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Thomas Reps

Publications and source records attributed to Thomas Reps.

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Semantics-Guided Synthesis

This paper develops a new framework for program synthesis, called semantics-guided synthesis (SemGuS), that allows a user to provide both the syntax and the semantics for the constructs in the language. SemGuS accepts a recursively defined big-step semantics, which allows it, for example, to be used to specify and solve synthesis problems over an imperative programming language that may contain loops with unbounded behavior. The customizable nature of SemGuS also allows synthesis problems to be defined over a non-standard semantics, such as an abstract semantics. In addition to the SemGuS framework, we develop an algorithm for solving SemGuS problems that is capable of both synthesizing programs and proving unrealizability, by encoding a SemGuS problem as a proof search over Constrained Horn Clauses: in particular, our approach is the first that we are aware of that can prove unrealizabilty for synthesis problems that involve imperative programs with unbounded loops, over an infinite syntactic search space. We implemented the technique in a tool called MESSY, and applied it to both SyGuS problems(i.e., over expressions) and synthesis problems over an imperative programming language.

cs.PL

Semantic Robustness of Models of Source Code

Deep neural networks are vulnerable to adversarial examples - small input perturbations that result in incorrect predictions. We study this problem for models of source code, where we want the network to be robust to source-code modifications that preserve code functionality. (1) We define a powerful adversary that can employ sequences of parametric, semantics-preserving program transformations; (2) we show how to perform adversarial training to learn models robust to such adversaries; (3) we conduct an evaluation on different languages and architectures, demonstrating significant quantitative gains in robustness.

cs.LG

A Generating-Extension-Generator for Machine Code

The problem of "debloating" programs for security and performance purposes has begun to see increased attention. Of particular interest in many environments is debloating commodity off-the-shelf (COTS) software, which is most commonly made available to end users as stripped binaries (i.e., neither source code nor symbol-table/debugging information is available). Toward this end, we created a system, called GenXGen[MC], that specializes stripped binaries. Many aspects of the debloating problem can be addressed via techniques from the literature on partial evaluation. However, applying such techniques to real-world programs, particularly stripped binaries, involves non-trivial state-management manipulations that have never been addressed in a completely satisfactory manner in previous systems. In particular, a partial evaluator needs to be able to (i) save and restore arbitrary program states, and (ii) determine whether a program state is equal to one that arose earlier. Moreover, to specialize stripped binaries, the system must also be able to handle program states consisting of memory that is undifferentiated beyond the standard coarse division into regions for the stack, the heap, and global data. This paper presents a new approach to state management in a program specializer. The technique has been incorporated into GenXGen[MC], a novel tool for producing machine-code generating extensions. Our experiments show that our solution to issue (i) significantly decreases the space required to represent program states, and our solution to issue (ii) drastically improves the time for producing a specialized program (as much as 13,000x speedup).

cs.PL

TOFU: Target-Oriented FUzzer

Program fuzzing---providing randomly constructed inputs to a computer program---has proved to be a powerful way to uncover bugs, find security vulnerabilities, and generate test inputs that increase code coverage. In many applications, however, one is interested in a target-oriented approach-one wants to find an input that causes the program to reach a specific target point in the program. We have created TOFU (for Target-Oriented FUzzer) to address the directed fuzzing problem. TOFU's search is biased according to a distance metric that scores each input according to how close the input's execution trace gets to the target locations. TOFU is also input-structure aware (i.e., the search makes use of a specification of a superset of the program's allowed inputs). Our experiments on xmllint show that TOFU is 28% faster than AFLGo, while reaching 45% more targets. Moreover, both distance-guided search and exploitation of knowledge of the input structure contribute significantly to TOFU's performance.

cs.SE

Exact and Approximate Methods for Proving Unrealizability of Syntax-Guided Synthesis Problems

We consider the problem of automatically establishing that a given syntax-guided-synthesis (SyGuS) problem is unrealizable (i.e., has no solution). We formulate the problem of proving that a SyGuS problem is unrealizable over a finite set of examples as one of solving a set of equations: the solution yields an overapproximation of the set of possible outputs that any term in the search space can produce on the given examples. If none of the possible outputs agrees with all of the examples, our technique has proven that the given SyGuS problem is unrealizable. We then present an algorithm for exactly solving the set of equations that result from SyGuS problems over linear integer arithmetic (LIA) and LIA with conditionals (CLIA), thereby showing that LIA and CLIA SyGuS problems over finitely many examples are decidable. We implement the proposed technique and algorithms in a tool called Nay. Nay can prove unrealizability for 70/132 existing SyGuS benchmarks, with running times comparable to those of the state-of-the-art tool Nope. Moreover, Nay can solve 11 benchmarks that Nope cannot solve.

