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Tianhui Zhang

Publications and source records attributed to Tianhui Zhang.

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GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments

GUI world models are increasingly evaluated as one-step next-screen predictors, yet their intended use is often as multi-step environments for GUI agents. This mismatch leaves a key requirement under-tested: generated states must remain contextually consistent when they are repeatedly reused for future interaction. We introduce GUI-CC, a benchmark that evaluates contextual consistency of GUI world models as agent environments rather than isolated next-screen predictors. GUI-CC contains two complementary tracks: an offline reference-action track that rolls models along real mobile GUI trajectories, and an online agent-loop track that lets fixed probing agents interact with model-generated UIs. We construct 500 offline trajectory tasks from GUIOdyssey and 200 emulator-verified online tasks across 30 mobile apps. GUI-CC evaluates transition fidelity, transition plausibility, contextual consistency, and task progress. Experiments show that plausible single-step generation does not guarantee reliable environment simulation: current models often produce usable-looking screens while failing to preserve task-relevant context or support executable multi-step rollouts.

cs.CL

PolyPresentation: A Multimodal AI Platform for Slide-Aware Iterative Presentation Practice

Presentations are essential for students, researchers, and professionals to communicate ideas persuasively, yet delivering them effectively requires repeated practice that coordinates content, delivery, visual materials, and audience interaction. Existing AI-assisted rehearsal tools provide scalable feedback, but they often treat presentations as single-run delivery performances, offering limited support for linking feedback to the slide deck or planning what to practice in the next iteration. To address this gap, we introduce PolyPresentation, a multimodal AI platform for slide-aware iterative presentation practice. PolyPresentation organizes slide-by-slide practice, full rehearsal, audience Q&A, and feedback into a unified practice loop, using slide-grounded evidence to help presenters diagnose performance issues and prepare for subsequent practice. We evaluate PolyPresentation through a rubric-based comparison with four baseline systems on 20 academic presentation rehearsals, and additionally assess its alignment with human ratings. Results suggest that PolyPresentation provides more actionable, context-aware, and practice-oriented support for improving presentations. The demonstration video is available at https://youtu.be/MmWj9O_PJxw.

cs.HC

C-World: A Computer Use Agent Environment Creator

To close the gap between LLM-based agents and humans in planning and reasoning, agents need large-scale, diverse environments for continuous learning -- yet building such environments is itself prohibitively expensive. We present C-World, an environment creation system that enables users to build agent environments on demand. We define a complete agent environment through four components: an Action Space of 5,571 format-unified tools across 204 common applications, a Task Distribution engine that synthesizes long-horizon workflows with wild constraints, a Transition Function implemented as a state controller that injects realistic failures and perturbations, and a Reward Signal combining verifiable metrics with LLM-based judgment. C-World operates in two modes: a realistic mode grounded in live API execution, and a synthesized mode powered by the World Engine, which approximates tool behavior without live service access, enabling scalable environment creation -- including environments for domains and tools that do not yet exist in the real world. Evaluation of nine state-of-the-art LLMs reveals that planning ability is uniformly strong but execution remains the bottleneck, and that constraint following -- not tool invocation -- is the dominant failure mode. The World Engine achieves Spearman $ρ= 0.883$ ranking correlation with real execution, and fine-tuning on just 1,170 C-World trajectories outperforms baselines trained on 119k samples, demonstrating C-World's dual value as a rigorous evaluation environment and a scalable data engine. Our code and data are available at https://ziqiao-git.github.io/C-World/

cs.AI

Synthetic Data Generation for Training Diversified Commonsense Reasoning Models

Conversational agents are required to respond to their users not only with high quality (i.e. commonsense bearing) responses, but also considering multiple plausible alternative scenarios, reflecting the diversity in their responses. Despite the growing need to train diverse commonsense generators, the progress of this line of work has been significantly hindered by the lack of large-scale high-quality diverse commonsense training datasets. Due to the high annotation costs, existing Generative Commonsense Reasoning (GCR) datasets are created using a small number of human annotators, covering only a narrow set of commonsense scenarios. To address this training resource gap, we propose a two-stage method to create the first-ever synthetic dataset CommonSyn for diversified (GCR). The model fine-tuned on our synthetic data jointly increase both generation diversity and quality compared with vanilla models and the model fine-tuned on human-crafted dataset across different size Large Language Models (LLMs)

