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Tetsuya Ogata

Publications and source records attributed to Tetsuya Ogata.

At least 37 records · Page 2Linked to original sources

Dual-arm Motion Generation for Repositioning Care based on Deep Predictive Learning with Somatosensory Attention Mechanism

Caregiving is a vital role for domestic robots, especially the repositioning care has immense societal value, critically improving the health and quality of life of individuals with limited mobility. However, repositioning task is a challenging area of research, as it requires robots to adapt their motions while interacting flexibly with patients. The task involves several key challenges: (1) applying appropriate force to specific target areas; (2) performing multiple actions seamlessly, each requiring different force application policies; and (3) motion adaptation under uncertain positional conditions. To address these, we propose a deep neural network (DNN)-based architecture utilizing proprioceptive and visual attention mechanisms, along with impedance control to regulate the robot's movements. Using the dual-arm humanoid robot Dry-AIREC, the proposed model successfully generated motions to insert the robot's hand between the bed and a mannequin's back without applying excessive force, and it supported the transition from a supine to a lifted-up position. The project page is here: https://sites.google.com/view/caregiving-robot-airec/repositioning

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AIRoA MoMa Dataset: A Large-Scale Hierarchical Dataset for Mobile Manipulation

As robots transition from controlled settings to unstructured human environments, building generalist agents that can reliably follow natural language instructions remains a central challenge. Progress in robust mobile manipulation requires large-scale multimodal datasets that capture contact-rich and long-horizon tasks, yet existing resources lack synchronized force-torque sensing, hierarchical annotations, and explicit failure cases. We address this gap with the AIRoA MoMa Dataset, a large-scale real-world multimodal dataset for mobile manipulation. It includes synchronized RGB images, joint states, six-axis wrist force-torque signals, and internal robot states, together with a novel two-layer annotation schema of sub-goals and primitive actions for hierarchical learning and error analysis. The initial dataset comprises 25,469 episodes (approx. 94 hours) collected with the Human Support Robot (HSR) and is fully standardized in the LeRobot v2.1 format. By uniquely integrating mobile manipulation, contact-rich interaction, and long-horizon structure, AIRoA MoMa provides a critical benchmark for advancing the next generation of Vision-Language-Action models. The first version of our dataset is now available at https://huggingface.co/datasets/airoa-org/airoa-moma .

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Learning Multimodal Attention for Manipulating Deformable Objects with Changing States

To support humans in their daily lives, robots are required to autonomously learn, adapt to objects and environments, and perform the appropriate actions. We tackled on the task of cooking scrambled eggs using real ingredients, in which the robot needs to perceive the states of the egg and adjust stirring movement in real time, while the egg is heated and the state changes continuously. In previous works, handling changing objects was found to be challenging because sensory information includes dynamical, both important or noisy information, and the modality which should be focused on changes every time, making it difficult to realize both perception and motion generation in real time. We propose a predictive recurrent neural network with an attention mechanism that can weigh the sensor input, distinguishing how important and reliable each modality is, that realize quick and efficient perception and motion generation. The model is trained with learning from the demonstration, and allows the robot to acquire human-like skills. We validated the proposed technique using the robot, Dry-AIREC, and with our learning model, it could perform cooking eggs with unknown ingredients. The robot could change the method of stirring and direction depending on the status of the egg, as in the beginning it stirs in the whole pot, then subsequently, after the egg started being heated, it starts flipping and splitting motion targeting specific areas, although we did not explicitly indicate them.

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Input-gated Bilateral Teleoperation: An Easy-to-implement Force Feedback Teleoperation Method for Low-cost Hardware

Effective data collection in contact-rich manipulation requires force feedback during teleoperation, as accurate perception of contact is crucial for stable control. However, such technology remains uncommon, largely because bilateral teleoperation systems are complex and difficult to implement. To overcome this, we propose a bilateral teleoperation method that relies only on a simple feedback controller and does not require force sensors. The approach is designed for leader-follower setups using low-cost hardware, making it broadly applicable. Through numerical simulations and real-world experiments, we demonstrate that the method requires minimal parameter tuning, yet achieves both high operability and contact stability, outperforming conventional approaches. Furthermore, we show its high robustness: even at low communication cycle rates between leader and follower, control performance degradation is minimal compared to high-speed operation. We also prove our method can be implemented on two types of commercially available low-cost hardware with zero parameter adjustments. This highlights its high ease of implementation and versatility. We expect this method will expand the use of force feedback teleoperation systems on low-cost hardware. This will contribute to advancing contact-rich task autonomy in imitation learning.

