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The Anh Han

Publications and source records attributed to The Anh Han.

At least 73 records · Page 4Linked to original sources

Artificial Intelligence Development Races in Heterogeneous Settings

Regulation of advanced technologies such as Artificial Intelligence (AI) has become increasingly important, given the associated risks and apparent ethical issues. With the great benefits promised from being able to first supply such technologies, safety precautions and societal consequences might be ignored or shortchanged in exchange for speeding up the development, therefore engendering a racing narrative among the developers. Starting from a game-theoretical model describing an idealised technology race in a fully connected world of players, here we investigate how different interaction structures among race participants can alter collective choices and requirements for regulatory actions. Our findings indicate that, when participants portray a strong diversity in terms of connections and peer-influence (e.g., when scale-free networks shape interactions among parties), the conflicts that exist in homogeneous settings are significantly reduced, thereby lessening the need for regulatory actions. Furthermore, our results suggest that technology governance and regulation may profit from the world's patent heterogeneity and inequality among firms and nations, so as to enable the design and implementation of meticulous interventions on a minority of participants, which is capable of influencing an entire population towards an ethical and sustainable use of advanced technologies.

cs.AI↗

Statistics of the number of equilibria in random social dilemma evolutionary games with mutation

In this paper, we study analytically the statistics of the number of equilibria in pairwise social dilemma evolutionary games with mutation where a game's payoff entries are random variables. Using the replicator-mutator equations, we provide explicit formulas for the probability distributions of the number of equilibria as well as other statistical quantities. This analysis is highly relevant assuming that one might know the nature of a social dilemma game at hand (e.g., cooperation vs coordination vs anti-coordination), but measuring the exact values of its payoff entries is difficult. Our delicate analysis shows clearly the influence of the mutation probability on these probability distributions, providing insights into how varying this important factor impacts the overall behavioural or biological diversity of the underlying evolutionary systems.

q-bio.PE↗

Voluntary safety commitments provide an escape from over-regulation in AI development

With the introduction of Artificial Intelligence (AI) and related technologies in our daily lives, fear and anxiety about their misuse as well as the hidden biases in their creation have led to a demand for regulation to address such issues. Yet blindly regulating an innovation process that is not well understood, may stifle this process and reduce benefits that society may gain from the generated technology, even under the best intentions. In this paper, starting from a baseline model that captures the fundamental dynamics of a race for domain supremacy using AI technology, we demonstrate how socially unwanted outcomes may be produced when sanctioning is applied unconditionally to risk-taking, i.e. potentially unsafe, behaviours. As an alternative to resolve the detrimental effect of over-regulation, we propose a voluntary commitment approach wherein technologists have the freedom of choice between independently pursuing their course of actions or establishing binding agreements to act safely, with sanctioning of those that do not abide to what they pledged. Overall, this work reveals for the first time how voluntary commitments, with sanctions either by peers or an institution, leads to socially beneficial outcomes in all scenarios envisageable in a short-term race towards domain supremacy through AI technology. These results are directly relevant for the design of governance and regulatory policies that aim to ensure an ethical and responsible AI technology development process.

cs.AI↗

Cost efficiency of institutional incentives in finite populations

Institutions can provide incentives to increase cooperation behaviour in a population where this behaviour is infrequent. This process is costly, and it is thus important to optimize the overall spending. This problem can be mathematically formulated as a multi-objective optimization problem where one wishes to minimize the cost of providing incentives while ensuring a desired level of cooperation within the population. In this paper, we provide a rigorous analysis for this problem. We study cooperation dilemmas in both the pairwise (the Donation game) and multi-player (the Public Goods game) settings. We prove the regularity of the (total incentive) cost function, characterize its asymptotic limits (infinite population, weak selection and large selection) and show exactly when reward or punishment is more efficient. We prove that the cost function exhibits a phase transition phenomena when the intensity of selection varies. We calculate the critical threshold in regards to the phase transition and study the optimization problem when the intensity of selection is under and above the critical value. It allows us to provide an exact calculation for the optimal cost of incentive, for a given intensity of selection. Finally, we provide numerical simulations to demonstrate the analytical results. Overall, our analysis provides for the first time a selection-dependent calculation of the optimal cost of institutional incentives (for both reward and punishment) that guarantees a minimum amount of cooperation. It is of crucial importance for real-world applications of institutional incentives since intensity of selection is specific to a given population and the underlying game payoff structure.

math.OC↗

Promoting Fair Proposers, Fair Responders or Both? Cost-Efficient Interference in the Spatial Ultimatum Game

