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Tian Ye

Publications and source records attributed to Tian Ye.

At least 55 records · Page 3Linked to original sources

SegMamba: Long-range Sequential Modeling Mamba For 3D Medical Image Segmentation

The Transformer architecture has shown a remarkable ability in modeling global relationships. However, it poses a significant computational challenge when processing high-dimensional medical images. This hinders its development and widespread adoption in this task. Mamba, as a State Space Model (SSM), recently emerged as a notable manner for long-range dependencies in sequential modeling, excelling in natural language processing filed with its remarkable memory efficiency and computational speed. Inspired by its success, we introduce SegMamba, a novel 3D medical image \textbf{Seg}mentation \textbf{Mamba} model, designed to effectively capture long-range dependencies within whole volume features at every scale. Our SegMamba, in contrast to Transformer-based methods, excels in whole volume feature modeling from a state space model standpoint, maintaining superior processing speed, even with volume features at a resolution of {$64\times 64\times 64$}. Comprehensive experiments on the BraTS2023 dataset demonstrate the effectiveness and efficiency of our SegMamba. The code for SegMamba is available at: https://github.com/ge-xing/SegMamba

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Cross-conditioned Diffusion Model for Medical Image to Image Translation

Multi-modal magnetic resonance imaging (MRI) provides rich, complementary information for analyzing diseases. However, the practical challenges of acquiring multiple MRI modalities, such as cost, scan time, and safety considerations, often result in incomplete datasets. This affects both the quality of diagnosis and the performance of deep learning models trained on such data. Recent advancements in generative adversarial networks (GANs) and denoising diffusion models have shown promise in natural and medical image-to-image translation tasks. However, the complexity of training GANs and the computational expense associated with diffusion models hinder their development and application in this task. To address these issues, we introduce a Cross-conditioned Diffusion Model (CDM) for medical image-to-image translation. The core idea of CDM is to use the distribution of target modalities as guidance to improve synthesis quality while achieving higher generation efficiency compared to conventional diffusion models. First, we propose a Modality-specific Representation Model (MRM) to model the distribution of target modalities. Then, we design a Modality-decoupled Diffusion Network (MDN) to efficiently and effectively learn the distribution from MRM. Finally, a Cross-conditioned UNet (C-UNet) with a Condition Embedding module is designed to synthesize the target modalities with the source modalities as input and the target distribution for guidance. Extensive experiments conducted on the BraTS2023 and UPenn-GBM benchmark datasets demonstrate the superiority of our method.

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Physics of Language Models: Part 2.2, How to Learn From Mistakes on Grade-School Math Problems

Language models have demonstrated remarkable performance in solving reasoning tasks; however, even the strongest models still occasionally make reasoning mistakes. Recently, there has been active research aimed at improving reasoning accuracy, particularly by using pretrained language models to "self-correct" their mistakes via multi-round prompting. In this paper, we follow this line of work but focus on understanding the usefulness of incorporating "error-correction" data directly into the pretraining stage. This data consists of erroneous solution steps immediately followed by their corrections. Using a synthetic math dataset, we show promising results: this type of pretrain data can help language models achieve higher reasoning accuracy directly (i.e., through simple auto-regression, without multi-round prompting) compared to pretraining on the same amount of error-free data. We also delve into many details, such as (1) how this approach differs from beam search, (2) how such data can be prepared, (3) whether masking is needed on the erroneous tokens, (4) the amount of error required, (5) whether such data can be deferred to the fine-tuning stage, and many others.

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Timeline and Boundary Guided Diffusion Network for Video Shadow Detection

Video Shadow Detection (VSD) aims to detect the shadow masks with frame sequence. Existing works suffer from inefficient temporal learning. Moreover, few works address the VSD problem by considering the characteristic (i.e., boundary) of shadow. Motivated by this, we propose a Timeline and Boundary Guided Diffusion (TBGDiff) network for VSD where we take account of the past-future temporal guidance and boundary information jointly. In detail, we design a Dual Scale Aggregation (DSA) module for better temporal understanding by rethinking the affinity of the long-term and short-term frames for the clipped video. Next, we introduce Shadow Boundary Aware Attention (SBAA) to utilize the edge contexts for capturing the characteristics of shadows. Moreover, we are the first to introduce the Diffusion model for VSD in which we explore a Space-Time Encoded Embedding (STEE) to inject the temporal guidance for Diffusion to conduct shadow detection. Benefiting from these designs, our model can not only capture the temporal information but also the shadow property. Extensive experiments show that the performance of our approach overtakes the state-of-the-art methods, verifying the effectiveness of our components. We release the codes, weights, and results at \url{https://github.com/haipengzhou856/TBGDiff}.

