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Thomas Erlebach

Publications and source records attributed to Thomas Erlebach.

23 records · Page 2Linked to original sources

An Efficient Algorithm for the Fast Delivery Problem

We study a problem where k autonomous mobile agents are initially located on distinct nodes of a weighted graph (with n nodes and m edges). Each autonomous mobile agent has a predefined velocity and is only allowed to move along the edges of the graph. We are interested in delivering a package, initially positioned in a source node s, to a destination node y. The delivery is achieved by the collective effort of the autonomous mobile agents, which can carry and exchange the package among them. The objective is to compute a delivery schedule that minimizes the delivery time of the package. In this paper, we propose an O(kn log n + km) time algorithm for this problem. This improves the previous state-of-the-art O(k^2 m + k n^2 + APSP) time algorithm for this problem, where APSP stands for the running-time of an algorithm for the All-Pairs Shortest Paths problem.

cs.DS↗

Partitioning Vectors into Quadruples: Worst-Case Analysis of a Matching-Based Algorithm

Consider a problem where 4k given vectors need to be partitioned into k clusters of four vectors each. A cluster of four vectors is called a quad, and the cost of a quad is the sum of the component-wise maxima of the four vectors in the quad. The problem is to partition the given 4k vectors into k quads with minimum total cost. We analyze a straightforward matching-based algorithm, and prove that this algorithm is a (3/2)-approximation algorithm for this problem. We further analyze the performance of this algorithm on a hierarchy of special cases of the problem, and prove that, in one particular case, the algorithm is a (5/4)-approximation algorithm. Our analysis is tight in all cases except one.

cs.DS↗

Computational Complexity of Traffic Hijacking under BGP and S-BGP

Harmful Internet hijacking incidents put in evidence how fragile the Border Gateway Protocol (BGP) is, which is used to exchange routing information between Autonomous Systems (ASes). As proved by recent research contributions, even S-BGP, the secure variant of BGP that is being deployed, is not fully able to blunt traffic attraction attacks. Given a traffic flow between two ASes, we study how difficult it is for a malicious AS to devise a strategy for hijacking or intercepting that flow. We show that this problem marks a sharp difference between BGP and S-BGP. Namely, while it is solvable, under reasonable assumptions, in polynomial time for the type of attacks that are usually performed in BGP, it is NP-hard for S-BGP. Our study has several by-products. E.g., we solve a problem left open in the literature, stating when performing a hijacking in S-BGP is equivalent to performing an interception.

cs.NI↗

Trimming of Graphs, with Application to Point Labeling

For $t,g>0$, a vertex-weighted graph of total weight $W$ is $(t,g)$-trimmable if it contains a vertex-induced subgraph of total weight at least $(1-1/t)W$ and with no simple path of more than $g$ edges. A family of graphs is trimmable if for each constant $t>0$, there is a constant $g=g(t)$ such that every vertex-weighted graph in the family is $(t,g)$-trimmable. We show that every family of graphs of bounded domino treewidth is trimmable. This implies that every family of graphs of bounded degree is trimmable if the graphs in the family have bounded treewidth or are planar. Based on this result, we derive a polynomial-time approximation scheme for the problem of labeling weighted points with nonoverlapping sliding labels of unit height and given lengths so as to maximize the total weight of the labeled points. This settles one of the last major open questions in the theory of map labeling.

cs.DM↗

Computing Minimum Spanning Trees with Uncertainty

We consider the minimum spanning tree problem in a setting where information about the edge weights of the given graph is uncertain. Initially, for each edge $e$ of the graph only a set $A_e$, called an uncertainty area, that contains the actual edge weight $w_e$ is known. The algorithm can `update' $e$ to obtain the edge weight $w_e \in A_e$. The task is to output the edge set of a minimum spanning tree after a minimum number of updates. An algorithm is $k$-update competitive if it makes at most $k$ times as many updates as the optimum. We present a 2-update competitive algorithm if all areas $A_e$ are open or trivial, which is the best possible among deterministic algorithms. The condition on the areas $A_e$ is to exclude degenerate inputs for which no constant update competitive algorithm can exist. Next, we consider a setting where the vertices of the graph correspond to points in Euclidean space and the weight of an edge is equal to the distance of its endpoints. The location of each point is initially given as an uncertainty area, and an update reveals the exact location of the point. We give a general relation between the edge uncertainty and the vertex uncertainty versions of a problem and use it to derive a 4-update competitive algorithm for the minimum spanning tree problem in the vertex uncertainty model. Again, we show that this is best possible among deterministic algorithms.

cs.DS↗