Institutions and investors face the constant challenge of making accurate decisions and predictions regarding how best they should distribute their endowments. The problem of achieving an optimal outcome at minimal cost has been extensively studied and resolved using several heuristics. However, these works usually fail to address how an external party can target different types of fair behaviour or do not take into account how limited information can shape this complex interplay. Here, we consider the well-known Ultimatum game in a spatial setting and propose a hierarchy of interference mechanisms based on the amount of information available to an external decision-maker and desired standards of fairness. Our analysis reveals that monitoring the population at a macroscopic level requires more strict information gathering in order to obtain an optimal outcome and that local observations can mediate this requirement. Moreover, we identify the conditions which must be met for an individual to be eligible for investment in order to avoid unnecessary spending. We further explore the effects of varying mutation or behavioural exploration rates on the choice of investment strategy and total accumulated costs to the investor. Overall, our analysis provides new insights about efficient heuristics for cost-efficient promotion of fairness in societies. Finally, we discuss the differences between our findings and previous work done on the PD and present our suggestions for promoting fairness as an external decision-maker.

cs.MA↗

Social cohesion V.S. task cohesion: An evolutionary game theory study

Using methods from evolutionary game theory, this paper investigates the difference between social cohesion and task cohesion in promoting the evolution of cooperation in group interactions. Players engage in public goods games and are allowed to leave their groups if too many defections occur. Both social cohesion and task cohesion may prevent players from leaving. While a higher level of social cohesion increases a player's tolerance towards defections, task cohesion is associated with her group performance in the past. With a higher level of task cohesion, it is more likely that a dissatisfied player will refer to the history and remains in her group if she was satisfied in the past. Our results reveal that social cohesion is detrimental to the evolution of cooperation while task cohesion facilitates it. This is because social cohesion hinders the conditional dissociation mechanism but task cohesion improves the robustness of cooperative groups which are usually vulnerable to mistakes. We also discuss other potential aspects of cohesion and how they can be investigated through our modelling. Overall, our analysis provides novel insights into the relationship between group cohesion and group performance through studying the group dynamics and suggests further application of evolutionary game theory in this area.

physics.soc-ph↗

Evolution of Coordination in Pairwise and Multi-player Interactions via Prior Commitments

Upon starting a collective endeavour, it is important to understand your partners' preferences and how strongly they commit to a common goal. Establishing a prior commitment or agreement in terms of posterior benefits and consequences from those engaging in it provides an important mechanism for securing cooperation. Resorting to methods from Evolutionary Game Theory (EGT), here we analyse how prior commitments can also be adopted as a tool for enhancing coordination when its outcomes exhibit an asymmetric payoff structure, in both pairwise and multiparty interactions. Arguably, coordination is more complex to achieve than cooperation since there might be several desirable collective outcomes in a coordination problem (compared to mutual cooperation, the only desirable collective outcome in cooperation dilemmas). Our analysis, both analytically and via numerical simulations, shows that whether prior commitment would be a viable evolutionary mechanism for enhancing coordination and the overall population social welfare strongly depends on the collective benefit and severity of competition, and more importantly, how asymmetric benefits are resolved in a commitment deal. Moreover, in multiparty interactions, prior commitments prove to be crucial when a high level of group diversity is required for optimal coordination. The results are robust for different selection intensities. Overall, our analysis provides new insights into the complexity and beauty of behavioral evolution driven by humans' capacity for commitment, as well as for the design of self-organised and distributed multi-agent systems for ensuring coordination among autonomous agents.

cs.MA↗

Mediating Artificial Intelligence Developments through Negative and Positive Incentives

The field of Artificial Intelligence (AI) is going through a period of great expectations, introducing a certain level of anxiety in research, business and also policy. This anxiety is further energised by an AI race narrative that makes people believe they might be missing out. Whether real or not, a belief in this narrative may be detrimental as some stake-holders will feel obliged to cut corners on safety precautions, or ignore societal consequences just to "win". Starting from a baseline model that describes a broad class of technology races where winners draw a significant benefit compared to others (such as AI advances, patent race, pharmaceutical technologies), we investigate here how positive (rewards) and negative (punishments) incentives may beneficially influence the outcomes. We uncover conditions in which punishment is either capable of reducing the development speed of unsafe participants or has the capacity to reduce innovation through over-regulation. Alternatively, we show that, in several scenarios, rewarding those that follow safety measures may increase the development speed while ensuring safe choices. Moreover, in {the latter} regimes, rewards do not suffer from the issue of over-regulation as is the case for punishment. Overall, our findings provide valuable insights into the nature and kinds of regulatory actions most suitable to improve safety compliance in the contexts of both smooth and sudden technological shifts.

cs.AI↗

When to (or not to) trust intelligent machines: Insights from an evolutionary game theory analysis of trust in repeated games