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Focused Blind Switching Manipulation Based on Constrained and Regional Touch States of Multi-Fingered Hand Using Deep Learning

To achieve a desired grasping posture (including object position and orientation), multi-finger motions need to be conducted according to the the current touch state. Specifically, when subtle changes happen during correcting the object state, not only proprioception but also tactile information from the entire hand can be beneficial. However, switching motions with high-DOFs of multiple fingers and abundant tactile information is still challenging. In this study, we propose a loss function with constraints of touch states and an attention mechanism for focusing on important modalities depending on the touch states. The policy model is AE-LSTM which consists of Autoencoder (AE) which compresses abundant tactile information and Long Short-Term Memory (LSTM) which switches the motion depending on the touch states. Motion for cap-opening was chosen as a target task which consists of subtasks of sliding an object and opening its cap. As a result, the proposed method achieved the best success rates with a variety of objects for real time cap-opening manipulation. Furthermore, we could confirm that the proposed model acquired the features of each subtask and attention on specific modalities.

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Visual Imitation Learning of Non-Prehensile Manipulation Tasks with Dynamics-Supervised Models

Unlike quasi-static robotic manipulation tasks like pick-and-place, dynamic tasks such as non-prehensile manipulation pose greater challenges, especially for vision-based control. Successful control requires the extraction of features relevant to the target task. In visual imitation learning settings, these features can be learnt by backpropagating the policy loss through the vision backbone. Yet, this approach tends to learn task-specific features with limited generalizability. Alternatively, learning world models can realize more generalizable vision backbones. Utilizing the learnt features, task-specific policies are subsequently trained. Commonly, these models are trained solely to predict the next RGB state from the current state and action taken. But only-RGB prediction might not fully-capture the task-relevant dynamics. In this work, we hypothesize that direct supervision of target dynamic states (Dynamics Mapping) can learn better dynamics-informed world models. Beside the next RGB reconstruction, the world model is also trained to directly predict position, velocity, and acceleration of environment rigid bodies. To verify our hypothesis, we designed a non-prehensile 2D environment tailored to two tasks: "Balance-Reaching" and "Bin-Dropping". When trained on the first task, dynamics mapping enhanced the task performance under different training configurations (Decoupled, Joint, End-to-End) and policy architectures (Feedforward, Recurrent). Notably, its most significant impact was for world model pretraining boosting the success rate from 21% to 85%. Although frozen dynamics-informed world models could generalize well to a task with in-domain dynamics, but poorly to a one with out-of-domain dynamics.

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Achieving Faster and More Accurate Operation of Deep Predictive Learning

Achieving both high speed and precision in robot operations is a significant challenge for social implementation. While factory robots excel at predefined tasks, they struggle with environment-specific actions like cleaning and cooking. Deep learning research aims to address this by enabling robots to autonomously execute behaviors through end-to-end learning with sensor data. RT-1 and ACT are notable examples that have expanded robots' capabilities. However, issues with model inference speed and hand position accuracy persist. High-quality training data and fast, stable inference mechanisms are essential to overcome these challenges. This paper proposes a motion generation model for high-speed, high-precision tasks, exemplified by the sports stacking task. By teaching motions slowly and inferring at high speeds, the model achieved a 94% success rate in stacking cups with a real robot.

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Sensorimotor Attention and Language-based Regressions in Shared Latent Variables for Integrating Robot Motion Learning and LLM

In recent years, studies have been actively conducted on combining large language models (LLM) and robotics; however, most have not considered end-to-end feedback in the robot-motion generation phase. The prediction of deep neural networks must contain errors, it is required to update the trained model to correspond to the real environment to generate robot motion adaptively. This study proposes an integration method that connects the robot-motion learning model and LLM using shared latent variables. When generating robot motion, the proposed method updates shared parameters based on prediction errors from both sensorimotor attention points and task language instructions given to the robot. This allows the model to search for latent parameters appropriate for the robot task efficiently. Through simulator experiments on multiple robot tasks, we demonstrated the effectiveness of our proposed method from two perspectives: position generalization and language instruction generalization abilities.

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A Peg-in-hole Task Strategy for Holes in Concrete

A method that enables an industrial robot to accomplish the peg-in-hole task for holes in concrete is proposed. The proposed method involves slightly detaching the peg from the wall, when moving between search positions, to avoid the negative influence of the concrete's high friction coefficient. It uses a deep neural network (DNN), trained via reinforcement learning, to effectively find holes with variable shape and surface finish (due to the brittle nature of concrete) without analytical modeling or control parameter tuning. The method uses displacement of the peg toward the wall surface, in addition to force and torque, as one of the inputs of the DNN. Since the displacement increases as the peg gets closer to the hole (due to the chamfered shape of holes in concrete), it is a useful parameter for inputting in the DNN. The proposed method was evaluated by training the DNN on a hole 500 times and attempting to find 12 unknown holes. The results of the evaluation show the DNN enabled a robot to find the unknown holes with average success rate of 96.1% and average execution time of 12.5 seconds. Additional evaluations with random initial positions and a different type of peg demonstrate the trained DNN can generalize well to different conditions. Analyses of the influence of the peg displacement input showed the success rate of the DNN is increased by utilizing this parameter. These results validate the proposed method in terms of its effectiveness and applicability to the construction industry.

