Searcharxiv⌕ Search

arXiv subjects

Thanh Hong Nguyen

Publications and source records attributed to Thanh Hong Nguyen.

8 recordsLinked to original sources

MIPIC: Matryoshka Representation Learning via Self-Distilled Intra-Relational and Progressive Information Chaining

Representation learning is fundamental to NLP, but building embeddings that work well at different computational budgets is challenging. Matryoshka Representation Learning (MRL) offers a flexible inference paradigm through nested embeddings; however, learning such structures requires explicit coordination of how information is arranged across embedding dimensionality and model depth. In this work, we propose MIPIC (Matryoshka Representation Learning via Self-Distilled Intra-Relational Alignment and Progressive Information Chaining), a unified training framework designed to produce structurally coherent and semantically compact Matryoshka representations. MIPIC promotes cross-dimensional structural consistency through Self-Distilled Intra-Relational Alignment (SIA), which aligns token-level geometric and attention-driven relations between full and truncated representations using top-k CKA self-distillation. Complementarily, it enables depth-wise semantic consolidation via Progressive Information Chaining (PIC), a scaffolded alignment strategy that incrementally transfers mature task semantics from deeper layers into earlier layers. Extensive experiments on STS, NLI, and classification benchmarks (spanning models from TinyBERT to BGEM3, Qwen3) demonstrate that MIPIC yields Matryoshka representations that are highly competitive across all capacities, with significant performance advantages observed under extreme low-dimensional.

cs.CL↗

MTA: Multi-Granular Trajectory Alignment for Large Language Model Distillation

Knowledge distillation is a key technique for compressing large language models (LLMs), but most existing methods align representations at fixed layers or token-level outputs, ignoring how representations evolve across depth. As a result, the student is only weakly guided to capture the teacher's internal relational structure during distillation, which limits knowledge transfer. To address this limitation, we propose Multi-Granular Trajectory Alignment (MTA), a framework that aligns teacher and student representations along their layer-wise transformation trajectory. MTA adopts a layer-adaptive strategy: lower layers are aligned at the word level to preserve lexical information, while higher layers operate on phrase-level spans (e.g., noun and verb phrases) to capture compositional semantics. We instantiate this idea through a Dynamic Structural Alignment loss that matches the relative geometry among semantic units within each layer. This design is motivated by empirical findings that Transformer representations become increasingly abstract with depth, and is also consistent with linguistic views in which higher-level meaning emerges through the composition of lower-level lexical units. We further incorporate a Hidden Representation Alignment loss to directly align selected teacher-student layers. Experiments show that MTA consistently outperforms state-of-the-art baselines on standard benchmarks, with ablations confirming the contribution of each component.

cs.CL↗

CTPD: Cross Tokenizer Preference Distillation

While knowledge distillation has seen widespread use in pre-training and instruction tuning, its application to aligning language models with human preferences remains underexplored, particularly in the more realistic cross-tokenizer setting. The incompatibility of tokenization schemes between teacher and student models has largely prevented fine-grained, white-box distillation of preference information. To address this gap, we propose Cross-Tokenizer Preference Distillation (CTPD), the first unified framework for transferring human-aligned behavior between models with heterogeneous tokenizers. CTPD introduces three key innovations: (1) Aligned Span Projection, which maps teacher and student tokens to shared character-level spans for precise supervision transfer; (2) a cross-tokenizer adaptation of Token-level Importance Sampling (TIS-DPO) for improved credit assignment; and (3) a Teacher-Anchored Reference, allowing the student to directly leverage the teacher's preferences in a DPO-style objective. Our theoretical analysis grounds CTPD in importance sampling, and experiments across multiple benchmarks confirm its effectiveness, with significant performance gains over existing methods. These results establish CTPD as a practical and general solution for preference distillation across diverse tokenization schemes, opening the door to more accessible and efficient alignment of language models.