cs.PL

Templates and Recurrences: Better Together

This paper is the confluence of two streams of ideas in the literature on generating numerical invariants, namely: (1) template-based methods, and (2) recurrence-based methods. A template-based method begins with a template that contains unknown quantities, and finds invariants that match the template by extracting and solving constraints on the unknowns. A disadvantage of template-based methods is that they require fixing the set of terms that may appear in an invariant in advance. This disadvantage is particularly prominent for non-linear invariant generation, because the user must supply maximum degrees on polynomials, bases for exponents, etc. On the other hand, recurrence-based methods are able to find sophisticated non-linear mathematical relations, including polynomials, exponentials, and logarithms, because such relations arise as the solutions to recurrences. However, a disadvantage of past recurrence-based invariant-generation methods is that they are primarily loop-based analyses: they use recurrences to relate the pre-state and post-state of a loop, so it is not obvious how to apply them to a recursive procedure, especially if the procedure is non-linearly recursive (e.g., a tree-traversal algorithm). In this paper, we combine these two approaches and obtain a technique that uses templates in which the unknowns are functions rather than numbers, and the constraints on the unknowns are recurrences. The technique synthesizes invariants involving polynomials, exponentials, and logarithms, even in the presence of arbitrary control-flow, including any combination of loops, branches, and (possibly non-linear) recursion. For instance, it is able to show that (i) the time taken by merge-sort is $O(n \log(n))$, and (ii) the time taken by Strassen's algorithm is $O(n^{\log_2(7)})$.

cs.PL

A Dataset of Dockerfiles

Dockerfiles are one of the most prevalent kinds of DevOps artifacts used in industry. Despite their prevalence, there is a lack of sophisticated semantics-aware static analysis of Dockerfiles. In this paper, we introduce a dataset of approximately 178,000 unique Dockerfiles collected from GitHub. To enhance the usability of this data, we describe five representations we have devised for working with, mining from, and analyzing these Dockerfiles. Each Dockerfile representation builds upon the previous ones, and the final representation, created by three levels of nested parsing and abstraction, makes tasks such as mining and static checking tractable. The Dockerfiles, in each of the five representations, along with metadata and the tools used to shepard the data from one representation to the next are all available at: https://doi.org/10.5281/zenodo.3628771.

cs.SE

Learning from, Understanding, and Supporting DevOps Artifacts for Docker

With the growing use of DevOps tools and frameworks, there is an increased need for tools and techniques that support more than code. The current state-of-the-art in static developer assistance for tools like Docker is limited to shallow syntactic validation. We identify three core challenges in the realm of learning from, understanding, and supporting developers writing DevOps artifacts: (i) nested languages in DevOps artifacts, (ii) rule mining, and (iii) the lack of semantic rule-based analysis. To address these challenges we introduce a toolset, binnacle, that enabled us to ingest 900,000 GitHub repositories. Focusing on Docker, we extracted approximately 178,000 unique Dockerfiles, and also identified a Gold Set of Dockerfiles written by Docker experts. We addressed challenge (i) by reducing the number of effectively uninterpretable nodes in our ASTs by over 80% via a technique we call phased parsing. To address challenge (ii), we introduced a novel rule-mining technique capable of recovering two-thirds of the rules in a benchmark we curated. Through this automated mining, we were able to recover 16 new rules that were not found during manual rule collection. To address challenge (iii), we manually collected a set of rules for Dockerfiles from commits to the files in the Gold Set. These rules encapsulate best practices, avoid docker build failures, and improve image size and build latency. We created an analyzer that used these rules, and found that, on average, Dockerfiles on GitHub violated the rules five times more frequently than the Dockerfiles in our Gold Set. We also found that industrial Dockerfiles fared no better than those sourced from GitHub. The learned rules and analyzer in binnacle can be used to aid developers in the IDE when creating Dockerfiles, and in a post-hoc fashion to identify issues in, and to improve, existing Dockerfiles.

