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Teseo Schneider

Publications and source records attributed to Teseo Schneider.

At least 19 recordsLinked to original sources

Love Handles: Decimation for Deformation Handles with Compact Support and Low Memory Footprints

Estimating the deformation of solids via physical simulation is an important problem spanning fields such as computer animation, engineering and robotics. Such simulations are computationally expensive and scale poorly when the representation of an object is refined by increasing the level of discretization. Reduced Order Methods (ROM) offer computational savings by decreasing the number of degrees of freedom, for example by using \emph{handles} that control groups of vertices. We present the first decimation-based algorithm for computing a sparse, compactly supported set of deformation handles. The crux of our method utilizes iterative algebraic simplification to optimize handle deformation to match any input deformation, such as linear vibration modes. This applies to any volumetric input mesh, including those with high genus or porous features, since we do not alter the geometry. We also devise an efficient algorithm to compute and update compact supports and their associated weights. We leverage compact support to develop an efficient, reduced-cubature computation scheme. Once optimized, our handles offer a memory-efficient solution while enabling real-time elastodynamics simulation of complex geometry. We show real-time performance on a variety of tetrahedral meshes with up to 796,623 tetrahedra.

cs.GR

Topology-First B-Rep Meshing

Parametric boundary representation models (B-Reps) are the de facto standard in CAD, graphics, and robotics, yet converting them into valid meshes remains fragile. The difficulty originates from the unavoidable approximation of high-order surface and curve intersections to low-order primitives: the resulting geometric realization often fails to respect the exact topology encoded in the B-Rep, producing meshes with incorrect or missing adjacencies. Existing meshing pipelines address these inconsistencies through heuristic feature-merging and repair strategies that offer no topological guarantees and frequently fail on complex models. We propose a fundamentally different approach: the B-Rep topology is treated as an invariant of the meshing process. Our algorithm enforces the exact B-Rep topology while allowing a single user-defined tolerance to control the deviation of the mesh from the underlying parametric surfaces. Consequently, for any admissible tolerance, the output mesh is topologically correct; only its geometric fidelity degrades as the tolerance increases. This decoupling eliminates the need for post-hoc repairs and yields robust meshes even when the underlying geometry is inconsistent or highly approximated. We evaluate our method on thousands of real-world CAD models from the ABC and Fusion 360 repositories, including instances that fail with standard meshing tools. The results demonstrate that topological guarantees at the algorithmic level enable reliable mesh generation suitable for downstream applications.

cs.GR

LLM-Guided Material Inference for 3D Point Clouds

Most existing 3D shape datasets and models focus solely on geometry, overlooking the material properties that determine how objects appear. We introduce a two-stage large language model (LLM) based method for inferring material composition directly from 3D point clouds with coarse segmentations. Our key insight is to decouple reasoning about what an object is from what it is made of. In the first stage, an LLM predicts the object's semantic; in the second stage, it assigns plausible materials to each geometric segment, conditioned on the inferred semantics. Both stages operate in a zero-shot manner, without task-specific training. Because existing datasets lack reliable material annotations, we evaluate our method using an LLM-as-a-Judge implemented in DeepEval. Across 1,000 shapes from Fusion/ABS and ShapeNet, our method achieves high semantic and material plausibility. These results demonstrate that language models can serve as general-purpose priors for bridging geometric reasoning and material understanding in 3D data.

cs.CV

Neural Kinematic Bases for Fluids

We propose mesh-free fluid simulations that exploit a kinematic neural basis for velocity fields represented by an MLP. We design a set of losses that ensures that these neural bases approximate fundamental physical properties such as orthogonality, divergence-free, boundary alignment, and smoothness. Our neural bases can then be used to fit an input sketch of a flow, which will inherit the same fundamental properties from the bases. We then can animate such flow in real-time using standard time integrators. Our neural bases can accommodate different domains, moving boundaries, and naturally extend to three dimensions.

