SearcharxivSearch

arXiv subjects

Thomas Gilray

Publications and source records attributed to Thomas Gilray.

14 recordsLinked to original sources

Terascale Query Processing in the Browser: Rethinking GPU Acceleration

Recursive query computation, central to graph algorithms and relational databases, demands GPU acceleration due to its inherent computational intensity. While substantial prior work addresses GPU implementations of recursive queries that require fixed-point evaluation, existing systems are restricted to native execution environments. We introduce WGLog, the first web-browser-native GPU engine for compute-bound recursive database queries. WGLog is built entirely on WebGPU compute shaders, a cross-platform API that enables GPU acceleration in web browsers. WGLog leverages two key technical innovations. First, we replace hash-table-based joins with atomic-free sorted-array joins, eliminating the serialization bottleneck that hash tables suffer on skewed graphs. Second, we develop an asynchronous execution pipeline using WebGPU's indirect dispatch capability, which eliminates GPU-host synchronizations that would otherwise dominate per-iteration overhead. On representative workloads, WGLog delivers a 1.48--4.68x speedup over native GPU systems and orders-of-magnitude improvement over CPU and WebAssembly implementations.

cs.DB

Scaling Worst-Case Optimal Datalog to GPUs

Datalog is a declarative logic-programming language used for complex analytic reasoning workloads such as program analysis and graph analytics. Datalog's popularity is due to its unique price-point, marrying logic-defined specification with the potential for massive data parallelism. While traditional engines are CPU-based, the memory-bound nature of Datalog has led to increasing interest in leveraging GPUs. These engines beat CPU-based engines by operationalizing iterated relational joins via SIMT-friendly join algorithms. Unfortunately, all existing GPU Datalog engines are built on binary joins, which are inadequate for the complex multi-way queries arising in production systems such as DOOP and ddisasm. For these queries, binary decomposition can incur the AGM bound asymptotic blowup in time and space, leading to OOM failures regardless of join order. Worst-Case Optimal Joins (WCOJ) avoid this blowup, but their attribute-at-a-time intersections map poorly to SIMT hardware under key skew, causing severe load imbalance across Streaming Multiprocessors (SMs). We present SRDatalog, the first GPU Datalog engine based on WCOJ. SRDatalog uses flat columnar storage and two-phase deterministic memory allocation to avoid the OOM failures of binary joins and the index-rebuild overheads of static WCOJ systems. To mitigate skew and hide hardware stalls, SRDatalog further employs root-level histogram-guided load balancing, structural helper-relation splitting, and stream-aligned rule multiplexing. On real-world program-analysis workloads, SRDatalog achieves geometric-mean speedups of 21x to 47x.

cs.DB

Superset Decompilation

Reverse engineering tools remain monolithic and imperative compared to the advancement of modern compiler architectures: analyses are tied to a single mutable representation, making them difficult to extend or refine, and forcing premature choices between soundness and precision. We observe that decompilation is the reverse of compilation and can be structured as a sequence of modular passes, each performing a granular and clearly defined interpretation of the binary at a progressively higher level of abstraction. We formalize this as provenance-guided superset decompilation (PGSD), a framework that monotonically derives facts about the binary into a relation store. Instead of committing early to a single interpretation, the pipeline retains ambiguous interpretations as parallel candidates with provenance, deferring resolution until the final selection phase. Manifold implements PGSD as a declarative reverse engineering framework that lifts Linux ELF binaries to C99 through a granular intermediate representation in ~35K lines of Rust and Datalog. On GNU coreutils, Manifold's output quality matches Ghidra, IDA Pro, angr, and RetDec on multiple metrics while producing fewer compiler errors, and generalizes across compilers and optimization levels.

