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Tesshu Hanaka

Publications and source records attributed to Tesshu Hanaka.

At least 37 records · Page 2Linked to original sources

An improved spectral lower bound of treewidth

We show that for every $n$-vertex graph with at least one edge, its treewidth is greater than or equal to $n λ_{2} / (Δ+ λ_{2}) - 1$, where $Δ$ and $λ_{2}$ are the maximum degree and the second smallest Laplacian eigenvalue of the graph, respectively. This lower bound improves the one by Chandran and Subramanian [Inf. Process. Lett., 2003] and the subsequent one by the authors of the present paper [IEICE Trans. Inf. Syst., 2024]. The new lower bound is almost tight in the sense that there is an infinite family of graphs such that the lower bound is only $1$ less than the treewidth for each graph in the family. Additionally, using similar techniques, we also present a lower bound of treewidth in terms of the largest and the second smallest Laplacian eigenvalues.

math.CO↗

Core Stability in Additively Separable Hedonic Games of Low Treewidth

Additively Separable Hedonic Game (ASHG) are coalition-formation games where we are given a graph whose vertices represent $n$ selfish agents and the weight of each edge $uv$ denotes how much agent $u$ gains (or loses) when she is placed in the same coalition as agent $v$. We revisit the computational complexity of the well-known notion of core stability of ASHGs, where the goal is to construct a partition of the agents into coalitions such that no group of agents would prefer to diverge from the given partition and form a new (blocking) coalition. Since both finding a core stable partition and verifying that a given partition is core stable are intractable problems ($Σ_2^p$-complete and coNP-complete respectively) we study their complexity from the point of view of structural parameterized complexity, using standard graph-theoretic parameters, such as treewidth.

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On the complexity of list $\mathcal H$-packing for sparse graph classes

The problem of packing as many subgraphs isomorphic to $H \in \mathcal H$ as possible in a graph for a class $\mathcal H$ of graphs is well studied in the literature. Both vertex-disjoint and edge-disjoint versions are known to be NP-complete for $H$ that contains at least three vertices and at least three edges, respectively. In this paper, we consider ``list variants'' of these problems: Given a graph $G$, an integer $k$, and a collection $\mathcal L_{\mathcal H}$ of subgraphs of $G$ isomorphic to some $H \in \mathcal H$, the goal is to compute $k$ subgraphs in $\mathcal L_{\mathcal H}$ that are pairwise vertex- or edge-disjoint. We show several positive and negative results, focusing on classes of sparse graphs, such as bounded-degree graphs, planar graphs, and bounded-treewidth graphs.

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Maximizing Utilitarian and Egalitarian Welfare of Fractional Hedonic Games on Tree-like Graphs

Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of coalition formation games that can be succinctly represented. Due to their applicability in network clustering and their relationship to graph hedonic games, fractional hedonic games have been extensively studied from various perspectives. However, finding welfare-maximizing partitions in fractional hedonic games is a challenging task due to the nonlinearity of utilities. In fact, it has been proven to be NP-hard and can be solved in polynomial time only for a limited number of graph classes, such as trees. This paper presents (pseudo)polynomial-time algorithms to compute welfare-maximizing partitions in fractional hedonic games on tree-like graphs. We consider two types of social welfare measures: utilitarian and egalitarian. Tree-like graphs refer to graphs with bounded treewidth and block graphs. A hardness result is provided, demonstrating that the pseudopolynomial-time solvability is the best possible under the assumption P$\neq$NP.

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Turning Tiles is PSPACE-complete

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal if any game value is achievable in some position in a play of the game. Although the universality of a game implies that the ruleset is rich enough (i.e., sufficiently complex), it does not immediately imply that the game is intractable in the sense of computational complexity. This paper proves that the universal game Turning Tiles is PSPACE-complete.

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Shortest Beer Path Queries based on Graph Decomposition

Given a directed edge-weighted graph $G=(V, E)$ with beer vertices $B\subseteq V$, a beer path between two vertices $u$ and $v$ is a path between $u$ and $v$ that visits at least one beer vertex in $B$, and the beer distance between two vertices is the shortest length of beer paths. We consider \emph{indexing problems} on beer paths, that is, a graph is given a priori, and we construct some data structures (called indexes) for the graph. Then later, we are given two vertices, and we find the beer distance or beer path between them using the data structure. For such a scheme, efficient algorithms using indexes for the beer distance and beer path queries have been proposed for outerplanar graphs and interval graphs. For example, Bacic et al. (2021) present indexes with size $O(n)$ for outerplanar graphs and an algorithm using them that answers the beer distance between given two vertices in $O(α(n))$ time, where $α(\cdot)$ is the inverse Ackermann function; the performance is shown to be optimal. This paper proposes indexing data structures and algorithms for beer path queries on general graphs based on two types of graph decomposition: the tree decomposition and the triconnected component decomposition. We propose indexes with size $O(m+nr^2)$ based on the triconnected component decomposition, where $r$ is the size of the largest triconnected component. For a given query $u,v\in V$, our algorithm using the indexes can output the beer distance in query time $O(α(m))$. In particular, our indexing data structures and algorithms achieve the optimal performance (the space and the query time) for series-parallel graphs, which is a wider class of outerplanar graphs.

