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Thomas Kunz

Publications and source records attributed to Thomas Kunz.

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Equilibria of the Pressureless Euler System in Dimension 1

The pressureless Euler equations in dimension 1 describe the evolution of a distribution of mass over the real line. We are interested in sticky particles solutions: distributional solutions in which mass that collides sticks together for all time. Given initial data, a projection formula is known to give a sticky particles solution. We obtain a necessary and sufficient condition for this solution to go to equilibrium based only on the initial condition. Furthermore, we give a precise characterization of the equilibrium, as well as a formula for the time of collapse.

math.AP

Context, Reasoning, and Hierarchy: A Cost-Performance Study of Compound LLM Agent Design in an Adversarial POMDP

Deploying compound LLM agents in adversarial, partially observable sequential environments requires navigating several design dimensions: (1) what the agent sees, (2) how it reasons, and (3) how tasks are decomposed across components. Yet practitioners lack guidance on which design choices improve performance versus merely increase inference costs. We present a controlled study of compound LLM agent design in CybORG CAGE-2, a cyber defense environment modeled as a Partially Observable Markov Decision Process (POMDP). Reward is non-positive, so all configurations operate in a failure-mitigation mode. Our evaluation spans five model families, six models, and twelve configurations (3,475 episodes) with token-level cost accounting. We vary context representation (raw observations vs. a deterministic state-tracking layer with compressed history), deliberation (self-questioning, self-critique, and self-improvement tools, with optional chain-of-thought prompting), and hierarchical decomposition (monolithic ReAct vs. delegation to specialized sub-agents). We find that: (1) Programmatic state abstraction delivers the largest returns per token spent (RPTS), improving mean return by up to 76% over raw observations. (2) Distributing deliberation tools across a hierarchy degrades performance relative to hierarchy alone for all five model families, reaching up to 3.4$\times$ worse mean return while using 1.8-2.7$\times$ more tokens. We call this destructive pattern a deliberation cascade. (3) Hierarchical decomposition without deliberation achieves the best absolute performance for most models, and context engineering is generally more cost-effective than deliberation. These findings suggest a design principle for structured adversarial POMDPs: invest in programmatic infrastructure and clean task decomposition rather than deeper per-agent reasoning, as these strategies can interfere when combined.

cs.AI

FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7$\times$ over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below $-100$) to as low as $\sim$1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with $\sim$40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.

cs.AI

Cloud-native and Distributed Systems for Efficient and Scalable Large Language Models -- A Research Agenda

The rapid rise of Large Language Models (LLMs) has revolutionized various artificial intelligence (AI) applications, from natural language processing to code generation. However, the computational demands of these models, particularly in training and inference, present significant challenges. Traditional systems are often unable to meet these requirements, necessitating the integration of cloud-native and distributed architectures. This paper explores the role of cloud platforms and distributed systems in supporting the scalability, efficiency, and optimization of LLMs. We discuss the complexities of LLM deployment, including data management, resource optimization, and the need for microservices, autoscaling, and hybrid cloud-edge solutions. Additionally, we examine emerging research trends, such as serverless inference, quantum computing, and federated learning, and their potential to drive the next phase of LLM innovation. The paper concludes with a roadmap for future developments, emphasizing the need for continued research, standardization, and cross-sector collaboration to sustain the growth of LLMs in both research and enterprise applications.

cs.DC

On the asymptotic behavior of the Repulsive Pressureless Euler-Poisson System

The main objective of this paper is a study of the asymptotic behavior of distributional solutions to the one-dimensional repulsive pressureless Euler-Poisson system. The system is a model for the dynamics of a mass distribution evolving on \mathbb{R} whose masses exert outward forces on one another. A discrete (describing the evolution of finitely many particles) solution is called sticky if, upon collision, particles stick together and move as one for all subsequent time, according to the conservation of mass and momentum principles. We prove results on the total energy (Hamiltonian) of the system and demonstrate the existence and uniqueness of so-called "perfect" states, where the Hamiltonian is constant over all time and the solution converges to equilibrium, a single stationary particle. We provide a necessary and a sufficient condition for finite-time collapse, and present a quadratic envelope within which a solution must remain in order to collapse. We demonstrate various (counter)examples that illustrate the unique behavior of the repulsive scheme with the sticky condition, analytically and with a computer simulation.

