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Tiago H. Falk

Publications and source records attributed to Tiago H. Falk.

23 records · Page 2Linked to original sources

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.

cs.MM↗

Generalizable Adversarial Examples Detection Based on Bi-model Decision Mismatch

Modern applications of artificial neural networks have yielded remarkable performance gains in a wide range of tasks. However, recent studies have discovered that such modelling strategy is vulnerable to Adversarial Examples, i.e. examples with subtle perturbations often too small and imperceptible to humans, but that can easily fool neural networks. Defense techniques against adversarial examples have been proposed, but ensuring robust performance against varying or novel types of attacks remains an open problem. In this work, we focus on the detection setting, in which case attackers become identifiable while models remain vulnerable. Particularly, we employ the decision layer of independently trained models as features for posterior detection. The proposed framework does not require any prior knowledge of adversarial examples generation techniques, and can be directly employed along with unmodified off-the-shelf models. Experiments on the standard MNIST and CIFAR10 datasets deliver empirical evidence that such detection approach generalizes well across not only different adversarial examples generation methods but also quality degradation attacks. Non-linear binary classifiers trained on top of our proposed features can achieve a high detection rate (>90%) in a set of white-box attacks and maintain such performance when tested against unseen attacks.

cs.CV↗

Learning to navigate image manifolds induced by generative adversarial networks for unsupervised video generation

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a two-step training scheme within which: a generator of static frames is trained first. Afterwards, a recurrent model is trained with the goal of providing a sequence of inputs to the previously trained frames generator, thus yielding scenes which look natural. The adversarial setting is employed in both training steps. However, with the aim of avoiding known training instabilities in GANs, a multiple discriminator approach is used to train both models. Results in the studied video dataset indicate that, by employing such an approach, the recurrent part is able to learn how to coherently navigate the image manifold induced by the frames generator, thus yielding more natural-looking scenes.

cs.CV↗

Deep learning-based electroencephalography analysis: a systematic review

Electroencephalography (EEG) is a complex signal and can require several years of training to be correctly interpreted. Recently, deep learning (DL) has shown great promise in helping make sense of EEG signals due to its capacity to learn good feature representations from raw data. Whether DL truly presents advantages as compared to more traditional EEG processing approaches, however, remains an open question. In this work, we review 156 papers that apply DL to EEG, published between January 2010 and July 2018, and spanning different application domains such as epilepsy, sleep, brain-computer interfacing, and cognitive and affective monitoring. We extract trends and highlight interesting approaches in order to inform future research and formulate recommendations. Various data items were extracted for each study pertaining to 1) the data, 2) the preprocessing methodology, 3) the DL design choices, 4) the results, and 5) the reproducibility of the experiments. Our analysis reveals that the amount of EEG data used across studies varies from less than ten minutes to thousands of hours. As for the model, 40% of the studies used convolutional neural networks (CNNs), while 14% used recurrent neural networks (RNNs), most often with a total of 3 to 10 layers. Moreover, almost one-half of the studies trained their models on raw or preprocessed EEG time series. Finally, the median gain in accuracy of DL approaches over traditional baselines was 5.4% across all relevant studies. More importantly, however, we noticed studies often suffer from poor reproducibility: a majority of papers would be hard or impossible to reproduce given the unavailability of their data and code. To help the field progress, we provide a list of recommendations for future studies and we make our summary table of DL and EEG papers available and invite the community to contribute.

cs.LG↗

Speech Dereverberation with Context-aware Recurrent Neural Networks

In this paper, we propose a model to perform speech dereverberation by estimating its spectral magnitude from the reverberant counterpart. Our models are capable of extracting features that take into account both short and long-term dependencies in the signal through a convolutional encoder (which extracts features from a short, bounded context of frames) and a recurrent neural network for extracting long-term information. Our model outperforms a recently proposed model that uses different context information depending on the reverberation time, without requiring any sort of additional input, yielding improvements of up to 0.4 on PESQ, 0.3 on STOI, and 1.0 on POLQA relative to reverberant speech. We also show our model is able to generalize to real room impulse responses even when only trained with simulated room impulse responses, different speakers, and high reverberation times. Lastly, listening tests show the proposed method outperforming benchmark models in reduction of perceived reverberation.

cs.SD↗