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Visual Spatial Attention and Proprioceptive Data-Driven Reinforcement Learning for Robust Peg-in-Hole Task Under Variable Conditions

Anchor-bolt insertion is a peg-in-hole task performed in the construction field for holes in concrete. Efforts have been made to automate this task, but the variable lighting and hole surface conditions, as well as the requirements for short setup and task execution time make the automation challenging. In this study, we introduce a vision and proprioceptive data-driven robot control model for this task that is robust to challenging lighting and hole surface conditions. This model consists of a spatial attention point network (SAP) and a deep reinforcement learning (DRL) policy that are trained jointly end-to-end to control the robot. The model is trained in an offline manner, with a sample-efficient framework designed to reduce training time and minimize the reality gap when transferring the model to the physical world. Through evaluations with an industrial robot performing the task in 12 unknown holes, starting from 16 different initial positions, and under three different lighting conditions (two with misleading shadows), we demonstrate that SAP can generate relevant attention points of the image even in challenging lighting conditions. We also show that the proposed model enables task execution with higher success rate and shorter task completion time than various baselines. Due to the proposed model's high effectiveness even in severe lighting, initial positions, and hole conditions, and the offline training framework's high sample-efficiency and short training time, this approach can be easily applied to construction.

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Deep Predictive Learning: Motion Learning Concept inspired by Cognitive Robotics

Bridging the gap between motion models and reality is crucial by using limited data to deploy robots in the real world. Deep learning is expected to be generalized to diverse situations while reducing feature design costs through end-to-end learning for environmental recognition and motion generation. However, data collection for model training is costly, and time and human resources are essential for robot trial-and-error with physical contact. We propose "Deep Predictive Learning," a motion learning concept that predicts the robot's sensorimotor dynamics, assuming imperfections in the prediction model. The predictive coding theory inspires this concept to solve the above problems. It is based on the fundamental strategy of predicting the near-future sensorimotor states of robots and online minimization of the prediction error between the real world and the model. Based on the acquired sensor information, the robot can adjust its behavior in real time, thereby tolerating the difference between the learning experience and reality. Additionally, the robot was expected to perform a wide range of tasks by combining the motion dynamics embedded in the model. This paper describes the proposed concept, its implementation, and examples of its applications in real robots. The code and documents are available at: https://ogata-lab.github.io/eipl-docs

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Interactively Robot Action Planning with Uncertainty Analysis and Active Questioning by Large Language Model

The application of the Large Language Model (LLM) to robot action planning has been actively studied. The instructions given to the LLM by natural language may include ambiguity and lack of information depending on the task context. It is possible to adjust the output of LLM by making the instruction input more detailed; however, the design cost is high. In this paper, we propose the interactive robot action planning method that allows the LLM to analyze and gather missing information by asking questions to humans. The method can minimize the design cost of generating precise robot instructions. We demonstrated the effectiveness of our method through concrete examples in cooking tasks. However, our experiments also revealed challenges in robot action planning with LLM, such as asking unimportant questions and assuming crucial information without asking. Shedding light on these issues provides valuable insights for future research on utilizing LLM for robotics.

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Real-time Motion Generation and Data Augmentation for Grasping Moving Objects with Dynamic Speed and Position Changes

While deep learning enables real robots to perform complex tasks had been difficult to implement in the past, the challenge is the enormous amount of trial-and-error and motion teaching in a real environment. The manipulation of moving objects, due to their dynamic properties, requires learning a wide range of factors such as the object's position, movement speed, and grasping timing. We propose a data augmentation method for enabling a robot to grasp moving objects with different speeds and grasping timings at low cost. Specifically, the robot is taught to grasp an object moving at low speed using teleoperation, and multiple data with different speeds and grasping timings are generated by down-sampling and padding the robot sensor data in the time-series direction. By learning multiple sensor data in a time series, the robot can generate motions while adjusting the grasping timing for unlearned movement speeds and sudden speed changes. We have shown using a real robot that this data augmentation method facilitates learning the relationship between object position and velocity and enables the robot to perform robust grasping motions for unlearned positions and objects with dynamically changing positions and velocities.

