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Tengfei Wang

Publications and source records attributed to Tengfei Wang.

52 records · Page 3Linked to original sources

3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors

We present a two-stage text-to-3D generation system, namely 3DTopia, which generates high-quality general 3D assets within 5 minutes using hybrid diffusion priors. The first stage samples from a 3D diffusion prior directly learned from 3D data. Specifically, it is powered by a text-conditioned tri-plane latent diffusion model, which quickly generates coarse 3D samples for fast prototyping. The second stage utilizes 2D diffusion priors to further refine the texture of coarse 3D models from the first stage. The refinement consists of both latent and pixel space optimization for high-quality texture generation. To facilitate the training of the proposed system, we clean and caption the largest open-source 3D dataset, Objaverse, by combining the power of vision language models and large language models. Experiment results are reported qualitatively and quantitatively to show the performance of the proposed system. Our codes and models are available at https://github.com/3DTopia/3DTopia

cs.CV↗

ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance

Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without optimization. Though promising results have been achieved in single object generation, these methods often struggle to model complex 3D assets that inherently contain multiple objects. In this work, we present ComboVerse, a 3D generation framework that produces high-quality 3D assets with complex compositions by learning to combine multiple models. 1) We first perform an in-depth analysis of this ``multi-object gap'' from both model and data perspectives. 2) Next, with reconstructed 3D models of different objects, we seek to adjust their sizes, rotation angles, and locations to create a 3D asset that matches the given image. 3) To automate this process, we apply spatially-aware score distillation sampling (SSDS) from pretrained diffusion models to guide the positioning of objects. Our proposed framework emphasizes spatial alignment of objects, compared with standard score distillation sampling, and thus achieves more accurate results. Extensive experiments validate ComboVerse achieves clear improvements over existing methods in generating compositional 3D assets.

cs.CV↗

LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation

3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is constrained by the intensive computation required during training. In this paper, we introduce Large Multi-View Gaussian Model (LGM), a novel framework designed to generate high-resolution 3D models from text prompts or single-view images. Our key insights are two-fold: 1) 3D Representation: We propose multi-view Gaussian features as an efficient yet powerful representation, which can then be fused together for differentiable rendering. 2) 3D Backbone: We present an asymmetric U-Net as a high-throughput backbone operating on multi-view images, which can be produced from text or single-view image input by leveraging multi-view diffusion models. Extensive experiments demonstrate the high fidelity and efficiency of our approach. Notably, we maintain the fast speed to generate 3D objects within 5 seconds while boosting the training resolution to 512, thereby achieving high-resolution 3D content generation.

cs.CV↗

AscDAMs: Advanced SLAM-based channel detection and mapping system

Obtaining high-resolution, accurate channel topography and deposit conditions is the prior challenge for the study of channelized debris flow. Currently, wide-used mapping technologies including satellite imaging and drone photogrammetry struggle to precisely observe channel interior conditions of mountainous long-deep gullies, particularly those in the Wenchuan Earthquake region. SLAM is an emerging tech for 3D mapping; however, extremely rugged environment in long-deep gullies poses two major challenges even for the state-of-art SLAM: (1) Atypical features; (2) Violent swaying and oscillation of sensors. These issues result in large deviation and lots of noise for SLAM results. To improve SLAM mapping in such environments, we propose an advanced SLAM-based channel detection and mapping system, namely AscDAMs. It features three main enhancements to post-process SLAM results: (1) The digital orthophoto map aided deviation correction algorithm greatly eliminates the systematic error; (2) The point cloud smoothing algorithm substantially diminishes noises; (3) The cross section extraction algorithm enables the quantitative assessment of channel deposits and their changes. Two field experiments were conducted in Chutou Gully, Wenchuan County in China in February and November 2023, representing observations before and after the rainy season. We demonstrate the capability of AscDAMs to greatly improve SLAM results, promoting SLAM for mapping the specially challenging environment. The proposed method compensates for the insufficiencies of existing technologies in detecting debris flow channel interiors including detailed channel morphology, erosion patterns, deposit distinction, volume estimation and change detection. It serves to enhance the study of full-scale debris flow mechanisms, long-term post-seismic evolution, and hazard assessment.