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Exploring the Gap Between Treedepth and Vertex Cover Through Vertex Integrity

For intractable problems on graphs of bounded treewidth, two graph parameters treedepth and vertex cover number have been used to obtain fine-grained complexity results. Although the studies in this direction are successful, we still need a systematic way for further investigations because the graphs of bounded vertex cover number form a rather small subclass of the graphs of bounded treedepth. To fill this gap, we use vertex integrity, which is placed between the two parameters mentioned above. For several graph problems, we generalize fixed-parameter tractability results parameterized by vertex cover number to the ones parameterized by vertex integrity. We also show some finer complexity contrasts by showing hardness with respect to vertex integrity or treedepth.

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New Results on Directed Edge Dominating Set

We study a family of generalizations of Edge Dominating Set on directed graphs called Directed $(p,q)$-Edge Dominating Set. In this problem an arc $(u,v)$ is said to dominate itself, as well as all arcs which are at distance at most $q$ from $v$, or at distance at most $p$ to $u$. First, we give significantly improved FPT algorithms for the two most important cases of the problem, $(0,1)$-dEDS and $(1,1)$-dEDS (that correspond to versions of Dominating Set on line graphs), as well as polynomial kernels. We also improve the best-known approximation for these cases from logarithmic to constant. In addition, we show that $(p,q)$-dEDS is FPT parameterized by $p+q+tw$, but W-hard parameterized by $tw$ (even if the size of the optimal is added as a second parameter), where $tw$ is the treewidth of the underlying graph of the input. We then go on to focus on the complexity of the problem on tournaments. Here, we provide a complete classification for every possible fixed value of $p,q$, which shows that the problem exhibits a surprising behavior, including cases which are in P; cases which are solvable in quasi-polynomial time but not in P; and a single case $(p=q=1)$ which is NP-hard (under randomized reductions) and cannot be solved in sub-exponential time, under standard assumptions.

cs.CC↗

Solving Distance-constrained Labeling Problems for Small Diameter Graphs via TSP

In this paper, we give a simple polynomial-time reduction of {L(p)-Labeling} on graphs with a small diameter to {Metric (Path) TSP}, which enables us to use numerous results on {(Metric) TSP}. On the practical side, we can utilize various high-performance heuristics for TSP, such as Concordo and LKH, to solve our problem. On the theoretical side, we can see that the problem for any p under this framework is 1.5-approximable, and it can be solved by the Held-Karp algorithm in O(2^n n^2) time, where n is the number of vertices, and so on.

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Capacitated Network Design Games on a Generalized Fair Allocation Model

The cost-sharing connection game is a variant of routing games on a network. In this model, given a directed graph with edge costs and edge capacities, each agent wants to construct a path from a source to a sink with low cost. The users share the cost of each edge based on a cost-sharing function. One of the simple cost-sharing functions is defined as the cost divided by the number of users. Most of the previous papers about cost-sharing connection games addressed this cost-sharing function. It models an ideal setting where no overhead arises when people share things, though it might be quite rare in real life; it is more realistic to consider the setting that the cost paid by an agent is the original cost per the number of agents using the edge plus the overhead. In this paper, we model the more realistic scenario of cost-sharing connection games by generalizing cost-sharing functions. The arguments on the model are based on not concrete cost-sharing functions but cost-sharing functions under a reasonable scheme; they are applicable for a broad class of cost-sharing functions satisfying the following natural properties: they are (1) non-increasing, (2) lower bounded by the original cost per the number of the agents, and (3) upper bounded by the original cost, which enables to represent various scenarios of cost-sharing. We investigate the Price of Anarchy (PoA) and the Price of Stability (PoS) under sum-cost and max-cost criteria with the generalized cost-sharing function. Despite the generalization, we obtain the same tight bounds of PoA and PoS as the cost-sharing with no overhead except PoS under sum-cost. Moreover, for the sum-cost case, the lower bound on PoS increases from $\log n$ to $n+1/n-1$ by the generalization, which is also almost tight because the upper bound is $n$.

