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Thomas Gabor

Publications and source records attributed to Thomas Gabor.

At least 37 records · Page 2Linked to original sources

A Study on Optimization Techniques for Variational Quantum Circuits in Reinforcement Learning

Quantum Computing aims to streamline machine learning, making it more effective with fewer trainable parameters. This reduction of parameters can speed up the learning process and reduce the use of computational resources. However, in the current phase of quantum computing development, known as the noisy intermediate-scale quantum era (NISQ), learning is difficult due to a limited number of qubits and widespread quantum noise. To overcome these challenges, researchers are focusing on variational quantum circuits (VQCs). VQCs are hybrid algorithms that merge a quantum circuit, which can be adjusted through parameters, with traditional classical optimization techniques. These circuits require only few qubits for effective learning. Recent studies have presented new ways of applying VQCs to reinforcement learning, showing promising results that warrant further exploration. This study investigates the effects of various techniques -- data re-uploading, input scaling, output scaling -- and introduces exponential learning rate decay in the quantum proximal policy optimization algorithm's actor-VQC. We assess these methods in the popular Frozen Lake and Cart Pole environments. Our focus is on their ability to reduce the number of parameters in the VQC without losing effectiveness. Our findings indicate that data re-uploading and an exponential learning rate decay significantly enhance hyperparameter stability and overall performance. While input scaling does not improve parameter efficiency, output scaling effectively manages greediness, leading to increased learning speed and robustness.

quant-ph↗

Using an Evolutionary Algorithm to Create (MAX)-3SAT QUBOs

A common way of solving satisfiability instances with quantum methods is to transform these instances into instances of QUBO, which in itself is a potentially difficult and expensive task. State-of-the-art transformations from MAX-3SAT to QUBO currently work by mapping clauses of a 3SAT formula associated with the MAX-3SAT instance to an instance of QUBO and combining the resulting QUBOs into a single QUBO instance representing the whole MAX-3SAT instance. As creating these transformations is currently done manually or via exhaustive search methods and, therefore, algorithmically inefficient, we see potential for including search-based optimization. In this paper, we propose two methods of using evolutionary algorithms to automatically create QUBO representations of MAX-3SAT problems. We evaluate our created QUBOs on 500 and 1000-clause 3SAT formulae and find competitive performance to state-of-the-art baselines when using both classical and quantum annealing solvers.

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Qandle: Accelerating State Vector Simulation Using Gate-Matrix Caching and Circuit Splitting

To address the computational complexity associated with state-vector simulation for quantum circuits, we propose a combination of advanced techniques to accelerate circuit execution. Quantum gate matrix caching reduces the overhead of repeated applications of the Kronecker product when applying a gate matrix to the state vector by storing decomposed partial matrices for each gate. Circuit splitting divides the circuit into sub-circuits with fewer gates by constructing a dependency graph, enabling parallel or sequential execution on disjoint subsets of the state vector. These techniques are implemented using the PyTorch machine learning framework. We demonstrate the performance of our approach by comparing it to other PyTorch-compatible quantum state-vector simulators. Our implementation, named Qandle, is designed to seamlessly integrate with existing machine learning workflows, providing a user-friendly API and compatibility with the OpenQASM format. Qandle is an open-source project hosted on GitHub https://github.com/gstenzel/qandle and PyPI https://pypi.org/project/qandle/ .

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REACT: Revealing Evolutionary Action Consequence Trajectories for Interpretable Reinforcement Learning

To enhance the interpretability of Reinforcement Learning (RL), we propose Revealing Evolutionary Action Consequence Trajectories (REACT). In contrast to the prevalent practice of validating RL models based on their optimal behavior learned during training, we posit that considering a range of edge-case trajectories provides a more comprehensive understanding of their inherent behavior. To induce such scenarios, we introduce a disturbance to the initial state, optimizing it through an evolutionary algorithm to generate a diverse population of demonstrations. To evaluate the fitness of trajectories, REACT incorporates a joint fitness function that encourages both local and global diversity in the encountered states and chosen actions. Through assessments with policies trained for varying durations in discrete and continuous environments, we demonstrate the descriptive power of REACT. Our results highlight its effectiveness in revealing nuanced aspects of RL models' behavior beyond optimal performance, thereby contributing to improved interpretability.

