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Teresa Hirzle

Publications and source records attributed to Teresa Hirzle.

3 recordsLinked to original sources

Shape of You: Implications of Social Context and Avatar Body Shape on Relatedness, Emotions, and Performance in a Virtual Reality Workout

It is obvious that emotions are causal variables of motivation, as they elicit states, forces and energies that trigger and guide labor behavior. Thus, a motivational tension that is not informed by needs alone, but also by emotions, intention, goals and means to achieve them is therefore generated within the mental, emotional and physical plane. Based on Montserrat's opinion (2004: 131), that "to motivate means, above all, to move and to transmit an emotion", we will undertake to identify the mutual influences between emotions and motivation. The main objectives of this article are to display a summary of the theories and definitions about emotions and to explore the links between emotions and motivation. Although interconnected, emotions and motivation can be contemplated from a double perspective: (1) emotions influence motivation and (2) motivation influences emotions. Moreover, we will consider motivation from three dimensions: (1) cognitive, (2) affective and (3) volitional. The ultimate purpose of this article is to issue a warning as to the importance of the emotional side of motivation. An important part in implementing such insight is to be played by managers (and by employees, also), who should develop the skills and know-how needed to keep a well-balanced emotional climate that effectively favors the maximization of individual and group motivation at the workplace.

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Put Your Muscle Into It: Introducing XEM2, a Novel Approach for Monitoring Exertion in Stationary Physical Exercises Leveraging Muscle Work

We present a novel system for camera-based measurement and visualization of muscle work based on the Hill-Type-Muscle-Model: the exercise exertion muscle-work monitor (\textit{XEM}$^{2}$). Our aim is to complement and, thus, address issues of established measurement techniques that offer imprecise data for non-uniform movements (burned calories) or provide limited information on strain across different body parts (self-perception scales). We validate the reliability of XEM's measurements through a technical evaluation of ten participants and five exercises. Further, we assess the acceptance, usefulness, benefits, and opportunities of \textit{XEM}$^{2}$ in an empirical user study. Our results show that \textit{XEM}$^{2}$ provides reliable values of muscle work and supports participants in understanding their workout while also providing reliable information about perceived exertion per muscle group. With this paper, we introduce a novel system capable of measuring and visualizing exertion for single muscle groups, which has the potential to improve exercise monitoring to prevent unbalanced workouts.

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CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality

Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI when its actions are not transparently represented. This paper thus explores the co-creative object-building process through a Wizard-of-Oz study, focusing on how AI can effectively convey its intent to users during object customization in Virtual Reality. Inspired by human-to-human collaboration, we focus on three representation modes: the presence of an embodied avatar, whether the AI's contributions are visualized immediately or incrementally, and whether the areas modified are highlighted in advance. The findings provide insights into how these factors affect user perception and interaction with object-generating AI tools in Virtual Reality as well as satisfaction and ownership of the created objects. The results offer design implications for co-creative world-building systems, aiming to foster more effective and satisfying collaborations between humans and AI in Virtual Reality.

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