cs.CV↗

Bootstrap Motion Forecasting With Self-Consistent Constraints

We present a novel framework to bootstrap Motion forecasting with Self-consistent Constraints (MISC). The motion forecasting task aims at predicting future trajectories of vehicles by incorporating spatial and temporal information from the past. A key design of MISC is the proposed Dual Consistency Constraints that regularize the predicted trajectories under spatial and temporal perturbation during training. Also, to model the multi-modality in motion forecasting, we design a novel self-ensembling scheme to obtain accurate teacher targets to enforce the self-constraints with multi-modality supervision. With explicit constraints from multiple teacher targets, we observe a clear improvement in the prediction performance. Extensive experiments on the Argoverse motion forecasting benchmark and Waymo Open Motion dataset show that MISC significantly outperforms the state-of-the-art methods. As the proposed strategies are general and can be easily incorporated into other motion forecasting approaches, we also demonstrate that our proposed scheme consistently improves the prediction performance of several existing methods.

cs.CV↗

Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior

In this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen textures. To address this challenge, we leverage prior knowledge from a well-trained 2D diffusion model to act as 3D-aware supervision for 3D creation. Our approach, Make-It-3D, employs a two-stage optimization pipeline: the first stage optimizes a neural radiance field by incorporating constraints from the reference image at the frontal view and diffusion prior at novel views; the second stage transforms the coarse model into textured point clouds and further elevates the realism with diffusion prior while leveraging the high-quality textures from the reference image. Extensive experiments demonstrate that our method outperforms prior works by a large margin, resulting in faithful reconstructions and impressive visual quality. Our method presents the first attempt to achieve high-quality 3D creation from a single image for general objects and enables various applications such as text-to-3D creation and texture editing.

cs.CV↗

3D GAN Inversion with Facial Symmetry Prior

Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.

cs.CV↗

Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.

cs.CV↗

Pretraining is All You Need for Image-to-Image Translation

We propose to use pretraining to boost general image-to-image translation. Prior image-to-image translation methods usually need dedicated architectural design and train individual translation models from scratch, struggling for high-quality generation of complex scenes, especially when paired training data are not abundant. In this paper, we regard each image-to-image translation problem as a downstream task and introduce a simple and generic framework that adapts a pretrained diffusion model to accommodate various kinds of image-to-image translation. We also propose adversarial training to enhance the texture synthesis in the diffusion model training, in conjunction with normalized guidance sampling to improve the generation quality. We present extensive empirical comparison across various tasks on challenging benchmarks such as ADE20K, COCO-Stuff, and DIODE, showing the proposed pretraining-based image-to-image translation (PITI) is capable of synthesizing images of unprecedented realism and faithfulness.

cs.CV↗

Backward bifurcation, basic reinfection number and robustness of a SEIRE epidemic model with reinfection

Recent evidences show that individuals who recovered from COVID-19 can be reinfected. However, this phenomenon has rarely been studied using mathematical models. In this paper, we propose a SEIRE epidemic model to describe the spread of the epidemic with reinfection. We obtain the important thresholds $R_0$ (the basic reproduction number) and Rc (a threshold less than one). Our investigations show that when $R_0 > 1$, the system has an endemic equilibrium, which is globally asymptotically stable. When $R_c < R_0 < 1$, the epidemic system exhibits bistable dynamics. That is, the system has backward bifurcation and the disease cannot be eradicated. In order to eradicate the disease, we must ensure that the basic reproduction number $R_0$ is less than $R_c$. The basic reinfection number is obtained to measure the reinfection force, which turns out to be a new tipping point for disease dynamics. We also give definition of robustness, a new concept to measure the difficulty of completely eliminating the disease for a bistable epidemic system. Numerical simulations are carried out to verify the conclusions.

q-bio.PE↗

Backward bifurcation and saddle-node bifurcation in virus-immune dynamics

Recently, Wang and Xu [ Appl. Math. Lett. 78 (2018) 105-111] studied thresholds and bi-stability in virus-immune dynamics. In this paper, we show there also exist backward bifurcation and saddle node bifurcation in this model. Our investigation demonstrates the existence of post-bifurcation phenomenon in the system when the immune strength was selected as the bifurcation parameter. The bifurcation of saddle knot is then analyzed. The values of backward bifurcation point and saddle node bifurcation point are the elite control threshold and post-treatment control threshold respectively. The time interval between the two thresholds is the bi-stable interval.