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Towards Federated Learning on the Quantum Internet

While the majority of focus in quantum computing has so far been on monolithic quantum systems, quantum communication networks and the quantum internet in particular are increasingly receiving attention from researchers and industry alike. The quantum internet may allow a plethora of applications such as distributed or blind quantum computing, though research still is at an early stage, both for its physical implementation as well as algorithms; thus suitable applications are an open research question. We evaluate a potential application for the quantum internet, namely quantum federated learning. We run experiments under different settings in various scenarios (e.g. network constraints) using several datasets from different domains and show that (1) quantum federated learning is a valid alternative for regular training and (2) network topology and nature of training are crucial considerations as they may drastically influence the models performance. The results indicate that more comprehensive research is required to optimally deploy quantum federated learning on a potential quantum internet.

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Leveraging Statistical Multi-Agent Online Planning with Emergent Value Function Approximation

Making decisions is a great challenge in distributed autonomous environments due to enormous state spaces and uncertainty. Many online planning algorithms rely on statistical sampling to avoid searching the whole state space, while still being able to make acceptable decisions. However, planning often has to be performed under strict computational constraints making online planning in multi-agent systems highly limited, which could lead to poor system performance, especially in stochastic domains. In this paper, we propose Emergent Value function Approximation for Distributed Environments (EVADE), an approach to integrate global experience into multi-agent online planning in stochastic domains to consider global effects during local planning. For this purpose, a value function is approximated online based on the emergent system behaviour by using methods of reinforcement learning. We empirically evaluated EVADE with two statistical multi-agent online planning algorithms in a highly complex and stochastic smart factory environment, where multiple agents need to process various items at a shared set of machines. Our experiments show that EVADE can effectively improve the performance of multi-agent online planning while offering efficiency w.r.t. the breadth and depth of the planning process.

cs.MA↗

Adaptive Thompson Sampling Stacks for Memory Bounded Open-Loop Planning

We propose Stable Yet Memory Bounded Open-Loop (SYMBOL) planning, a general memory bounded approach to partially observable open-loop planning. SYMBOL maintains an adaptive stack of Thompson Sampling bandits, whose size is bounded by the planning horizon and can be automatically adapted according to the underlying domain without any prior domain knowledge beyond a generative model. We empirically test SYMBOL in four large POMDP benchmark problems to demonstrate its effectiveness and robustness w.r.t. the choice of hyperparameters and evaluate its adaptive memory consumption. We also compare its performance with other open-loop planning algorithms and POMCP.

cs.AI↗

Attention-Based Recurrence for Multi-Agent Reinforcement Learning under Stochastic Partial Observability

Stochastic partial observability poses a major challenge for decentralized coordination in multi-agent reinforcement learning but is largely neglected in state-of-the-art research due to a strong focus on state-based centralized training for decentralized execution (CTDE) and benchmarks that lack sufficient stochasticity like StarCraft Multi-Agent Challenge (SMAC). In this paper, we propose Attention-based Embeddings of Recurrence In multi-Agent Learning (AERIAL) to approximate value functions under stochastic partial observability. AERIAL replaces the true state with a learned representation of multi-agent recurrence, considering more accurate information about decentralized agent decisions than state-based CTDE. We then introduce MessySMAC, a modified version of SMAC with stochastic observations and higher variance in initial states, to provide a more general and configurable benchmark regarding stochastic partial observability. We evaluate AERIAL in Dec-Tiger as well as in a variety of SMAC and MessySMAC maps, and compare the results with state-based CTDE. Furthermore, we evaluate the robustness of AERIAL and state-based CTDE against various stochasticity configurations in MessySMAC.

