SearcharxivSearch

arXiv subjects

Thomas Kosch

Publications and source records attributed to Thomas Kosch.

At least 19 recordsLinked to original sources

A Modular Workflow for Multimodal Reading Experiments

We introduce a web-based modular workflow for real-time multimodal experiments in naturalistic online reading. The workflow integrates eye tracking, EEG, and interaction data from mouse and keyboard, synchronizes them via Lab Streaming Layer, and links gaze to browser-based text at the word, sentence, and AOI levels. It is designed as a reusable experimental procedure that can be adapted to different sensors, tasks, and analysis goals. As a use case, we apply the workflow to a study of selective exposure in online news search and reading. During the experiment, gaze-derived measures are computed online, while EEG and other synchronized streams are processed immediately after task sessions based on fixation-triggered segmentation. The resulting behavioral, neural, and linguistic metrics support selecting text passages for targeted post-task rating or labelling within the same lab session. The workflow thus provides a general basis for multimodal research on reading and related cognitive processes, and supports the empirical validation, in ecological contexts, of constructs that are typically operationalised through self-report measures.

cs.HC

Topic Matters: How Linguistic Properties can Shape Reading Behaviour in Selective Exposure Studies

Research on selective exposure frequently relies on eye tracking to study reading behaviour, often assuming that texts across different controversial topics are comparable once basic controls are applied. This assumption is problematic if topic-dependent linguistic properties systematically shape how users read and allocate attention. We therefore examine whether such properties relate to differences in reading behaviour in selective exposure contexts. We analyse linguistic features and eye-tracking data from a laboratory study in which 68 participants searched for and read news articles on climate change and migration policy. Our results reveal systematic differences in both textual characteristics and reading behaviour across topics. These findings identify an important methodological confound in selective exposure research and highlight the need to account for topic-specific linguistic properties when interpreting eye-tracking measures and designing systems intended to mitigate biased information consumption.

cs.HC

Explaining Too Much? Understanding How Large Language Model Reasoning Traces Influence Performance and Metacognition

Large Language Model interfaces are increasingly verbose, exposing intermediate reasoning traces alongside final answers. Traces are framed as transparency mechanisms, yet it is unclear how people use them to solve problems. We report a preregistered between-subjects study (N = 559) in which participants solved ten LSAT-style reasoning problems under one of three conditions: an Answer-only baseline, a Full-trace revealed before the answer, and a Summary-trace presented alongside the answer. Summaries preserved task performance at the no-trace baseline while significantly elevating trust and hedonic appeal, establishing that trace exposure shifts subjective appraisal of the interaction without bringing performance benefits. Under an open-weight reasoning model exposing verbose intermediate output, full traces additionally impaired performance relative to the answer-only baseline. Across all conditions, participants substantially overestimated their performance, and no trace format supported calibrated self-evaluation. Further analysis indicates that hedonic appeal, not trust, carries the indirect path to overestimation, consistent with a processing-fluency account. Reasoning traces are best understood as user-facing interface artifacts rather than transparent windows into model cognition, and calibration is unlikely to emerge from the traces themselves and may best be scaffolded by interactions that elicit users' own reasoning first.

cs.HC

LLM-Based Educational Simulation: Evaluating Temporal Student Persona Stability Across ADHD Profiles

Student simulation with Large language models (LLMs) offers a scalable alternative for educational research and teacher training. Yet, its validity depends on whether models maintain stable personas across extended interactions. We test this prerequisite using a dual-assessment framework measuring self-reported characteristics and observer-rated behavioral expressions. Across two experiments testing four clinically-grounded ADHD persona conditions, five LLMs, and three prompt designs, we quantify between-conversation stability (N=4,968) and within-conversation stability (N=3,952 across 9 turns). Self-reported characteristics remain stable for high intensities, constituting a necessary prerequisite for valid behavioral simulation. Observer-rated behavioral expression reveals selective instability: within-conversation drift occurs in unscripted dialog for high and moderate ADHD personas. Scripted interactions with explicit task prompts eliminate this drift entirely. Stable, persona-aligned simulated learners benefit from a structured interaction design to maintain behavioral coherence, which holds significant implications for teacher training, adaptive tutoring, and any application requiring sustained, path-dependent learner interactions.

