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Tianfu Wang

Publications and source records attributed to Tianfu Wang.

At least 19 recordsLinked to original sources

Agentic Artifact Creation: Systems, Evaluation, Principles, and Opportunities

Generative models can turn natural-language prompts into images, text, code, and other content, lowering the cost of producing drafts and components. Their practical impact increasingly depends on whether those pieces can become complete, dependable deliverables. This survey examines agentic artifact creation, which we define as stateful construction in which an AI system materially constructs or revises a deliverable and intermediate observations redirect later work. Functionally, the process links an operational representation of the artifact, a construction policy, and runtime verification whose feedback can redirect later actions. We reviewed 259 works available through August 20, 2026: 230 systems meeting this definition and 29 benchmarks of agentic artifact construction. We compare six artifact families, then analyze application settings and evaluation practice as separate dimensions. Across families, construction challenges reflect not only modality but also how tightly decisions are coupled and whether failures become visible while they remain repairable. Decomposition can reduce local complexity while increasing coordination and reassembly costs. Learned judges may add little independent evidence when they share the generator's preferences or blind spots. We formulate principles for keeping commitments and responsibility explicit, turning feedback into targeted repair, and revalidating affected state after change. We also identify opportunities for sustaining coherent, accountable control as artifacts, creator intent, and construction systems evolve. A curated paper list is available at https://github.com/GeminiLight/awesome-agentic-artifact-creation.

cs.MM

Unsupervised Post-Training of Foundation Models: A Survey

Foundation-model post-training usually relies on human labels, preference data, stronger teachers, or executable verifiers. We study Unsupervised Post-Training (UPT): update-bearing adaptation on unlabeled inputs whose learning signal is derived from same-lineage model artifacts rather than an external oracle. We catalog 80 strict UPT methods and organize them by the object that supplies the update signal: a prediction statistic, a sample relation, a self-generated target, or an internal evaluator. Beyond inventory, we show how the choice of internal signal and task structure determines whether post-training improves the model or recursively amplifies error. An orthogonal Input Visibility $\times$ Update Persistence view maps deployment regimes and defines a unified framework for UPT selection and evaluation.

cs.CL

SocialCoach: Personalized Social Skill Learning with Agentic Tutoring and Practice

Social skills such as negotiation and leadership are crucial for personal and professional success in today's interconnected world. However, scalable and effective training remains a significant challenge due to the scarcity of expert coaching. In this work, we introduce SocialCoach, an LLM-powered agentic tutoring system for personalized social skill learning. SocialCoach constructs a theory-to-practice corpus of traceable strategies, cases, and practice scenarios, and uses this corpus for both scheduling and reflective tutoring. We formulate social practice personalization as cold-start, retrieval-constrained sequential practice scheduling. Given a learner profile, simulated proficiency state, and observed practice history, a policy produces structured prescriptions that are realized through corpus retrieval. To enhance scheduling effectiveness, we optimize complete pathways with trajectory-level GRPO using rubric-judge based pairwise preferences. Additionally, we instantiate the scheduling approach in a deployed platform with goal-driven practice and knowledge-grounded reflective tutoring. Finally, in the synthetic cold-start setting, experiment results show that SocialCoach achieves higher pathway-quality ratings than baselines in scheduling and tutoring quality. We also conduct human studies to demonstrate its usefulness for real-world social skill learning.

cs.HC

WaterGen: Decoupling Scene and Medium in Underwater Image Generation

Underwater computer vision tasks, such as detection, restoration, and segmentation, are limited by the scarcity of large-scale and diverse training data. We introduce WaterGen, a method for generating large-scale, realistic, and diverse underwater images that provides independent control of the scene and water medium conditions. Our approach treats underwater image generation as the decoupled control of two factors: realistic and diverse scene content (what is in the image), and accurate and controllable water medium effects (what the water does to the image). Existing methods generally achieve only part of this objective: they either provide controllability with limited realism or diversity, or generate realistic scenes without accurately and independently modeling water-medium effects. Our key insight, that allows us to avoid this compromise, is that scene generation and medium modeling can be decoupled within a latent diffusion framework, enabling diverse scene generation together with accurate and controllable underwater appearance. To do this, we decompose underwater image synthesis into two stages. First, we fine-tune the latent diffusion U-Net using degradation-free underwater images so that it learns to generate diverse and realistic latent embeddings of underwater scene content without medium-induced degradation. Second, we formulate the physically accurate medium degradation synthesis as a conditional decoding process applied to these latent embeddings. This decoupled design allows our model to generate diverse scenes with full control of underwater appearance. We leverage WaterGen to build large-scale synthetic underwater datasets that are diverse in scene structures and accurate in water effects and pseudo-labels. We demonstrate that our synthetic data consistently improve downstream performance in underwater restoration and semantic segmentation.

