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Thomas Mensink

Publications and source records attributed to Thomas Mensink.

34 records · Page 2Linked to original sources

Automatic Generation of Dense Non-rigid Optical Flow

There hardly exists any large-scale datasets with dense optical flow of non-rigid motion from real-world imagery as of today. The reason lies mainly in the required setup to derive ground truth optical flows: a series of images with known camera poses along its trajectory, and an accurate 3D model from a textured scene. Human annotation is not only too tedious for large databases, it can simply hardly contribute to accurate optical flow. To circumvent the need for manual annotation, we propose a framework to automatically generate optical flow from real-world videos. The method extracts and matches objects from video frames to compute initial constraints, and applies a deformation over the objects of interest to obtain dense optical flow fields. We propose several ways to augment the optical flow variations. Extensive experimental results show that training on our automatically generated optical flow outperforms methods that are trained on rigid synthetic data using FlowNet-S, LiteFlowNet, PWC-Net, and RAFT. Datasets and implementation of our optical flow generation framework are released at https://github.com/lhoangan/arap_flow

cs.CV↗

Range Conditioned Dilated Convolutions for Scale Invariant 3D Object Detection

This paper presents a novel 3D object detection framework that processes LiDAR data directly on its native representation: range images. Benefiting from the compactness of range images, 2D convolutions can efficiently process dense LiDAR data of a scene. To overcome scale sensitivity in this perspective view, a novel range-conditioned dilation (RCD) layer is proposed to dynamically adjust a continuous dilation rate as a function of the measured range. Furthermore, localized soft range gating combined with a 3D box-refinement stage improves robustness in occluded areas, and produces overall more accurate bounding box predictions. On the public large-scale Waymo Open Dataset, our method sets a new baseline for range-based 3D detection, outperforming multiview and voxel-based methods over all ranges with unparalleled performance at long range detection.

cs.CV↗

Multi-Loss Weighting with Coefficient of Variations

Many interesting tasks in machine learning and computer vision are learned by optimising an objective function defined as a weighted linear combination of multiple losses. The final performance is sensitive to choosing the correct (relative) weights for these losses. Finding a good set of weights is often done by adopting them into the set of hyper-parameters, which are set using an extensive grid search. This is computationally expensive. In this paper, we propose a weighting scheme based on the coefficient of variations and set the weights based on properties observed while training the model. The proposed method incorporates a measure of uncertainty to balance the losses, and as a result the loss weights evolve during training without requiring another (learning based) optimisation. In contrast to many loss weighting methods in literature, we focus on single-task multi-loss problems, such as monocular depth estimation and semantic segmentation, and show that multi-task approaches for loss weighting do not work on those single-tasks. The validity of the approach is shown empirically for depth estimation and semantic segmentation on multiple datasets.

cs.CV↗

EDEN: Multimodal Synthetic Dataset of Enclosed GarDEN Scenes

Multimodal large-scale datasets for outdoor scenes are mostly designed for urban driving problems. The scenes are highly structured and semantically different from scenarios seen in nature-centered scenes such as gardens or parks. To promote machine learning methods for nature-oriented applications, such as agriculture and gardening, we propose the multimodal synthetic dataset for Enclosed garDEN scenes (EDEN). The dataset features more than 300K images captured from more than 100 garden models. Each image is annotated with various low/high-level vision modalities, including semantic segmentation, depth, surface normals, intrinsic colors, and optical flow. Experimental results on the state-of-the-art methods for semantic segmentation and monocular depth prediction, two important tasks in computer vision, show positive impact of pre-training deep networks on our dataset for unstructured natural scenes. The dataset and related materials will be available at https://lhoangan.github.io/eden.

cs.CV↗

Novel View Synthesis from Single Images via Point Cloud Transformation

In this paper the argument is made that for true novel view synthesis of objects, where the object can be synthesized from any viewpoint, an explicit 3D shape representation isdesired. Our method estimates point clouds to capture the geometry of the object, which can be freely rotated into the desired view and then projected into a new image. This image, however, is sparse by nature and hence this coarse view is used as the input of an image completion network to obtain the dense target view. The point cloud is obtained using the predicted pixel-wise depth map, estimated from a single RGB input image,combined with the camera intrinsics. By using forward warping and backward warpingbetween the input view and the target view, the network can be trained end-to-end without supervision on depth. The benefit of using point clouds as an explicit 3D shape for novel view synthesis is experimentally validated on the 3D ShapeNet benchmark. Source code and data will be available at https://lhoangan.github.io/pc4novis/.

cs.CV↗

PointMixup: Augmentation for Point Clouds

This paper introduces data augmentation for point clouds by interpolation between examples. Data augmentation by interpolation has shown to be a simple and effective approach in the image domain. Such a mixup is however not directly transferable to point clouds, as we do not have a one-to-one correspondence between the points of two different objects. In this paper, we define data augmentation between point clouds as a shortest path linear interpolation. To that end, we introduce PointMixup, an interpolation method that generates new examples through an optimal assignment of the path function between two point clouds. We prove that our PointMixup finds the shortest path between two point clouds and that the interpolation is assignment invariant and linear. With the definition of interpolation, PointMixup allows to introduce strong interpolation-based regularizers such as mixup and manifold mixup to the point cloud domain. Experimentally, we show the potential of PointMixup for point cloud classification, especially when examples are scarce, as well as increased robustness to noise and geometric transformations to points. The code for PointMixup and the experimental details are publicly available.