cs.HC

Stable Personas: Dual-Assessment of Temporal Stability in LLM-Based Human Simulation

Large Language Models (LLMs) acting as artificial agents offer the potential for scalable behavioral research, yet their validity depends on whether LLMs can maintain stable personas across extended conversations. We address this point using a dual-assessment framework measuring both self-reported characteristics and observer-rated persona expression. Across two experiments testing four persona conditions (default, high, moderate, and low ADHD presentations), seven LLMs, and three semantically equivalent persona prompts, we examine between-conversation stability (3,473 conversations) and within-conversation stability (1,370 conversations and 18 turns). Self-reports remain highly stable both between and within conversations. However, observer ratings reveal a tendency for persona expressions to decline during extended conversations. These findings suggest that persona-instructed LLMs produce stable, persona-aligned self-reports, an important prerequisite for behavioral research, while identifying this regression tendency as a boundary condition for multi-agent social simulation.

cs.HC

Within-Model vs Between-Prompt Variability in Large Language Models for Creative Tasks

How much of LLM output variance is explained by prompts versus model choice versus stochasticity through sampling? We answer this by evaluating 12 LLMs on 10 creativity prompts with 100 samples each (N = 12,000). For output quality (originality), prompts explain 36.43% of variance, comparable to model choice (40.94%). But for output quantity (fluency), model choice (51.25%) and within-LLM variance (33.70%) dominate, with prompts explaining only 4.22%. Prompts are powerful levers for steering output quality, but given the substantial within-LLM variance (10-34%), single-sample evaluations risk conflating sampling noise with genuine prompt or model effects.

cs.AI

Escaping the Filter Bubble: Evaluating Electroencephalographic Theta Band Synchronization as Indicator for Selective Exposure in Online News Reading

Selective exposure to online news occurs when users favor information that confirms their beliefs, creating filter bubbles and limiting diverse perspectives. Interactive systems can counter this by recommending different perspectives, but to achieve this, they need a real-time metric for selective exposure. We present an experiment where we evaluate Electroencephalography (EEG) and eye tracking as indicators for selective exposure by using eye tracking to recognize which textual parts participants read and using EEG to quantify the magnitude of selective exposure. Participants read online news while we collected EEG and eye movements with their agreement towards the news. We show that the agreement with news correlates positively with the theta band power in the parietal area. Our results indicate that future interactive systems can sense selective exposure using EEG and eye tracking to propose a more balanced information diet. This work presents an integrated experimental setup that identifies selective exposure using gaze and EEG-based metrics.

cs.HC

Human learning is an understudied but promising lever for boosting human--AI synergy

Humans collaborating with artificial intelligence (AI) hold the promise of achieving superior outcomes compared to either acting alone (i.e., human--AI synergy). However, the conditions that facilitate such synergy when humans are advised by AI are not well understood. A recent meta-analysis showed that, on average, human--AI combinations do not outperform the better individual agent. We argue that this pessimistic conclusion arises from insufficient attention to human learning in experimental designs. To substantiate this claim, we re-analyzed all 74 studies included in the original meta-analysis and found that most previous research overlooked design features that foster human learning (e.g., outcome feedback to participants). Our re-analysis further revealed that studies providing outcome feedback show tentatively higher synergy than those without outcome feedback. Crucially, feedback paired with AI explanations was associated with positive synergy, while explanations without feedback were associated with negative synergy---suggesting that explanations improve synergy mainly when humans can learn to verify the AI's reliability through feedback. Our re-analysis suggests that the current literature underestimates the potential of human--AI collaboration because it predominantly relies on paradigms that do not facilitate human learning, thus hindering humans from effectively adapting their collaboration strategies. However, experiments directly varying learning opportunities are needed for stronger, causal conclusions. We advocate for a paradigm shift in human--AI interaction research that explicitly addresses human learning and thus enhances our understanding of and support for successful human--AI collaboration.

cs.HC

If You Had to Pitch Your Ideal Software -- Evaluating Large Language Models to Support User Scenario Writing for User Experience Experts and Laypersons

