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Theo van Uem

Publications and source records attributed to Theo van Uem.

13 recordsLinked to original sources

Generalized Three and Four Person Hat Game

This paper studies Ebert's hat problem for three and four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning strategies We use the concept of an adequate set. The construction of adequate sets is independent of underlying probabilities and we can use this fact in the analysis of our general case.

math.CO

Application of Random Walk in Manpower Planning

The career of an employee can be described (under certain circumstances) by a random walk, where the states of the random walk are determined by the level and position of an employee. At each decision moment the state of the employee is changed by four stochastic transformations: upgrading one position at the same level, upgrading one level, staying until the next decision moment in the current state and absorption in the current state. We obtain explicit formula for the long term behavior of the distribution of all employees using generating functions.

math.PR

Random walk with barriers on a graph

We obtain expected number of arrivals, absorption probabilities and expected time until absorption for an asymmetric discrete random walk on a graph in the presence of multiple function barriers. On each edge of the graph and in each vertex (barrier) specific probabilities are defined.

math.PR

Random walk and Fibonacci matrices

We study a discrete random walk on a one-dimensional finite lattice, where each state has different probabilities to move one step forward, backward, staying for a moment or being absorbed. We obtain expected number of arrivals and expected time until absorption using a new concept: Fibonacci matrices.

math.PR

Generalized four person hat game

This paper studies Ebert's hat problem with four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning strategies We use the new concept of an adequate set. The construction of adequate sets is independent of underlying probabilities and we can use this fact in the analysis of our general case.

math.CO

Asymmetric Five Person Hat Game

This paper studies asymmetric Ebert's Hat Problem with five players where the probability of the colors may be unequal. We obtain maximal winning probabilities and optimal winning strategies using the concept of adequate sets.

math.CO

Ebert's asymmetric three person three color Hat Game

We generalize Ebert's Hat Problem for three persons and three colors. All players guess simultaneously the color of their own hat observing only the hat colors of the other players. It is also allowed for each player to pass: no color is guessed. The team wins if at least one player guesses his or her hat color correct and none of the players has an incorrect guess. This paper studies Ebert's hat problem, where the probabilities of the colors may be different (asymmetric case). Our goal is to maximize the probability of winning the game and to describe winning strategies. In this paper we use the notion of an adequate set. The construction of adequate sets is independent of underlying probabilities and we can use this fact in the analysis of the asymmetric case. Another point of interest is the fact that computational complexity using adequate sets is much less than using standard methods.

cs.IT

Extended gambler's ruin problem

In the extended gambler's ruin problem we can move one step forward or backward (classical gambler's ruin problem), we can stay where we are for a time unit (delayed action) or there can be absorption in the current state (game is terminated without reaching an absorbing barrier). We obtain absorption probabilities, probabilities for maximum and minimum values of the ruin problem, expected time until absorption and the value of the game. We also investigate asymptotic behavior of absorption probabilities and expected time until absorption. We introduce a conjugate version of our random walk.

math.PR

Asymmetric Hat Game with three players and three colors

Winning probabilities of The Hat Game (Ebert's Hat Problem) with three players and three colors are only known in the symmetric case: all probabilities of the colors are equal. This paper solves the asymmetric case: probabilities may be different. We find winning probabilies and optimal strategies in all cases.

math.CO

Hats: all or nothing

N players are randomly fitted with a colored hat (q different colors). All players guess simultaneously the color of their own hat observing only the hat colors of the other N-1 players. The team wins if all players guess right. No communication of any sort is allowed, except for an initial strategy session before the game begins. In the first part of our investigation we have q different colors with equal probability. Up to 4 colors we construct optimal strategies for any number of players using Hamming Complete Sets. For 5 colors we find optimal strategies up to 5 players using Optimal Hamming Sets. In the second part we have two colors where the probabilities may differ. We construct optimal strategies and maximal probability of winning the game for any number of players.

math.CO

Discrete random walk with geometric absorption

We consider a discrete random walk (RW) in n dimensions . The RW is adapted with a geometric absorption process: at any discrete time there is a constant probability that absorption occurs in the current state. To model the RW with geometric absorption we use the concept of a multiple function barrier (MFB). In a MFB there is a modification of the original RW: each transition probability in the original RW is multiplied by β and there is an additional probability (1-β) of absorption, where 0<β<1. We study three cases: one-dimensional simple asymmetric RW, n-dimensional simple symmetric RW (n>1) and a two level RW.

math.PR

Modified discrete random walk with absorption

We obtain expected number of arrivals, probability of arrival, absorption probabilities and expected time before absorption for a modified discrete random walk on the (sub)set of integers. In a [pqrs] random walk the particle can move one step forward or backward, stay for a moment in the same state or it can be absorbed immediately in the current state. M[pqrs] is a modified version, where probabilities on both sides of a multiple function barrier M are of different [pqrs] type.

math.PR