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Thurston Sexton

Publications and source records attributed to Thurston Sexton.

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LabelVizier: Interactive Validation and Relabeling for Technical Text Annotations

With the rapid accumulation of text data produced by data-driven techniques, the task of extracting "data annotations"--concise, high-quality data summaries from unstructured raw text--has become increasingly important. The recent advances in weak supervision and crowd-sourcing techniques provide promising solutions to efficiently create annotations (labels) for large-scale technical text data. However, such annotations may fail in practice because of the change in annotation requirements, application scenarios, and modeling goals, where label validation and relabeling by domain experts are required. To approach this issue, we present LabelVizier, a human-in-the-loop workflow that incorporates domain knowledge and user-specific requirements to reveal actionable insights into annotation flaws, then produce better-quality labels for large-scale multi-label datasets. We implement our workflow as an interactive notebook to facilitate flexible error profiling, in-depth annotation validation for three error types, and efficient annotation relabeling on different data scales. We evaluated the efficiency and generalizability of our workflow with two use cases and four expert reviews. The results indicate that LabelVizier is applicable in various application scenarios and assist domain experts with different knowledge backgrounds to efficiently improve technical text annotation quality.

cs.HC

Learning an Optimization Algorithm through Human Design Iterations

Solving optimal design problems through crowdsourcing faces a dilemma: On one hand, human beings have been shown to be more effective than algorithms at searching for good solutions of certain real-world problems with high-dimensional or discrete solution spaces; on the other hand, the cost of setting up crowdsourcing environments, the uncertainty in the crowd's domain-specific competence, and the lack of commitment of the crowd, all contribute to the lack of real-world application of design crowdsourcing. We are thus motivated to investigate a solution-searching mechanism where an optimization algorithm is tuned based on human demonstrations on solution searching, so that the search can be continued after human participants abandon the problem. To do so, we model the iterative search process as a Bayesian Optimization (BO) algorithm, and propose an inverse BO (IBO) algorithm to find the maximum likelihood estimators of the BO parameters based on human solutions. We show through a vehicle design and control problem that the search performance of BO can be improved by recovering its parameters based on an effective human search. Thus, IBO has the potential to improve the success rate of design crowdsourcing activities, by requiring only good search strategies instead of good solutions from the crowd.

cs.LG