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Grouped Domination Parameterized by Vertex Cover, Twin Cover, and Beyond

A dominating set $S$ of graph $G$ is called an $r$-grouped dominating set if $S$ can be partitioned into $S_1,S_2,\ldots,S_k$ such that the size of each unit $S_i$ is $r$ and the subgraph of $G$ induced by $S_i$ is connected. The concept of $r$-grouped dominating sets generalizes several well-studied variants of dominating sets with requirements for connected component sizes, such as the ordinary dominating sets ($r=1$), paired dominating sets ($r=2$), and connected dominating sets ($r$ is arbitrary and $k=1$). In this paper, we investigate the computational complexity of $r$-Grouped Dominating Set, which is the problem of deciding whether a given graph has an $r$-grouped dominating set with at most $k$ units. For general $r$, the problem is hard to solve in various senses because the hardness of the connected dominating set is inherited. We thus focus on the case in which $r$ is a constant or a parameter, but we see that the problem for every fixed $r>0$ is still hard to solve. From the hardness, we consider the parameterized complexity concerning well-studied graph structural parameters. We first see that it is fixed-parameter tractable for $r$ and treewidth, because the condition of $r$-grouped domination for a constant $r$ can be represented as monadic second-order logic (mso2). This is good news, but the running time is not practical. We then design an $O^*(\min\{(2τ(r+1))^τ,(2τ)^{2τ}\})$-time algorithm for general $r\ge 2$, where $τ$ is the twin cover number, which is a parameter between vertex cover number and clique-width. For paired dominating set and trio dominating set, i.e., $r \in \{2,3\}$, we can speed up the algorithm, whose running time becomes $O^*((r+1)^τ)$. We further argue the relationship between FPT results and graph parameters, which draws the parameterized complexity landscape of $r$-Grouped Dominating Set.

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Winner Determination Algorithms for Graph Games with Matching Structures

Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. We first observe that the winner determination for Colored Arc Kayles can be done in $O^*(2^n)$ time by a simple algorithm, where $n$ is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time $O^*(1.4143^{τ^2+3.17τ})$, $O^*(1.3161^{τ^2+4τ})$, and $O^*(1.1893^{τ^2+6.34τ})$, respectively, where $τ$ is the vertex cover number. Furthermore, we present an $O^*((n/ν+1)^ν)$-time algorithm for Arc Kayles, where $ν$ is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in $O^* (2^{n/2})(=O(1.4143^n))$ time, which improves $O^*(3^{n/3})(=O(1.4423^n))$ by a direct adjustment of the analysis of Bodlaender et al.'s $O^*(3^{n/3})$-time algorithm for Node Kayles.

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Computing Densest $k$-Subgraph with Structural Parameters

\textsc{Densest $k$-Subgraph} is the problem to find a vertex subset $S$ of size $k$ such that the number of edges in the subgraph induced by $S$ is maximized. In this paper, we show that \textsc{Densest $k$-Subgraph} is fixed parameter tractable when parameterized by neighborhood diversity, block deletion number, distance-hereditary deletion number, and cograph deletion number, respectively. Furthermore, we give a $2$-approximation $2^{\tc(G)/2}n^{O(1)}$-time algorithm where $\tc(G)$ is the twin cover number of an input graph $G$.

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Hedonic Games and Treewidth Revisited

We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an edge-weighted digraph $G=(V,E)$, and the weight of an arc $uv$ denotes the utility $u$ gains by being in the same coalition as $v$. We focus on (arguably) the most basic stability question about such a game: given a graph, does a Nash stable solution exist and can we find it efficiently? We study the (parameterized) complexity of ASHG stability when the underlying graph has treewidth $t$ and maximum degree $Δ$. The current best FPT algorithm for this case was claimed by Peters [AAAI 2016], with time complexity roughly $2^{O(Δ^5t)}$. We present an algorithm with parameter dependence $(Δt)^{O(Δt)}$, significantly improving upon the parameter dependence on $Δ$ given by Peters, albeit with a slightly worse dependence on $t$. Our main result is that this slight performance deterioration with respect to $t$ is actually completely justified: we observe that the previously claimed algorithm is incorrect, and that in fact no algorithm can achieve dependence $t^{o(t)}$ for bounded-degree graphs, unless the ETH fails. This, together with corresponding bounds we provide on the dependence on $Δ$ and the joint parameter establishes that our algorithm is essentially optimal for both parameters, under the ETH. We then revisit the parameterization by treewidth alone and resolve a question also posed by Peters by showing that Nash Stability remains strongly NP-hard on stars under additive preferences. Nevertheless, we also discover an island of mild tractability: we show that Connected Nash Stability is solvable in pseudo-polynomial time for constant $t$, though with an XP dependence on $t$ which, as we establish, cannot be avoided.

