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Thomas Vidick

Publications and source records attributed to Thomas Vidick.

At least 73 records · Page 4Linked to original sources

A simple proof of Renner's exponential de Finetti theorem

We give a simple proof of the exponential de Finetti theorem due to Renner. Like Renner's proof, ours combines the post-selection de Finetti theorem, the Gentle Measurement lemma, and the Chernoff bound, but avoids virtually all calculations, including any use of the theory of types.

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Quantum-Proof Extractors: Optimal up to Constant Factors

We give the first construction of a family of quantum-proof extractors that has optimal seed length dependence $O(\log(n/\varepsilon))$ on the input length $n$ and error $\varepsilon$. Our extractors support any min-entropy $k=Ω(\log{n} + \log^{1+α}(1/\varepsilon))$ and extract $m=(1-α)k$ bits that are $\varepsilon$-close to uniform, for any desired constant $α> 0$. Previous constructions had a quadratically worse seed length or were restricted to very large input min-entropy or very few output bits. Our result is based on a generic reduction showing that any strong classical condenser is automatically quantum-proof, with comparable parameters. The existence of such a reduction for extractors is a long-standing open question, here we give an affirmative answer for condensers. Once this reduction is established, to obtain our quantum-proof extractors one only needs to consider high entropy sources. We construct quantum-proof extractors with the desired parameters for such sources by extending a classical approach to extractor construction, based on the use of block-sources and sampling, to the quantum setting. Our extractors can be used to obtain improved protocols for device-independent randomness expansion and for privacy amplification.

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A simple proof of the detectability lemma and spectral gap amplification

The detectability lemma is a useful tool for probing the structure of gapped ground states of frustration-free Hamiltonians of lattice spin models. The lemma provides an estimate on the error incurred by approximating the ground space projector with a product of local projectors. We provide a new, simpler proof for the detectability lemma, which applies to an arbitrary ordering of the local projectors, and show that it is tight up to a constant factor. As an application we show how the lemma can be combined with a strong converse by Gao to obtain local spectral gap amplification: we show that by coarse-graining a local frustration-free Hamiltonian with a spectral gap $γ>0$ to a length scale $O(γ^{-1/2})$, one gets an Hamiltonian with an $Ω(1)$ spectral gap.

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Parallel repetition via fortification: analytic view and the quantum case

In a recent work, Moshkovitz [FOCS '14] presented a transformation on two-player games called "fortification", and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial terms. This reformulation allows us to expand the scope of the fortification method to new settings. First, we show any game (not just projection games) can be fortified, and give a simple proof of parallel repetition for general fortified games. Then, we prove parallel repetition and fortification theorems for games with players sharing quantum entanglement, as well as games with more than two players. This gives a new gap amplification method for general games in the quantum and multiplayer settings, which has recently received much interest. An important component of our work is a variant of the fortification transformation, called "ordered fortification", that preserves the entangled value of a game. The original fortification of Moshkovitz does not in general preserve the entangled value of a game, and this was a barrier to extending the fortification framework to the quantum setting.

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Constant-Soundness Interactive Proofs for Local Hamiltonians

$ \newcommand{\Xlin}{\mathcal{X}} \newcommand{\Zlin}{\mathcal{Z}} \newcommand{\C}{\mathbb{C}} $We give a quantum multiprover interactive proof system for the local Hamiltonian problem in which there is a constant number of provers, questions are classical of length polynomial in the number of qubits, and answers are of constant length. The main novelty of our protocol is that the gap between completeness and soundness is directly proportional to the promise gap on the (normalized) ground state energy of the Hamiltonian. This result can be interpreted as a concrete step towards a quantum PCP theorem giving entangled-prover interactive proof systems for QMA-complete problems. The key ingredient is a quantum version of the classical linearity test of Blum, Luby, and Rubinfeld, where the function $f:\{0,1\}^n\to\{0,1\}$ is replaced by a pair of functions $\Xlin, \Zlin:\{0,1\}^n\to \text{Obs}_d(\C)$, the set of $d$-dimensional Hermitian matrices that square to identity. The test enforces that (i) each function is exactly linear, $\Xlin(a)\Xlin(b)=\Xlin(a+b)$ and $\Zlin(a) \Zlin(b)=\Zlin(a+b)$, and (ii) the two functions are approximately complementary, $\Xlin(a)\Zlin(b)\approx (-1)^{a\cdot b} \Zlin(b)\Xlin(a)$.

