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Thomas Kollar

Publications and source records attributed to Thomas Kollar.

26 records · Page 2Linked to original sources

Language-Driven Representation Learning for Robotics

Recent work in visual representation learning for robotics demonstrates the viability of learning from large video datasets of humans performing everyday tasks. Leveraging methods such as masked autoencoding and contrastive learning, these representations exhibit strong transfer to policy learning for visuomotor control. But, robot learning encompasses a diverse set of problems beyond control including grasp affordance prediction, language-conditioned imitation learning, and intent scoring for human-robot collaboration, amongst others. First, we demonstrate that existing representations yield inconsistent results across these tasks: masked autoencoding approaches pick up on low-level spatial features at the cost of high-level semantics, while contrastive learning approaches capture the opposite. We then introduce Voltron, a framework for language-driven representation learning from human videos and associated captions. Voltron trades off language-conditioned visual reconstruction to learn low-level visual patterns, and visually-grounded language generation to encode high-level semantics. We also construct a new evaluation suite spanning five distinct robot learning problems $\unicode{x2013}$ a unified platform for holistically evaluating visual representations for robotics. Through comprehensive, controlled experiments across all five problems, we find that Voltron's language-driven representations outperform the prior state-of-the-art, especially on targeted problems requiring higher-level features.

cs.RO↗

SGTM 2.0: Autonomously Untangling Long Cables using Interactive Perception

Cables are commonplace in homes, hospitals, and industrial warehouses and are prone to tangling. This paper extends prior work on autonomously untangling long cables by introducing novel uncertainty quantification metrics and actions that interact with the cable to reduce perception uncertainty. We present Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0), a system that autonomously untangles cables approximately 3 meters in length with a bilateral robot using estimates of uncertainty at each step to inform actions. By interactively reducing uncertainty, Sliding and Grasping for Tangle Manipulation 2.0 (SGTM 2.0) reduces the number of state-resetting moves it must take, significantly speeding up run-time. Experiments suggest that SGTM 2.0 can achieve 83% untangling success on cables with 1 or 2 overhand and figure-8 knots, and 70% termination detection success across these configurations, outperforming SGTM 1.0 by 43% in untangling accuracy and 200% in full rollout speed. Supplementary material, visualizations, and videos can be found at sites.google.com/view/sgtm2.

cs.RO↗

Efficiently Learning Single-Arm Fling Motions to Smooth Garments

Recent work has shown that 2-arm "fling" motions can be effective for garment smoothing. We consider single-arm fling motions. Unlike 2-arm fling motions, which require little robot trajectory parameter tuning, single-arm fling motions are very sensitive to trajectory parameters. We consider a single 6-DOF robot arm that learns fling trajectories to achieve high garment coverage. Given a garment grasp point, the robot explores different parameterized fling trajectories in physical experiments. To improve learning efficiency, we propose a coarse-to-fine learning method that first uses a multi-armed bandit (MAB) framework to efficiently find a candidate fling action, which it then refines via a continuous optimization method. Further, we propose novel training and execution-time stopping criteria based on fling outcome uncertainty; the training-time stopping criterion increases data efficiency while the execution-time stopping criteria leverage repeated fling actions to increase performance. Compared to baselines, the proposed method significantly accelerates learning. Moreover, with prior experience on similar garments collected through self-supervision, the MAB learning time for a new garment is reduced by up to 87%. We evaluate on 36 real garments: towels, T-shirts, long-sleeve shirts, dresses, sweat pants, and jeans. Results suggest that using prior experience, a robot requires under 30 minutes to learn a fling action for a novel garment that achieves 60-94% coverage.

cs.RO↗

ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose Optimization

Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion. A novel disentangled shape and appearance database of priors is first learned to embed objects in their respective shape and appearance space. We also propose a novel, octree-based differentiable optimization step, allowing us to further improve object shape, pose and appearance simultaneously under the learned latent space, in an analysis-by-synthesis fashion. Our novel joint implicit textured object representation allows us to accurately identify and reconstruct novel unseen objects without having access to their 3D meshes. Through extensive experiments, we show that our method, trained on simulated indoor scenes, accurately regresses the shape, appearance and pose of novel objects in the real-world with minimal fine-tuning. Our method significantly out-performs all baselines on the NOCS dataset with an 8% absolute improvement in mAP for 6D pose estimation. Project page: https://zubair-irshad.github.io/projects/ShAPO.html

cs.CV↗

CenterSnap: Single-Shot Multi-Object 3D Shape Reconstruction and Categorical 6D Pose and Size Estimation