cs.PL

Column-Oriented Datalog on the GPU

Datalog is a logic programming language widely used in knowledge representation and reasoning (KRR), program analysis, and social media mining due to its expressiveness and high performance. Traditionally, Datalog engines use either row-oriented or column-oriented storage. Engines like VLog and Nemo favor column-oriented storage for efficiency on limited-resource machines, while row-oriented engines like Souffle use advanced data structures with locking to perform better on multi-core CPUs. The advent of modern datacenter GPUs, such as the NVIDIA H100 with its ability to run over 16k threads simultaneously and high memory bandwidth, has reopened the debate on which storage layout is more effective. This paper presents the first column-oriented Datalog engines tailored to the strengths of modern GPUs. We present VFLog, a CUDA-based Datalog runtime library with a column-oriented GPU datastructure that supports all necessary relational algebra operations. Our results demonstrate over 200x performance gains over SOTA CPU-based column-oriented Datalog engines and a 2.5x speedup over GPU Datalog engines in various workloads, including KRR.

cs.DB

Datalog with First-Class Facts

Datalog is a popular logic programming language for deductive reasoning tasks in a wide array of applications, including business analytics, program analysis, and ontological reasoning. However, Datalog's restriction to flat facts over atomic constants leads to challenges in working with tree-structured data, such as derivation trees or abstract syntax trees. To ameliorate Datalog's restrictions, popular extensions of Datalog support features such as existential quantification in rule heads (Datalog$^\pm$, Datalog$^\exists$) or algebraic data types (Souffl\'e). Unfortunately, these are imperfect solutions for reasoning over structured and recursive data types, with general existentials leading to complex implementations requiring unification, and ADTs unable to trigger rule evaluation and failing to support efficient indexing. We present DL$^{\exists!}$, a Datalog with first-class facts, wherein every fact is identified with a Skolem term unique to the fact. We show that this restriction offers an attractive price point for Datalog-based reasoning over tree-shaped data, demonstrating its application to databases, artificial intelligence, and programming languages. We implemented DL$^{\exists!}$ as a system \slog{}, which leverages the uniqueness restriction of DL$^{\exists!}$ to enable a communication-avoiding, massively-parallel implementation built on MPI. We show that Slog outperforms leading systems (Nemo, Vlog, RDFox, and Souffl\'e) on a variety of benchmarks, with the potential to scale to thousands of threads.

cs.DB

Optimizing Datalog for the GPU

Modern Datalog engines (e.g., LogicBlox, Souffl\'e, ddlog) enable their users to write declarative queries which compute recursive deductions over extensional facts, leaving high-performance operationalization (query planning, semi-na\"ive evaluation, and parallelization) to the engine. Such engines form the backbone of modern high-throughput applications in static analysis, network monitoring, and social-media mining. In this paper, we present a methodology for implementing a modern in-memory Datalog engine on data center GPUs, allowing us to achieve significant (up to 45x) gains compared to Souffl\'e (a modern CPU-based engine) on context-sensitive points-to analysis of httpd. We present GPUlog, a Datalog engine backend that implements iterated relational algebra kernels over a novel range-indexed data structure we call the hash-indexed sorted array (HISA). HISA combines the algorithmic benefits of incremental range-indexed relations with the raw computation throughput of operations over dense data structures. Our experiments show that GPUlog is significantly faster than CPU-based Datalog engines while achieving a favorable memory footprint compared to contemporary GPU-based joins.

cs.DB

Higher-Order, Data-Parallel Structured Deduction

State-of-the-art Datalog engines include expressive features such as ADTs (structured heap values), stratified aggregation and negation, various primitive operations, and the opportunity for further extension using FFIs. Current parallelization approaches for state-of-art Datalogs target shared-memory locking data-structures using conventional multi-threading, or use the map-reduce model for distributed computing. Furthermore, current state-of-art approaches cannot scale to formal systems which pervasively manipulate structured data due to their lack of indexing for structured data stored in the heap. In this paper, we describe a new approach to data-parallel structured deduction that involves a key semantic extension of Datalog to permit first-class facts and higher-order relations via defunctionalization, an implementation approach that enables parallelism uniformly both across sets of disjoint facts and over individual facts with nested structure. We detail a core language, $DL_s$, whose key invariant (subfact closure) ensures that each subfact is materialized as a top-class fact. We extend $DL_s$ to Slog, a fully-featured language whose forms facilitate leveraging subfact closure to rapidly implement expressive, high-performance formal systems. We demonstrate Slog by building a family of control-flow analyses from abstract machines, systematically, along with several implementations of classical type systems (such as STLC and LF). We performed experiments on EC2, Azure, and ALCF's Theta at up to 1000 threads, showing orders-of-magnitude scalability improvements versus competing state-of-art systems.

cs.PL

So You Want to Analyze Scheme Programs With Datalog?