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Physics of Language Models: Part 2.1, Grade-School Math and the Hidden Reasoning Process

Recent advances in language models have demonstrated their capability to solve mathematical reasoning problems, achieving near-perfect accuracy on grade-school level math benchmarks like GSM8K. In this paper, we formally study how language models solve these problems. We design a series of controlled experiments to address several fundamental questions: (1) Can language models truly develop reasoning skills, or do they simply memorize templates? (2) What is the model's hidden (mental) reasoning process? (3) Do models solve math questions using skills similar to or different from humans? (4) Do models trained on GSM8K-like datasets develop reasoning skills beyond those necessary for solving GSM8K problems? (5) What mental process causes models to make reasoning mistakes? (6) How large or deep must a model be to effectively solve GSM8K-level math questions? Our study uncovers many hidden mechanisms by which language models solve mathematical questions, providing insights that extend beyond current understandings of LLMs.

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RestoreAgent: Autonomous Image Restoration Agent via Multimodal Large Language Models

Natural images captured by mobile devices often suffer from multiple types of degradation, such as noise, blur, and low light. Traditional image restoration methods require manual selection of specific tasks, algorithms, and execution sequences, which is time-consuming and may yield suboptimal results. All-in-one models, though capable of handling multiple tasks, typically support only a limited range and often produce overly smooth, low-fidelity outcomes due to their broad data distribution fitting. To address these challenges, we first define a new pipeline for restoring images with multiple degradations, and then introduce RestoreAgent, an intelligent image restoration system leveraging multimodal large language models. RestoreAgent autonomously assesses the type and extent of degradation in input images and performs restoration through (1) determining the appropriate restoration tasks, (2) optimizing the task sequence, (3) selecting the most suitable models, and (4) executing the restoration. Experimental results demonstrate the superior performance of RestoreAgent in handling complex degradation, surpassing human experts. Furthermore, the system modular design facilitates the fast integration of new tasks and models, enhancing its flexibility and scalability for various applications.

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AGLLDiff: Guiding Diffusion Models Towards Unsupervised Training-free Real-world Low-light Image Enhancement

Existing low-light image enhancement (LIE) methods have achieved noteworthy success in solving synthetic distortions, yet they often fall short in practical applications. The limitations arise from two inherent challenges in real-world LIE: 1) the collection of distorted/clean image pairs is often impractical and sometimes even unavailable, and 2) accurately modeling complex degradations presents a non-trivial problem. To overcome them, we propose the Attribute Guidance Diffusion framework (AGLLDiff), a training-free method for effective real-world LIE. Instead of specifically defining the degradation process, AGLLDiff shifts the paradigm and models the desired attributes, such as image exposure, structure and color of normal-light images. These attributes are readily available and impose no assumptions about the degradation process, which guides the diffusion sampling process to a reliable high-quality solution space. Extensive experiments demonstrate that our approach outperforms the current leading unsupervised LIE methods across benchmarks in terms of distortion-based and perceptual-based metrics, and it performs well even in sophisticated wild degradation.

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MPM: A Unified 2D-3D Human Pose Representation via Masked Pose Modeling

Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose \mpm, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply two pretext tasks, which are masked 2D pose modeling, and masked 3D pose modeling to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of $71.8~\%$ in total with a spatio-temporal mask sampling strategy leads to better relation modeling both in spatial and temporal domains. \mpm~can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a \textbf{single} framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on MPI-INF-3DHP.

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See and Think: Embodied Agent in Virtual Environment

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.

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STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.

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Parallel Cross Strip Attention Network for Single Image Dehazing

The objective of single image dehazing is to restore hazy images and produce clear, high-quality visuals. Traditional convolutional models struggle with long-range dependencies due to their limited receptive field size. While Transformers excel at capturing such dependencies, their quadratic computational complexity in relation to feature map resolution makes them less suitable for pixel-to-pixel dense prediction tasks. Moreover, fixed kernels or tokens in most models do not adapt well to varying blur sizes, resulting in suboptimal dehazing performance. In this study, we introduce a novel dehazing network based on Parallel Stripe Cross Attention (PCSA) with a multi-scale strategy. PCSA efficiently integrates long-range dependencies by simultaneously capturing horizontal and vertical relationships, allowing each pixel to capture contextual cues from an expanded spatial domain. To handle different sizes and shapes of blurs flexibly, We employs a channel-wise design with varying convolutional kernel sizes and strip lengths in each PCSA to capture context information at different scales.Additionally, we incorporate a softmax-based adaptive weighting mechanism within PCSA to prioritize and leverage more critical features.

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Integrating View Conditions for Image Synthesis

In the field of image processing, applying intricate semantic modifications within existing images remains an enduring challenge. This paper introduces a pioneering framework that integrates viewpoint information to enhance the control of image editing tasks, especially for interior design scenes. By surveying existing object editing methodologies, we distill three essential criteria -- consistency, controllability, and harmony -- that should be met for an image editing method. In contrast to previous approaches, our framework takes the lead in satisfying all three requirements for addressing the challenge of image synthesis. Through comprehensive experiments, encompassing both quantitative assessments and qualitative comparisons with contemporary state-of-the-art methods, we present compelling evidence of our framework's superior performance across multiple dimensions. This work establishes a promising avenue for advancing image synthesis techniques and empowering precise object modifications while preserving the visual coherence of the entire composition.

