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Tian Fang

Publications and source records attributed to Tian Fang.

At least 19 recordsLinked to original sources

Some Emotions Run Deeper: Layer-wise Probing and Causal Intervention in Large Language Models

Emotion is expressed in text along a wide spectrum, from surface lexical cues to inferences entangled with content. Most layer-wise analyses of emotion in LLMs use a single corpus, leaving open whether the depth at which emotion becomes accessible is a property of the model or also of the text source. We investigate this across three datasets spanning different degrees of explicitness and contextualization in emotion expression (Twitter posts, Reddit comments, and autobiographical narratives) and eight 1B--9B open-weight LLMs from the Llama, Qwen, and Granite families. We combine layer-wise probing with offline feature scaling and online forward interventions, transfer analyses, and an early-exit classifier. We find that (i) the best probing layer shifts systematically across corpora, from input-adjacent layers to over half model depth, and this ordering persists after matching label-by-length-bin distributions; (ii) across the evaluated settings, forward-pass interventions on probe-selected bands reduce test accuracy by 5--6 points more than same-width random bands ($q < 0.01$); (iii) selected bands transfer across datasets and emotion categories, suggesting partially shared affective information rather than strictly per-emotion substrates; and (iv) probe-selected early-exit representations outperform full-depth exits by $6.9$ percentage points on average.

cs.CL

Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/

cs.CV

Sharp Monocular View Synthesis in Less Than a Second

We present SHARP, an approach to photorealistic view synthesis from a single image. Given a single photograph, SHARP regresses the parameters of a 3D Gaussian representation of the depicted scene. This is done in less than a second on a standard GPU via a single feedforward pass through a neural network. The 3D Gaussian representation produced by SHARP can then be rendered in real time, yielding high-resolution photorealistic images for nearby views. The representation is metric, with absolute scale, supporting metric camera movements. Experimental results demonstrate that SHARP delivers robust zero-shot generalization across datasets. It sets a new state of the art on multiple datasets, reducing LPIPS by 25-34% and DISTS by 21-43% versus the best prior model, while lowering the synthesis time by three orders of magnitude. Code and weights are provided at https://github.com/apple/ml-sharp

cs.CV

Matrix3D: Large Photogrammetry Model All-in-One

We present Matrix3D, a unified model that performs several photogrammetry subtasks, including pose estimation, depth prediction, and novel view synthesis using just the same model. Matrix3D utilizes a multi-modal diffusion transformer (DiT) to integrate transformations across several modalities, such as images, camera parameters, and depth maps. The key to Matrix3D's large-scale multi-modal training lies in the incorporation of a mask learning strategy. This enables full-modality model training even with partially complete data, such as bi-modality data of image-pose and image-depth pairs, thus significantly increases the pool of available training data. Matrix3D demonstrates state-of-the-art performance in pose estimation and novel view synthesis tasks. Additionally, it offers fine-grained control through multi-round interactions, making it an innovative tool for 3D content creation. Project page: https://nju-3dv.github.io/projects/matrix3d.

cs.CV

Comprehensive Performance Evaluation of YOLOv11, YOLOv10, YOLOv9, YOLOv8 and YOLOv5 on Object Detection of Power Equipment

With the rapid development of global industrial production, the demand for reliability in power equipment has been continuously increasing. Ensuring the stability of power system operations requires accurate methods to detect potential faults in power equipment, thereby guaranteeing the normal supply of electrical energy. In this article, the performance of YOLOv5, YOLOv8, YOLOv9, YOLOv10, and the state-of-the-art YOLOv11 methods was comprehensively evaluated for power equipment object detection. Experimental results demonstrate that the mean average precision (mAP) on a public dataset for power equipment was 54.4%, 55.5%, 43.8%, 48.0%, and 57.2%, respectively, with the YOLOv11 achieving the highest detection performance. Moreover, the YOLOv11 outperformed other methods in terms of recall rate and exhibited superior performance in reducing false detections. In conclusion, the findings indicate that the YOLOv11 model provides a reliable and effective solution for power equipment object detection, representing a promising approach to enhancing the operational reliability of power systems.