math.AP

Multi-Stream TSN Gate Control Scheduling in the Presence of Clock Synchronization

With the advancement of technologies like Industry 4.0, communication networks must meet stringent requirements of applications demanding deterministic and bounded latencies. The problem is further compounded by the need to periodically synchronize network devices to a common time reference to address clock drifts. Existing solutions often simplify the problem by assuming either perfect synchronization or a worst-case error. Additionally, these approaches delay the scheduling process in network devices until the scheduled frame is guaranteed to have arrived in the device queue, inducing additional delays to the stream. A novel approach that completely avoids queuing delays is proposed, enabling it to meet even the strictest deadline requirement. Furthermore, both approaches can be enhanced by incorporating network-derived time-synchronization information. This is not only convenient for meeting deadline requirements but also improves bandwidth efficiency.

cs.NI

Unified Emulation-Simulation Training Environment for Autonomous Cyber Agents

Autonomous cyber agents may be developed by applying reinforcement and deep reinforcement learning (RL/DRL), where agents are trained in a representative environment. The training environment must simulate with high-fidelity the network Cyber Operations (CyOp) that the agent aims to explore. Given the complexity of net-work CyOps, a good simulator is difficult to achieve. This work presents a systematic solution to automatically generate a high-fidelity simulator in the Cyber Gym for Intelligent Learning (CyGIL). Through representation learning and continuous learning, CyGIL provides a unified CyOp training environment where an emulated CyGIL-E automatically generates a simulated CyGIL-S. The simulator generation is integrated with the agent training process to further reduce the required agent training time. The agent trained in CyGIL-S is transferrable directly to CyGIL-E showing full transferability to the emulated "real" network. Experimental results are presented to demonstrate the CyGIL training performance. Enabling offline RL, the CyGIL solution presents a promising direction towards sim-to-real for leveraging RL agents in real-world cyber networks.

cs.LG

Enabling A Network AI Gym for Autonomous Cyber Agents

This work aims to enable autonomous agents for network cyber operations (CyOps) by applying reinforcement and deep reinforcement learning (RL/DRL). The required RL training environment is particularly challenging, as it must balance the need for high-fidelity, best achieved through real network emulation, with the need for running large numbers of training episodes, best achieved using simulation. A unified training environment, namely the Cyber Gym for Intelligent Learning (CyGIL) is developed where an emulated CyGIL-E automatically generates a simulated CyGIL-S. From preliminary experimental results, CyGIL-S is capable to train agents in minutes compared with the days required in CyGIL-E. The agents trained in CyGIL-S are transferrable directly to CyGIL-E showing full decision proficiency in the emulated "real" network. Enabling offline RL, the CyGIL solution presents a promising direction towards sim-to-real for leveraging RL agents in real-world cyber networks.

cs.AI

A Multiagent CyberBattleSim for RL Cyber Operation Agents

Hardening cyber physical assets is both crucial and labor-intensive. Recently, Machine Learning (ML) in general and Reinforcement Learning RL) more specifically has shown great promise to automate tasks that otherwise would require significant human insight/intelligence. The development of autonomous RL agents requires a suitable training environment that allows us to quickly evaluate various alternatives, in particular how to arrange training scenarios that pit attackers and defenders against each other. CyberBattleSim is a training environment that supports the training of red agents, i.e., attackers. We added the capability to train blue agents, i.e., defenders. The paper describes our changes and reports on the results we obtained when training blue agents, either in isolation or jointly with red agents. Our results show that training a blue agent does lead to stronger defenses against attacks. In particular, training a blue agent jointly with a red agent increases the blue agent's capability to thwart sophisticated red agents.

cs.CR

A Unified Residential Energy Cost Optimization Model for Smart Grid - Significance and Challenge