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Survey on Nonlocal Games and Operator Space Theory

This review article is concerned with a recently uncovered connection between operator spaces, a noncommutative extension of Banach spaces, and quantum nonlocality, a striking phenomenon which underlies many of the applications of quantum mechanics to information theory, cryptography and algorithms. Using the framework of nonlocal games, we relate measures of the nonlocality of quantum mechanics to certain norms in the Banach and operator space categories. We survey recent results that exploit this connection to derive large violations of Bell inequalities, study the complexity of the classical and quantum values of games and their relation to Grothendieck inequalities, and quantify the nonlocality of different classes of entangled states.

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Interactive proofs with approximately commuting provers

The class $\MIP^*$ of promise problems that can be decided through an interactive proof system with multiple entangled provers provides a complexity-theoretic framework for the exploration of the nonlocal properties of entanglement. Little is known about the power of this class. The only proposed approach for establishing upper bounds is based on a hierarchy of semidefinite programs introduced independently by Pironio et al. and Doherty et al. This hierarchy converges to a value that is only known to coincide with the provers' maximum success probability in a given proof system under a plausible but difficult mathematical conjecture, Connes' embedding conjecture. No bounds on the rate of convergence are known. We introduce a rounding scheme for the hierarchy, establishing that any solution to its $N$-th level can be mapped to a strategy for the provers in which measurement operators associated with distinct provers have pairwise commutator bounded by $O(\ell^2/\sqrt{N})$ in operator norm, where $\ell$ is the number of possible answers per prover. Our rounding scheme motivates the introduction of a variant of $\MIP^*$, called $\MIP_δ^*$, in which the soundness property is required to hold as long as the commutator of operations performed by distinct provers has norm at most $δ$. Our rounding scheme implies the upper bound $\MIP_δ^* \subseteq \DTIME(\exp(\exp(\poly)/δ^2))$. In terms of lower bounds we establish that $\MIP^*_{2^{-\poly}}$, with completeness $1$ and soundness $1-2^{-\poly}$, contains $\NEXP$. The relationship of $\MIP_δ^*$ to $\MIPstar$ has connections with the mathematical literature on approximate commutation. Our rounding scheme gives an elementary proof that the Strong Kirchberg Conjecture implies that $\MIPstar$ is computable. We discuss applications to device-independent cryptography.

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Unbounded entanglement in nonlocal games

Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game $H$, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension $d$ and succeed with probability $1-O(d^{-c})$ for some $c\geq 0.13$. On the other hand, we show that any strategy using an entangled state of local dimension $d$ has success probability at most $1-Ω(d^{-2})$. In addition, we show that any strategy restricted to producing answers in a set of cardinality at most $d$ has success probability at most $1-Ω(d^{-2})$. Finally, we generalize our construction to derive similar results starting from any game $G$ with two questions per player and finite answers sets in which quantum strategies have an advantage.