cs.CV

Affine-based Deformable Attention and Selective Fusion for Semi-dense Matching

Identifying robust and accurate correspondences across images is a fundamental problem in computer vision that enables various downstream tasks. Recent semi-dense matching methods emphasize the effectiveness of fusing relevant cross-view information through Transformer. In this paper, we propose several improvements upon this paradigm. Firstly, we introduce affine-based local attention to model cross-view deformations. Secondly, we present selective fusion to merge local and global messages from cross attention. Apart from network structure, we also identify the importance of enforcing spatial smoothness in loss design, which has been omitted by previous works. Based on these augmentations, our network demonstrate strong matching capacity under different settings. The full version of our network achieves state-of-the-art performance among semi-dense matching methods at a similar cost to LoFTR, while the slim version reaches LoFTR baseline's performance with only 15% computation cost and 18% parameters.

cs.CV

Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion

Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.

cs.CV

JointNet: Extending Text-to-Image Diffusion for Dense Distribution Modeling

We introduce JointNet, a novel neural network architecture for modeling the joint distribution of images and an additional dense modality (e.g., depth maps). JointNet is extended from a pre-trained text-to-image diffusion model, where a copy of the original network is created for the new dense modality branch and is densely connected with the RGB branch. The RGB branch is locked during network fine-tuning, which enables efficient learning of the new modality distribution while maintaining the strong generalization ability of the large-scale pre-trained diffusion model. We demonstrate the effectiveness of JointNet by using RGBD diffusion as an example and through extensive experiments, showcasing its applicability in a variety of applications, including joint RGBD generation, dense depth prediction, depth-conditioned image generation, and coherent tile-based 3D panorama generation.

cs.CV

NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation

We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this work, we formulate the lighting of a static scene as one neural incident light field (NeILF) and one outgoing neural radiance field (NeRF). The key insight of the proposed method is the union of the incident and outgoing light fields through physically-based rendering and inter-reflections between surfaces, making it possible to disentangle the scene geometry, material, and lighting from image observations in a physically-based manner. The proposed incident light and inter-reflection framework can be easily applied to other NeRF systems. We show that our method can not only decompose the outgoing radiance into incident lights and surface materials, but also serve as a surface refinement module that further improves the reconstruction detail of the neural surface. We demonstrate on several datasets that the proposed method is able to achieve state-of-the-art results in terms of geometry reconstruction quality, material estimation accuracy, and the fidelity of novel view rendering.

cs.CV

Learning and Matching Multi-View Descriptors for Registration of Point Clouds

Critical to the registration of point clouds is the establishment of a set of accurate correspondences between points in 3D space. The correspondence problem is generally addressed by the design of discriminative 3D local descriptors on the one hand, and the development of robust matching strategies on the other hand. In this work, we first propose a multi-view local descriptor, which is learned from the images of multiple views, for the description of 3D keypoints. Then, we develop a robust matching approach, aiming at rejecting outlier matches based on the efficient inference via belief propagation on the defined graphical model. We have demonstrated the boost of our approaches to registration on the public scanning and multi-view stereo datasets. The superior performance has been verified by the intensive comparisons against a variety of descriptors and matching methods.

cs.CV

ASpanFormer: Detector-Free Image Matching with Adaptive Span Transformer

Generating robust and reliable correspondences across images is a fundamental task for a diversity of applications. To capture context at both global and local granularity, we propose ASpanFormer, a Transformer-based detector-free matcher that is built on hierarchical attention structure, adopting a novel attention operation which is capable of adjusting attention span in a self-adaptive manner. To achieve this goal, first, flow maps are regressed in each cross attention phase to locate the center of search region. Next, a sampling grid is generated around the center, whose size, instead of being empirically configured as fixed, is adaptively computed from a pixel uncertainty estimated along with the flow map. Finally, attention is computed across two images within derived regions, referred to as attention span. By these means, we are able to not only maintain long-range dependencies, but also enable fine-grained attention among pixels of high relevance that compensates essential locality and piece-wise smoothness in matching tasks. State-of-the-art accuracy on a wide range of evaluation benchmarks validates the strong matching capability of our method.

cs.CV

Critical Regularizations for Neural Surface Reconstruction in the Wild

Neural implicit functions have recently shown promising results on surface reconstructions from multiple views. However, current methods still suffer from excessive time complexity and poor robustness when reconstructing unbounded or complex scenes. In this paper, we present RegSDF, which shows that proper point cloud supervisions and geometry regularizations are sufficient to produce high-quality and robust reconstruction results. Specifically, RegSDF takes an additional oriented point cloud as input, and optimizes a signed distance field and a surface light field within a differentiable rendering framework. We also introduce the two critical regularizations for this optimization. The first one is the Hessian regularization that smoothly diffuses the signed distance values to the entire distance field given noisy and incomplete input. And the second one is the minimal surface regularization that compactly interpolates and extrapolates the missing geometry. Extensive experiments are conducted on DTU, BlendedMVS, and Tanks and Temples datasets. Compared with recent neural surface reconstruction approaches, RegSDF is able to reconstruct surfaces with fine details even for open scenes with complex topologies and unstructured camera trajectories.

