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Tetsuo Asano

Publications and source records attributed to Tetsuo Asano.

2 recordsLinked to original sources

Memory-Constrained Algorithms for Simple Polygons

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its vertices. We show that we can find a triangulation of a plane straight-line graph in $O(n^2)$ time. We also consider preprocessing a simple polygon for shortest path queries when the space constraint is relaxed to allow $s$ words of working space. After a preprocessing of $O(n^2)$ time, we are able to solve shortest path queries between any two points inside the polygon in $O(n^2/s)$ time.

cs.CG

Constructing Optimal Highways

For two points $p$ and $q$ in the plane, a straight line $h$, called a highway, and a real $v>1$, we define the \emph{travel time} (also known as the \emph{city distance}) from $p$ and $q$ to be the time needed to traverse a quickest path from $p$ to $q$, where the distance is measured with speed $v$ on $h$ and with speed 1 in the underlying metric elsewhere. Given a set $S$ of $n$ points in the plane and a highway speed $v$, we consider the problem of finding a \emph{highway} that minimizes the maximum travel time over all pairs of points in $S$. If the orientation of the highway is fixed, the optimal highway can be computed in linear time, both for the $L_1$- and the Euclidean metric as the underlying metric. If arbitrary orientations are allowed, then the optimal highway can be computed in $O(n^{2} \log n)$ time. We also consider the problem of computing an optimal pair of highways, one being horizontal, one vertical.

cs.CG