cs.CV↗

On the Benefit of Adversarial Training for Monocular Depth Estimation

In this paper we address the benefit of adding adversarial training to the task of monocular depth estimation. A model can be trained in a self-supervised setting on stereo pairs of images, where depth (disparities) are an intermediate result in a right-to-left image reconstruction pipeline. For the quality of the image reconstruction and disparity prediction, a combination of different losses is used, including L1 image reconstruction losses and left-right disparity smoothness. These are local pixel-wise losses, while depth prediction requires global consistency. Therefore, we extend the self-supervised network to become a Generative Adversarial Network (GAN), by including a discriminator which should tell apart reconstructed (fake) images from real images. We evaluate Vanilla GANs, LSGANs and Wasserstein GANs in combination with different pixel-wise reconstruction losses. Based on extensive experimental evaluation, we conclude that adversarial training is beneficial if and only if the reconstruction loss is not too constrained. Even though adversarial training seems promising because it promotes global consistency, non-adversarial training outperforms (or is on par with) any method trained with a GAN when a constrained reconstruction loss is used in combination with batch normalisation. Based on the insights of our experimental evaluation we obtain state-of-the art monocular depth estimation results by using batch normalisation and different output scales.

eess.IV↗

3D Neighborhood Convolution: Learning Depth-Aware Features for RGB-D and RGB Semantic Segmentation

A key challenge for RGB-D segmentation is how to effectively incorporate 3D geometric information from the depth channel into 2D appearance features. We propose to model the effective receptive field of 2D convolution based on the scale and locality from the 3D neighborhood. Standard convolutions are local in the image space ($u, v$), often with a fixed receptive field of 3x3 pixels. We propose to define convolutions local with respect to the corresponding point in the 3D real-world space ($x, y, z$), where the depth channel is used to adapt the receptive field of the convolution, which yields the resulting filters invariant to scale and focusing on the certain range of depth. We introduce 3D Neighborhood Convolution (3DN-Conv), a convolutional operator around 3D neighborhoods. Further, we can use estimated depth to use our RGB-D based semantic segmentation model from RGB input. Experimental results validate that our proposed 3DN-Conv operator improves semantic segmentation, using either ground-truth depth (RGB-D) or estimated depth (RGB).

cs.CV↗

IterGANs: Iterative GANs to Learn and Control 3D Object Transformation

We are interested in learning visual representations which allow for 3D manipulations of visual objects based on a single 2D image. We cast this into an image-to-image transformation task, and propose Iterative Generative Adversarial Networks (IterGANs) which iteratively transform an input image into an output image. Our models learn a visual representation that can be used for objects seen in training, but also for never seen objects. Since object manipulation requires a full understanding of the geometry and appearance of the object, our IterGANs learn an implicit 3D model and a full appearance model of the object, which are both inferred from a single (test) image. Two advantages of IterGANs are that the intermediate generated images can be used for an additional supervision signal, even in an unsupervised fashion, and that the number of iterations can be used as a control signal to steer the transformation. Experiments on rotated objects and scenes show how IterGANs help with the generation process.

cs.CV↗

Three for one and one for three: Flow, Segmentation, and Surface Normals

Optical flow, semantic segmentation, and surface normals represent different information modalities, yet together they bring better cues for scene understanding problems. In this paper, we study the influence between the three modalities: how one impacts on the others and their efficiency in combination. We employ a modular approach using a convolutional refinement network which is trained supervised but isolated from RGB images to enforce joint modality features. To assist the training process, we create a large-scale synthetic outdoor dataset that supports dense annotation of semantic segmentation, optical flow, and surface normals. The experimental results show positive influence among the three modalities, especially for objects' boundaries, region consistency, and scene structures.

cs.CV↗

The New Modality: Emoji Challenges in Prediction, Anticipation, and Retrieval

Over the past decade, emoji have emerged as a new and widespread form of digital communication, spanning diverse social networks and spoken languages. We propose to treat these ideograms as a new modality in their own right, distinct in their semantic structure from both the text in which they are often embedded as well as the images which they resemble. As a new modality, emoji present rich novel possibilities for representation and interaction. In this paper, we explore the challenges that arise naturally from considering the emoji modality through the lens of multimedia research. Specifically, the ways in which emoji can be related to other common modalities such as text and images. To do so, we first present a large scale dataset of real-world emoji usage collected from Twitter. This dataset contains examples of both text-emoji and image-emoji relationships. We present baseline results on the challenge of predicting emoji from both text and images, using state-of-the-art neural networks. Further, we offer a first consideration into the problem of how to account for new, unseen emoji - a relevant issue as the emoji vocabulary continues to expand on a yearly basis. Finally, we present results for multimedia retrieval using emoji as queries.

