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Thiemo Leonhardt

Publications and source records attributed to Thiemo Leonhardt.

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Strategy-Oriented Feedback for Fostering Systematic Problem-Solving in Machine Learning Education

Enabling students to develop systematic problem-solving strategies is a central goal in computing education and of particular relevance in the emerging field of machine learning (ML) education. While exploratory approaches are common in ML learning tasks, fostering the development and persistence of structured problem-solving strategies remains challenging, as these demand considerable metacognitive regulation and persistence, causing learners to often revert to exploratory trial-and-error behavior. To address this challenge, we augmented a digital puzzle-based learning game for decision tree construction with an adaptive feedback module generating individualized messages based on the continuous evaluation of learners' problem-solving strategies. Building on an earlier baseline study, the present work investigates how this strategy-oriented feedback shapes students' problem-solving processes. For this purpose, screencast video data and gameplay logs (N=205, approx. 55 hours of gameplay footage) are used to enable fine-grained insights into learners' strategic behavior, its persistence, and transitions. The findings demonstrate how strategy-oriented feedback can support the development of structured problem-solving skills in decision tree construction and inform the design of ML learning environments that foster transferable competencies in secondary computing education.

cs.CY

Multimodal Late Fusion Model for Problem-Solving Strategy Classification in a Machine Learning Game

Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners' cognitive strategies. This paper proposes a multimodal late fusion model that integrates screencast-based visual data and structured in-game action sequences to classify students' problem-solving strategies. In a pilot study with secondary school students (N=149) playing a multitouch educational game, the fusion model outperformed unimodal baseline models, increasing classification accuracy by over 15%. Results highlight the potential of multimodal ML for strategy-sensitive assessment and adaptive support in interactive learning contexts.

cs.LG