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A parallel repetition theorem for entangled projection games

We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game $G$ of entangled value 1-eps < 1, the value of the $k$-fold repetition of G goes to zero as O((1-eps^c)^k), for some universal constant c\geq 1. Previously parallel repetition with an exponential decay in $k$ was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proof, as theirs, relies on the introduction of a simple relaxation of the entangled value that is perfectly multiplicative. The main technical component of the proof consists in showing that the relaxed value remains tightly connected to the entangled value, thereby establishing the parallel repetition theorem. More generally, we obtain results on the behavior of the entangled value under products of arbitrary (not necessarily identical) projection games. Relating our relaxed value to the entangled value is done by giving an algorithm for converting a relaxed variant of quantum strategies that we call "vector quantum strategy" to a quantum strategy. The algorithm is considerably simpler in case the bipartite distribution of questions in the game has good expansion properties. When this is not the case, rounding relies on a quantum analogue of Holenstein's correlated sampling lemma which may be of independent interest. Our "quantum correlated sampling lemma" generalizes results of van Dam and Hayden on universal embezzlement.

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Non-signalling parallel repetition using de Finetti reductions

In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game $G$ with optimal winning probability $1-α$ and its repeated version $G^n$ (in which $n$ games are played together, in parallel), can the players use strategies that are substantially better than ones in which each game is played independently? This question is relevant in physics for the study of correlations and plays an important role in computer science in the context of complexity and cryptography. In this work the case of multiplayer non-signalling games is considered, i.e., the only restriction on the players is that they are not allowed to communicate during the game. For complete-support games (games where all possible combinations of questions have non-zero probability to be asked) with any number of players we prove a threshold theorem stating that the probability that non-signalling players win more than a fraction $1-α+β$ of the $n$ games is exponentially small in $nβ^2$, for every $0\leq β\leq α$. For games with incomplete support we derive a similar statement, for a slightly modified form of repetition. The result is proved using a new technique, based on a recent de Finetti theorem, which allows us to avoid central technical difficulties that arise in standard proofs of parallel repetition theorems.

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A multiprover interactive proof system for the local Hamiltonian problem

We give a quantum interactive proof system for the local Hamiltonian problem on n qubits in which (i) the verifier has a single round of interaction with five entangled provers, (ii) the verifier sends a classical message on O(log n) bits to each prover, who reply with a constant number of qubits, and (iii) completeness and soundness are separated by an inverse polynomial in n. As the same class of proof systems, without entanglement between the provers, is included in QCMA, our result provides the first indication that quantum multiprover interactive proof systems with entangled provers may be strictly more powerful than unentangled-prover interactive proof systems. A distinguishing feature of our protocol is that the completeness property requires honest provers to share a large entangled state, obtained as the encoding of the ground state of the local Hamiltonian via an error-correcting code. Our result can be interpreted as a first step towards a multiprover variant of the quantum PCP conjecture.

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The Quantum PCP Conjecture

The classical PCP theorem is arguably the most important achievement of classical complexity theory in the past quarter century. In recent years, researchers in quantum computational complexity have tried to identify approaches and develop tools that address the question: does a quantum version of the PCP theorem hold? The story of this study starts with classical complexity and takes unexpected turns providing fascinating vistas on the foundations of quantum mechanics, the global nature of entanglement and its topological properties, quantum error correction, information theory, and much more; it raises questions that touch upon some of the most fundamental issues at the heart of our understanding of quantum mechanics. At this point, the jury is still out as to whether or not such a theorem holds. This survey aims to provide a snapshot of the status in this ongoing story, tailored to a general theory-of-CS audience.

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A polynomial-time algorithm for the ground state of 1D gapped local Hamiltonians

Computing ground states of local Hamiltonians is a fundamental problem in condensed matter physics. We give the first randomized polynomial-time algorithm for finding ground states of gapped one-dimensional Hamiltonians: it outputs an (inverse-polynomial) approximation, expressed as a matrix product state (MPS) of polynomial bond dimension. The algorithm combines many ingredients, including recently discovered structural features of gapped 1D systems, convex programming, insights from classical algorithms for 1D satisfiability, and new techniques for manipulating and bounding the complexity of MPS. Our result provides one of the first major classes of Hamiltonians for which computing ground states is provably tractable despite the exponential nature of the objects involved.