cs.GR

Emergent Crowds Dynamics from Language-Driven Multi-Agent Interactions

Animating and simulating crowds using an agent-based approach is a well-established area where every agent in the crowd is individually controlled such that global human-like behaviour emerges. We observe that human navigation and movement in crowds are often influenced by complex social and environmental interactions, driven mainly by language and dialogue. However, most existing work does not consider these dimensions and leads to animations where agent-agent and agent-environment interactions are largely limited to steering and fixed higher-level goal extrapolation. We propose a novel method that exploits large language models (LLMs) to control agents' movement. Our method has two main components: a dialogue system and language-driven navigation. We periodically query agent-centric LLMs conditioned on character personalities, roles, desires, and relationships to control the generation of inter-agent dialogue when necessitated by the spatial and social relationships with neighbouring agents. We then use the conversation and each agent's personality, emotional state, vision, and physical state to control the navigation and steering of each agent. Our model thus enables agents to make motion decisions based on both their perceptual inputs and the ongoing dialogue. We validate our method in two complex scenarios that exemplify the interplay between social interactions, steering, and crowding. In these scenarios, we observe that grouping and ungrouping of agents automatically occur. Additionally, our experiments show that our method serves as an information-passing mechanism within the crowd. As a result, our framework produces more realistic crowd simulations, with emergent group behaviours arising naturally from any environmental setting.

cs.AI

Time of Impact Dataset for Continuous Collision Detection and a Scalable Conservative Algorithm

We introduce a large-scale benchmark for broad- and narrow-phase continuous collision detection (CCD) over linearized trajectories with exact time of impacts and use it to evaluate the accuracy, correctness, and efficiency of 13 state-of-the-art CCD algorithms. Our analysis shows that several methods exhibit problems either in efficiency or accuracy. To overcome these limitations, we introduce an algorithm for CCD designed to be scalable on modern parallel architectures and provably correct when implemented using floating point arithmetic. We integrate our algorithm within the Incremental Potential Contact solver [24] and evaluate its impact on various simulation scenarios. Our approach includes a broad-phase CCD to quickly filter out primitives having disjoint bounding boxes and a narrow-phase CCD that establishes whether the remaining primitive pairs indeed collide. Our broad-phase algorithm is efficient and scalable thanks to the experimental observation that sweeping along a coordinate axis performs surprisingly well on modern parallel architectures. For narrow-phase CCD, we re-design the recently proposed interval-based algorithm of Wang et al. [45] to work on massively parallel hardware. To foster the adoption and development of future linear CCD algorithms, and to evaluate their correctness, scalability, and overall performance, we release the dataset with analytic ground truth, the implementation of all the algorithms tested, and our testing framework.

cs.GR

Better STEP, a format and dataset for boundary representation

Boundary representation (B-rep) generated from computer-aided design (CAD) is widely used in industry, with several large datasets available. However, the data in these datasets is represented in STEP format, requiring a CAD kernel to read and process it. This dramatically limits their scope and usage in large learning pipelines, as it constrains the possibility of deploying them on computing clusters due to the high cost of per-node licenses. This paper introduces an alternative format based on the open, cross-platform format HDF5 and a corresponding dataset for STEP files, paired with an open-source library to query and process them. Our Python package also provides standard functionalities such as sampling, normals, and curvature to ease integration in existing pipelines. To demonstrate the effectiveness of our format, we converted the Fusion 360 dataset and the ABC dataset. We developed four standard use cases (normal estimation, denoising, surface reconstruction, and segmentation) to assess the integrity of the data and its compliance with the original STEP files.

cs.CV

Topological Offsets

We introduce Topological Offsets, a novel approach to generate manifold and self-intersection-free offset surfaces that are topologically equivalent to an offset infinitesimally close to the surface. Our approach, by construction, creates a manifold, watertight, and self-intersection-free offset surface strictly enclosing the input, while doing a best effort to move it to a prescribed distance from the input. Differently from existing approaches, we embed the input in a background mesh and insert a topological offset around the input with purely combinatorial operations. The topological offset is then inflated/deflated to match the user-prescribed distance while enforcing that no intersections or non-manifold configurations are introduced. We evaluate the effectiveness and robustness of our approach on the Thingi10k dataset, and show that topological offsets are beneficial in multiple graphics applications, including (1) converting non-manifold surfaces to manifold ones, (2) creating layered offsets, and (3) reliably computing finite offsets.

cs.CG

Codimensional MultiMeshing: Synchronizing the Evolution of Multiple Embedded Geometries