The process of requirements analysis requires an understanding of the end users of a system. Thus, expert stakeholders, such as User Experience (UX) designers, usually create various descriptions containing information about the users and their possible needs. In our paper, we investigate to what extent UX novices are able to write such descriptions into user scenarios. We conducted a user study with 60 participants consisting of 30 UX experts and 30 novices who were asked to write a user scenario with or without the help of an LLM-supported writing assistant. Our findings show that LLMs empower laypersons to write reasonable user scenarios and provide first-hand insights for requirements analysis that are comparable to UX experts in terms of structure and clarity, while especially excelling at audience-orientation. We present our qualitative and quantitative findings, including user scenario anatomies, potential influences, and differences in the way participants approached the task.

cs.HC

Prompt-Hacking: The New p-Hacking?

As Large Language Models (LLMs) become increasingly embedded in empirical research workflows, their use as analytical tools for quantitative or qualitative data raises pressing concerns for scientific integrity. This opinion paper draws a parallel between "prompt-hacking", the strategic tweaking of prompts to elicit desirable outputs from LLMs, and the well-documented practice of "p-hacking" in statistical analysis. We argue that the inherent biases, non-determinism, and opacity of LLMs make them unsuitable for data analysis tasks demanding rigor, impartiality, and reproducibility. We emphasize how researchers may inadvertently, or even deliberately, adjust prompts to confirm hypotheses while undermining research validity. We advocate for a critical view of using LLMs in research, transparent prompt documentation, and clear standards for when LLM use is appropriate. We discuss how LLMs can replace traditional analytical methods, whereas we recommend that LLMs should only be used with caution, oversight, and justification.

cs.HC

Evaluating Eye Tracking and Electroencephalography as Indicator for Selective Exposure During Online News Reading

Selective exposure to online news consumption reinforces filter bubbles, restricting access to diverse viewpoints. Interactive systems can counteract this bias by suggesting alternative perspectives, but they require real-time indicators to identify selective exposure. This workshop paper proposes the integration of physiological sensing, including Electroencephalography (EEG) and eye tracking, to measure selective exposure. We propose methods for examining news agreement and its relationship to theta band power in the parietal region, indicating a potential link between cortical activity and selective exposure. Our vision is interactive systems that detect selective exposure and provide alternative views in real time. We suggest that future news interfaces incorporate physiological signals to promote more balanced information consumption. This work joins the discussion on AI-enhanced methodology for bias detection.

cs.HC

The Impostor is Among Us: Can Large Language Models Capture the Complexity of Human Personas?

Large Language Models (LLMs) created new opportunities for generating personas, expected to streamline and accelerate the human-centered design process. Yet, AI-generated personas may not accurately represent actual user experiences, as they can miss contextual and emotional insights critical to understanding real users' needs and behaviors. This introduces a potential threat to quality, especially for novices. This paper examines the differences in how users perceive personas created by LLMs compared to those crafted by humans regarding their credibility for design. We gathered ten human-crafted personas developed by HCI experts according to relevant attributes established in related work. Then, we systematically generated ten personas with an LLM and compared them with human-crafted ones in a survey. The results showed that participants differentiated between human-created and AI-generated personas, with the latter perceived as more informative and consistent. However, participants noted that the AI-generated personas tended to follow stereotypes, highlighting the need for a greater emphasis on diversity when utilizing LLMs for persona creation.

cs.HC

"Create a Fear of Missing Out" -- ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning

With the recent advancements in Large Language Models (LLMs), web developers increasingly apply their code-generation capabilities to website design. However, since these models are trained on existing designerly knowledge, they may inadvertently replicate bad or even illegal practices, especially deceptive designs (DD). This paper examines whether users can accidentally create DD for a fictitious webshop using GPT-4. We recruited 20 participants, asking them to use ChatGPT to generate functionalities (product overview or checkout) and then modify these using neutral prompts to meet a business goal (e.g., "increase the likelihood of us selling our product"). We found that all 20 generated websites contained at least one DD pattern (mean: 5, max: 9), with GPT-4 providing no warnings. When reflecting on the designs, only 4 participants expressed concerns, while most considered the outcomes satisfactory and not morally problematic, despite the potential ethical and legal implications for end-users and those adopting ChatGPT's recommendations

cs.HC

MorphoHaptics: An Open-Source Tool for Visuohaptic Exploration of Morphological Image Datasets