Static analysis approximates the results of a program by examining only its syntax. For example, control-flow analysis (CFA) determines which syntactic lambdas (for functional languages) or (for object-oriented) methods may be invoked at each call site within a program. Rich theoretical results exist studying control flow analysis for Scheme-like languages, but implementations are often complex and specialized. By contrast, object-oriented languages (Java in particular) enjoy high-precision control-flow analyses that scale to thousands (or more) of lines of code. State-of-the-art implementations (such as DOOP on Souffl\'e) structure the analysis using Horn-SAT (Datalog) to enable compilation of the analysis to efficient implementations such as high-performance relational algebra kernels. In this paper, we present an implementation of control-flow analysis for a significant subset of Scheme (including set!, call/cc, and primitive operations) using the Souffl\'e Datalog engine. We present an evaluation on a worst-case term demonstrating the polynomial complexity of our m-CFA and remark upon scalability results using Souffl\'e.

cs.PL

Size-Change Termination as a Contract

Termination is an important but undecidable program property, which has led to a large body of work on static methods for conservatively predicting or enforcing termination. One such method is the size-change termination approach of Lee, Jones, and Ben-Amram, which operates in two phases: (1) abstract programs into "size-change graphs," and (2) check these graphs for the size-change property: the existence of paths that lead to infinite decreasing sequences. We transpose these two phases with an operational semantics that accounts for the run-time enforcement of the size-change property, postponing (or entirely avoiding) program abstraction. This choice has two key consequences: (1) size-change termination can be checked at run-time and (2) termination can be rephrased as a safety property analyzed using existing methods for systematic abstraction. We formulate run-time size-change checks as contracts in the style of Findler and Felleisen. The result compliments existing contracts that enforce partial correctness specifications to obtain contracts for total correctness. Our approach combines the robustness of the size-change principle for termination with the precise information available at run-time. It has tunable overhead and can check for nontermination without the conservativeness necessary in static checking. To obtain a sound and computable termination analysis, we apply existing abstract interpretation techniques directly to the operational semantics, avoiding the need for custom abstractions for termination. The resulting analyzer is competitive with with existing, purpose-built analyzers.

cs.PL

Racets: Faceted Execution in Racket

Faceted Execution is a linguistic paradigm for dynamic information-flow control. Under faceted execution, secure program data is represented by faceted values: decision trees that encode how the data should appear to its owner (represented by a label) versus everyone else. When labels are allowed to be first-class (i.e., predicates that decide at runtime which data to reveal), faceted execution enables policy-agnostic programming: a programming style that allows privacy policies for data to be enforced independently of code that computes on that data. To date, implementations of faceted execution are relatively heavyweight: requiring either changing the language runtime or the application code (e.g., by using monads). Following Racket's languages-as-libraries approach, we present Racets: an implementation of faceted execution as a library of macros. Given Racket's highly-expressive macro system, our implementation follows relatively directly from the semantics of faceted execution. To demonstrate how Racets can be used for policy-agnostic programming, we use it to build a web-based game of Battleship. Our implementation sheds light on several interesting issues in interacting with code written without faceted execution. Our Racets implementation is open source, under development, and available online.

