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Thomson Yen

Publications and source records attributed to Thomson Yen.

8 recordsLinked to original sources

Seq@K: Evaluating Language Models Under Sequential Feedback

Language-model agents differ fundamentally from prior intelligent systems in their ability to learn from natural language in context. This capability enables agents to iteratively refine their answers in response to feedback, a prevalent mode of operation in modern agentic workflows. However, the community primarily ranks models by metrics such as Pass@1 or Pass@K, which cannot capture how they utilize feedback on prior attempts. We introduce Seq@K, a natural evaluation protocol that measures whether a model can solve a problem within K sequential attempts, provided feedback after each previous failure. Unlike multi-turn agentic benchmarks that examine long-horizon planning, Seq@K isolates and formalizes the core capability of refinement from feedback. We evaluate Seq@K on a suite of 7 benchmarks and 16 frontier models, and show that Seq@K reveals a materially different model-selection landscape: under Seq@K, (1) model rankings often differ, (2) the Pareto frontiers admit more efficient configurations and (3) the gains from choosing the optimal model configuration can widen or shrink relative to those of Pass@K. We further show that analyzing model trajectories under Seq@K helps characterize iterative refinement behavior, such as the rate at which models address issues raised in feedback, or how rigidly they hold onto their own answers. Finally, we study how the nature of feedback affects models' iterative refinement, showing that practitioners must carefully design and benchmark the feedback loops of iterative agentic systems. Together, these results establish how Seq@K offers a more faithful metric for intelligent systems that typically operate in such feedback loop, and the necessity to consider Seq@K in evaluating models for these systems.

cs.AI↗

MBABench-2.0: Evaluating AI Agents on Constructing Financial Spreadsheets Beyond Simple Verifiability

Spreadsheets are the lingua franca of modern finance, driving valuation, forecast, audit, and many other core workflows of the industry. As LLM agents advance to automate knowledge work, spreadsheet construction is a natural and pertinent testbed. However, most existing spreadsheet benchmarks evaluate agents on fill-in-the-blank style tasks, where an agent performs minor edits in otherwise complete spreadsheets. This protocol fails to capture the most central and time-consuming part of the spreadsheet workflow: the modeling decisions, format design, and sheet layout regular knowledge workers need to toil through to build a workbook from scratch. We introduce MBABench-2.0, a benchmark of 101 original spreadsheet construction tasks, the hardest of which is estimated to take 33 hours for a modeler with 3+ years of experience. Unlike coding or math, where a unit test or a final answer can verify an agent's output, the quality of a financial spreadsheet that concerns readability, maintainability, or auditability, is not so simply verifiable. To holistically evaluate spreadsheet construction, we introduce 129 criteria spanning 12 categories that operationalize quality beyond the accuracy of the spreadsheet. Evaluating over 20 agents across 8 models and 4 harness types, we find that frontier agents rarely construct spreadsheets that are both accurate and meet our quality criteria: the top agent achieves a pass rate of only 16% on the benchmark. The benchmark demonstrates a substantial gap in spreadsheet building capability of current agents.

cs.SE↗

GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games

Powered by expert guidance, agents can operate in interactive environments; however, it is unclear whether they can learn autonomously from their own experience. To evaluate such self-improvement methods, we introduce GameBoyWorlds, a testbed for agentic self-improvement in video games. GameBoyWorlds-Execution evaluates task execution on a collection of 5 distinct game series. Agents are allowed access to dedicated training games but are provided no demonstrations, documentation, or rewards. Agents must ground themselves in the environment through self-directed exploration and by inferring actionable knowledge from their own experience. At test time, agents must complete short-horizon tasks that evaluate their ability to navigate, interact, and engage with game-specific mechanics in unseen games. Out-of-the-box frontier models complete fewer than 50% of the 500 tasks due to failures in multimodal grounding, establishing that self-improvement methods have room to push performance. We demonstrate that contemporary approaches to self-improvement are lacking, with world modelling and autonomous skill discovery failing, and a novel strategy that uses curiosity-based exploration to write guides achieving only partial success. GameBoyWorlds-Playthrough tests end-to-end game completion in two fan-made Pokémon games. We show that while frontier models have been pre-exposed to official releases such as Pokémon Red, they lack essential information on the games in our testbed. Instead of relying on their parametric knowledge to succeed, agents must learn from their own experience and autonomously improve over the course of the playthrough. We show that a sophisticated agentic pipeline with multimodal memory and hierarchical subgoals fails to reach even the first major milestone in both games, establishing GameBoyWorlds as an ambitious target for self-improving agents.

cs.AI↗

MBABench: Evaluating LLM Agents on End-to-End Spreadsheet Tasks in Finance

LLM agents are increasingly expected to carry out end-to-end workflows, producing complete artifacts from high-level user instructions. To meet enterprise needs, frontier AI labs have developed agents that can construct entire spreadsheets from scratch. This is especially relevant in finance, where core workflows such as financial modeling, forecasting, and scenario analysis are commonly conducted through spreadsheets. Yet, existing spreadsheet benchmarks do not measure this new capability, focusing instead on question-answering or single-formula edits. To address this gap, we provide one of the first evaluations of agents on end-to-end spreadsheet tasks, focusing on economically critical financial workflows such as modeling and scenario analysis. Since deliverables therein are routinely reviewed and revised by multiple stakeholders, judging their quality necessarily involves high-level criteria such as readability or ease of modification. To reflect the multidimensional nature of solution quality, we develop an evaluation taxonomy comprising three dimensions: Accuracy, Formula, and Format, each comprising fine-grained criteria that reflect professional standards. Evaluating over 18 agents, the benchmark reveals that even the strongest agents fall short of basic professional finance standards, and their performance degrade sharply as the difficulty increases beyond a few chained calculations. This suggests that current agents are not yet able to reliably produce professional-quality spreadsheets at the level of complexity real-world workflows demand.

