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Thomas Müller

Publications and source records attributed to Thomas Müller.

At least 19 recordsLinked to original sources

Emergent aggregation from collective foraging

Collective behaviour in living systems is usually modelled as the outcome of a \emph{direct} social drive: agents are rewarded, or hard-wired, to align with or approach their neighbours. Here we show that aggregation can instead emerge from an \emph{indirect} objective. We let reinforcement learning foragers, initially performing a random walk, optimize their dynamics from a purely individual reward for finding replenishable targets, while perceiving only their conspecifics and never the targets themselves. As the visual range grows, the agents undergo a sharp crossover from an environment-tuned individual search to a scale-agnostic collective one, and this crossover coincides with the onset of spatial aggregation. Thus a collective phase arises as a by-product of optimal foraging, without any direct reward for grouping. A minimal analytical first-passage model reproduces the transition as a crossover between the two search strategies. Our results identify indirect, resource-driven reward as a generic route to emergent collective phenomena.

cond-mat.stat-mech

Settlement percolation: global maps of Critical Distances

A substantial share of the Earth's land surface is managed by humans, with cities representing the most extreme form of anthropogenic land use. There are zillion ways in which settlements can be arranged across a given area, and their specific spatial configuration has important consequences for both urban systems and the natural environment. Here, we introduce a novel approach to characterizing settlement configuration by systematically quantifying it in terms of a transition resembling percolation -- that is, by identifying the critical distance at which isolated settlements merge into a giant, overarching settlement cluster. We estimate this critical distance across multiple spatial scales and units, including national and subnational levels, non-overlapping tiles, and moving windows, covering the entire globe. The critical distance provides an independent measure of settlement connectivity and thus adds value to spatial analyses of settlement structure and its social, economic, and ecological impacts. Accordingly, our Global Settlement Percolation (GSP) dataset is relevant to a wide range of research communities, including those studying urban morphology, land-use patterns, and landscape ecology.

physics.soc-ph

Rotational Dynamics in Pulsational Pair-Instability Supernovae: Implications for Mass-Loss and Transient Events

Pulsational pair-instability supernovae (PPISNe) are transient events occurring in progenitor stars with helium cores of approximately 32-65 solar masses, where rapid electron-positron pair production induces pressure loss, collapse, and pulsations driving episodic mass loss. The number, strength, and duration of these pulses can lead to shell collisions that produce shock-powered transients, potentially explaining some of the most luminous events, such as superluminous supernovae, and other rare transients. Rapid progenitor rotation lowers the PPISN mass threshold and influences the dynamics, energetics, and chemical composition of PPISN-driven pulses. In this study, we computed 1D evolutionary models of massive, rotating PPISN progenitor stars with zero-age main-sequence masses of 85-140 solar masses and solar metallicity and 10% solar metallicity. Our analysis reveals strong correlations between PPISN ejected mass and total energy as well as between ejected mass and peak ejected shell velocity. Additionally, moderate correlations indicate that higher initial PPISN progenitor mass leads to greater mass ejection and energy release, while negative correlations show that rapid rotation appears to reduce mass ejection and kinetic energy of the shells. Subsequent pulses lead to hydrogen-poor, carbon- and oxygen-enriched ejected shells, indicating the effect of rotationally-induced chemical mixing in PPISN-driven episodic mass loss with implications for their transients. We model the light curve and synthetic spectra that arise from the collision of two H-poor shells for one of our models using the radiation transport code SuperLite. We find that shock-heated H-poor PPISN shell collisions from rapidly rotating progenitors can lead to moderately luminous H-poor transients that share some similarities with observed SLSN-I events.

astro-ph.HE

Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss

We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modification of the loss function requiring changes to only a few lines of code: instead of integrating the radiance field along rays and supervising the resulting images, we project the training images into the scene to directly supervise the spatio-directional radiance field. The primary outcome of this change is the complete removal of alpha blending and ray marching from the image formation model, instead moving these steps into the loss computation. In addition to promoting convergence to surfaces, this formulation assigns explicit semantic meaning to 2D subsets of the radiance field, turning them into well-defined radiance surfaces. We finally extract a level set from this representation, which results in a high-quality radiance surface model. Our method retains much of the speed and quality of the baseline algorithm. For instance, a suitably modified variant of Instant NGP maintains comparable computational efficiency, while achieving an average PSNR that is only 0.1 dB lower. Most importantly, our method generates explicit surfaces in place of an exponential volume, doing so with a level of simplicity not seen in prior work.

cs.GR

A Nearby Dark Molecular Cloud in the Local Bubble Revealed via H$_2$ Fluorescence