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the agent may act in a way opposed to the user's goals. It is often argued that people use trust as a cognitive shortcut to reduce the complexity of such interactions. Here we formalise this by using the methods of evolutionary game theory to study the viability of trust-based strategies in repeated games. These are reciprocal strategies that cooperate as long as the other player is observed to be cooperating. Unlike classic reciprocal strategies, once mutual cooperation has been observed for a threshold number of rounds they stop checking their co-player's behaviour every round, and instead only check with some probability. By doing so, they reduce the opportunity cost of verifying whether the action of their co-player was actually cooperative. We demonstrate that these trust-based strategies can outcompete strategies that are always conditional, such as Tit-for-Tat, when the opportunity cost is non-negligible. We argue that this cost is likely to be greater when the interaction is between people and intelligent agents, because of the reduced transparency of the agent. Consequently, we expect people to use trust-based strategies more frequently in interactions with intelligent agents. Our results provide new, important insights into the design of mechanisms for facilitating interactions between humans and intelligent agents, where trust is an essential factor.

cs.GT↗

Making an Example: Signalling Threat in the Evolution of Cooperation

Social punishment has been suggested as a key approach to ensuring high levels of cooperation and norm compliance in one-shot (i.e. non-repeated) interactions. However, it has been shown that it only works when punishment is highly cost-efficient. On the other hand, signalling retribution hearkens back to medieval sovereignty, insofar as the very word for gallows in French stems from the Latin word for power and serves as a grim symbol of the ruthlessness of high justice. Here we introduce the mechanism of signalling an act of punishment and a special type of defector emerges, one who can recognise this signal and avoid punishment by way of fear. We describe the analytical conditions under which threat signalling can maintain high levels of cooperation. Moreover, we perform extensive agent-based simulations so as to confirm and expand our understanding of the external factors that influence the success of social punishment. We show that our suggested mechanism catalyses cooperation, even when signalling is costly or when punishment would be impractical. We observe the preventive nature of advertising retributive acts and we contend that the resulting social prosperity is a desirable outcome in the contexts of AI and multi-agent systems. To conclude, we argue that fear acts as an effective stimulus to pro-social behaviour.

cs.GT↗

To regulate or not: a social dynamics analysis of the race for AI supremacy

Rapid technological advancements in AI as well as the growing deployment of intelligent technologies in new application domains are currently driving the competition between businesses, nations and regions. This race for technological supremacy creates a complex ecology of choices that may lead to negative consequences, in particular, when ethical and safety procedures are underestimated or even ignored. As a consequence, different actors are urging to consider both the normative and social impact of these technological advancements. As there is no easy access to data describing this AI race, theoretical models are necessary to understand its dynamics, allowing for the identification of when, how and which procedures need to be put in place to favour outcomes beneficial for all. We show that, next to the risks of setbacks and being reprimanded for unsafe behaviour, the time-scale in which AI supremacy can be achieved plays a crucial role. When this supremacy can be achieved in a short term, those who completely ignore the safety precautions are bound to win the race but at a cost to society, apparently requiring regulatory actions. Our analysis reveals that blindly imposing regulations may not have anticipated effect as only for specific conditions a dilemma arises between what individually preferred and globally beneficial. Similar observations can be made for the long-term development case. Yet different from the short term situation, certain conditions require the promotion of risk-taking as opposed to compliance to safety regulations in order to improve social welfare. These results remain robust when two or several actors are involved in the race and when collective rather than individual setbacks are produced by risk-taking behaviour. When defining codes of conduct and regulatory policies for AI, a clear understanding about the time-scale of the race is required.

cs.CY↗

On equilibrium properties of the replicator-mutator equation in deterministic and random games

In this paper, we study the number of equilibria of the replicator-mutator dynamics for both deterministic and random multi-player two-strategy evolutionary games. For deterministic games, using Decartes' rule of signs, we provide a formula to compute the number of equilibria in multi-player games via the number of change of signs in the coefficients of a polynomial. For two-player social dilemmas (namely, the Prisoner's Dilemma, Snowdrift, Stag Hunt, and Harmony), we characterize (stable) equilibrium points and analytically calculate the probability of having a certain number of equilibria when the payoff entries are uniformly distributed. For multi-player random games whose payoffs are independently distributed according to a normal distribution, by employing techniques from random polynomial theory, we compute the expected or average number of internal equilibria. In addition, we perform extensive simulations by sampling and averaging over a large number of possible payoff matrices to compare with and illustrate analytical results. Numerical simulations also suggest several interesting behaviour of the average number of equilibria when the number of players is sufficiently large or when the mutation is sufficiently small. In general, we observe that introducing mutation results in a larger average number of internal equilibria than when mutation is absent, implying that mutation leads to larger behavioural diversity in dynamical systems. Interestingly, this number is largest when mutation is rare rather than when it is frequent.

