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Theodore Chambers

Publications and source records attributed to Theodore Chambers.

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Uncovering Failures in Cyber-Physical System State Transitions: A Fuzzing-Based Approach Applied to sUAS

The increasing deployment of small Uncrewed Aerial Systems (sUAS) in diverse and often safety-critical environments demands rigorous validation of onboard decision logic under various conditions. In this paper, we present SaFUZZ, a state-aware fuzzing pipeline that validates core behavior associated with state transitions, automated failsafes, and human operator interactions in sUAS applications operating under various timing conditions and environmental disturbances. We create fuzzing specifications to detect behavioral deviations, and then dynamically generate associated Fault Trees to visualize states, modes, and environmental factors that contribute to the failure, thereby helping project stakeholders to analyze the failure and identify its root causes. We validated SaFUZZ against a real-world sUAS system and were able to identify several points of failure not previously detected by the system's development team. The fuzzing was conducted in a high-fidelity simulation environment, and outcomes were validated on physical sUAS in a real-world field testing setting. The findings from the study demonstrated SaFUZZ's ability to provide a practical and scalable approach to uncovering diverse state transition failures in a real-world sUAS application.

cs.SE

Multi-source Plume Tracing via Multi-Agent Reinforcement Learning

Industrial catastrophes like the Bhopal disaster (1984) and the Aliso Canyon gas leak (2015) demonstrate the urgent need for rapid and reliable plume tracing algorithms to protect public health and the environment. Traditional methods, such as gradient-based or biologically inspired approaches, often fail in realistic, turbulent conditions. To address these challenges, we present a Multi-Agent Reinforcement Learning (MARL) algorithm designed for localizing multiple airborne pollution sources using a swarm of small uncrewed aerial systems (sUAS). Our method models the problem as a Partially Observable Markov Game (POMG), employing a Long Short-Term Memory (LSTM)-based Action-specific Double Deep Recurrent Q-Network (ADDRQN) that uses full sequences of historical action-observation pairs, effectively approximating latent states. Unlike prior work, we use a general-purpose simulation environment based on the Gaussian Plume Model (GPM), incorporating realistic elements such as a three-dimensional environment, sensor noise, multiple interacting agents, and multiple plume sources. The incorporation of action histories as part of the inputs further enhances the adaptability of our model in complex, partially observable environments. Extensive simulations show that our algorithm significantly outperforms conventional approaches. Specifically, our model allows agents to explore only 1.29\% of the environment to successfully locate pollution sources.

cs.MA

Evaluating Reinforcement Learning Safety and Trustworthiness in Cyber-Physical Systems

Cyber-Physical Systems (CPS) often leverage Reinforcement Learning (RL) techniques to adapt dynamically to changing environments and optimize performance. However, it is challenging to construct safety cases for RL components. We therefore propose the SAFE-RL (Safety and Accountability Framework for Evaluating Reinforcement Learning) for supporting the development, validation, and safe deployment of RL-based CPS. We adopt a design science approach to construct the framework and demonstrate its use in three RL applications in small Uncrewed Aerial systems (sUAS)

cs.SE

HIFuzz: Human Interaction Fuzzing for small Unmanned Aerial Vehicles

Small Unmanned Aerial Systems (sUAS) must meet rigorous safety standards when deployed in high-stress emergency response scenarios; however many reported accidents have involved humans in the loop. In this paper, we, therefore, present the HiFuzz testing framework, which uses fuzz testing to identify system vulnerabilities associated with human interactions. HiFuzz includes three distinct levels that progress from a low-cost, limited-fidelity, large-scale, no-hazard environment, using fully simulated Proxy Human Agents, via an intermediate level, where proxy humans are replaced with real humans, to a high-stakes, high-cost, real-world environment. Through applying HiFuzz to an autonomous multi-sUAS system-under-test, we show that each test level serves a unique purpose in revealing vulnerabilities and making the system more robust with respect to human mistakes. While HiFuzz is designed for testing sUAS systems, we further discuss its potential for use in other Cyber-Physical Systems.

cs.HC