Complex geometric tasks such as geometric modeling, physical simulation, and texture parametrization often involve the embedding of many complex sub-domains with potentially different dimensions. These tasks often require evolving the geometry and topology of the discretizations of these sub-domains, and guaranteeing a \emph{consistent} overall embedding for the multiplicity of sub-domains is required to define boundary conditions. We propose a data structure and algorithmic framework for hierarchically encoding a collection of meshes, enabling topological and geometric changes to be automatically propagated with coherent correspondences between them. We demonstrate the effectiveness of our approach in surface mesh decimation while preserving UV seams, periodic 2D/3D meshing, and extending the TetWild algorithm to ensure topology preservation of the embedded structures.

cs.GR

Polyhedral Discretizations for Elliptic PDEs

We study the use of polyhedral discretizations for the solution of heat diffusion and elastodynamic problems in computer graphics. Polyhedral meshes are more natural for certain applications than pure triangular or quadrilateral meshes, which thus received significant interest as an alternative representation. We consider finite element methods using barycentric coordinates as basis functions and the modern virtual finite element approach. We evaluate them on a suite of classical graphics problems to understand their benefits and limitations compared to standard techniques on simplicial discretizations. Our analysis provides recommendations and a benchmark for developing polyhedral meshing techniques and corresponding analysis techniques.

cs.GR

Differentiable solver for time-dependent deformation problems with contact

We introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time integrator coupled with the recently proposed incremental potential contact method for handling contact and friction forces to solve ODE- and PDE-constrained optimization problems on scenes with complex geometry. It supports static and dynamic problems and differentiation with respect to all physical parameters involved in the physical problem description, which include shape, material parameters, friction parameters, and initial conditions. Our analytically derived adjoint formulation is efficient, with a small overhead (typically less than 10% for nonlinear problems) over the forward simulation, and shares many similarities with the forward problem, allowing the reuse of large parts of existing forward simulator code. We implement our approach on top of the open-source PolyFEM library and demonstrate the applicability of our solver to shape design, initial condition optimization, and material estimation on both simulated results and physical validations.

cs.GR

Convergent Incremental Potential Contact

Recent advances in the simulation of frictionally contacting elastodynamics with the Incremental Potential Contact (IPC) model have enabled inversion and intersection-free simulation via the application of mollified barriers, filtered line-search, and optimization-based solvers for time integration. In its current formulation the IPC model is constructed via a discrete constraint model, replacing non-interpenetration constraints with barrier potentials on an already spatially discretized domain. However, while effective, this purely discrete formulation prohibits convergence under refinement. To enable a convergent IPC model we reformulate IPC potentials in the continuous setting and provide a first, convergent discretization thereof. We demonstrate and analyze the convergence behavior of this new model and discretization on a range of elastostatic and dynamic contact problems, and evaluate its accuracy on both analytical benchmarks and application-driven examples.

math.NA

High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes

High-order bases provide major advantages over linear ones in terms of efficiency, as they provide (for the same physical model) higher accuracy for the same running time, and reliability, as they are less affected by locking artifacts and mesh quality. Thus, we introduce a high-order finite element (FE) formulation (high-order bases) for elastodynamic simulation on high-order (curved) meshes with contact handling based on the recently proposed Incremental Potential Contact (IPC) model. Our approach is based on the observation that each IPC optimization step used to minimize the elasticity, contact, and friction potentials leads to linear trajectories even in the presence of nonlinear meshes or nonlinear FE bases. It is thus possible to retain the strong non-penetration guarantees and large time steps of the original formulation while benefiting from the high-order bases and high-order geometry. We accomplish this by mapping displacements and resulting contact forces between a linear collision proxy and the underlying high-order representation. We demonstrate the effectiveness of our approach in a selection of problems from graphics, computational fabrication, and scientific computing.

cs.GR

Open-Full-Jaw: An open-access dataset and pipeline for finite element models of human jaw