A longstanding prediction in interstellar theory posits that significant quantities of molecular gas, crucial for star formation, may be undetected due to being ``dark" in commonly used molecular gas tracers, such as carbon monoxide. We report the discovery of Eos, the closest dark molecular cloud, located just 94 parsecs from the Sun. This cloud is the first molecular cloud ever to be identified using H$_2$ far ultra-violet (FUV) fluorescent line emission, which traces molecular gas at the boundary layers of star-forming and supernova remnant regions. The cloud edge is outlined along the high-latitude side of the North Polar Spur, a prominent x-ray/radio structure. Our distance estimate utilizes 3D dust maps, the absorption of the soft X-ray background, and hot gas tracers such as O\,{\sc vi}; these place the cloud at a distance consistent with the Local Bubble's surface. Using high-latitude CO maps we note a small amount (M$_{\rm{H}_2}\approx$20-40\,M$_\odot$) of CO-bright cold molecular gas, in contrast with the much larger estimate of the cloud's true molecular mass (M$_{\rm{H}_2}\approx3.4\times 10^3$\,M$_\odot$), indicating most of the cloud is CO-dark. Combining observational data with novel analytical models and simulations, we predict this cloud will photoevaporate in 5.7 million years, placing key constraints on the role of stellar feedback in shaping the closest star-forming regions to the Sun.

astro-ph.GA

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, GEN3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, GEN3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that GEN3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video. Results are best viewed in videos. Check out our webpage! https://research.nvidia.com/labs/toronto-ai/GEN3C/

cs.CV

Quantum wires with local particle loss: Transport manifestations of fluctuation-induced effects

We investigate the transport properties of a quantum wire of weakly interacting fermions in the presence of local particle loss. We calculate current and conductance in this system due to applied external chemical potential bias that can be measured in experimental realizations of ultracold fermions in quasi one-dimensional traps. Using a Keldysh field theory approach based on the Lindblad equation, we establish a perturbative scheme to study the effect of imbalanced reservoirs. Logarithmically divergent terms are resummed using a renormalization group method, and a novel powerlaw behavior for the conductance as a function of the potential bias across the wire is found. In contrast to the equilibrium case of a potential barrier in a Luttinger liquid, the conductance exhibits a scaling behavior, which depends on the interaction strength and on the loss probability. Repulsive interactions reduce the conductance of the wire while attractive interactions enhance it. However, perfect reflectivity and transparency are only reached in the absence of particle loss.

cond-mat.stat-mech

Factual Confidence of LLMs: on Reliability and Robustness of Current Estimators

Large Language Models (LLMs) tend to be unreliable in the factuality of their answers. To address this problem, NLP researchers have proposed a range of techniques to estimate LLM's confidence over facts. However, due to the lack of a systematic comparison, it is not clear how the different methods compare to one another. To fill this gap, we present a survey and empirical comparison of estimators of factual confidence. We define an experimental framework allowing for fair comparison, covering both fact-verification and question answering. Our experiments across a series of LLMs indicate that trained hidden-state probes provide the most reliable confidence estimates, albeit at the expense of requiring access to weights and training data. We also conduct a deeper assessment of factual confidence by measuring the consistency of model behavior under meaning-preserving variations in the input. We find that the confidence of LLMs is often unstable across semantically equivalent inputs, suggesting that there is much room for improvement of the stability of models' parametric knowledge. Our code is available at (https://github.com/amazon-science/factual-confidence-of-llms).

cs.CL

Labeled Morphological Segmentation with Semi-Markov Models

We present labeled morphological segmentation, an alternative view of morphological processing that unifies several tasks. From an annotation standpoint, we additionally introduce a new hierarchy of morphotactic tagsets. Finally, we develop \modelname, a discriminative morphological segmentation system that, contrary to previous work, explicitly models morphotactics. We show that \textsc{chipmunk} yields improved performance on three tasks for all six languages: (i) morphological segmentation, (ii) stemming and (iii) morphological tag classification. On morphological segmentation, our method shows absolute improvements of 2--6 points $F_1$ over the baseline.

cs.CL

Compact Neural Graphics Primitives with Learned Hash Probing

Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.

cs.CV

Adaptive Shells for Efficient Neural Radiance Field Rendering

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

cs.CV

Towards interpretable quantum machine learning via single-photon quantum walks

Variational quantum algorithms represent a promising approach to quantum machine learning where classical neural networks are replaced by parametrized quantum circuits. However, both approaches suffer from a clear limitation, that is a lack of interpretability. Here, we present a variational method to quantize projective simulation (PS), a reinforcement learning model aimed at interpretable artificial intelligence. Decision making in PS is modeled as a random walk on a graph describing the agent's memory. To implement the quantized model, we consider quantum walks of single photons in a lattice of tunable Mach-Zehnder interferometers trained via variational algorithms. Using an example from transfer learning, we show that the quantized PS model can exploit quantum interference to acquire capabilities beyond those of its classical counterpart. Finally, we discuss the role of quantum interference for training and tracing the decision making process, paving the way for realizations of interpretable quantum learning agents.

