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Theophile Cabannes

Publications and source records attributed to Theophile Cabannes.

4 recordsLinked to original sources

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.

cs.LG

Solving N-player dynamic routing games with congestion: a mean field approach

The recent emergence of navigational tools has changed traffic patterns and has now enabled new types of congestion-aware routing control like dynamic road pricing. Using the fundamental diagram of traffic flows - applied in macroscopic and mesoscopic traffic modeling - the article introduces a new N-player dynamic routing game with explicit congestion dynamics. The model is well-posed and can reproduce heterogeneous departure times and congestion spill back phenomena. However, as Nash equilibrium computations are PPAD-complete, solving the game becomes intractable for large but realistic numbers of vehicles N. Therefore, the corresponding mean field game is also introduced. Experiments were performed on several classical benchmark networks of the traffic community: the Pigou, Braess, and Sioux Falls networks with heterogeneous origin, destination and departure time tuples. The Pigou and the Braess examples reveal that the mean field approximation is generally very accurate and computationally efficient as soon as the number of vehicles exceeds a few dozen. On the Sioux Falls network (76 links, 100 time steps), this approach enables learning traffic dynamics with more than 14,000 vehicles.

math.DS

Quantifying the sustainability impact of Google Maps: A case study of Salt Lake City

Google Maps uses current and historical traffic trends to provide routes to drivers. In this paper, we use microscopic traffic simulation to quantify the improvements to both travel time and CO$_2$ emissions from Google Maps real-time navigation. A case study in Salt Lake City shows that Google Maps users are, on average, saving 1.7% of CO$_2$ emissions and 6.5% travel time. If we restrict to the users for which Google Maps finds a different route than their original route, the average savings are 3.4% of CO$_2$ emissions and 12.5% of travel time. These results are based on traffic conditions observed during the Covid-19 pandemic. As congestion gradually builds back up to pre-pandemic levels, it is expected to lead to even greater savings in emissions.

physics.soc-ph

Quasi-Dynamic Traffic Assignment using High Performance Computing

Traffic assignment methods are some of the key approaches used to model flow patterns that arise in transportation networks. Since static traffic assignment does not have a notion of time, it is not designed to represent temporal dynamics that arise as vehicles flow through the network and demand varies through the day. Dynamic traffic assignment methods attempt to resolve these issues, but require significant computational resources if modeling urban-scale regions (on the order of millions of links and vehicles) and often take days of compute time to complete. The focus of this work is two-fold: 1) to introduce a new traffic assignment approach - a quasi-dynamic traffic assignment (QDTA) model and 2) to describe how we parallelized the QDTA algorithms to leverage High-Performance Computing (HPC) and scale to large metropolitan areas while dramatically reducing compute time. We examine and compare different scenarios, including a baseline static traffic assignment (STA) and a quasi-dynamic scenario inspired by the user-equilibrium (UET). Results are presented for the San Francisco Bay Area which accounts for 19M trips/day and an urban road network of 1M links. We utilize an iterative gradient descent method, where the step size is selected using a Quasi-Newton method with parallelized cost function evaluations and compare it to using pre-defined step sizes (MSA). Using the parallelized line search provides a 16 percent reduction in total execution time due to a reduction in the number of gradient descent iterations required for convergence. The full day QDTA comprising 96 optimization steps over 15 minute intervals runs in about 4 minutes on 1,024 cores of the NERSC Cori computer, which represents a speedup of over 36x versus serial execution. To our knowledge, this compute time is significantly lower than other traffic assignment solutions for a problem of this scale.

cs.DC