This paper studies the complex task of simultaneous multi-object 3D reconstruction, 6D pose and size estimation from a single-view RGB-D observation. In contrast to instance-level pose estimation, we focus on a more challenging problem where CAD models are not available at inference time. Existing approaches mainly follow a complex multi-stage pipeline which first localizes and detects each object instance in the image and then regresses to either their 3D meshes or 6D poses. These approaches suffer from high-computational cost and low performance in complex multi-object scenarios, where occlusions can be present. Hence, we present a simple one-stage approach to predict both the 3D shape and estimate the 6D pose and size jointly in a bounding-box free manner. In particular, our method treats object instances as spatial centers where each center denotes the complete shape of an object along with its 6D pose and size. Through this per-pixel representation, our approach can reconstruct in real-time (40 FPS) multiple novel object instances and predict their 6D pose and sizes in a single-forward pass. Through extensive experiments, we demonstrate that our approach significantly outperforms all shape completion and categorical 6D pose and size estimation baselines on multi-object ShapeNet and NOCS datasets respectively with a 12.6% absolute improvement in mAP for 6D pose for novel real-world object instances.

cs.CV↗

SimNet: Enabling Robust Unknown Object Manipulation from Pure Synthetic Data via Stereo

Robot manipulation of unknown objects in unstructured environments is a challenging problem due to the variety of shapes, materials, arrangements and lighting conditions. Even with large-scale real-world data collection, robust perception and manipulation of transparent and reflective objects across various lighting conditions remain challenging. To address these challenges we propose an approach to performing sim-to-real transfer of robotic perception. The underlying model, SimNet, is trained as a single multi-headed neural network using simulated stereo data as input and simulated object segmentation masks, 3D oriented bounding boxes (OBBs), object keypoints, and disparity as output. A key component of SimNet is the incorporation of a learned stereo sub-network that predicts disparity. SimNet is evaluated on 2D car detection, unknown object detection, and deformable object keypoint detection and significantly outperforms a baseline that uses a structured light RGB-D sensor. By inferring grasp positions using the OBB and keypoint predictions, SimNet can be used to perform end-to-end manipulation of unknown objects in both easy and hard scenarios using our fleet of Toyota HSR robots in four home environments. In unknown object grasping experiments, the predictions from the baseline RGB-D network and SimNet enable successful grasps of most of the easy objects. However, the RGB-D baseline only grasps 35% of the hard (e.g., transparent) objects, while SimNet grasps 95%, suggesting that SimNet can enable robust manipulation of unknown objects, including transparent objects, in unknown environments.

cs.RO↗

A Mobile Manipulation System for One-Shot Teaching of Complex Tasks in Homes

We describe a mobile manipulation hardware and software system capable of autonomously performing complex human-level tasks in real homes, after being taught the task with a single demonstration from a person in virtual reality. This is enabled by a highly capable mobile manipulation robot, whole-body task space hybrid position/force control, teaching of parameterized primitives linked to a robust learned dense visual embeddings representation of the scene, and a task graph of the taught behaviors. We demonstrate the robustness of the approach by presenting results for performing a variety of tasks, under different environmental conditions, in multiple real homes. Our approach achieves 85% overall success rate on three tasks that consist of an average of 45 behaviors each.

cs.RO↗

Generalized Grounding Graphs: A Probabilistic Framework for Understanding Grounded Commands

Many task domains require robots to interpret and act upon natural language commands which are given by people and which refer to the robot's physical surroundings. Such interpretation is known variously as the symbol grounding problem, grounded semantics and grounded language acquisition. This problem is challenging because people employ diverse vocabulary and grammar, and because robots have substantial uncertainty about the nature and contents of their surroundings, making it difficult to associate the constitutive language elements (principally noun phrases and spatial relations) of the command text to elements of those surroundings. Symbolic models capture linguistic structure but have not scaled successfully to handle the diverse language produced by untrained users. Existing statistical approaches can better handle diversity, but have not to date modeled complex linguistic structure, limiting achievable accuracy. Recent hybrid approaches have addressed limitations in scaling and complexity, but have not effectively associated linguistic and perceptual features. Our framework, called Generalized Grounding Graphs (G^3), addresses these issues by defining a probabilistic graphical model dynamically according to the linguistic parse structure of a natural language command. This approach scales effectively, handles linguistic diversity, and enables the system to associate parts of a command with the specific objects, places, and events in the external world to which they refer. We show that robots can learn word meanings and use those learned meanings to robustly follow natural language commands produced by untrained users. We demonstrate our approach for both mobility commands and mobile manipulation commands involving a variety of semi-autonomous robotic platforms, including a wheelchair, a micro-air vehicle, a forklift, and the Willow Garage PR2.

cs.CL↗