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Computing Diverse Shortest Paths Efficiently: A Theoretical and Experimental Study

Finding diverse solutions in combinatorial problems recently has received considerable attention (Baste et al. 2020; Fomin et al. 2020; Hanaka et al. 2021). In this paper we study the following type of problems: given an integer $k$, the problem asks for $k$ solutions such that the sum of pairwise (weighted) Hamming distances between these solutions is maximized. Such solutions are called diverse solutions. We present a polynomial-time algorithm for finding diverse shortest $st$-paths in weighted directed graphs. Moreover, we study the diverse version of other classical combinatorial problems such as diverse weighted matroid bases, diverse weighted arborescences, and diverse bipartite matchings. We show that these problems can be solved in polynomial time as well. To evaluate the practical performance of our algorithm for finding diverse shortest $st$-paths, we conduct a computational experiment with synthetic and real-world instances.The experiment shows that our algorithm successfully computes diverse solutions within reasonable computational time.

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An Improved Deterministic Parameterized Algorithm for Cactus Vertex Deletion

A cactus is a connected graph that does not contain $K_4 - e$ as a minor. Given a graph $G = (V, E)$ and integer $k \ge 0$, Cactus Vertex Deletion (also known as Diamond Hitting Set) is the problem of deciding whether $G$ has a vertex set of size at most $k$ whose removal leaves a forest of cacti. The current best deterministic parameterized algorithm for this problem was due to Bonnet et al. [WG 2016], which runs in time $26^kn^{O(1)}$, where $n$ is the number of vertices of $G$. In this paper, we design a deterministic algorithm for Cactus Vertex Deletion, which runs in time $17.64^kn^{O(1)}$. As a straightforward application of our algorithm, we give a $17.64^kn^{O(1)}$-time algorithm for Even Cycle Transversal. The idea behind this improvement is to apply the measure and conquer analysis with a slightly elaborate measure of instances.

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(In)approximability of Maximum Minimal FVS

We study the approximability of the NP-complete \textsc{Maximum Minimal Feedback Vertex Set} problem. Informally, this natural problem seems to lie in an intermediate space between two more well-studied problems of this type: \textsc{Maximum Minimal Vertex Cover}, for which the best achievable approximation ratio is $\sqrt{n}$, and \textsc{Upper Dominating Set}, which does not admit any $n^{1-ε}$ approximation. We confirm and quantify this intuition by showing the first non-trivial polynomial time approximation for \textsc{Max Min FVS} with a ratio of $O(n^{2/3})$, as well as a matching hardness of approximation bound of $n^{2/3-ε}$, improving the previous known hardness of $n^{1/2-ε}$. The approximation algorithm also gives a cubic kernel when parameterized by the solution size. Along the way, we also obtain an $O(Δ)$-approximation and show that this is asymptotically best possible, and we improve the bound for which the problem is NP-hard from $Δ\ge 9$ to $Δ\ge 6$. Having settled the problem's approximability in polynomial time, we move to the context of super-polynomial time. We devise a generalization of our approximation algorithm which, for any desired approximation ratio $r$, produces an $r$-approximate solution in time $n^{O(n/r^{3/2})}$. This time-approximation trade-off is essentially tight: we show that under the ETH, for any ratio $r$ and $ε>0$, no algorithm can $r$-approximate this problem in time $n^{O((n/r^{3/2})^{1-ε})}$, hence we precisely characterize the approximability of the problem for the whole spectrum between polynomial and sub-exponential time, up to an arbitrarily small constant in the second exponent.

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Finding Diverse Trees, Paths, and More

Mathematical modeling is a standard approach to solve many real-world problems and {\em diversity} of solutions is an important issue, emerging in applying solutions obtained from mathematical models to real-world problems. Many studies have been devoted to finding diverse solutions. Baste et al. (Algorithms 2019, IJCAI 2020) recently initiated the study of computing diverse solutions of combinatorial problems from the perspective of fixed-parameter tractability. They considered problems of finding $r$ solutions that maximize some diversity measures (the minimum or sum of the pairwise Hamming distances among them) and gave some fixed-parameter tractable algorithms for the diverse version of several well-known problems, such as {\sc Vertex Cover}, {\sc Feedback Vertex Set}, {\sc $d$-Hitting Set}, and problems on bounded-treewidth graphs. In this work, we investigate the (fixed-parameter) tractability of problems of finding diverse spanning trees, paths, and several subgraphs. In particular, we show that, given a graph $G$ and an integer $r$, the problem of computing $r$ spanning trees of $G$ maximizing the sum of the pairwise Hamming distances among them can be solved in polynomial time. To the best of the authors' knowledge, this is the first polynomial-time solvable case for finding diverse solutions of unbounded size.

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