cs.CL↗

Video Stream Retrieval of Unseen Queries using Semantic Memory

Retrieval of live, user-broadcast video streams is an under-addressed and increasingly relevant challenge. The on-line nature of the problem requires temporal evaluation and the unforeseeable scope of potential queries motivates an approach which can accommodate arbitrary search queries. To account for the breadth of possible queries, we adopt a no-example approach to query retrieval, which uses a query's semantic relatedness to pre-trained concept classifiers. To adapt to shifting video content, we propose memory pooling and memory welling methods that favor recent information over long past content. We identify two stream retrieval tasks, instantaneous retrieval at any particular time and continuous retrieval over a prolonged duration, and propose means for evaluating them. Three large scale video datasets are adapted to the challenge of stream retrieval. We report results for our search methods on the new stream retrieval tasks, as well as demonstrate their efficacy in a traditional, non-streaming video task.

cs.IR↗

Online Open World Recognition

As we enter into the big data age and an avalanche of images have become readily available, recognition systems face the need to move from close, lab settings where the number of classes and training data are fixed, to dynamic scenarios where the number of categories to be recognized grows continuously over time, as well as new data providing useful information to update the system. Recent attempts, like the open world recognition framework, tried to inject dynamics into the system by detecting new unknown classes and adding them incrementally, while at the same time continuously updating the models for the known classes. incrementally adding new classes and detecting instances from unknown classes, while at the same time continuously updating the models for the known classes. In this paper we argue that to properly capture the intrinsic dynamic of open world recognition, it is necessary to add to these aspects (a) the incremental learning of the underlying metric, (b) the incremental estimate of confidence thresholds for the unknown classes, and (c) the use of local learning to precisely describe the space of classes. We extend three existing metric learning algorithms towards these goals by using online metric learning. Experimentally we validate our approach on two large-scale datasets in different learning scenarios. For all these scenarios our proposed methods outperform their non-online counterparts. We conclude that local and online learning is important to capture the full dynamics of open world recognition.

cs.CV↗

VideoStory Embeddings Recognize Events when Examples are Scarce

This paper aims for event recognition when video examples are scarce or even completely absent. The key in such a challenging setting is a semantic video representation. Rather than building the representation from individual attribute detectors and their annotations, we propose to learn the entire representation from freely available web videos and their descriptions using an embedding between video features and term vectors. In our proposed embedding, which we call VideoStory, the correlations between the terms are utilized to learn a more effective representation by optimizing a joint objective balancing descriptiveness and predictability.We show how learning the VideoStory using a multimodal predictability loss, including appearance, motion and audio features, results in a better predictable representation. We also propose a variant of VideoStory to recognize an event in video from just the important terms in a text query by introducing a term sensitive descriptiveness loss. Our experiments on three challenging collections of web videos from the NIST TRECVID Multimedia Event Detection and Columbia Consumer Videos datasets demonstrate: i) the advantages of VideoStory over representations using attributes or alternative embeddings, ii) the benefit of fusing video modalities by an embedding over common strategies, iii) the complementarity of term sensitive descriptiveness and multimodal predictability for event recognition without examples. By it abilities to improve predictability upon any underlying video feature while at the same time maximizing semantic descriptiveness, VideoStory leads to state-of-the-art accuracy for both few- and zero-example recognition of events in video.

cs.CV↗

Objects2action: Classifying and localizing actions without any video example

The goal of this paper is to recognize actions in video without the need for examples. Different from traditional zero-shot approaches we do not demand the design and specification of attribute classifiers and class-to-attribute mappings to allow for transfer from seen classes to unseen classes. Our key contribution is objects2action, a semantic word embedding that is spanned by a skip-gram model of thousands of object categories. Action labels are assigned to an object encoding of unseen video based on a convex combination of action and object affinities. Our semantic embedding has three main characteristics to accommodate for the specifics of actions. First, we propose a mechanism to exploit multiple-word descriptions of actions and objects. Second, we incorporate the automated selection of the most responsive objects per action. And finally, we demonstrate how to extend our zero-shot approach to the spatio-temporal localization of actions in video. Experiments on four action datasets demonstrate the potential of our approach.

cs.CV↗

Active Transfer Learning with Zero-Shot Priors: Reusing Past Datasets for Future Tasks

How can we reuse existing knowledge, in the form of available datasets, when solving a new and apparently unrelated target task from a set of unlabeled data? In this work we make a first contribution to answer this question in the context of image classification. We frame this quest as an active learning problem and use zero-shot classifiers to guide the learning process by linking the new task to the existing classifiers. By revisiting the dual formulation of adaptive SVM, we reveal two basic conditions to choose greedily only the most relevant samples to be annotated. On this basis we propose an effective active learning algorithm which learns the best possible target classification model with minimum human labeling effort. Extensive experiments on two challenging datasets show the value of our approach compared to the state-of-the-art active learning methodologies, as well as its potential to reuse past datasets with minimal effort for future tasks.

cs.CV↗