cs.CL

Evaluating the Effect of Retrieval Augmentation on Social Biases

Retrieval Augmented Generation (RAG) has gained popularity as a method for conveniently incorporating novel facts that were not seen during the pre-training stage in Large Language Model (LLM)-based Natural Language Generation (NLG) systems. However, LLMs are known to encode significant levels of unfair social biases. The modulation of these biases by RAG in NLG systems is not well understood. In this paper, we systematically study the relationship between the different components of a RAG system and the social biases presented in the text generated across three languages (i.e. English, Japanese and Chinese) and four social bias types (i.e. gender, race, age and religion). Specifically, using the Bias Question Answering (BBQ) benchmark datasets, we evaluate the social biases in RAG responses from document collections with varying levels of stereotypical biases, employing multiple LLMs used as generators. We find that the biases in document collections are often amplified in the generated responses, even when the generating LLM exhibits a low-level of bias. Our findings raise concerns about the use of RAG as a technique for injecting novel facts into NLG systems and call for careful evaluation of potential social biases in RAG applications before their real-world deployment.

cs.CL

Integrating Attention-Enhanced LSTM and Particle Swarm Optimization for Dynamic Pricing and Replenishment Strategies in Fresh Food Supermarkets

This paper presents a novel approach to optimizing pricing and replenishment strategies in fresh food supermarkets by combining Long Short-Term Memory (LSTM) networks with Particle Swarm Optimization (PSO). The LSTM model, enhanced with an attention mechanism, is used to predict sales volumes, pricing trends, and spoilage rates over a seven-day period. The predictions generated by the LSTM model serve as inputs for the PSO algorithm, which iteratively optimizes pricing and replenishment strategies to maximize profitability while adhering to inventory constraints. The integration of cost-plus pricing allows for dynamic adjustments based on fixed and variable costs, ensuring real-time adaptability to market fluctuations. The framework not only maximizes profits but also reduces food waste, contributing to more sustainable supermarket operations. The attention mechanism enhances the interpretability of the LSTM model by identifying key time points and factors influencing sales, improving decision-making accuracy. This methodology bridges the gap between predictive modeling and optimization, offering a scalable solution for dynamic pricing and inventory management in fresh food retail and other industries dealing with perishable goods.

cs.LG

Evaluating the Evaluation of Diversity in Commonsense Generation

In commonsense generation, given a set of input concepts, a model must generate a response that is not only commonsense bearing, but also capturing multiple diverse viewpoints. Numerous evaluation metrics based on form- and content-level overlap have been proposed in prior work for evaluating the diversity of a commonsense generation model. However, it remains unclear as to which metrics are best suited for evaluating the diversity in commonsense generation. To address this gap, we conduct a systematic meta-evaluation of diversity metrics for commonsense generation. We find that form-based diversity metrics tend to consistently overestimate the diversity in sentence sets, where even randomly generated sentences are assigned overly high diversity scores. We then use an Large Language Model (LLM) to create a novel dataset annotated for the diversity of sentences generated for a commonsense generation task, and use it to conduct a meta-evaluation of the existing diversity evaluation metrics. Our experimental results show that content-based diversity evaluation metrics consistently outperform the form-based counterparts, showing high correlations with the LLM-based ratings. We recommend that future work on commonsense generation should use content-based metrics for evaluating the diversity of their outputs.

cs.CL

BRIGHTER: BRIdging the Gap in Human-Annotated Textual Emotion Recognition Datasets for 28 Languages