Although digital methods have significantly advanced morphology, practitioners are still challenged to understand and process tomographic specimen data. As automated processing of fossil data remains insufficient, morphologists still engage in intensive manual work to prepare digital fossils for research objectives. We present an open-source tool that enables morphologists to explore tomographic data similarly to the physical workflows that traditional fossil preparators experience in the field. We assessed the usability of our prototype for virtual fossil preparation and its accompanying tasks in the digital preparation workflow. Our findings indicate that integrating haptics into the virtual preparation workflow enhances the understanding of the morphology and material properties of working specimens. Our design's visuohaptic sculpting of fossil volumes was deemed straightforward and an improvement over current tomographic data processing methods.

cs.HC

Performance and Metacognition Disconnect when Reasoning in Human-AI Interaction

Optimizing human-AI interaction requires users to reflect on their own performance critically. Our paper examines whether people using AI to complete tasks can accurately monitor how well they perform. In Study 1, participants (N = 246) used AI to solve 20 logical problems from the Law School Admission Test. While their task performance improved by three points compared to a norm population, participants overestimated their performance by four points. Interestingly, higher AI literacy was linked to less accurate self-assessment. Participants with more technical knowledge of AI were more confident but less precise in judging their own performance. Using a computational model, we explored individual differences in metacognitive accuracy and found that the Dunning-Kruger effect, usually observed in this task, ceased to exist with AI. Study 2 (N = 452) replicates these findings. We discuss how AI levels metacognitive performance and consider consequences of performance overestimation for interactive AI systems enhancing cognition.

cs.HC

Mind the Visual Discomfort: Assessing Event-Related Potentials as Indicators for Visual Strain in Head-Mounted Displays

When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye strain. Current measures for visual discomfort rely on users' self-reports those susceptible to subjective differences and lack of real-time insights. In this work, we investigate if Electroencephalography (EEG) can objectively measure visual discomfort by sensing Event-Related Potentials (ERPs). In a user study (N=20), we compare four different levels of Gaussian blur in a user study while measuring ERPs at occipito-parietal EEG electrodes. The findings reveal that specific ERP components (i.e., P1, N2, and P3) discriminated discomfort-related visual stimuli and indexed increased load on visual processing and fatigue. We conclude that time-locked brain activity can be used to evaluate visual discomfort and propose EEG-based automatic discomfort detection and prevention tools.

cs.HC

Comparing the Effects of Visual, Haptic, and Visuohaptic Encoding on Memory Retention of Digital Objects in Virtual Reality

Although Virtual Reality (VR) has undoubtedly improved human interaction with 3D data, users still face difficulties retaining important details of complex digital objects in preparation for physical tasks. To address this issue, we evaluated the potential of visuohaptic integration to improve the memorability of virtual objects in immersive visualizations. In a user study (N=20), participants performed a delayed match-to-sample task where they memorized stimuli of visual, haptic, or visuohaptic encoding conditions. We assessed performance differences between these encoding modalities through error rates and response times. We found that visuohaptic encoding significantly improved memorization accuracy compared to unimodal visual and haptic conditions. Our analysis indicates that integrating haptics into immersive visualizations enhances the memorability of digital objects. We discuss its implications for the optimal encoding design in VR applications that assist professionals who need to memorize and recall virtual objects in their daily work.

cs.HC

Risk or Chance? Large Language Models and Reproducibility in HCI Research

Reproducibility is a major concern across scientific fields. Human-Computer Interaction (HCI), in particular, is subject to diverse reproducibility challenges due to the wide range of research methodologies employed. In this article, we explore how the increasing adoption of Large Language Models (LLMs) across all user experience (UX) design and research activities impacts reproducibility in HCI. In particular, we review upcoming reproducibility challenges through the lenses of analogies from past to future (mis)practices like p-hacking and prompt-hacking, general bias, support in data analysis, documentation and education requirements, and possible pressure on the community. We discuss the risks and chances for each of these lenses with the expectation that a more comprehensive discussion will help shape best practices and contribute to valid and reproducible practices around using LLMs in HCI research.

cs.HC