math.DS↗

Modelling Cooperation in a Dynamic Healthcare System

Our research is concerned with studying behavioural changes within a dynamic system, i.e. health care, and their effects on the decision-making process. Evolutionary Game theory is applied to investigate the most probable strategy(ies) adopted by individuals in a finite population based on the interactions among them with an eye to modelling behaviour using the following metrics: cost of investment, cost of management, cost of treatment, reputation benefit for the provider(s), and the gained health benefit for the patient.

cs.GT↗

Pathways to Good Healthcare Services and Patient Satisfaction: An Evolutionary Game Theoretical Approach

Spending by the UK's National Health Service (NHS) on independent healthcare treatment has been increased in recent years and is predicted to sustain its upward trend with the forecast of population growth. Some have viewed this increase as an attempt not to expand the patients' choices but to privatize public healthcare. This debate poses a social dilemma whether the NHS should stop cooperating with Private providers. This paper contributes to healthcare economic modelling by investigating the evolution of cooperation among three proposed populations: Public Healthcare Providers, Private Healthcare Providers and Patients. The Patient population is included as a main player in the decision-making process by expanding patient's choices of treatment. We develop a generic basic model that measures the cost of healthcare provision based on given parameters, such as NHS and private healthcare providers' cost of investments in both sectors, cost of treatments and gained benefits. A patient's costly punishment is introduced as a mechanism to enhance cooperation among the three populations. Our findings show that cooperation can be improved with the introduction of punishment (patient's punishment) against defecting providers. Although punishment increases cooperation, it is very costly considering the small improvement in cooperation in comparison to the basic model.

physics.soc-ph↗

Exogenous Rewards for Promoting Cooperation in Scale-Free Networks

The design of mechanisms that encourage pro-social behaviours in populations of self-regarding agents is recognised as a major theoretical challenge within several areas of social, life and engineering sciences. When interference from external parties is considered, several heuristics have been identified as capable of engineering a desired collective behaviour at a minimal cost. However, these studies neglect the diverse nature of contexts and social structures that characterise real-world populations. Here we analyse the impact of diversity by means of scale-free interaction networks with high and low levels of clustering, and test various interference mechanisms using simulations of agents facing a cooperative dilemma. Our results show that interference on scale-free networks is not trivial and that distinct levels of clustering react differently to each interference mechanism. As such, we argue that no tailored response fits all scale-free networks and present which mechanisms are more efficient at fostering cooperation in both types of networks. Finally, we discuss the pitfalls of considering reckless interference mechanisms.

cs.GT↗

On the expected number of internal equilibria in random evolutionary games with correlated payoff matrix

The analysis of equilibrium points in random games has been of great interest in evolutionary game theory, with important implications for understanding of complexity in a dynamical system, such as its behavioural, cultural or biological diversity. The analysis so far has focused on random games of independent payoff entries. In this paper, we overcome this restrictive assumption by considering multi-player two-strategy evolutionary games where the payoff matrix entries are correlated random variables. Using techniques from the random polynomial theory we establish a closed formula for the mean numbers of internal (stable) equilibria. We then characterise the asymptotic behaviour of this important quantity for large group sizes and study the effect of the correlation. Our results show that decreasing the correlation among payoffs (namely, of a strategist for different group compositions) leads to larger mean numbers of (stable) equilibrium points, suggesting that the system or population behavioural diversity can be promoted by increasing independence of the payoff entries. Numerical results are provided to support the obtained analytical results.

math.AP↗

On the distribution of the number of internal equilibria in random evolutionary games

In this paper, we study the distribution of the number of internal equilibria of a multi-player two-strategy random evolutionary game. Using techniques from the random polynomial theory, we obtain a closed formula for the probability that the game has a certain number of internal equilibria. In addition, by employing Descartes' rule of signs and combinatorial methods, we provide useful estimates for this probability. Finally, we also compare our analytical results with those obtained from samplings.

math.AP↗

Analysis of the expected density of internal equilibria in random evolutionary multi-player multi-strategy games

In this paper, we study the distribution and behaviour of internal equilibria in a $d$-player $n$-strategy random evolutionary game where the game payoff matrix is generated from normal distributions. The study of this paper reveals and exploits interesting connections between evolutionary game theory and random polynomial theory. The main novelties of the paper are some qualitative and quantitative results on the expected density, $f_{n,d}$, and the expected number, $E(n,d)$, of (stable) internal equilibria. Firstly, we show that in multi-player two-strategy games, they behave asymptotically as $\sqrt{d-1}$ as $d$ is sufficiently large. Secondly, we prove that they are monotone functions of $d$. We also make a conjecture for games with more than two strategies. Thirdly, we provide numerical simulations for our analytical results and to support the conjecture. As consequences of our analysis, some qualitative and quantitative results on the distribution of zeros of a random Bernstein polynomial are also obtained.

math.AP↗