cs.AI↗

Benchmarking In-context Experiential Learning Through Repeated Product Recommendations

To navigate ever-shifting real-world environments, agents must grapple with incomplete knowledge and adapt their strategies through experience. However, current evaluations of LLM-based agents largely overlook this capability. Crucially, we stress not just the ability to contend with uncertainty within a task (episode), as episode-specific information is progressively revealed across turns, but also the refinement of such adaptive ability across similar episodes, as agents accumulate experiences and infer their shared latent structure. Repeated product recommendation offers a natural setting to isolate this need for experiential learning: within each interaction, an intelligent recommender must elicit unknown customer preferences through questions; across multiple interactions, it should tailor its questioning strategy to the observed customer and product distributions. We instantiate the Benchmark for Experiential Learning and Active exploration (BELA) by combining (1) a rich catalog of real-world products from Amazon, (2) a diverse collection of synthetic customer personas aimed to capture heterogeneous latent preferences, and (3) an LLM-based customer simulator framework that emulate preference-revealing interactions. Rather than aiming to faithfully replicate real consumer behavior, BELA provides a controlled and scalable testbed for whether agents can exploit consistent latent preferences across episodes. Benchmarking current models reveals that they can learn across turns, but struggle to improve across episodes. This underscore the need for frontier models to advance in experiential learning capabilities.

cs.LG↗

LatentGym: A Testbed For Cross-Task Experiential Learning With Controllable Latent Structure

We envision continually learning agentic systems that become more useful over time: as they encounter sequences of related tasks, they should infer the hidden structure shared across those tasks and use it to improve future decisions. This cross-task experiential learning capability is pivotal in domains such as personalization and interactive assistance, but existing training/evaluation frameworks do not provide shared, controllable latent structures and cannot measure whether or why agents improve. We introduce LatentGym: a controllable suite in which each environment is organized around a ground-truth latent variable governing the structure across tasks. Our construction yields metrics that separate exploration (whether the agent's actions gather information about the latent) from exploitation (whether the agent uses what it has gathered). We demonstrate our suite on empirical studies addressing three questions: how and why frontier models fail to adapt across related tasks; whether post-training on related task sequences improves general cross-task adaptation, and where those gains come from; and how design choices such as inter-task feedback shape training dynamics and generalization. Together, these results establish a controlled foundation for studying how LLM agents learn from experience across tasks, and for designing agents that adapt more reliably in sequential, personalized, and interactive settings.

cs.LG↗

SynthTools: A Framework for Scaling Synthetic Tools for Agent Development

For agentic systems to use external tools to solve complex, long-horizon tasks, we need a large set of diverse and controllable tool-use environments. We introduce SynthTools, a fully LLM-based pipeline spanning the entire lifecycle: environment generation, simulation, validation and task construction. By operating end-to-end through LLMs, our framework complements other tool-use environments bottlenecked by the complexity of real APIs, and ensures scalability and controllability by design. The framework consists of three components: top-down environment generation, which hierarchically constructs diverse, domain-grounded tool environments; environment simulation and validation, which ensures tools can be reliably emulated and filters out those that cannot; and bottom-up task and trajectory generation, which produces solvable and verifiable tasks together with multi-step trajectories, exposing control over difficulty, length, trajectory composition, and domain focus to guarantee flexibility. As a concrete instantiation, we release the dataset comprising $73{,}883$ validated tools across $6{,}800$ environments and $100$ fields, $79{,}925$ verifiable tasks as well as the pipeline to generate trajectories at scale. Training Qwen3 models of various sizes on a corpus of trajectories generated from these tasks yields gains across multiple tool-use benchmarks, including real APIs, indicating tool-use capabilities trained on synthetic data may transfer to some real environments. Together, these results suggest that SynthTools can serve as a useful infrastructure for large-scale training of tool-use agents.

cs.AI↗

Data Mixture Optimization: A Multi-fidelity Multi-scale Bayesian Framework

Careful curation of data sources can significantly improve the performance of LLM pre-training, but predominant approaches rely heavily on intuition or costly trial-and-error, making them difficult to generalize across different data domains and downstream tasks. Although scaling laws can provide a principled and general approach for data curation, standard deterministic extrapolation from small-scale experiments to larger scales requires strong assumptions on the reliability of such extrapolation, whose brittleness has been highlighted in prior works. In this paper, we introduce a $\textit{probabilistic extrapolation framework}$ for data mixture optimization that avoids rigid assumptions and explicitly models the uncertainty in performance across decision variables. We formulate data curation as a sequential decision-making problem$\unicode{x2013}$multi-fidelity, multi-scale Bayesian optimization$\unicode{x2013}$where $\{$data mixtures, model scale, training steps$\}$ are adaptively selected to balance training cost and potential information gain. Our framework naturally gives rise to algorithm prototypes that leverage noisy information from inexpensive experiments to systematically inform costly training decisions. To accelerate methodological progress, we build a simulator based on 472 language model pre-training runs with varying data compositions from the SlimPajama dataset. We observe that even simple kernels and acquisition functions can enable principled decisions across training models from 20M to 1B parameters and achieve $\textbf{2.6x}$ and $\textbf{3.3x}$ speedups compared to multi-fidelity BO and random search baselines. Taken together, our framework underscores potential efficiency gains achievable by developing principled and transferable data mixture optimization methods.

cs.LG↗