cs.CL↗

ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization

Offline reinforcement learning (RL) has garnered significant attention for its ability to learn effective policies from pre-collected datasets without the need for further environmental interactions. While promising results have been demonstrated in single-agent settings, offline multi-agent reinforcement learning (MARL) presents additional challenges due to the large joint state-action space and the complexity of multi-agent behaviors. A key issue in offline RL is the distributional shift, which arises when the target policy being optimized deviates from the behavior policy that generated the data. This problem is exacerbated in MARL due to the interdependence between agents' local policies and the expansive joint state-action space. Prior approaches have primarily addressed this challenge by incorporating regularization in the space of either Q-functions or policies. In this work, we introduce a regularizer in the space of stationary distributions to better handle distributional shift. Our algorithm, ComaDICE, offers a principled framework for offline cooperative MARL by incorporating stationary distribution regularization for the global learning policy, complemented by a carefully structured multi-agent value decomposition strategy to facilitate multi-agent training. Through extensive experiments on the multi-agent MuJoCo and StarCraft II benchmarks, we demonstrate that ComaDICE achieves superior performance compared to state-of-the-art offline MARL methods across nearly all tasks.

cs.LG↗

Generative Modelling of Stochastic Actions with Arbitrary Constraints in Reinforcement Learning

Many problems in Reinforcement Learning (RL) seek an optimal policy with large discrete multidimensional yet unordered action spaces; these include problems in randomized allocation of resources such as placements of multiple security resources and emergency response units, etc. A challenge in this setting is that the underlying action space is categorical (discrete and unordered) and large, for which existing RL methods do not perform well. Moreover, these problems require validity of the realized action (allocation); this validity constraint is often difficult to express compactly in a closed mathematical form. The allocation nature of the problem also prefers stochastic optimal policies, if one exists. In this work, we address these challenges by (1) applying a (state) conditional normalizing flow to compactly represent the stochastic policy -- the compactness arises due to the network only producing one sampled action and the corresponding log probability of the action, which is then used by an actor-critic method; and (2) employing an invalid action rejection method (via a valid action oracle) to update the base policy. The action rejection is enabled by a modified policy gradient that we derive. Finally, we conduct extensive experiments to show the scalability of our approach compared to prior methods and the ability to enforce arbitrary state-conditional constraints on the support of the distribution of actions in any state.

cs.LG↗

Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning

This paper concerns imitation learning (IL) (i.e, the problem of learning to mimic expert behaviors from demonstrations) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL has proven to be done efficiently through an inverse soft-Q learning process given expert demonstrations. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a novel multi-agent IL algorithm designed to address these challenges. Our approach enables the centralized learning by leveraging mixing networks to aggregate decentralized Q functions. A main advantage of this approach is that the weights of the mixing networks can be trained using information derived from global states. We further establish conditions for the mixing networks under which the multi-agent objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging competitive and cooperative multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2), which demonstrates the effectiveness of our proposed algorithm compared to existing state-of-the-art multi-agent IL algorithms.

cs.LG↗

Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing methods often struggle with slow convergence and instability. To address this, we harness the potential of imitation learning to comprehend and anticipate opponents' behavior, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent imitation learning model for predicting next moves of the opponents -- our model works with hidden opponents' actions and local observations; (ii) a new multi-agent reinforcement learning algorithm that combines our imitation learning model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2). Experimental results show that our approach achieves superior performance compared to existing state-of-the-art multi-agent RL algorithms.

cs.LG↗

CounterNet: End-to-End Training of Prediction Aware Counterfactual Explanations

This work presents CounterNet, a novel end-to-end learning framework which integrates Machine Learning (ML) model training and the generation of corresponding counterfactual (CF) explanations into a single end-to-end pipeline. Counterfactual explanations offer a contrastive case, i.e., they attempt to find the smallest modification to the feature values of an instance that changes the prediction of the ML model on that instance to a predefined output. Prior techniques for generating CF explanations suffer from two major limitations: (i) all of them are post-hoc methods designed for use with proprietary ML models -- as a result, their procedure for generating CF explanations is uninformed by the training of the ML model, which leads to misalignment between model predictions and explanations; and (ii) most of them rely on solving separate time-intensive optimization problems to find CF explanations for each input data point (which negatively impacts their runtime). This work makes a novel departure from the prevalent post-hoc paradigm (of generating CF explanations) by presenting CounterNet, an end-to-end learning framework which integrates predictive model training and the generation of counterfactual (CF) explanations into a single pipeline. Unlike post-hoc methods, CounterNet enables the optimization of the CF explanation generation only once together with the predictive model. We adopt a block-wise coordinate descent procedure which helps in effectively training CounterNet's network. Our extensive experiments on multiple real-world datasets show that CounterNet generates high-quality predictions, and consistently achieves 100% CF validity and low proximity scores (thereby achieving a well-balanced cost-invalidity trade-off) for any new input instance, and runs 3X faster than existing state-of-the-art baselines.

cs.LG↗