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Theodore Kim

Publications and source records attributed to Theodore Kim.

9 recordsLinked to original sources

MARC v1: An Open-Source Multi-Agent Framework for Clinical AI Reasoning and Coordination

We present Multi-Agent Reasoning and Coordination (MARC), an open-source framework that replaces monolithic LLM prompting with deterministic multi-agent orchestration for clinical reasoning. MARC coordinates role-specialized agents for extraction, reasoning, answer generation, and evaluation, with explicit context passing and traceable intermediate outputs, enabling stage-wise failure attribution. We additionally introduce a Decomposer module that generates task-specific agent prompts from a plain-language description, eliminating manual prompt engineering. The framework supports both API-based and local CPU-compatible deployments and is entirely configurable via YAML, without code modifications. MARC is designed to be model-agnostic, interpretable, and accessible to clinical domain experts without programming expertise. The full framework is available at https://github.com/Penn-RAIL/MARC-v1.

cs.AI

The Racial Character of Computer Graphics Research

Computer graphics algorithms for generating photorealistic imagery are widely perceived to be universal, and capable of conjuring anything that a filmmaker or game designer can imagine. However, recent works have suggested that 3D algorithms for depicting synthetic humans are far from generic, and instead favor historically hegemonic characteristics. We present the first systematic review of human depiction in the top computer graphics conference and the journal of record (SIGGRAPH and ACM Transactions on Graphics) that confirms previous hypotheses. Algorithms that claim to be generically rendering "human skin'' are in fact imagined and formulated for translucent, "high albedo" materials such as white skin. Algorithms claiming to apply generically to "human hair" are formulated for "rods", "wires" and "threads" which are analogous to straight hair. Our analysis reveals conceptual binarization, where algorithms for white skin are treated as computational substrate for "all" skin, imposing a hierarchical assumption that all skin descends from the math and physics of white skin. Hair algorithms follow a similar historical pattern, with the first examples of computer-generated Type 4 hair only appearing after the murder of George Floyd in 2020. We offer a new conceptual label, McDaniels Methods, for characterizing and critiquing computer graphics algorithms that reinforce racial hierarchy under a false cover of diversity. We also offer an inverse label, Durald Methods, for algorithms that were closely co-designed with the people being depicted. Our analysis points the way towards several neglected avenues for future research.

cs.CY

Generalised tangent stabilised nonlinear elasticity: An automated framework for controlling material and geometric instabilities

Tangent stabilised large strain isotropic elasticity was recently proposed by Poya et al. [1] wherein by working directly with principal stretches the entire eigenstructure of constitutive and geometric/initial stiffness terms were found in closed-form, giving fresh insights into exact convexity conditions of highly non-convex functions in discrete settings. Consequently, owing to these tangent eigenvalues an analytic tangent stabilisation was proposed bypassing incumbent numerical approaches routinely used in nonlinear finite element analysis. This formulation appears to be extremely robust for quasi-static simulation of complex deformations even with no load increments and time stepping while still capturing instabilities automatically in ways that are infeasible for path-following techniques in practice. In this work, we generalise the notion of tangent stabilised elasticity to virtually all known invariant formulations of nonlinear elasticity. We show that, closed-form eigen-decomposition of tangents is easily available irrespective of invariant formulation or integrity basis. In particular, we work out closed-form tangent eigensystems for isotropic Total Lagrangian deformation gradient (F )-based and right Cauchy-Green (C)-based as well as Updated Lagrangian left Cauchy-Green (b)-based formulations and present their exact convexity conditions postulated in terms of their corresponding tangent and initial stiffness eigenvalues. In addition, we introduce the notion of geometrically stabilised polyconvex large strain elasticity for models that are materially stable but exhibit geometric instabilities for whom we construct their initial stiffness in a spectrally-decomposed form analytically. We further extend this framework to the case of transverse isotropy where once again, closed-form tangent eigensystems are found for common transversely isotropic invariants.

physics.comp-ph

The Life and Legacy of Bui Tuong Phong

We examine the life and legacy of pioneering Vietnamese computer scientist B\`ui Tuong Phong, whose shading and lighting models turned 50 last year. We trace the trajectory of his life through Vietnam, France, and the United States, and its intersections with global conflicts. Crucially, we present definitive evidence that his name has been cited incorrectly over the last five decades. His family name is B\`ui Tuong, not Phong. By presenting these facts at SIGGRAPH, we hope to collect more information about his life, and ensure that his name is remembered correctly in the future. Correction: An earlier version of the article speculated his family name was B\`ui. We have since received definitive confirmation that his family name was B\`ui Tuong. We have amended the text accordingly.

cs.GR

Robust automated calcification meshing for biomechanical cardiac digital twins

Calcification has significant influence over cardiovascular diseases and interventions. Detailed characterization of calcification is thus desired for predictive modeling, but calcified heart meshes for physics-driven simulations are still often reconstructed using manual operations. This poses a major bottleneck for large-scale adoption of computational simulations for research or clinical use. To address this, we propose an end-to-end automated meshing algorithm that enables robust incorporation of patient-specific calcification onto a given heart mesh. The algorithm provides a substantial speed-up from several hours of manual meshing to $\sim$1 minute of automated computation, and it solves an important problem that cannot be addressed with recent template registration-based heart meshing techniques. We validated our final calcified heart meshes with extensive simulations, demonstrating our ability to accurately model patient-specific aortic stenosis and Transcatheter Aortic Valve Replacement. Our method may serve as an important tool for accelerating the development and usage of physics-driven simulations for cardiac digital twins.

cs.CE

Sex and Gender in the Computer Graphics Research Literature

We survey the treatment of sex and gender in the Computer Graphics research literature from an algorithmic fairness perspective. The established practices on the use of gender and sex in our community are scientifically incorrect and constitute a form of algorithmic bias with potential harmful effects. We propose ways of addressing these as technical limitations.

cs.GR

Condensation Jacobian with Adaptivity

We present a new approach that allows large time steps in dynamic simulations. Our approach, ConJac, is based on condensation, a technique for eliminating many degrees of freedom (DOFs) by expressing them in terms of the remaining degrees of freedom. In this work, we choose a subset of nodes to be dynamic nodes, and apply condensation at the velocity level by defining a linear mapping from the velocities of these chosen dynamic DOFs to the velocities of the remaining quasistatic DOFs. We then use this mapping to derive reduced equations of motion involving only the dynamic DOFs. We also derive a novel stabilization term that enables us to use complex nonlinear material models. ConJac remains stable at large time steps, exhibits highly dynamic motion, and displays minimal numerical damping. In marked contrast to subspace approaches, ConJac gives exactly the same configuration as the full space approach once the static state is reached. Furthermore, ConJac can automatically choose which parts of the object are to be simulated dynamically or quasistatically. Finally, ConJac works with a wide range of moderate to stiff materials, supports anisotropy and heterogeneity, handles topology changes, and can be combined with existing solvers including rigid body dynamics.

cs.GR

Countering Racial Bias in Computer Graphics Research

Current computer graphics research practices contain racial biases that have resulted in investigations into "skin" and "hair" that focus on the hegemonic visual features of Europeans and East Asians. To broaden our research horizons to encompass all of humanity, we propose a variety of improvements to quantitative measures and qualitative practices, and pose novel, open research problems.

cs.GR

Deep Fluids: A Generative Network for Parameterized Fluid Simulations

This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in-betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence-free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re-sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700x faster than re-simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300x.

cs.LG