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Thanh Duc Ngo

Publications and source records attributed to Thanh Duc Ngo.

9 recordsLinked to original sources

When Helpful Text Hurts: Option-Redirecting Bias in Vision-Language Models

In tri-modal visual question answering (VQA), auxiliary text is commonly used to complement visual and textual inputs, yet its reliability is often uncontrolled. While prior work studies modality conflicts in general, it remains unclear how different types of unreliable auxiliary text affect answer selection under fixed image-question-option contexts. In this work, we show that the most harmful auxiliary text is not necessarily the most factually incorrect, but the one that aligns with the question while contradicting the image and favoring a specific distractor, leading to systematic redirection of model predictions. To isolate this effect, we introduce the Textual Reliability Ladder, a controlled diagnostic protocol that decomposes auxiliary text along three axes: image consistency, question relevance, and option support. Across multiple datasets (ScienceQA, VCR, A-OKVQA, Causal-VidQA) and recent VLMs, we find that such distractor-supporting text induces the largest accuracy drops (up to 53.1%) and concentrates errors on specific incorrect options. To mitigate this failure mode, we propose a training-free inference-time intervention that explicitly counteracts this redirection effect via noise-stability steering and dynamic grounding, reducing redirected errors while largely preserving performance under faithful text. Our results highlight that auxiliary-text reliability must be understood at the decision level, rather than solely through factual correctness, and provide a practical pathway toward more robust tri-modal reasoning.

cs.AI↗

Mixed-Modality Dual Face-Hair Retrieval

We introduce Dual Face-Hair Retrieval (DFHR), a new mixed-modality dual-reference task in image retrieval where a query consists of a face image specifying identity and a hairstyle reference expressed as either an image or text. Unlike prior retrieval settings, DFHR requires cross-component reasoning between two semantically independent attributes -- identity and hairstyle -- originating from heterogeneous modalities. This formulation demands localized feature disentanglement, cross-modal semantic alignment, and mixed-modality composition within a unified embedding space. We construct DFHR-Bench, the first benchmark for mixed-modality face-hair retrieval, comprising over 180K annotated triplets across dual-image and image-text settings, built via a multi-stage annotation protocol ensuring semantic and identity integrity. We further propose MFHC (Multimodal Face-Hair Combiner), a unified framework that fuses disentangled identity and hairstyle embeddings through token injection and multi-view supervision. DFHR and DFHR-Bench together establish a new paradigm for identity-aware, attribute-controllable visual retrieval across modalities.

cs.CV↗

Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark

3D Gaussian Splatting (3DGS) has rapidly emerged as a leading representation for real-time novel view synthesis, but recent work shows it is vulnerable to diverse poisoning attacks, including illusory object injection, computation cost amplification, and post hoc model watermarking. Despite this expanding threat surface, existing studies focus mainly on attack success, while defense and detection remain underexplored. From a detection perspective, a key challenge and opportunity arise from the multi-stage nature of the 3DGS reconstruction pipeline, which produces heterogeneous intermediate representations. Forensic signals for detecting poisoning are inherently stage dependent: an attack introduced at one stage may produce signals that emerge only at later stages. This motivates a stage-wise view of detectability that goes beyond single-stage evaluation. We introduce Poison-3DGS, a benchmark for stage-wise characterization of poisoning detection in 3DGS. It exposes stage-specific artifacts, including multi-view images, geometry, training dynamics, and Gaussian parameters, across a diverse set of scenes and attacks. Using it, we conduct a systematic study of detectability across pipeline stages. Our analysis reveals several insights. First, detectability varies significantly across stages, and no single stage consistently dominates across attack types. Second, different attacks exhibit distinct stage-specific forensic signals, so detection effectiveness depends critically on where signals are observed. Third, later-stage signals such as training dynamics and Gaussian parameter statistics provide strong cues not observable at earlier stages. Overall, our work provides a principled benchmark and the first systematic characterization of stage-dependent detectability in 3DGS, offering a foundation for future research on robust and reliable 3DGS systems.

cs.CV↗

ITSELF: Attention Guided Fine-Grained Alignment for Vision-Language Retrieval

Vision Language Models (VLMs) have rapidly advanced and show strong promise for text-based person search (TBPS), a task that requires capturing fine-grained relationships between images and text to distinguish individuals. Previous methods address these challenges through local alignment, yet they are often prone to shortcut learning and spurious correlations, yielding misalignment. Moreover, injecting prior knowledge can distort intra-modality structure. Motivated by our finding that encoder attention surfaces spatially precise evidence from the earliest training epochs, and to alleviate these issues, we introduceITSELF, an attention-guided framework for implicit local alignment. At its core, Guided Representation with Attentive Bank (GRAB) converts the model's own attention into an Attentive Bank of high-saliency tokens and applies local objectives on this bank, learning fine-grained correspondences without extra supervision. To make the selection reliable and non-redundant, we introduce Multi-Layer Attention for Robust Selection (MARS), which aggregates attention across layers and performs diversity-aware top-k selection; and Adaptive Token Scheduler (ATS), which schedules the retention budget from coarse to fine over training, preserving context early while progressively focusing on discriminative details. Extensive experiments on three widely used TBPS benchmarks showstate-of-the-art performance and strong cross-dataset generalization, confirming the effectiveness and robustness of our approach without additional prior supervision. Our project is publicly available at https://trhuuloc.github.io/itself

