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Thayne T. Walker

Publications and source records attributed to Thayne T. Walker.

4 recordsLinked to original sources

Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence. Because of high risk and complexity, the adoption of AI for autonomous combat systems has been a long-standing difficulty. In order to address these issues, DARPA's AlphaDogfight Trials (ADT) program sought to vet the feasibility of and increase trust in AI for autonomously piloting an F-16 in simulated air-to-air combat. Our submission to ADT solves the high-dimensional, continuous control problem using a novel hierarchical deep reinforcement learning approach consisting of a high-level policy selector and a set of separately trained low-level policies specialized for excelling in specific regions of the state space. Both levels of the hierarchy are trained using off-policy, maximum entropy methods with expert knowledge integrated through reward shaping. Our approach outperformed human expert pilots and achieved a second-place rank in the ADT championship event.

cs.LG

The Hidden Cost of Structured Generation in LLMs: Draft-Conditioned Constrained Decoding

Large language models (LLMs) are increasingly used to generate executable outputs, JSON objects, and API calls, where a single syntax error can make the output unusable. Constrained decoding enforces validity token-by-token via masking and renormalization, but it can distort generation when the model assigns low probability mass to valid continuations, pushing decoding toward locally valid yet semantically incorrect trajectories. We propose \emph{Draft-Conditioned Constrained Decoding (DCCD)}, a simple two-step, training-free inference procedure that decouples semantic planning from structural enforcement: an unconstrained draft is generated first, and constrained decoding is then applied, conditioned on this draft, to guarantee validity. We analyze DCCD through a KL-projection view, showing that draft conditioning increases feasible mass and reduces the cumulative "projection tax" induced by hard constraints, with an optional best-of-$K$ draft selection. Across structured reasoning benchmarks, DCCD improves strict structured accuracy by up to +24 percentage points over standard constrained decoding (e.g., 15.2\% to 39.0\% on GSM8K with a 1B model), and enables smaller model pairs to match or exceed much larger constrained baselines, yielding substantial gains in parameter efficiency.

cs.CL

Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search

While the study of unit-cost Multi-Agent Pathfinding (MAPF) problems has been popular, many real-world problems require continuous time and costs due to various movement models. In this context, this paper studies symmetry-breaking enhancements for Continuous-Time Conflict-Based Search (CCBS), a solver for continuous-time MAPF. Resolving conflict symmetries in MAPF can require an exponential amount of work. We adapt known enhancements from unit-cost domains for CCBS: bypassing, which resolves cost symmetries and biclique constraints which resolve spatial conflict symmetries. We formulate a novel combination of biclique constraints with disjoint splitting for spatial conflict symmetries. Finally, we show empirically that these enhancements yield a statistically significant performance improvement versus previous state of the art, solving problems for up to 10% or 20% more agents in the same amount of time on dense graphs.

cs.AI

Collision Detection for Agents in Multi-Agent Pathfinding

Recent work on the multi-agent pathfinding problem (MAPF) has begun to study agents with motion that is more complex, for example, with non-unit action durations and kinematic constraints. An important aspect of MAPF is collision detection. Many collision detection approaches exist, but often suffer from issues such as high computational cost or causing false negative or false positive detections. In practice, these issues can result in problems that range from inefficiency and annoyance to catastrophic. The main contribution of this technical report is to provide a high-level overview of major categories of collision detection, along with methods of collision detection and anticipatory collision avoidance for agents that are both computationally efficient and highly accurate.

cs.RO