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Thao Minh Le

Publications and source records attributed to Thao Minh Le.

24 records · Page 2Linked to original sources

Hierarchical Conditional Relation Networks for Multimodal Video Question Answering

Video QA challenges modelers in multiple fronts. Modeling video necessitates building not only spatio-temporal models for the dynamic visual channel but also multimodal structures for associated information channels such as subtitles or audio. Video QA adds at least two more layers of complexity - selecting relevant content for each channel in the context of the linguistic query, and composing spatio-temporal concepts and relations in response to the query. To address these requirements, we start with two insights: (a) content selection and relation construction can be jointly encapsulated into a conditional computational structure, and (b) video-length structures can be composed hierarchically. For (a) this paper introduces a general-reusable neural unit dubbed Conditional Relation Network (CRN) taking as input a set of tensorial objects and translating into a new set of objects that encode relations of the inputs. The generic design of CRN helps ease the common complex model building process of Video QA by simple block stacking with flexibility in accommodating input modalities and conditioning features across both different domains. As a result, we realize insight (b) by introducing Hierarchical Conditional Relation Networks (HCRN) for Video QA. The HCRN primarily aims at exploiting intrinsic properties of the visual content of a video and its accompanying channels in terms of compositionality, hierarchy, and near and far-term relation. HCRN is then applied for Video QA in two forms, short-form where answers are reasoned solely from the visual content, and long-form where associated information, such as subtitles, presented. Our rigorous evaluations show consistent improvements over SOTAs on well-studied benchmarks including large-scale real-world datasets such as TGIF-QA and TVQA, demonstrating the strong capabilities of our CRN unit and the HCRN for complex domains such as Video QA.

cs.CV↗

GEFA: Early Fusion Approach in Drug-Target Affinity Prediction

Predicting the interaction between a compound and a target is crucial for rapid drug repurposing. Deep learning has been successfully applied in drug-target affinity (DTA) problem. However, previous deep learning-based methods ignore modeling the direct interactions between drug and protein residues. This would lead to inaccurate learning of target representation which may change due to the drug binding effects. In addition, previous DTA methods learn protein representation solely based on a small number of protein sequences in DTA datasets while neglecting the use of proteins outside of the DTA datasets. We propose GEFA (Graph Early Fusion Affinity), a novel graph-in-graph neural network with attention mechanism to address the changes in target representation because of the binding effects. Specifically, a drug is modeled as a graph of atoms, which then serves as a node in a larger graph of residues-drug complex. The resulting model is an expressive deep nested graph neural network. We also use pre-trained protein representation powered by the recent effort of learning contextualized protein representation. The experiments are conducted under different settings to evaluate scenarios such as novel drugs or targets. The results demonstrate the effectiveness of the pre-trained protein embedding and the advantages our GEFA in modeling the nested graph for drug-target interaction.

cs.LG↗

Neural Reasoning, Fast and Slow, for Video Question Answering

What does it take to design a machine that learns to answer natural questions about a video? A Video QA system must simultaneously understand language, represent visual content over space-time, and iteratively transform these representations in response to lingual content in the query, and finally arriving at a sensible answer. While recent advances in lingual and visual question answering have enabled sophisticated representations and neural reasoning mechanisms, major challenges in Video QA remain on dynamic grounding of concepts, relations and actions to support the reasoning process. Inspired by the dual-process account of human reasoning, we design a dual process neural architecture, which is composed of a question-guided video processing module (System 1, fast and reactive) followed by a generic reasoning module (System 2, slow and deliberative). System 1 is a hierarchical model that encodes visual patterns about objects, actions and relations in space-time given the textual cues from the question. The encoded representation is a set of high-level visual features, which are then passed to System 2. Here multi-step inference follows to iteratively chain visual elements as instructed by the textual elements. The system is evaluated on the SVQA (synthetic) and TGIF-QA datasets (real), demonstrating competitive results, with a large margin in the case of multi-step reasoning.

cs.CV↗

Hierarchical Conditional Relation Networks for Video Question Answering

Video question answering (VideoQA) is challenging as it requires modeling capacity to distill dynamic visual artifacts and distant relations and to associate them with linguistic concepts. We introduce a general-purpose reusable neural unit called Conditional Relation Network (CRN) that serves as a building block to construct more sophisticated structures for representation and reasoning over video. CRN takes as input an array of tensorial objects and a conditioning feature, and computes an array of encoded output objects. Model building becomes a simple exercise of replication, rearrangement and stacking of these reusable units for diverse modalities and contextual information. This design thus supports high-order relational and multi-step reasoning. The resulting architecture for VideoQA is a CRN hierarchy whose branches represent sub-videos or clips, all sharing the same question as the contextual condition. Our evaluations on well-known datasets achieved new SoTA results, demonstrating the impact of building a general-purpose reasoning unit on complex domains such as VideoQA.

cs.CV↗

Deep Learning Based Multi-modal Addressee Recognition in Visual Scenes with Utterances

With the widespread use of intelligent systems, such as smart speakers, addressee recognition has become a concern in human-computer interaction, as more and more people expect such systems to understand complicated social scenes, including those outdoors, in cafeterias, and hospitals. Because previous studies typically focused only on pre-specified tasks with limited conversational situations such as controlling smart homes, we created a mock dataset called Addressee Recognition in Visual Scenes with Utterances (ARVSU) that contains a vast body of image variations in visual scenes with an annotated utterance and a corresponding addressee for each scenario. We also propose a multi-modal deep-learning-based model that takes different human cues, specifically eye gazes and transcripts of an utterance corpus, into account to predict the conversational addressee from a specific speaker's view in various real-life conversational scenarios. To the best of our knowledge, we are the first to introduce an end-to-end deep learning model that combines vision and transcripts of utterance for addressee recognition. As a result, our study suggests that future addressee recognition can reach the ability to understand human intention in many social situations previously unexplored, and our modality dataset is a first step in promoting research in this field.

cs.AI↗

A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very deep Convolutional Neural Network (CNN) models but often suffer from the data insufficiency problem. In this study, we first segment a skeleton sequence into distinct temporal segments in order to exploit the correlations between them. The temporal and spatial features of a skeleton sequence are then extracted simultaneously by utilizing a fine-to-coarse (F2C) CNN architecture optimized for human skeleton sequences. We evaluate our proposed method on NTU RGB+D and SBU Kinect Interaction dataset. It achieves 79.6% and 84.6% of accuracies on NTU RGB+D with cross-object and cross-view protocol, respectively, which are almost identical with the state-of-the-art performance. In addition, our method significantly improves the accuracy of the actions in two-person interactions.

cs.CV↗