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Towards Transfer Learning for Large-Scale Image Classification Using Annealing-based Quantum Boltzmann Machines

Quantum Transfer Learning (QTL) recently gained popularity as a hybrid quantum-classical approach for image classification tasks by efficiently combining the feature extraction capabilities of large Convolutional Neural Networks with the potential benefits of Quantum Machine Learning (QML). Existing approaches, however, only utilize gate-based Variational Quantum Circuits for the quantum part of these procedures. In this work we present an approach to employ Quantum Annealing (QA) in QTL-based image classification. Specifically, we propose using annealing-based Quantum Boltzmann Machines as part of a hybrid quantum-classical pipeline to learn the classification of real-world, large-scale data such as medical images through supervised training. We demonstrate our approach by applying it to the three-class COVID-CT-MD dataset, a collection of lung Computed Tomography (CT) scan slices. Using Simulated Annealing as a stand-in for actual QA, we compare our method to classical transfer learning, using a neural network of the same order of magnitude, to display its improved classification performance. We find that our approach consistently outperforms its classical baseline in terms of test accuracy and AUC-ROC-Score and needs less training epochs to do this.

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Pattern QUBOs: Algorithmic construction of 3SAT-to-QUBO transformations

3SAT instances need to be transformed into instances of Quadratic Unconstrained Binary Optimization (QUBO) to be solved on a quantum annealer. Although it has been shown that the choice of the 3SAT-to-QUBO transformation can impact the solution quality of quantum annealing significantly, currently only a few 3SAT-to-QUBO transformations are known. Additionally, all of the known 3SAT-to-QUBO transformations were created manually (and not procedurally) by an expert using reasoning, which is a rather slow and limiting process. In this paper, we will introduce the name Pattern QUBO for a concept that has been used implicitly in the construction of 3SAT-to-QUBO transformations before. We will provide an in-depth explanation for the idea behind Pattern QUBOs and show its importance by proposing an algorithmic method that uses Pattern QUBOs to create new 3SAT-to-QUBO transformations automatically. As an additional application of Pattern QUBOs and our proposed algorithmic method, we introduce approximate 3SAT-to-QUBO transformations. These transformations sacrifice optimality but use significantly fewer variables (and thus physical qubits on quantum hardware) than non-approximate 3SAT-to-QUBO transformations. We will show that approximate 3SAT-to-QUBO transformations can nevertheless be very effective in some cases.

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Influence of Different 3SAT-to-QUBO Transformations on the Solution Quality of Quantum Annealing: A Benchmark Study

To solve 3SAT instances on quantum annealers they need to be transformed to an instance of Quadratic Unconstrained Binary Optimization (QUBO). When there are multiple transformations available, the question arises whether different transformations lead to differences in the obtained solution quality. Thus, in this paper we conduct an empirical benchmark study, in which we compare four structurally different QUBO transformations for the 3SAT problem with regards to the solution quality on D-Wave's Advantage_system4.1. We show that the choice of QUBO transformation can significantly impact the number of correct solutions the quantum annealer returns. Furthermore, we show that the size of a QUBO instance (i.e., the dimension of the QUBO matrix) is not a sufficient predictor for solution quality, as larger QUBO instances may produce better results than smaller QUBO instances for the same problem. We also empirically show that the number of different quadratic values of a QUBO instance, combined with their range, can significantly impact the solution quality.

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Constructing Organism Networks from Collaborative Self-Replicators

We introduce organism networks, which function like a single neural network but are composed of several neural particle networks; while each particle network fulfils the role of a single weight application within the organism network, it is also trained to self-replicate its own weights. As organism networks feature vastly more parameters than simpler architectures, we perform our initial experiments on an arithmetic task as well as on simplified MNIST-dataset classification as a collective. We observe that individual particle networks tend to specialise in either of the tasks and that the ones fully specialised in the secondary task may be dropped from the network without hindering the computational accuracy of the primary task. This leads to the discovery of a novel pruning-strategy for sparse neural networks