cs.CV↗

Can LLMs Play Ô Ăn Quan Game? A Study of Multi-Step Planning and Decision Making

In this paper, we explore the ability of large language models (LLMs) to plan and make decisions through the lens of the traditional Vietnamese board game, Ô Ăn Quan. This game, which involves a series of strategic token movements and captures, offers a unique environment for evaluating the decision-making and strategic capabilities of LLMs. Specifically, we develop various agent personas, ranging from aggressive to defensive, and employ the Ô Ăn Quan game as a testbed for assessing LLM performance across different strategies. Through experimentation with models like Llama-3.2-3B-Instruct, Llama-3.1-8B-Instruct, and Llama-3.3-70B-Instruct, we aim to understand how these models execute strategic decision-making, plan moves, and manage dynamic game states. The results will offer insights into the strengths and weaknesses of LLMs in terms of reasoning and strategy, contributing to a deeper understanding of their general capabilities.

cs.CL↗

Multi-Perspective Data Augmentation for Few-shot Object Detection

Recent few-shot object detection (FSOD) methods have focused on augmenting synthetic samples for novel classes, show promising results to the rise of diffusion models. However, the diversity of such datasets is often limited in representativeness because they lack awareness of typical and hard samples, especially in the context of foreground and background relationships. To tackle this issue, we propose a Multi-Perspective Data Augmentation (MPAD) framework. In terms of foreground-foreground relationships, we propose in-context learning for object synthesis (ICOS) with bounding box adjustments to enhance the detail and spatial information of synthetic samples. Inspired by the large margin principle, support samples play a vital role in defining class boundaries. Therefore, we design a Harmonic Prompt Aggregation Scheduler (HPAS) to mix prompt embeddings at each time step of the generation process in diffusion models, producing hard novel samples. For foreground-background relationships, we introduce a Background Proposal method (BAP) to sample typical and hard backgrounds. Extensive experiments on multiple FSOD benchmarks demonstrate the effectiveness of our approach. Our framework significantly outperforms traditional methods, achieving an average increase of $17.5\%$ in nAP50 over the baseline on PASCAL VOC. Code is available at https://github.com/nvakhoa/MPAD.

cs.CV↗

Stratified Domain Adaptation: A Progressive Self-Training Approach for Scene Text Recognition

Unsupervised domain adaptation (UDA) has become increasingly prevalent in scene text recognition (STR), especially where training and testing data reside in different domains. The efficacy of existing UDA approaches tends to degrade when there is a large gap between the source and target domains. To deal with this problem, gradually shifting or progressively learning to shift from domain to domain is the key issue. In this paper, we introduce the Stratified Domain Adaptation (StrDA) approach, which examines the gradual escalation of the domain gap for the learning process. The objective is to partition the training data into subsets so that the progressively self-trained model can adapt to gradual changes. We stratify the training data by evaluating the proximity of each data sample to both the source and target domains. We propose a novel method for employing domain discriminators to estimate the out-of-distribution and domain discriminative levels of data samples. Extensive experiments on benchmark scene-text datasets show that our approach significantly improves the performance of baseline (source-trained) STR models.

cs.CV↗

The Art of Camouflage: Few-Shot Learning for Animal Detection and Segmentation

Camouflaged object detection and segmentation is a new and challenging research topic in computer vision. There is a serious issue of lacking data on concealed objects such as camouflaged animals in natural scenes. In this paper, we address the problem of few-shot learning for camouflaged object detection and segmentation. To this end, we first collect a new dataset, CAMO-FS, for the benchmark. As camouflaged instances are challenging to recognize due to their similarity compared to the surroundings, we guide our models to obtain camouflaged features that highly distinguish the instances from the background. In this work, we propose FS-CDIS, a framework to efficiently detect and segment camouflaged instances via two loss functions contributing to the training process. Firstly, the instance triplet loss with the characteristic of differentiating the anchor, which is the mean of all camouflaged foreground points, and the background points are employed to work at the instance level. Secondly, to consolidate the generalization at the class level, we present instance memory storage with the scope of storing camouflaged features of the same category, allowing the model to capture further class-level information during the learning process. The extensive experiments demonstrated that our proposed method achieves state-of-the-art performance on the newly collected dataset. Code is available at https://github.com/danhntd/FS-CDIS.

cs.CV↗

Instance-level Few-shot Learning with Class Hierarchy Mining

Few-shot learning is proposed to tackle the problem of scarce training data in novel classes. However, prior works in instance-level few-shot learning have paid less attention to effectively utilizing the relationship between categories. In this paper, we exploit the hierarchical information to leverage discriminative and relevant features of base classes to effectively classify novel objects. These features are extracted from abundant data of base classes, which could be utilized to reasonably describe classes with scarce data. Specifically, we propose a novel superclass approach that automatically creates a hierarchy considering base and novel classes as fine-grained classes for few-shot instance segmentation (FSIS). Based on the hierarchical information, we design a novel framework called Soft Multiple Superclass (SMS) to extract relevant features or characteristics of classes in the same superclass. A new class assigned to the superclass is easier to classify by leveraging these relevant features. Besides, in order to effectively train the hierarchy-based-detector in FSIS, we apply the label refinement to further describe the associations between fine-grained classes. The extensive experiments demonstrate the effectiveness of our method on FSIS benchmarks. Code is available online.

cs.CV↗