifying its multi-view input normal maps with the physical face model. NARRATE conducts relighting with consistent normal maps, imposing cross-view constraints and exhibiting stable and coherent illumination effects. We experimentally demonstrate that NARRATE achieves more photorealistic, reliable results over prior works. We further bridge NARRATE with animation and style transfer tools, supporting pose change, light change, facial animation, and style transfer, either separately or in combination, all at a photographic quality. We showcase vivid free-view facial animations as well as 3D-aware relightable stylization, which help facilitate various AR/VR applications like virtual cinematography, 3D video conferencing, and post-production.

cs.CV

Artemis: Articulated Neural Pets with Appearance and Motion synthesis

We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.

cs.GR