Developing computational models of the human jaw acquired from cone-beam computed tomography (CBCT) scans is time-consuming and labor-intensive. Besides, a quantitative comparison is not attainable in the literature due to the involved manual tasks and the lack of surface/volumetric meshes. We share an open-access repository of 17 patient-specific finite-element (FE) models of human jaws acquired from CBCT scans and the utilized pipeline for generating them. The proposed pipeline minimizes model generation time and potential errors caused by human interventions. It gets dense surface meshes and provides reduced conformal surface/volumetric meshes suitable for FE analysis. We have quantified the geometrical variations of developed models and assessed models' accuracy from different aspects; (1) the maximum deviations from the input meshes, (2) the mesh quality, and (3) the simulation results. Our results indicate that the developed computational models are precise and have quality meshes suitable for various FE scenarios. Therefore, we believe this dataset will pave the way for future population studies.

physics.med-ph

Sparsity-Specific Code Optimization using Expression Trees

We introduce a code generator that converts unoptimized C++ code operating on sparse data into vectorized and parallel CPU or GPU kernels. Our approach unrolls the computation into a massive expression graph, performs redundant expression elimination, grouping, and then generates an architecture-specific kernel to solve the same problem, assuming that the sparsity pattern is fixed, which is a common scenario in many applications in computer graphics and scientific computing. We show that our approach scales to large problems and can achieve speedups of two orders of magnitude on CPUs and three orders of magnitude on GPUs, compared to a set of manually optimized CPU baselines. To demonstrate the practical applicability of our approach, we employ it to optimize popular algorithms with applications to physical simulation and interactive mesh deformation.

cs.PL

A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method

The Finite Element Method (FEM) is widely used to solve discrete Partial Differential Equations (PDEs) in engineering and graphics applications. The popularity of FEM led to the development of a large family of variants, most of which require a tetrahedral or hexahedral mesh to construct the basis. While the theoretical properties of FEM basis (such as convergence rate, stability, etc.) are well understood under specific assumptions on the mesh quality, their practical performance, influenced both by the choice of the basis construction and quality of mesh generation, have not been systematically documented for large collections of automatically meshed 3D geometries. We introduce a set of benchmark problems involving most commonly solved elliptic PDEs, starting from simple cases with an analytical solution, moving to commonly used test problem setups, and using manufactured solutions for thousands of real-world, automatically meshed geometries. For all these cases, we use state-of-the-art meshing tools to create both tetrahedral and hexahedral meshes, and compare the performance of different element types for common elliptic PDEs. The goal of his benchmark is to enable comparison of complete FEM pipelines, from mesh generation to algebraic solver, and exploration of relative impact of different factors on the overall system performance.

math.NA

A Large-Scale Benchmark for the Incompressible Navier-Stokes Equations

We introduce a collection of benchmark problems in 2D and 3D (geometry description and boundary conditions), including simple cases with known analytic solution, classical experimental setups, and complex geometries with fabricated solutions for evaluation of numerical schemes for incompressible Navier-Stokes equations in laminar flow regime. We compare the performance of a representative selection of most broadly used algorithms for Navier-Stokes equations on this set of problems. Where applicable, we compare the most common spatial discretization choices (unstructured triangle/tetrahedral meshes and structured or semi-structured quadrilateral/hexahedral meshes). The study shows that while the type of spatial discretization used has a minor impact on the accuracy of the solutions, the choice of time integration method, spatial discretization order, and the choice of solving the coupled equations or reducing them to simpler subproblems have very different properties. Methods that are directly solving the original equations tend to be more accurate than splitting approaches for the same number of degrees of freedom, but numerical or computational difficulty arise when they are scaled to larger problem sizes. Low-order splitting methods are less accurate, but scale more easily to large problems, while higher-order splitting methods are accurate but require dense time discretizations to be stable. We release the description of the experiments and an implementation of our benchmark, which we believe will enable statistically significant comparisons with the state of the art as new approaches for solving the incompressible Navier-Stokes equations are introduced.

cs.CE

A Cross-Platform Benchmark for Interval Computation Libraries

Interval computation is widely used to certify computations that use floating point operations to avoid pitfalls related to rounding error introduced by inaccurate operations. Despite its popularity and practical benefits, support for interval arithmetic is not standardized nor available in mainstream programming languages. We propose the first benchmark for interval computations, coupled with reference solutions computed with exact arithmetic, and compare popular C and C++ libraries over different architectures, operating systems, and compilers. The benchmark allows identifying limitations in existing implementations, and provides a reliable guide on which library to use on each system. We believe that our benchmark will be useful for developers of future interval libraries, as a way to test the correctness and performance of their algorithms.

cs.MS