People worldwide use language in subtle and complex ways to express emotions. Although emotion recognition--an umbrella term for several NLP tasks--impacts various applications within NLP and beyond, most work in this area has focused on high-resource languages. This has led to significant disparities in research efforts and proposed solutions, particularly for under-resourced languages, which often lack high-quality annotated datasets. In this paper, we present BRIGHTER--a collection of multi-labeled, emotion-annotated datasets in 28 different languages and across several domains. BRIGHTER primarily covers low-resource languages from Africa, Asia, Eastern Europe, and Latin America, with instances labeled by fluent speakers. We highlight the challenges related to the data collection and annotation processes, and then report experimental results for monolingual and crosslingual multi-label emotion identification, as well as emotion intensity recognition. We analyse the variability in performance across languages and text domains, both with and without the use of LLMs, and show that the BRIGHTER datasets represent a meaningful step towards addressing the gap in text-based emotion recognition.

cs.CL

Improving Diversity of Commonsense Generation by Large Language Models via In-Context Learning

Generative Commonsense Reasoning (GCR) requires a model to reason about a situation using commonsense knowledge, while generating coherent sentences. Although the quality of the generated sentences is crucial, the diversity of the generation is equally important because it reflects the model's ability to use a range of commonsense knowledge facts. Large Language Models (LLMs) have shown proficiency in enhancing the generation quality across various tasks through in-context learning (ICL) using given examples without the need for any fine-tuning. However, the diversity aspect in LLM outputs has not been systematically studied before. To address this, we propose a simple method that diversifies the LLM generations, while preserving their quality. Experimental results on three benchmark GCR datasets show that our method achieves an ideal balance between the quality and diversity. Moreover, the sentences generated by our proposed method can be used as training data to improve diversity in existing commonsense generators.

cs.CL

Enhancing Texture Generation with High-Fidelity Using Advanced Texture Priors

The recent advancements in 2D generation technology have sparked a widespread discussion on using 2D priors for 3D shape and texture content generation. However, these methods often overlook the subsequent user operations, such as texture aliasing and blurring that occur when the user acquires the 3D model and simplifies its structure. Traditional graphics methods partially alleviate this issue, but recent texture synthesis technologies fail to ensure consistency with the original model's appearance and cannot achieve high-fidelity restoration. Moreover, background noise frequently arises in high-resolution texture synthesis, limiting the practical application of these generation technologies.In this work, we propose a high-resolution and high-fidelity texture restoration technique that uses the rough texture as the initial input to enhance the consistency between the synthetic texture and the initial texture, thereby overcoming the issues of aliasing and blurring caused by the user's structure simplification operations. Additionally, we introduce a background noise smoothing technique based on a self-supervised scheme to address the noise problem in current high-resolution texture synthesis schemes. Our approach enables high-resolution texture synthesis, paving the way for high-definition and high-detail texture synthesis technology. Experiments demonstrate that our scheme outperforms currently known schemes in high-fidelity texture recovery under high-resolution conditions.

cs.CV

Learning to Predict Concept Ordering for Common Sense Generation

Prior work has shown that the ordering in which concepts are shown to a commonsense generator plays an important role, affecting the quality of the generated sentence. However, it remains a challenge to determine the optimal ordering of a given set of concepts such that a natural sentence covering all the concepts could be generated from a pretrained generator. To understand the relationship between the ordering of the input concepts and the quality of the generated sentences, we conduct a systematic study considering multiple language models (LMs) and concept ordering strategies. We find that BART-large model consistently outperforms all other LMs considered in this study when fine-tuned using the ordering of concepts as they appear in CommonGen training data as measured using multiple evaluation metrics. Moreover, the larger GPT3-based large language models (LLMs) variants do not necessarily outperform much smaller LMs on this task, even when fine-tuned on task-specific training data. Interestingly, human annotators significantly reorder input concept sets when manually writing sentences covering those concepts, and this ordering provides the best sentence generations independently of the LM used for the generation, outperforming a probabilistic concept ordering baseline

cs.CL