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Thomas Langerak

Publications and source records attributed to Thomas Langerak.

6 recordsLinked to original sources

Integrating Multi-Source Feedback in Computational Design

In real-world design practice, evaluations rarely rely on a single source of judgment. Designers routinely combine expert opinions, empirical studies, and computational models, each with distinct strengths and limitations. While machine learning offers methods to integrate multiple feedback sources, these approaches remain largely inaccessible to designers without technical expertise. In this paper, we explore how to integrate multiple feedback sources, primarily through: (1) a practical approach for multi-source integration, and (2) its implementation in MUSE, a no-code tool that allows designers to combine and balance diverse sources. Our technical findings show that independent modeling of multiple evaluation sources enables exploration across heterogeneous feedback, accommodates different evaluation speeds, surfaces disagreements between sources, and supports an adaptable evaluation setup that designers can reconfigure during their process. In a visualization design study, participants navigated their own judgments alongside simulator feedback, reporting a perception of enhanced confidence and flexibility. Our results highlight the viability of multi-source integration to support computational design, offering a step toward bridging the gap between advanced optimization methods and design practice.

cs.HC

Cost-Aware Bayesian Optimization for Prototyping Interactive Devices

Deciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only ${\approx}70\%$ of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects.

cs.HC

User Agency and System Automation in Interactive Intelligent Systems

Balancing user agency and system automation is essential for effective human-AI interactions. Fully automated systems can deliver efficiency but risk undermining usability and user autonomy, while purely manual tools are often inefficient and fail to enhance user capabilities. This dissertation addresses the question: "How can we balance user agency and system automation for interactions with intelligent systems?" We present four main contributions. First, we develop a spherical electromagnet that provides adjustable forces on an untethered tool, allowing haptic feedback while preserving user agency. Second, we create an integrated sensing and actuation system that tracks a passive magnetic tool in 3D and delivers haptic feedback without external tracking. Third, we propose an optimal control method for electromagnetic haptic guidance that balances user input with system control, enabling users to adjust trajectories and speed. Finally, we introduce a model-free reinforcement learning approach for adaptive interfaces that learns interface adaptations without heuristics or real user data. Our simulations and user studies show that shared control significantly outperforms naive strategies. By incorporating explicit or implicit models of human behavior into control strategies, intelligent systems can better account for user agency. We demonstrate that the trade-off between agency and automation is both an algorithmic challenge and an engineering concern, shaped by the design of physical devices and user interfaces. We advocate an integrated, end-to-end approach-combining algorithmic, engineering, and design perspectives-to enable more intuitive and effective interactions with intelligent systems.

cs.HC

MARLUI: Multi-Agent Reinforcement Learning for Adaptive UIs

Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful and complex adaptive UIs. However, a core challenge for adaptive user interfaces is the reliance on high-quality user data that has to be collected offline for each task. We formulate UI adaptation as a multi-agent reinforcement learning problem to overcome this challenge. In our formulation, a user agent mimics a real user and learns to interact with a UI. Simultaneously, an interface agent learns UI adaptations to maximize the user agent's performance. The interface agent learns the task structure from the user agent's behavior and, based on that, can support the user agent in completing its task. Our method produces adaptation policies that are learned in simulation only and, therefore, does not need real user data. Our experiments show that learned policies generalize to real users and achieve on par performance with data-driven supervised learning baselines.

cs.HC

Utilizing Synthetic Data in Supervised Learning for Robust 5-DoF Magnetic Marker Localization

Tracking passive magnetic markers plays a vital role in advancing healthcare and robotics, offering the potential to significantly improve the precision and efficiency of systems. This technology is key to developing smarter, more responsive tools and devices, such as enhanced surgical instruments, precise diagnostic tools, and robots with improved environmental interaction capabilities. However, traditionally, the tracking of magnetic markers is computationally expensive due to the requirement for iterative optimization procedures. Moreover, these methods depend on the magnetic dipole model for their optimization function, which can yield imprecise outcomes due to the model's significant inaccuracies when dealing with short distances between non-spherical magnet and sensor.Our paper introduces a novel approach that leverages neural networks to bypass these limitations, directly inferring the marker's position and orientation to accurately determine the magnet's 5 DoF in a single step without initial estimation. Although our method demands an extensive supervised training phase, we mitigate this by introducing a computationally more efficient method to generate synthetic, yet realistic data using Finite Element Methods simulations. The benefits of fast and accurate inference significantly outweigh the offline training preparation. In our evaluation, we use different cylindrical magnets, tracked with a square array of 16 sensors. We perform the sensors' reading and position inference on a portable, neural networks-oriented single-board computer, ensuring a compact setup. We benchmark our prototype against vision-based ground truth data, achieving a mean positional error of 4 mm and an orientation error of 8 degrees within a 0.2x0.2x0.15 m working volume. These results showcase our prototype's ability to balance accuracy and compactness effectively in tracking 5 DoF.

cs.LG

Dynamic Drawing Guidance via Electromagnetic Haptic Feedback

We propose a system to deliver dynamic guidance in drawing, sketching and handwriting tasks via an electromagnet moving underneath a high refresh rate pressure sensitive tablet. The system allows the user to move the pen at their own pace and style and does not take away control. The system continously and iteratively measures the pen motion and adjusts magnet position and power according to the user input in real-time via a receding horizon optimal control formulation. The optimization is based on a novel approximate electromagnet model that is fast enough for use in real-time methods, yet provides very good fit to experimental data. Using a closed-loop time-free approach allows for error-correcting behavior, gently pulling the user back to the desired trajectory rather than pushing or pulling the pen to a continuously advancing setpoint. Our experimental results show that the system can control the pen position with a very low dispersion of 2.8mm (+/-0.8mm). An initial user study indicates that it significantly increases accuracy of users drawing a variety of shapes and that this improvement increases with complexity of the shape.

cs.HC