This article addresses the residential energy cost optimization problem in smart grid. To date, most of the previous research only consider a partial aspect of the cost optimization problem. As a result, they fail to analyze scenarios when the interconnected components along with their properties have to be considered simultaneously. The proposed model combines these partial models into a single unified cost optimization model. Therefore, it is able to analyze scenarios which are closer to practical implementation. Furthermore, it is useful to analyze the behavior of a population (e.g., smart buildings, smart cities, etc.) and properties of the components for specific scenarios (e.g., the impact of aggregate storage capacity, etc.). It allows energy trading in microgrid which introduces a cost fairness problem. It ensures Pareto optimality among the households which guarantees that no household will be worse off to improve the cost of others. Results show that it can maintain the user preferences and can react to a demand response program by rescheduling the household loads and sources. Finally, the paper addresses the challenge of the computational complexity of the proposed model, showing that solution time increases exponentially with the problem size and proposes possible approaches to solve this.

eess.SY

Energy-Efficient Broadcasting for Cross Wireless Ad-Hoc Networks

In this paper, we propose solutions for the energy-efficient broadcasting over cross networks, where N nodes are located on two perpendicular lines. Our solutions consist of an algorithm which finds the optimal range assignment in polynomial time (O(N^12)), a near-optimal algorithm with linear complexity (O(N)), and a distributed algorithm with complexity O(1). To the best of our knowledge, this is the first study presenting an optimal solution for the minimum-energy broadcasting problem for a 2-D network (with cross configuration). We compare our algorithms with the broadcast incremental power (BIP) algorithm, one of the most commonly used methods for solving this problem with complexity O(N^2). We demonstrate that our near-optimal algorithm outperforms BIP, and that the distributed algorithm performs close to it. Moreover, the proposed distributed algorithm can be used for more general two-dimensional networks, where the nodes are located on a grid consisting of perpendicular line-segments. The performance of the proposed near-optimal and distributed algorithms tend to be closer to the optimal solution for larger networks.

cs.NI

Optical Flow Sensing and the Inverse Perception Problem for Flying Bats

The movements of birds, bats, and other flying species are governed by complex sensorimotor systems that allow the animals to react to stationary environmental features as well as to wind disturbances, other animals in nearby airspace, and a wide variety of unexpected challenges. The paper and talk will describe research that analyzes the three-dimensional trajectories of bats flying in a habitat in Texas. The trajectories are computed with stereoscopic methods using data from synchronous thermal videos that were recorded with high temporal and spatial resolution from three viewpoints. Following our previously reported work, we examine the possibility that bat trajectories in this habitat are governed by optical flow sensing that interpolates periodic distance measurements from echolocation. Using an idealized geometry of bat eyes, we introduce the concept of time-to-transit, and recall some research that suggests that this quantity is computed by the animals' visual cortex. Several steering control laws based on time-to-transit are proposed for an idealized flight model, and it is shown that these can be used to replicate the observed flight of what we identify as typical bats. Although the vision-based motion control laws we propose and the protocols for switching between them are quite simple, some of the trajectories that have been synthesized are qualitatively bat-like. Examination of the control protocols that generate these trajectories suggests that bat motions are governed both by their reactions to a subset of key feature points as well by their memories of where these feature points are located.

eess.SY

Low-Complexity Energy-Efficient Broadcasting in One-Dimensional Wireless Networks

In this paper, we investigate the transmission range assignment for N wireless nodes located on a line (a linear wireless network) for broadcasting data from one specific node to all the nodes in the network with minimum energy. Our goal is to find a solution that has low complexity and yet performs close to optimal. We propose an algorithm for finding the optimal assignment (which results in the minimum energy consumption) with complexity O(N^2). An approximation algorithm with complexity O(N) is also proposed. It is shown that, for networks with uniformly distributed nodes, the linear-time approximate solution obtained by this algorithm on average performs practically identical to the optimal assignment. Both the optimal and the suboptimal algorithms require the full knowledge of the network topology and are thus centralized. We also propose a distributed algorithm of negligible complexity, i.e., with complexity O(1), which only requires the knowledge of the adjacent neighbors at each wireless node. Our simulations demonstrate that the distributed solution on average performs almost as good as the optimal one for networks with uniformly distributed nodes.

cs.NI