cs.CV

Evolve as a Team: Collaborative Self-Evolution for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have emerged as an effective paradigm for complex and long-horizon tasks. However, in real-world tasks, MAS often exhibit various failures during execution and such failures are difficult to eliminate during design. This motivates experience-driven MAS evolution, where a system improves based on its own execution experience. Yet such evolution is challenging because MAS experience is prolonged and intricate, interleaving multiple agents' execution chains and communication messages, which makes it difficult to identify what should be improved. To address this challenge, we propose Meta-Team, an experience-driven MAS evolution framework based on collaborative self-evolution. Meta-Team preserves the execution context of each agent and coordinates post-task communication, enabling agents to exchange distributed evidence for evolution. Building on this design, Meta-Team conducts multi-scale self-evolution, transforming execution experience into reusable improvements to agent behaviors, inter-agent coordination, and team-level organization. Across six long-horizon agent benchmarks, Meta-Team consistently outperforms single-agent systems, hand-crafted MAS, and prior MAS evolution methods; further analyses demonstrate that Meta-Team enables more reliable and scalable MAS self-evolution.

cs.MA

Anti-Length Shift: Dynamic Outlier Truncation for Training Efficient Reasoning Models

Large reasoning models enhanced by reinforcement learning with verifiable rewards have achieved significant performance gains by extending their chain-of-thought. However, this paradigm incurs substantial deployment costs as models often exhibit excessive verbosity on simple queries. Existing efficient reasoning methods relying on explicit length penalties often introduce optimization conflicts and leave the generative mechanisms driving overthinking largely unexamined. In this paper, we identify a phenomenon termed length shift where models increasingly generate unnecessary reasoning on trivial inputs during training. To address this, we introduce Dynamic Outlier Truncation (DOT), a training-time intervention that selectively suppresses redundant tokens. This method targets only the extreme tail of response lengths within fully correct rollout groups while preserving long-horizon reasoning capabilities for complex problems. To complement this intervention and ensure stable convergence, we further incorporate auxiliary KL regularization and predictive dynamic sampling. Experimental results across multiple model scales demonstrate that our approach significantly pushes the efficiency-performance Pareto frontier outward. Notably, on the AIME-24, our method reduces inference token usage by 78% while simultaneously increasing accuracy compared to the initial policy and surpassing state-of-the-art efficient reasoning methods.

cs.AI

Scaling Human-AI Coding Collaboration Requires a Governable Consensus Layer

Vibe coding produces correct, executable code at speed, but leaves no record of the structural commitments, dependencies, or evidence behind it. Reviewers cannot determine what invariants were assumed, what changed, or why a regression occurred. This is not a generation failure but a control failure: the dominant artifact of AI-assisted development (code plus chat history) performs dimension collapse, flattening complex system topology into low-dimensional text and making systems opaque and fragile under change. We propose Agentic Consensus: a paradigm in which the consensus layer C, an operable world model represented as a typed property graph, replaces code as the primary artifact of engineering. Executable artifacts are derived from C and kept in correspondence via synchronization operators Phi (realize) and Psi (rehydrate). Evidence links directly to structural claims in C, making every commitment auditable and under-specification explicit as measurable consensus entropy rather than a silent guess. Evaluation must move beyond code correctness toward alignment fidelity, consensus entropy, and intervention distance. We propose benchmark task families designed to measure whether consensus-based workflows reduce human intervention compared to chat-driven baselines.

cs.SE

Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.

cs.CV

Enhance Comprehension of Over-the-Counter Drug Instructions for the General Public and Medical Professionals through Visualization Design

Drug instructions are crucial for guiding the rational use of medication. We conduct a visualization design study to enhance the comprehension of over-the-counter (OTC) drug instructions, targeting both the general public and medical professionals. We devise two tailored drug instruction designs for different audience groups through an iterative design process. A controlled user study reveals that our design outperforms traditional text-based instructions in terms of response time and usability, and the availability of two versions is also found to be beneficial. This study also motivates a taxonomy based on a systematic classification of OTC drug instructions sampled from an official drug database, which received positive expert feedback. Finally, this study summarizes a workflow for a visualization design strategy based on our design exploration and user study feedback, which can be generalized to other OTC drug instructions.