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Robust Randomness Amplifiers: Upper and Lower Bounds

A recent sequence of works, initially motivated by the study of the nonlocal properties of entanglement, demonstrate that a source of information-theoretically certified randomness can be constructed based only on two simple assumptions: the prior existence of a short random seed and the ability to ensure that two black-box devices do not communicate (i.e. are non-signaling). We call protocols achieving such certified amplification of a short random seed randomness amplifiers. We introduce a simple framework in which we initiate the systematic study of the possibilities and limitations of randomness amplifiers. Our main results include a new, improved analysis of a robust randomness amplifier with exponential expansion, as well as the first upper bounds on the maximum expansion achievable by a broad class of randomness amplifiers. In particular, we show that non-adaptive randomness amplifiers that are robust to noise cannot achieve more than doubly exponential expansion. Finally, we show that a wide class of protocols based on the use of the CHSH game can only lead to (singly) exponential expansion if adversarial devices are allowed the full power of non-signaling strategies. Our upper bound results apply to all known non-adaptive randomness amplifier constructions to date.

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Fully device independent quantum key distribution

The laws of quantum mechanics allow unconditionally secure key distribution protocols. Nevertheless, security proofs of traditional quantum key distribution (QKD) protocols rely on a crucial assumption, the trustworthiness of the quantum devices used in the protocol. In device-independent QKD, even this last assumption is relaxed: the devices used in the protocol may have been adversarially prepared, and there is no a priori guarantee that they perform according to specification. Proving security in this setting had been a central open problem in quantum cryptography. We give the first device-independent proof of security of a protocol for quantum key distribution that guarantees the extraction of a linear amount of key even when the devices are subject to a constant rate of noise. Our only assumptions are that the laboratories in which each party holds his or her own device are spatially isolated, and that both devices, as well as the eavesdropper, are bound by the laws of quantum mechanics. All previous proofs of security relied either on the use of many independent pairs of devices, or on the absence of noise.

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A multi-prover interactive proof for NEXP sound against entangled provers

We prove a strong limitation on the ability of entangled provers to collude in a multiplayer game. Our main result is the first nontrivial lower bound on the class MIP* of languages having multi-prover interactive proofs with entangled provers; namely MIP* contains NEXP, the class of languages decidable in non-deterministic exponential time. While Babai, Fortnow, and Lund (Computational Complexity 1991) proved the celebrated equality MIP = NEXP in the absence of entanglement, ever since the introduction of the class MIP* it was open whether shared entanglement between the provers could weaken or strengthen the computational power of multi-prover interactive proofs. Our result shows that it does not weaken their computational power: MIP* contains MIP. At the heart of our result is a proof that Babai, Fortnow, and Lund's multilinearity test is sound even in the presence of entanglement between the provers, and our analysis of this test could be of independent interest. As a byproduct we show that the correlations produced by any entangled strategy which succeeds in the multilinearity test with high probability can always be closely approximated using shared randomness alone.

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Quantum XOR Games

We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a wide range of behaviors that are known not to exist for standard XOR games, such as cases in which the use of entanglement leads to an arbitrarily large advantage over the use of no entanglement. By invoking two deep extensions of Grothendieck's inequality, we present an efficient algorithm that gives a constant-factor approximation to the best performance players can obtain in a given game, both in case they have no shared entanglement and in case they share unlimited entanglement. As a byproduct of the algorithm we prove some additional interesting properties of quantum XOR games, such as the fact that sharing a maximally entangled state of arbitrary dimension gives only a small advantage over having no entanglement at all.

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Elementary Proofs of Grothendieck Theorems for Completely Bounded Norms

We provide alternative proofs of two recent Grothendieck theorems for jointly completely bounded bilinear forms, originally due to Pisier and Shlyakhtenko (Invent. Math. 2002) and Haagerup and Musat (Invent. Math. 2008). Our proofs are elementary and are inspired by the so-called embezzlement states in quantum information theory. Moreover, our proofs lead to quantitative estimates.

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