cs.PL

Soft Contract Verification for Higher-Order Stateful Programs

Software contracts allow programmers to state rich program properties using the full expressive power of an object language. However, since they are enforced at runtime, monitoring contracts imposes significant overhead and delays error discovery. So contract verification aims to guarantee all or most of these properties ahead of time, enabling valuable optimizations and yielding a more general assurance of correctness. Existing methods for static contract verification satisfy the needs of more restricted target languages, but fail to address the challenges unique to those conjoining untyped, dynamic programming, higher-order functions, modularity, and statefulness. Our approach tackles all these features at once, in the context of the full Racket system---a mature environment for stateful, higher-order, multi-paradigm programming with or without types. Evaluating our method using a set of both pure and stateful benchmarks, we are able to verify 99.94% of checks statically (all but 28 of 49, 861). Stateful, higher-order functions pose significant challenges for static contract verification in particular. In the presence of these features, a modular analysis must permit code from the current module to escape permanently to an opaque context (unspecified code from outside the current module) that may be stateful and therefore store a reference to the escaped closure. Also, contracts themselves, being predicates wri en in unrestricted Racket, may exhibit stateful behavior; a sound approach must be robust to contracts which are arbitrarily expressive and interwoven with the code they monitor. In this paper, we present and evaluate our solution based on higher-order symbolic execution, explain the techniques we used to address such thorny issues, formalize a notion of behavioral approximation, and use it to provide a mechanized proof of soundness.

cs.PL

Pushdown Control-Flow Analysis for Free

Traditional control-flow analysis (CFA) for higher-order languages, whether implemented by constraint-solving or abstract interpretation, introduces spurious connections between callers and callees. Two distinct invocations of a function will necessarily pollute one another's return-flow. Recently, three distinct approaches have been published which provide perfect call-stack precision in a computable manner: CFA2, PDCFA, and AAC. Unfortunately, CFA2 and PDCFA are difficult to implement and require significant engineering effort. Furthermore, all three are computationally expensive; for a monovariant analysis, CFA2 is in $O(2^n)$, PDCFA is in $O(n^6)$, and AAC is in $O(n^9 log n)$. In this paper, we describe a new technique that builds on these but is both straightforward to implement and computationally inexpensive. The crucial insight is an unusual state-dependent allocation strategy for the addresses of continuation. Our technique imposes only a constant-factor overhead on the underlying analysis and, with monovariance, costs only O(n3) in the worst case. This paper presents the intuitions behind this development, a proof of the precision of this analysis, and benchmarks demonstrating its efficacy.

cs.PL

Sound and Precise Malware Analysis for Android via Pushdown Reachability and Entry-Point Saturation

We present Anadroid, a static malware analysis framework for Android apps. Anadroid exploits two techniques to soundly raise precision: (1) it uses a pushdown system to precisely model dynamically dispatched interprocedural and exception-driven control-flow; (2) it uses Entry-Point Saturation (EPS) to soundly approximate all possible interleavings of asynchronous entry points in Android applications. (It also integrates static taint-flow analysis and least permissions analysis to expand the class of malicious behaviors which it can catch.) Anadroid provides rich user interface support for human analysts which must ultimately rule on the "maliciousness" of a behavior. To demonstrate the effectiveness of Anadroid's malware analysis, we had teams of analysts analyze a challenge suite of 52 Android applications released as part of the Auto- mated Program Analysis for Cybersecurity (APAC) DARPA program. The first team analyzed the apps using a ver- sion of Anadroid that uses traditional (finite-state-machine-based) control-flow-analysis found in existing malware analysis tools; the second team analyzed the apps using a version of Anadroid that uses our enhanced pushdown-based control-flow-analysis. We measured machine analysis time, human analyst time, and their accuracy in flagging malicious applications. With pushdown analysis, we found statistically significant (p < 0.05) decreases in time: from 85 minutes per app to 35 minutes per app in human plus machine analysis time; and statistically significant (p < 0.05) increases in accuracy with the pushdown-driven analyzer: from 71% correct identification to 95% correct identification.

cs.PL

Pushdown Exception-Flow Analysis of Object-Oriented Programs

Statically reasoning in the presence of and about exceptions is challenging: exceptions worsen the well-known mutual recursion between data-flow and control-flow analysis. The recent development of pushdown control-flow analysis for the λ-calculus hints at a way to improve analysis of exceptions: a pushdown stack can precisely match catches to throws in the same way it matches returns to calls. This work generalizes pushdown control-flow analysis to object-oriented programs and to exceptions. Pushdown analysis of exceptions improves precision over the next best analysis, Bravenboer and Smaragdakis's Doop, by orders of magnitude. By then generalizing abstract garbage collection to object-oriented programs, we reduce analysis time by half over pure pushdown analysis. We evaluate our implementation for Dalvik bytecode on standard benchmarks as well as several Android applications.

cs.PL