cs.HC

LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models

Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to drift and deformation under viewpoint changes. On the other hand, geometrically-conditioned models depend on estimated depth and explicit reconstruction, making them susceptible to depth inaccuracies and calibration errors. We propose to address these challenges by using the implicit geometric knowledge embedded in the latent space of a large 4D reconstruction model to condition the video generation process. These latents capture scene structure in a continuous space without explicit reconstruction. Therefore, they provide a flexible representation that allows the pretrained diffusion prior to regularize errors more effectively. By jointly conditioning on these latents and source camera poses, we demonstrate that our model achieves state-of-the-art results on the video re-rendering task. Project webpage is https://lavr-4d-scene-rerender.github.io/.

cs.CV

EvoDiagram: Agentic Editable Diagram Creation via Design Expertise Evolution

High-fidelity diagram creation requires the complex orchestration of semantic topology, visual styling, and spatial layout, posing a significant challenge for automated systems. Existing methods also suffer from a representation gap: pixel-based models often lack precise control, while code-based synthesis limits intuitive flexibility. To bridge this gap, we introduce EvoDiagram, an agentic framework that generates object-level editable diagrams via an intermediate canvas schema. EvoDiagram employs a coordinated multi-agent system to decouple semantic intent from rendering logic, resolving conflicts across heterogeneous design layers. Additionally, we propose a design knowledge evolution mechanism that distills execution traces into a hierarchical memory of domain guidelines, enabling agents to retrieve context-aware expertise adaptively. We further release CanvasBench, a benchmark consisting of both data and metrics for canvas-based diagramming. Extensive experiments demonstrate that EvoDiagram exhibits excellent performance and balance against baselines in generating editable, structurally consistent, and aesthetically coherent diagrams. Our code is available at https://github.com/AuraX-AI/EvoDiagram.

cs.HC

Virne: A Comprehensive Benchmark for RL-based Network Resource Allocation in NFV

Resource allocation (RA) is critical to efficient service deployment in Network Function Virtualization (NFV), a transformative networking paradigm. Recently, deep Reinforcement Learning (RL)-based methods have been showing promising potential to address this complexity. However, the lack of a systematic benchmarking framework and thorough analysis hinders the exploration of emerging networks and the development of more robust algorithms while causing inconsistent evaluation. In this paper, we introduce Virne, a comprehensive benchmarking framework for the NFV-RA problem, with a focus on supporting deep RL-based methods. Virne provides customizable simulations for diverse network scenarios, including cloud, edge, and 5G environments. It also features a modular and extensible implementation pipeline that supports over 30 methods of various types, and includes practical evaluation perspectives beyond effectiveness, such as scalability, generalization, and scalability. Furthermore, we conduct in-depth analysis through extensive experiments to provide valuable insights into performance trade-offs for efficient implementation and offer actionable guidance for future research directions. Overall, with its diverse simulations, rich implementations, and extensive evaluation capabilities, Virne could serve as a comprehensive benchmark for advancing NFV-RA methods and deep RL applications. The code is publicly available at https://github.com/GeminiLight/virne.

cs.NI

HumanLLM: Towards Personalized Understanding and Simulation of Human Nature

Motivated by the remarkable progress of large language models (LLMs) in objective tasks like mathematics and coding, there is growing interest in their potential to simulate human behavior--a capability with profound implications for transforming social science research and customer-centric business insights. However, LLMs often lack a nuanced understanding of human cognition and behavior, limiting their effectiveness in social simulation and personalized applications. We posit that this limitation stems from a fundamental misalignment: standard LLM pretraining on vast, uncontextualized web data does not capture the continuous, situated context of an individual's decisions, thoughts, and behaviors over time. To bridge this gap, we introduce HumanLLM, a foundation model designed for personalized understanding and simulation of individuals. We first construct the Cognitive Genome Dataset, a large-scale corpus curated from real-world user data on platforms like Reddit, Twitter, Blogger, and Amazon. Through a rigorous, multi-stage pipeline involving data filtering, synthesis, and quality control, we automatically extract over 5.5 million user logs to distill rich profiles, behaviors, and thinking patterns. We then formulate diverse learning tasks and perform supervised fine-tuning to empower the model to predict a wide range of individualized human behaviors, thoughts, and experiences. Comprehensive evaluations demonstrate that HumanLLM achieves superior performance in predicting user actions and inner thoughts, more accurately mimics user writing styles and preferences, and generates more authentic user profiles compared to base models. Furthermore, HumanLLM shows significant gains on out-of-domain social intelligence benchmarks, indicating enhanced generalization.

cs.CL

Unveiling the Learning Mind of Language Models: A Cognitive Framework and Empirical Study