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Force Map: Learning to Predict Contact Force Distribution from Vision

When humans see a scene, they can roughly imagine the forces applied to objects based on their experience and use them to handle the objects properly. This paper considers transferring this "force-visualization" ability to robots. We hypothesize that a rough force distribution (named "force map") can be utilized for object manipulation strategies even if accurate force estimation is impossible. Based on this hypothesis, we propose a training method to predict the force map from vision. To investigate this hypothesis, we generated scenes where objects were stacked in bulk through simulation and trained a model to predict the contact force from a single image. We further applied domain randomization to make the trained model function on real images. The experimental results showed that the model trained using only synthetic images could predict approximate patterns representing the contact areas of the objects even for real images. Then, we designed a simple algorithm to plan a lifting direction using the predicted force distribution. We confirmed that using the predicted force distribution contributes to finding natural lifting directions for typical real-world scenes. Furthermore, the evaluation through simulations showed that the disturbance caused to surrounding objects was reduced by 26 % (translation displacement) and by 39 % (angular displacement) for scenes where objects were overlapping.

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Learning-based Collision-free Planning on Arbitrary Optimization Criteria in the Latent Space through cGANs

We propose a new method for collision-free planning using Conditional Generative Adversarial Networks (cGANs) to transform between the robot's joint space and a latent space that captures only collision-free areas of the joint space, conditioned by an obstacle map. Generating multiple plausible trajectories is convenient in applications such as the manipulation of a robot arm by enabling the selection of trajectories that avoids collision with the robot or surrounding environment. In the proposed method, various trajectories that avoid obstacles can be generated by connecting the start and goal state with arbitrary line segments in this generated latent space. Our method provides this collision-free latent space, after which any planner, using any optimization conditions, can be used to generate the most suitable paths on the fly. We successfully verified this method with a simulated and actual UR5e 6-DoF robotic arm. We confirmed that different trajectories could be generated depending on optimization conditions.

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Guided Visual Attention Model Based on Interactions Between Top-down and Bottom-up Information for Robot Pose Prediction

Deep robot vision models are widely used for recognizing objects from camera images, but shows poor performance when detecting objects at untrained positions. Although such problem can be alleviated by training with large datasets, the dataset collection cost cannot be ignored. Existing visual attention models tackled the problem by employing a data efficient structure which learns to extract task relevant image areas. However, since the models cannot modify attention targets after training, it is difficult to apply to dynamically changing tasks. This paper proposed a novel Key-Query-Value formulated visual attention model. This model is capable of switching attention targets by externally modifying the Query representations, namely top-down attention. The proposed model is experimented on a simulator and a real-world environment. The model was compared to existing end-to-end robot vision models in the simulator experiments, showing higher performance and data efficiency. In the real-world robot experiments, the model showed high precision along with its scalability and extendibility.

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Learning Bidirectional Translation between Descriptions and Actions with Small Paired Data

This study achieved bidirectional translation between descriptions and actions using small paired data from different modalities. The ability to mutually generate descriptions and actions is essential for robots to collaborate with humans in their daily lives, which generally requires a large dataset that maintains comprehensive pairs of both modality data. However, a paired dataset is expensive to construct and difficult to collect. To address this issue, this study proposes a two-stage training method for bidirectional translation. In the proposed method, we train recurrent autoencoders (RAEs) for descriptions and actions with a large amount of non-paired data. Then, we finetune the entire model to bind their intermediate representations using small paired data. Because the data used for pre-training do not require pairing, behavior-only data or a large language corpus can be used. We experimentally evaluated our method using a paired dataset consisting of motion-captured actions and descriptions. The results showed that our method performed well, even when the amount of paired data to train was small. The visualization of the intermediate representations of each RAE showed that similar actions were encoded in a clustered position and the corresponding feature vectors were well aligned.

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Emergence of sensory attenuation based upon the free-energy principle

The brain attenuates its responses to self-produced exteroceptions (e.g., we cannot tickle ourselves). Is this phenomenon, known as sensory attenuation, enabled innately, or acquired through learning? Here, our simulation study using a multimodal hierarchical recurrent neural network model, based on variational free-energy minimization, shows that a mechanism for sensory attenuation can develop through learning of two distinct types of sensorimotor experience, involving self-produced or externally produced exteroceptions. For each sensorimotor context, a particular free-energy state emerged through interaction between top-down prediction with precision and bottom-up sensory prediction error from each sensory area. The executive area in the network served as an information hub. Consequently, shifts between the two sensorimotor contexts triggered transitions from one free-energy state to another in the network via executive control, which caused shifts between attenuating and amplifying prediction-error-induced responses in the sensory areas. This study situates emergence of sensory attenuation (or self-other distinction) in development of distinct free-energy states in the dynamic hierarchical neural system.

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