cs.NE↗

Black Box Optimization Using QUBO and the Cross Entropy Method

Black-box optimization (BBO) can be used to optimize functions whose analytic form is unknown. A common approach to realising BBO is to learn a surrogate model which approximates the target black-box function which can then be solved via white-box optimization methods. In this paper, we present our approach BOX-QUBO, where the surrogate model is a QUBO matrix. However, unlike in previous state-of-the-art approaches, this matrix is not trained entirely by regression, but mostly by classification between 'good' and 'bad' solutions. This better accounts for the low capacity of the QUBO matrix, resulting in significantly better solutions overall. We tested our approach against the state-of-the-art on four domains and in all of them BOX-QUBO showed better results. A second contribution of this paper is the idea to also solve white-box problems, i.e. problems which could be directly formulated as QUBO, by means of black-box optimization in order to reduce the size of the QUBOs to the information-theoretic minimum. Experiments show that this significantly improves the results for MAX-k-SAT.

cs.LG↗

Solving (Max) 3-SAT via Quadratic Unconstrained Binary Optimization

We introduce a novel approach to translate arbitrary 3-SAT instances to Quadratic Unconstrained Binary Optimization (QUBO) as they are used by quantum annealing (QA) or the quantum approximate optimization algorithm (QAOA). Our approach requires fewer couplings and fewer physical qubits than the current state-of-the-art, which results in higher solution quality. We verified the practical applicability of the approach by testing it on a D-Wave quantum annealer.

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DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training

We propose discriminative reward co-training (DIRECT) as an extension to deep reinforcement learning algorithms. Building upon the concept of self-imitation learning (SIL), we introduce an imitation buffer to store beneficial trajectories generated by the policy determined by their return. A discriminator network is trained concurrently to the policy to distinguish between trajectories generated by the current policy and beneficial trajectories generated by previous policies. The discriminator's verdict is used to construct a reward signal for optimizing the policy. By interpolating prior experience, DIRECT is able to act as a surrogate, steering policy optimization towards more valuable regions of the reward landscape thus learning an optimal policy. Our results show that DIRECT outperforms state-of-the-art algorithms in sparse- and shifting-reward environments being able to provide a surrogate reward to the policy and direct the optimization towards valuable areas.

cs.LG↗

Empirical Analysis of Limits for Memory Distance in Recurrent Neural Networks

Common to all different kinds of recurrent neural networks (RNNs) is the intention to model relations between data points through time. When there is no immediate relationship between subsequent data points (like when the data points are generated at random, e.g.), we show that RNNs are still able to remember a few data points back into the sequence by memorizing them by heart using standard backpropagation. However, we also show that for classical RNNs, LSTM and GRU networks the distance of data points between recurrent calls that can be reproduced this way is highly limited (compared to even a loose connection between data points) and subject to various constraints imposed by the type and size of the RNN in question. This implies the existence of a hard limit (way below the information-theoretic one) for the distance between related data points within which RNNs are still able to recognize said relation.

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Capturing Dependencies within Machine Learning via a Formal Process Model

The development of Machine Learning (ML) models is more than just a special case of software development (SD): ML models acquire properties and fulfill requirements even without direct human interaction in a seemingly uncontrollable manner. Nonetheless, the underlying processes can be described in a formal way. We define a comprehensive SD process model for ML that encompasses most tasks and artifacts described in the literature in a consistent way. In addition to the production of the necessary artifacts, we also focus on generating and validating fitting descriptions in the form of specifications. We stress the importance of further evolving the ML model throughout its life-cycle even after initial training and testing. Thus, we provide various interaction points with standard SD processes in which ML often is an encapsulated task. Further, our SD process model allows to formulate ML as a (meta-) optimization problem. If automated rigorously, it can be used to realize self-adaptive autonomous systems. Finally, our SD process model features a description of time that allows to reason about the progress within ML development processes. This might lead to further applications of formal methods within the field of ML.

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Towards Turing-Complete Quantum Computing Coming From Classical Assembler

Instead of producing quantum languages that are fit for current quantum computers, we build a language from standard classical assembler and augment it with quantum capabilities so that quantum algorithms become a subset of it. This paves the way for the development of hybrid algorithms directly from classical software, which is not feasible on today's hardware but might inspire future quantum programmers.

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