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Tianao Shen

Publications and source records attributed to Tianao Shen.

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CometVLA: Co-Training on an Embodied Data Pyramid towards Physical Understanding

Vision-language-action (VLA) models remain brittle in manipulation tasks that require physical commonsense. Current physical VQA data is typically disembodied and misaligned with robot action domains. Egocentric videos are used only as auxiliary pre-training. It remains unclear whether improved VLM physical understanding actually benefits downstream action generation. Therefore, we present CometVLA to close this gap. We construct CometData and CometBench, an embodied physical VQA corpus and benchmark strictly aligned with the robot's action data and embodiment. We introduce Global Action Prior (GAP) tokens, a compact learnable bottleneck that isolates task-agnostic motion regularities and lets the action head consume physical commonsense without corrupting the pre-trained VLM backbone. We co-train CometVLA across the embodied data pyramid, spanning teleoperation, simulation, egocentric trajectories, and VQA layers. On real-world manipulation tasks and RoboTwin simulation, CometVLA consistently outperforms strong VLA baselines. Correlation analysis shows that stronger VLM performance on CometBench indicates higher VLA success rates. Results demonstrate that physical understanding pre-training genuinely benefits downstream manipulation.

cs.RO

Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategy

Recently, active vision has reemerged as an important concept for manipulation, since visual occlusion occurs more frequently when main cameras are mounted on the robot heads. We reflect on the visual occlusion issue and identify its essence as the absence of information useful for task completion. Inspired by this, we come up with the more fundamental problem of Exploratory and Focused Manipulation (EFM). The proposed problem is about actively collecting information to complete challenging manipulation tasks that require exploration or focus. As an initial attempt to address this problem, we establish the EFM-10 benchmark that consists of 4 categories of tasks that align with our definition (10 tasks in total). We further come up with a Bimanual Active Perception (BAP) strategy, which leverages one arm to provide active vision and another arm to provide force sensing while manipulating. Based on this idea, we collect a dataset named BAPData for the tasks in EFM-10. With the dataset, we successfully verify the effectiveness of the BAP strategy in an imitation learning manner. We hope that the EFM-10 benchmark along with the BAP strategy can become a cornerstone that facilitates future research towards this direction. Project website: EFManipulation.github.io.

cs.RO