cs.SE

Proving Unrealizability for Syntax-Guided Synthesis

Proving Unrealizability for Syntax-Guided Synthesis We consider the problem of automatically establishing that a given syntax-guided-synthesis (SyGuS) problem is unrealizable (i.e., has no solution). Existing techniques have quite limited ability to establish unrealizability for general SyGuS instances in which the grammar describing the search space contains infinitely many programs. By encoding the synthesis problem's grammar G as a nondeterministic program P_G, we reduce the unrealizability problem to a reachability problem such that, if a standard program-analysis tool can establish that a certain assertion in P_G always holds, then the synthesis problem is unrealizable. Our method can be used to augment any existing SyGus tool so that it can establish that a successfully synthesized program q is optimal with respect to some syntactic cost -- e.g., q has the fewest possible if-then-else operators. Using known techniques, grammar G can be automatically transformed to generate exactly all programs with lower cost than q -- e.g., fewer conditional expressions. Our algorithm can then be applied to show that the resulting synthesis problem is unrealizable. We implemented the proposed technique in a tool called NOPE. NOPE can prove unrealizability for 59/134 variants of existing linear-integer-arithmetic SyGus benchmarks, whereas all existing SyGus solvers lack the ability to prove that these benchmarks are unrealizable, and time out on them.

cs.PL

Enabling Open-World Specification Mining via Unsupervised Learning

Many programming tasks require using both domain-specific code and well-established patterns (such as routines concerned with file IO). Together, several small patterns combine to create complex interactions. This compounding effect, mixed with domain-specific idiosyncrasies, creates a challenging environment for fully automatic specification inference. Mining specifications in this environment, without the aid of rule templates, user-directed feedback, or predefined API surfaces, is a major challenge. We call this challenge Open-World Specification Mining. In this paper, we present a framework for mining specifications and usage patterns in an Open-World setting. We design this framework to be miner-agnostic and instead focus on disentangling complex and noisy API interactions. To evaluate our framework, we introduce a benchmark of 71 clusters extracted from five open-source projects. Using this dataset, we show that interesting clusters can be recovered, in a fully automatic way, by leveraging unsupervised learning in the form of word embeddings. Once clusters have been recovered, the challenge of Open-World Specification Mining is simplified and any trace-based mining technique can be applied. In addition, we provide a comprehensive evaluation of three word-vector learners to showcase the value of sub-word information for embeddings learned in the software-engineering domain.

cs.SE

Code Vectors: Understanding Programs Through Embedded Abstracted Symbolic Traces

With the rise of machine learning, there is a great deal of interest in treating programs as data to be fed to learning algorithms. However, programs do not start off in a form that is immediately amenable to most off-the-shelf learning techniques. Instead, it is necessary to transform the program to a suitable representation before a learning technique can be applied. In this paper, we use abstractions of traces obtained from symbolic execution of a program as a representation for learning word embeddings. We trained a variety of word embeddings under hundreds of parameterizations, and evaluated each learned embedding on a suite of different tasks. In our evaluation, we obtain 93% top-1 accuracy on a benchmark consisting of over 19,000 API-usage analogies extracted from the Linux kernel. In addition, we show that embeddings learned from (mainly) semantic abstractions provide nearly triple the accuracy of those learned from (mainly) syntactic abstractions.

cs.SE

Source Forager: A Search Engine for Similar Source Code

Developers spend a significant amount of time searching for code: e.g., to understand how to complete, correct, or adapt their own code for a new context. Unfortunately, the state of the art in code search has not evolved much beyond text search over tokenized source. Code has much richer structure and semantics than normal text, and this property can be exploited to specialize the code-search process for better querying, searching, and ranking of code-search results. We present a new code-search engine named Source Forager. Given a query in the form of a C/C++ function, Source Forager searches a pre-populated code database for similar C/C++ functions. Source Forager preprocesses the database to extract a variety of simple code features that capture different aspects of code. A search returns the $k$ functions in the database that are most similar to the query, based on the various extracted code features. We tested the usefulness of Source Forager using a variety of code-search queries from two domains. Our experiments show that the ranked results returned by Source Forager are accurate, and that query-relevant functions can be reliably retrieved even when searching through a large code database that contains very few query-relevant functions. We believe that Source Forager is a first step towards much-needed tools that provide a better code-search experience.

cs.SE

Simulating reachability using first-order logic with applications to verification of linked data structures

This paper shows how to harness existing theorem provers for first-order logic to automatically verify safety properties of imperative programs that perform dynamic storage allocation and destructive updating of pointer-valued structure fields. One of the main obstacles is specifying and proving the (absence) of reachability properties among dynamically allocated cells. The main technical contributions are methods for simulating reachability in a conservative way using first-order formulas--the formulas describe a superset of the set of program states that would be specified if one had a precise way to express reachability. These methods are employed for semi-automatic program verification (i.e., using programmer-supplied loop invariants) on programs such as mark-and-sweep garbage collection and destructive reversal of a singly linked list. (The mark-and-sweep example has been previously reported as being beyond the capabilities of ESC/Java.)

cs.LO