Large language models (LLMs) have shown impressive capabilities across tasks such as mathematics, coding, and reasoning, yet their learning ability, which is crucial for adapting to dynamic environments and acquiring new knowledge, remains underexplored. In this work, we address this gap by introducing a framework inspired by cognitive psychology and education. Specifically, we decompose general learning ability into three distinct, complementary dimensions: Learning from Instructor (acquiring knowledge via explicit guidance), Learning from Concept (internalizing abstract structures and generalizing to new contexts), and Learning from Experience (adapting through accumulated exploration and feedback). We conduct a comprehensive empirical study across the three learning dimensions and identify several insightful findings, such as (i) interaction improves learning; (ii) conceptual understanding is scale-emergent and benefits larger models; and (iii) LLMs are effective few-shot learners but not many-shot learners. Based on our framework and empirical findings, we introduce a benchmark that provides a unified and realistic evaluation of LLMs' general learning abilities across three learning cognition dimensions. It enables diagnostic insights and supports evaluation and development of more adaptive and human-like models.

cs.CL

TokenSelect: Efficient Long-Context Inference and Length Extrapolation for LLMs via Dynamic Token-Level KV Cache Selection

Rapid advances in Large Language Models (LLMs) have spurred demand for processing extended context sequences in contemporary applications. However, this progress faces two challenges: performance degradation due to sequence lengths out-of-distribution, and excessively long inference times caused by the quadratic computational complexity of attention. These issues limit LLMs in long-context scenarios. In this paper, we propose Dynamic Token-Level KV Cache Selection (TokenSelect), a training-free method for efficient and accurate long-context inference. TokenSelect builds upon the observation of non-contiguous attention sparsity, using QK dot products to measure per-head KV Cache criticality at token-level. By per-head soft voting mechanism, TokenSelect selectively involves a few critical KV cache tokens in attention calculation without sacrificing accuracy. To further accelerate TokenSelect, we design the Selection Cache based on observations of consecutive Query similarity and implemented the efficient Paged Dot Product Kernel, significantly reducing the selection overhead. A comprehensive evaluation of TokenSelect demonstrates up to $23.84\times$ speedup in attention computation and up to $2.28\times$ acceleration in end-to-end latency, while providing superior performance compared to state-of-the-art long-context inference methods.

cs.CL

Population-Aligned Persona Generation for LLM-based Social Simulation

Recent advances in large language models (LLMs) have enabled human-like social simulations at unprecedented scale and fidelity, offering new opportunities for computational social science. A key challenge, however, is the construction of persona sets that authentically represent the diversity and distribution of real-world populations. Most existing LLM-based social simulation studies focus primarily on designing agentic frameworks and simulation environments, often overlooking the complexities of persona generation and the potential biases introduced by unrepresentative persona sets. In this paper, we propose a systematic framework for synthesizing high-quality, population-aligned persona sets for LLM-driven social simulation. Our approach begins by leveraging LLMs to generate narrative personas from long-term social media data, followed by rigorous quality assessment to filter out low-fidelity profiles. We then apply importance sampling to achieve global alignment with reference psychometric distributions, such as the Big Five personality traits. To address the needs of specific simulation contexts, we further introduce a task-specific module that adapts the globally aligned persona set to targeted subpopulations. Extensive experiments demonstrate that our method significantly reduces population-level bias and enables accurate, flexible social simulation for a wide range of research and policy applications.

cs.CL

Explaining Length Bias in LLM-Based Preference Evaluations

The use of large language models (LLMs) as judges, particularly in preference comparisons, has become widespread, but this reveals a notable bias towards longer responses, undermining the reliability of such evaluations. To better understand such bias, we propose to decompose the preference evaluation metric, specifically the win rate, into two key components: desirability and information mass, where the former is length-independent and related to trustworthiness such as correctness, toxicity, and consistency, and the latter is length-dependent and represents the amount of information in the response. We empirically demonstrated the decomposition through controlled experiments and found that response length impacts evaluations by influencing information mass. To derive a reliable evaluation metric that assesses content quality without being confounded by response length, we propose AdapAlpaca, a simple yet effective adjustment to win rate measurement. Specifically, AdapAlpaca ensures a fair comparison of response quality by aligning the lengths of reference and test model responses under equivalent length intervals.

cs.LG

Reconstructing Tornadoes in 3D with Gaussian Splatting

Accurately reconstructing the 3D structure of tornadoes is critically important for understanding and preparing for this highly destructive weather phenomenon. While modern 3D scene reconstruction techniques, such as 3D Gaussian splatting (3DGS), could provide a valuable tool for reconstructing the 3D structure of tornados, at present we are critically lacking a controlled tornado dataset with which to develop and validate these tools. In this work we capture and release a novel multiview dataset of a small lab-based tornado. We demonstrate one can effectively reconstruct and visualize the 3D structure of this tornado using 3DGS.

cs.CV