q-bio.PE↗

Dual-Camera Super-Resolution with Aligned Attention Modules

We present a novel approach to reference-based super-resolution (RefSR) with the focus on dual-camera super-resolution (DCSR), which utilizes reference images for high-quality and high-fidelity results. Our proposed method generalizes the standard patch-based feature matching with spatial alignment operations. We further explore the dual-camera super-resolution that is one promising application of RefSR, and build a dataset that consists of 146 image pairs from the main and telephoto cameras in a smartphone. To bridge the domain gaps between real-world images and the training images, we propose a self-supervised domain adaptation strategy for real-world images. Extensive experiments on our dataset and a public benchmark demonstrate clear improvement achieved by our method over state of the art in both quantitative evaluation and visual comparisons.

cs.CV↗

Internal Video Inpainting by Implicit Long-range Propagation

We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved implicitly by fitting a convolutional neural network to known regions. Moreover, to handle challenging sequences with ambiguous backgrounds or long-term occlusion, we design two regularization terms to preserve high-frequency details and long-term temporal consistency. Extensive experiments on the DAVIS dataset demonstrate that the proposed method achieves state-of-the-art inpainting quality quantitatively and qualitatively. We further extend the proposed method to another challenging task: learning to remove an object from a video giving a single object mask in only one frame in a 4K video.

cs.CV↗

Image Inpainting with External-internal Learning and Monochromic Bottleneck

Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these issues, we propose an external-internal inpainting scheme with a monochromic bottleneck that helps image inpainting models remove these artifacts. In the external learning stage, we reconstruct missing structures and details in the monochromic space to reduce the learning dimension. In the internal learning stage, we propose a novel internal color propagation method with progressive learning strategies for consistent color restoration. Extensive experiments demonstrate that our proposed scheme helps image inpainting models produce more structure-preserved and visually compelling results.

cs.CV↗

Relation-aware Meta-learning for Market Segment Demand Prediction with Limited Records

E-commerce business is revolutionizing our shopping experiences by providing convenient and straightforward services. One of the most fundamental problems is how to balance the demand and supply in market segments to build an efficient platform. While conventional machine learning models have achieved great success on data-sufficient segments, it may fail in a large-portion of segments in E-commerce platforms, where there are not sufficient records to learn well-trained models. In this paper, we tackle this problem in the context of market segment demand prediction. The goal is to facilitate the learning process in the target segments by leveraging the learned knowledge from data-sufficient source segments. Specifically, we propose a novel algorithm, RMLDP, to incorporate a multi-pattern fusion network (MPFN) with a meta-learning paradigm. The multi-pattern fusion network considers both local and seasonal temporal patterns for segment demand prediction. In the meta-learning paradigm, transferable knowledge is regarded as the model parameter initialization of MPFN, which are learned from diverse source segments. Furthermore, we capture the segment relations by combining data-driven segment representation and segment knowledge graph representation and tailor the segment-specific relations to customize transferable model parameter initialization. Thus, even with limited data, the target segment can quickly find the most relevant transferred knowledge and adapt to the optimal parameters. We conduct extensive experiments on two large-scale industrial datasets. The results justify that our RMLDP outperforms a set of state-of-the-art baselines. Besides, RMLDP has been deployed in Taobao, a real-world E-commerce platform. The online A/B testing results further demonstrate the practicality of RMLDP.

cs.LG↗

Rhythm Dungeon: A Blockchain-based Music Roguelike Game

Rhythm Dungeon is a rhythm game which leverages the blockchain as a shared open database. During the gaming session, the player explores a roguelike dungeon by inputting specific sequences in time to music rhythm. By integrating smart contract to the game program, the enemies through the venture are generated from other games which share the identical blockchain. On the other hand, the player may upload their characters at the end of their journey, so that their own character may appear in other games and make an influence. Rhythm Dungeon is designed and implemented to show the potential of decentralized gaming experience, which utilizes the blockchain to provide asynchronous interactions among massive players.

cs.MM↗