quant-ph

Neuralangelo: High-Fidelity Neural Surface Reconstruction

Neural surface reconstruction has been shown to be powerful for recovering dense 3D surfaces via image-based neural rendering. However, current methods struggle to recover detailed structures of real-world scenes. To address the issue, we present Neuralangelo, which combines the representation power of multi-resolution 3D hash grids with neural surface rendering. Two key ingredients enable our approach: (1) numerical gradients for computing higher-order derivatives as a smoothing operation and (2) coarse-to-fine optimization on the hash grids controlling different levels of details. Even without auxiliary inputs such as depth, Neuralangelo can effectively recover dense 3D surface structures from multi-view images with fidelity significantly surpassing previous methods, enabling detailed large-scale scene reconstruction from RGB video captures.

cs.CV

Extracting Triangular 3D Models, Materials, and Lighting From Images

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers). Project website: https://nvlabs.github.io/nvdiffrec/ .

cs.CV

Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation

We present a parallelized optimization method based on fast Neural Radiance Fields (NeRF) for estimating 6-DoF pose of a camera with respect to an object or scene. Given a single observed RGB image of the target, we can predict the translation and rotation of the camera by minimizing the residual between pixels rendered from a fast NeRF model and pixels in the observed image. We integrate a momentum-based camera extrinsic optimization procedure into Instant Neural Graphics Primitives, a recent exceptionally fast NeRF implementation. By introducing parallel Monte Carlo sampling into the pose estimation task, our method overcomes local minima and improves efficiency in a more extensive search space. We also show the importance of adopting a more robust pixel-based loss function to reduce error. Experiments demonstrate that our method can achieve improved generalization and robustness on both synthetic and real-world benchmarks.

cs.CV

Second Data Release of the COSMOS Lyman-alpha Mapping and Tomographic Observation: The First 3D Maps of the Detailed Cosmic Web at 2.05<z<2.55

We present the second data release of the COSMOS Lyman-Alpha Mapping And Tomography Observations (CLAMATO) Survey conducted with the LRIS spectrograph on the Keck-I telescope. This project used Lyman-alpha forest absorption in the spectra of faint star forming galaxies and quasars at z ~ 2-3 to trace neutral hydrogen in the intergalactic medium. In particular, we use 320 objects over a footprint of ~0.2 deg^2 to reconstruct the absorption field at 2.05 < z < 2.55 at ~2 h^{-1}Mpc resolution. We apply a Wiener filtering technique to the observed data to reconstruct three dimensional maps of the field over a volume of 4.1 x 10^5 comoving cubic Mpc. In addition to the filtered flux maps, for the first time we infer the underlying dark matter field through a forward modeling framework from a joint likelihood of galaxy and Lyman-alpha forest data, finding clear examples of the detailed cosmic web consisting of cosmic voids, sheets, filaments, and nodes. In addition to traditional figures, we present a number of interactive three dimensional models to allow exploration of the data and qualitative comparisons to known galaxy surveys. We find that our inferred over-densities are consistent with those found from galaxy fields. Our reduced spectra, extracted Lyman-alpha forest pixel data, and reconstructed tomographic maps are available publicly at https://doi.org/10.5281/zenodo.7524313

astro-ph.CO

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

cs.CV

Multi-Tracer Groundwater Dating in Southern Oman using Bayesian Modelling

In the scope of assessing aquifer systems in areas where freshwater is scarce, estimation of transit times is a vital step to quantify the effect of groundwater abstraction. Transit time distributions of different shapes, mean residence times, and contributions are used to represent the hydrogeological conditions in aquifer systems and are typically inferred from measured tracer concentrations by inverse modeling. In this study, a multi-tracer sampling campaign was conducted in the Salalah Plain in Southern Oman including CFCs, SF6, 39Ar, 14C, and 4He. Based on the data of three tracers, a two-component Dispersion Model (DMmix) and a nonparametric model with six age bins were assumed and evaluated using Bayesian statistics. In a Markov Chain Monte Carlo approach, the maximum likelihood parameter estimates and their uncertainties were determined. Model performance was assessed using Bayes factor and leave-one-out cross-validation. Both models suggest that the groundwater in the Salalah Plain is composed of a very young component below 30 yr and a very old component beyond 1,000 yr, with the nonparametric model performing slightly better than the DMmix model. All wells except one exhibit reasonable goodness of fit. Our results support the relevance of Bayesian modeling in hydrology and the potential of nonparametric models for an adequate representation of aquifer dynamics.

physics.geo-ph