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MovieChat+: Question-aware Sparse Memory for Long Video Question Answering

Recently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing methods either employ complex spatial-temporal modules or rely heavily on additional perception models to extract temporal features for video understanding, and they only perform well on short videos. For long videos, the computational complexity and memory costs associated with long-term temporal connections are significantly increased, posing additional challenges.Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose MovieChat to overcome these challenges. We lift pre-trained multi-modal large language models for understanding long videos without incorporating additional trainable temporal modules, employing a zero-shot approach. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video, 2K temporal grounding labels, and 14K manual annotations for validation of the effectiveness of our method. The code along with the dataset can be accessed via the following https://github.com/rese1f/MovieChat.

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NTIRE 2024 Challenge on Low Light Image Enhancement: Methods and Results

This paper reviews the NTIRE 2024 low light image enhancement challenge, highlighting the proposed solutions and results. The aim of this challenge is to discover an effective network design or solution capable of generating brighter, clearer, and visually appealing results when dealing with a variety of conditions, including ultra-high resolution (4K and beyond), non-uniform illumination, backlighting, extreme darkness, and night scenes. A notable total of 428 participants registered for the challenge, with 22 teams ultimately making valid submissions. This paper meticulously evaluates the state-of-the-art advancements in enhancing low-light images, reflecting the significant progress and creativity in this field.

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FACTUAL: A Novel Framework for Contrastive Learning Based Robust SAR Image Classification

Deep Learning (DL) Models for Synthetic Aperture Radar (SAR) Automatic Target Recognition (ATR), while delivering improved performance, have been shown to be quite vulnerable to adversarial attacks. Existing works improve robustness by training models on adversarial samples. However, by focusing mostly on attacks that manipulate images randomly, they neglect the real-world feasibility of such attacks. In this paper, we propose FACTUAL, a novel Contrastive Learning framework for Adversarial Training and robust SAR classification. FACTUAL consists of two components: (1) Differing from existing works, a novel perturbation scheme that incorporates realistic physical adversarial attacks (such as OTSA) to build a supervised adversarial pre-training network. This network utilizes class labels for clustering clean and perturbed images together into a more informative feature space. (2) A linear classifier cascaded after the encoder to use the computed representations to predict the target labels. By pre-training and fine-tuning our model on both clean and adversarial samples, we show that our model achieves high prediction accuracy on both cases. Our model achieves 99.7% accuracy on clean samples, and 89.6% on perturbed samples, both outperforming previous state-of-the-art methods.

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Uncertainty-Aware SAR ATR: Defending Against Adversarial Attacks via Bayesian Neural Networks

Adversarial attacks have demonstrated the vulnerability of Machine Learning (ML) image classifiers in Synthetic Aperture Radar (SAR) Automatic Target Recognition (ATR) systems. An adversarial attack can deceive the classifier into making incorrect predictions by perturbing the input SAR images, for example, with a few scatterers attached to the on-ground objects. Therefore, it is critical to develop robust SAR ATR systems that can detect potential adversarial attacks by leveraging the inherent uncertainty in ML classifiers, thereby effectively alerting human decision-makers. In this paper, we propose a novel uncertainty-aware SAR ATR for detecting adversarial attacks. Specifically, we leverage the capability of Bayesian Neural Networks (BNNs) in performing image classification with quantified epistemic uncertainty to measure the confidence for each input SAR image. By evaluating the uncertainty, our method alerts when the input SAR image is likely to be adversarially generated. Simultaneously, we also generate visual explanations that reveal the specific regions in the SAR image where the adversarial scatterers are likely to to be present, thus aiding human decision-making with hints of evidence of adversarial attacks. Experiments on the MSTAR dataset demonstrate that our approach can identify over 80% adversarial SAR images with fewer than 20% false alarms, and our visual explanations can identify up to over 90% of scatterers in an adversarial SAR image.

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VersaT2I: Improving Text-to-Image Models with Versatile Reward

Recent text-to-image (T2I) models have benefited from large-scale and high-quality data, demonstrating impressive performance. However, these T2I models still struggle to produce images that are aesthetically pleasing, geometrically accurate, faithful to text, and of good low-level quality. We present VersaT2I, a versatile training framework that can boost the performance with multiple rewards of any T2I model. We decompose the quality of the image into several aspects such as aesthetics, text-image alignment, geometry, low-level quality, etc. Then, for every quality aspect, we select high-quality images in this aspect generated by the model as the training set to finetune the T2I model using the Low-Rank Adaptation (LoRA). Furthermore, we introduce a gating function to combine multiple quality aspects, which can avoid conflicts between different quality aspects. Our method is easy to extend and does not require any manual annotation, reinforcement learning, or model architecture changes. Extensive experiments demonstrate that VersaT2I outperforms the baseline methods across various quality criteria.

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Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.

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