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Thad Starner

Publications and source records attributed to Thad Starner.

12 recordsLinked to original sources

Interpreting Dolphin Vocal Sequences via Multiple Sequence Alignment

Dolphin communication understanding is essential for uncovering the linguistic complexity and social structures of wild pods. We adapt the ClustalW bioinformatics algorithm to analyze continuous acoustic data, treating vocalizations as high-dimensional spectral feature vectors. By replacing discrete scoring with a continuous Gaussian kernel similarity measure, our framework generates Multiple Sequence Alignment (MSA) visualizations that reveal shared structural patterns. These alignments highlight temporal motifs such as synchronized burst pulses in aggressive contexts that are difficult to detect through standard spectrogram inspection.

eess.AS

Beyond "Made with AI": Visualizing Provenance Density to Mitigate the Transparency Penalty

As generative AI makes polished prose cheap to produce, users can no longer rely on fluency as a proxy for truth. We call this failure mode the Fluency Trap: users trust fluent hallucinations while also discounting accurate content once it is disclosed as AI-generated. Binary ``Made with AI'' labels respond with authorship disclosure, but they do not show what supports a claim. We propose Provenance Density, an evidence-visualization interface that shows the density of verified claims in a text. In a user study with 81 participants, an idealized Provenance Density interface produced a large discernment gap between truth and fabrication ($+4.15$ points, $d=1.82$), whereas participants given no signal showed no detectable discrimination. A technical audit with 200 samples shows that retrieval density alone is insufficient; unexpectedly, the Consistency Veto carries most of the discriminative signal on dynamic queries. As AI-generated content becomes indistinguishable from human writing, effective transparency must move from authorship disclosure toward evidence visualization.

cs.AI

JSL-DC: A Word-Level Japanese Sign Language Dataset with Linguist-Derived Descriptions for Distinguishing Confusable Signs

Effective sign language (SL) acquisition is crucial for deaf children, yet 95% are born to hearing parents who often lack proficiency in SL. SL recognition can power learning tools to help parents communicate with their children. However, Japanese Sign Language (JSL) lacks large-scale, multi-signer datasets, hindering the development of models that can generalize to new users. To address this gap, we introduce JSL-DC, the largest JSL dataset by video count, comprising 36.7K videos from 19 signers. The entire process was Deaf-centric: the lexicon comprising 270 JSL words was selected by Deaf and Coda linguists to facilitate parent-child communication, all participants were Deaf individuals who use JSL daily, and the data underwent a two-stage review process involving Deaf linguists. Moreover, we provide linguist-derived descriptions for distinguishing confusable signs. We demonstrate that the proposed model inspired by the descriptions outperforms state-of-the-art recognition methods by 9.8% on the confusable subset. The dataset, along with its linguistic description that inspires new models, will be released under a CC-BY 4.0 license to accelerate research in SL recognition.

cs.CV

Beyond Symbols: Motion Perception Cues Enhance Dual-Task Performance with Wearable Directional Guidance

Directional cues are crucial for environmental interaction. Conventional methods rely on symbolic visual or auditory reminders that require semantic interpretation, a process that proves challenging in demanding dual-tasking scenarios. We introduce a novel alternative for conveying directional cues on wearable displays: directly triggering motion perception using monocularly presented peripheral stimuli. This approach is designed for low visual interference, with the goal of reducing the need for gaze-switching and the complex cognitive processing associated with symbols. User studies demonstrate our method's potential to robustly convey directional cues. Compared to a conventional arrow-based technique in a demanding dual-task scenario, our motion-based approach resulted in significantly more accurate interpretation of these directional cues ($p=.008$) and showed a trend towards reduced errors on the concurrent primary task ($p=.066$).

cs.HC

OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses

Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.

cs.HC

Positioning Monocular Optical See Through Head Worn Displays in Glasses for Everyday Wear

Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display. Centering the display in the principal point of gaze (PPOG) allows the user to switch attentional focus between the virtual and real images quickly, and best performance often occurs when the display is centered in PPOG or is centered vertically below PPOG. However, these positions are often undesirable in that they are considered interruptive or are associated with negative social perceptions by users. Offsetting the virtual image may be preferred when tasks involve driving, walking, or social interaction. This paper consolidates findings from recent studies on monocular optical see-through HWDs (OST-HWDs), focusing on potential for interruption, comfort, performance, and social perception. For text-based tasks, which serve as a proxy for many monocular OST-HWD tasks, we recommend a 15{\deg} horizontal field of view (FOV) with the virtual image in the right lens vertically centered but offset to +8.7{\deg} to +23.7{\deg} toward the ear. Glanceable content can be offset up to +30{\deg} for short interactions.

cs.HC

FSboard: Over 3 million characters of ASL fingerspelling collected via smartphones

Progress in machine understanding of sign languages has been slow and hampered by limited data. In this paper, we present FSboard, an American Sign Language fingerspelling dataset situated in a mobile text entry use case, collected from 147 paid and consenting Deaf signers using Pixel 4A selfie cameras in a variety of environments. Fingerspelling recognition is an incomplete solution that is only one small part of sign language translation, but it could provide some immediate benefit to Deaf/Hard of Hearing signers as more broadly capable technology develops. At >3 million characters in length and >250 hours in duration, FSboard is the largest fingerspelling recognition dataset to date by a factor of >10x. As a simple baseline, we finetune 30 Hz MediaPipe Holistic landmark inputs into ByT5-Small and achieve 11.1% Character Error Rate (CER) on a test set with unique phrases and signers. This quality degrades gracefully when decreasing frame rate and excluding face/body landmarks: plausible optimizations to help models run on device in real time.

cs.CV

Passive Haptic Rehearsal for Accelerated Piano Skill Acquisition

Passive haptic learning (PHL) uses vibrotactile stimulation to train piano songs using repetition, even when the recipient of stimulation is focused on other tasks. However, many of the benefits of playing piano cannot be acquired without actively playing the instrument. In this position paper, we posit that passive haptic rehearsal, where active piano practice is assisted by separate sessions of passive stimulation, is of greater everyday use than solely PHL. We propose a study to examine the effects of passive haptic rehearsal for self-paced piano learners and consider how to incorporate passive rehearsal into everyday practice.

cs.HC

An Auto Encoder For Audio Dolphin Communication

Research in dolphin communication and cognition requires detailed inspection of audible dolphin signals. The manual analysis of these signals is cumbersome and time-consuming. We seek to automate parts of the analysis using modern deep learning methods. We propose to learn an autoencoder constructed from convolutional and recurrent layers trained in an unsupervised fashion. The resulting model embeds patterns in audible dolphin communication. In several experiments, we show that the embeddings can be used for clustering as well as signal detection and signal type classification.

eess.AS

PARQR: Augmenting the Piazza Online Forum to Better Support Degree Seeking Online Masters Students

We introduce PARQR, a tool for online education forums that reduces duplicate posts by 40\% in a degree seeking online masters program at a top university. Instead of performing a standard keyword search, PARQR monitors questions as students compose them and continuously suggests relevant posts. In testing, PARQR correctly recommends a relevant post, if one exists, 73.5\% of the time. We discuss PARQR's design, initial experimental results comparing different semesters with and without PARQR, and interviews we conducted with teaching instructors regarding their experience with PARQR.

cs.HC

Data-Free Knowledge Distillation for Deep Neural Networks

Recent advances in model compression have provided procedures for compressing large neural networks to a fraction of their original size while retaining most if not all of their accuracy. However, all of these approaches rely on access to the original training set, which might not always be possible if the network to be compressed was trained on a very large dataset, or on a dataset whose release poses privacy or safety concerns as may be the case for biometrics tasks. We present a method for data-free knowledge distillation, which is able to compress deep neural networks trained on large-scale datasets to a fraction of their size leveraging only some extra metadata to be provided with a pretrained model release. We also explore different kinds of metadata that can be used with our method, and discuss tradeoffs involved in using each of them.

cs.LG

Face Card: An Information-sharing Framework on Google Glass

Wearable devices such as Google Glass can provide an efficient way to get around users information. We present Face Card, a system builds on Google Glass to provide information-sharing service with around people. With a look at Google Glass, users can quickly get information of nearby and coming users. Utilizing Bluetooth Low Energy (BLE) and proper user interface, Face Card demonstrates the potential of being an efficient information sharing system framework.

cs.HC