cs.CV

NeILF: Neural Incident Light Field for Physically-based Material Estimation

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method is able to outperform previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.

cs.CV

Visibility-aware Multi-view Stereo Network

Learning-based multi-view stereo (MVS) methods have demonstrated promising results. However, very few existing networks explicitly take the pixel-wise visibility into consideration, resulting in erroneous cost aggregation from occluded pixels. In this paper, we explicitly infer and integrate the pixel-wise occlusion information in the MVS network via the matching uncertainty estimation. The pair-wise uncertainty map is jointly inferred with the pair-wise depth map, which is further used as weighting guidance during the multi-view cost volume fusion. As such, the adverse influence of occluded pixels is suppressed in the cost fusion. The proposed framework Vis-MVSNet significantly improves depth accuracies in the scenes with severe occlusion. Extensive experiments are performed on DTU, BlendedMVS, and Tanks and Temples datasets to justify the effectiveness of the proposed framework.

cs.CV

Learning Stereo Matchability in Disparity Regression Networks

Learning-based stereo matching has recently achieved promising results, yet still suffers difficulties in establishing reliable matches in weakly matchable regions that are textureless, non-Lambertian, or occluded. In this paper, we address this challenge by proposing a stereo matching network that considers pixel-wise matchability. Specifically, the network jointly regresses disparity and matchability maps from 3D probability volume through expectation and entropy operations. Next, a learned attenuation is applied as the robust loss function to alleviate the influence of weakly matchable pixels in the training. Finally, a matchability-aware disparity refinement is introduced to improve the depth inference in weakly matchable regions. The proposed deep stereo matchability (DSM) framework can improve the matching result or accelerate the computation while still guaranteeing the quality. Moreover, the DSM framework is portable to many recent stereo networks. Extensive experiments are conducted on Scene Flow and KITTI stereo datasets to demonstrate the effectiveness of the proposed framework over the state-of-the-art learning-based stereo methods.

cs.CV

Learning Discriminative Feature with CRF for Unsupervised Video Object Segmentation

In this paper, we introduce a novel network, called discriminative feature network (DFNet), to address the unsupervised video object segmentation task. To capture the inherent correlation among video frames, we learn discriminative features (D-features) from the input images that reveal feature distribution from a global perspective. The D-features are then used to establish correspondence with all features of test image under conditional random field (CRF) formulation, which is leveraged to enforce consistency between pixels. The experiments verify that DFNet outperforms state-of-the-art methods by a large margin with a mean IoU score of 83.4% and ranks first on the DAVIS-2016 leaderboard while using much fewer parameters and achieving much more efficient performance in the inference phase. We further evaluate DFNet on the FBMS dataset and the video saliency dataset ViSal, reaching a new state-of-the-art. To further demonstrate the generalizability of our framework, DFNet is also applied to the image object co-segmentation task. We perform experiments on a challenging dataset PASCAL-VOC and observe the superiority of DFNet. The thorough experiments verify that DFNet is able to capture and mine the underlying relations of images and discover the common foreground objects.

cs.CV

Stochastic Bundle Adjustment for Efficient and Scalable 3D Reconstruction

Current bundle adjustment solvers such as the Levenberg-Marquardt (LM) algorithm are limited by the bottleneck in solving the Reduced Camera System (RCS) whose dimension is proportional to the camera number. When the problem is scaled up, this step is neither efficient in computation nor manageable for a single compute node. In this work, we propose a stochastic bundle adjustment algorithm which seeks to decompose the RCS approximately inside the LM iterations to improve the efficiency and scalability. It first reformulates the quadratic programming problem of an LM iteration based on the clustering of the visibility graph by introducing the equality constraints across clusters. Then, we propose to relax it into a chance constrained problem and solve it through sampled convex program. The relaxation is intended to eliminate the interdependence between clusters embodied by the constraints, so that a large RCS can be decomposed into independent linear sub-problems. Numerical experiments on unordered Internet image sets and sequential SLAM image sets, as well as distributed experiments on large-scale datasets, have demonstrated the high efficiency and scalability of the proposed approach. Codes are released at https://github.com/zlthinker/STBA.

cs.CV

Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency

Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.

cs.CV